void() ambient_water_leaky_pipe = { precache_sound ("ambience/water/leakpipe.wav"); ambientsound (self.origin, "ambience/water/leaky_pipe.wav", 1, ATTN_STATIC); }; void() ambient_water_sewer = { precache_sound ("ambience/water/sewer.wav"); ambientsound (self.origin, "ambience/water/sewer.wav", 1, ATTN_STATIC); }; void() ambient_water_flow_light = { precache_sound ("ambience/water/flowlght.wav"); ambientsound (self.origin, "ambience/water/flowlght.wav", 1, ATTN_STATIC); }; void() ambient_water_stream_heavy = { precache_sound ("ambience/water/strmhvy.wav"); ambientsound (self.origin, "ambience/water/strmhvy.wav", 1, ATTN_STATIC); }; void() ambient_water_stream_light = { precache_sound ("ambience/water/strmlght.wav"); ambientsound (self.origin, "ambience/water/strmlght.wav", 1, ATTN_STATIC); }; void() ambient_water_tunnel_light = { precache_sound ("ambience/water/tnnl_lt.wav"); ambientsound (self.origin, "ambience/water/tnnl_lt.wav", 1, ATTN_STATIC); }; void() ambient_airhose = { precache_sound ("ambience/airhose.wav"); ambientsound (self.origin, "ambience/airhose.wav", 1, ATTN_STATIC); }; void() ambient_drill = { precache_sound ("ambience/drill_x.wav"); ambientsound (self.origin, "ambience/drill_x.wav", 1, ATTN_STATIC); }; void() xmen_ambient = { precache_sound (self.noise); ambientsound (self.origin, self.noise, 1, ATTN_STATIC); };