mirror of
https://github.com/ZDoom/ZMusic.git
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72c23d98a3
## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for OPNA chip with Neko Project II Kai YM2602 emulator usage (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added VGM file dumper which allows to output OPN2 commands into VGM file. (A new MIDI to VGM tool is now created with basing on libOPNMIDI) * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Internality has been refactored and improved
82 lines
3 KiB
C++
82 lines
3 KiB
C++
/*
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* libOPNMIDI is a free Software MIDI synthesizer library with OPN2 (YM2612) emulation
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*
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* MIDI parser and player (Original code from ADLMIDI): Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2020 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "opnbank.h"
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template <class WOPNI>
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static void cvt_generic_to_FMIns(OpnInstMeta &ins, const WOPNI &in)
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{
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ins.drumTone = in.percussion_key_number;
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ins.flags = in.inst_flags;
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/* Junk, delete later */
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ins.voice2_fine_tune = 0.0;
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/* Junk, delete later */
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ins.op[0].fbalg = in.fbalg;
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ins.op[0].lfosens = in.lfosens;
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ins.op[0].noteOffset = in.note_offset;
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ins.midiVelocityOffset = in.midi_velocity_offset;
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for(size_t op = 0; op < 4; op++)
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{
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ins.op[0].OPS[op].data[0] = in.operators[op].dtfm_30;
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ins.op[0].OPS[op].data[1] = in.operators[op].level_40;
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ins.op[0].OPS[op].data[2] = in.operators[op].rsatk_50;
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ins.op[0].OPS[op].data[3] = in.operators[op].amdecay1_60;
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ins.op[0].OPS[op].data[4] = in.operators[op].decay2_70;
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ins.op[0].OPS[op].data[5] = in.operators[op].susrel_80;
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ins.op[0].OPS[op].data[6] = in.operators[op].ssgeg_90;
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}
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ins.op[1] = ins.op[0];
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ins.soundKeyOnMs = in.delay_on_ms;
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ins.soundKeyOffMs = in.delay_off_ms;
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}
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template <class WOPNI>
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static void cvt_FMIns_to_generic(WOPNI &ins, const OpnInstMeta &in)
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{
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ins.percussion_key_number = in.drumTone;
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ins.inst_flags = in.flags;
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ins.fbalg = in.op[0].fbalg;
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ins.lfosens = in.op[0].lfosens;
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ins.note_offset = in.op[0].noteOffset;
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ins.midi_velocity_offset = in.midiVelocityOffset;
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for(size_t op = 0; op < 4; op++)
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{
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ins.operators[op].dtfm_30 = in.op[0].OPS[op].data[0];
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ins.operators[op].level_40 = in.op[0].OPS[op].data[1];
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ins.operators[op].rsatk_50 = in.op[0].OPS[op].data[2];
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ins.operators[op].amdecay1_60 = in.op[0].OPS[op].data[3];
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ins.operators[op].decay2_70 = in.op[0].OPS[op].data[4];
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ins.operators[op].susrel_80 = in.op[0].OPS[op].data[5];
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ins.operators[op].ssgeg_90 = in.op[0].OPS[op].data[6];
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}
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ins.delay_on_ms = in.soundKeyOnMs;
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ins.delay_off_ms = in.soundKeyOffMs;
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}
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