../progs.dat defs.c x_vars.c x_cam.c x_misc.c x_sound.c geometry.c subs.c fight.c ai.c combat.c items.c weapons.c x_spwpn.c world.c client.c player.c monsters.c doors.c buttons.c tripwire.c // xmen (cl2): Laser Tripwire Code particle.c // xmen (cl2): Particle Throwers mines.c // xmen (cl2): Mines litening.c // xmen (cl2): Lightning triggers.c x_trig.c // xmen (cl2): trigger_constant plats.c misc.c explbrsh.c // xmen (cl2): Exploding brush code x_selch.c // xmen : select character stuff x_tech.c // xmen : tech dude x_ambient.c // xmen : ambient sounds skeleton.c // X-Men characters (implemented) wolvie.c storm.c cyclops.c beast.c psylocke.c angel.c gambit.c bishop.c rogue.c cannon.c cannon2.c phoenix.c iceman.c // X-Men Bosses apsmall.c appy.c sinister.c // Id's untouched monsters //boss.c x_debug.c