zmusic/thirdparty
Christoph Oelckers 47475495f4 - integrate FluidSynth directly into the project in source form.
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup.
This also protects us from breaking API/ABI changes like between version 1 and 2.

This still needs work for Linux/macOS to deal with glib. Windows works fine.
2022-07-31 12:12:11 +02:00
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adlmidi Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
dumb Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
fluidsynth - integrate FluidSynth directly into the project in source form. 2022-07-31 12:12:11 +02:00
game-music-emu Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
oplsynth Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
opnmidi Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
timidity Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
timidityplus Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
wildmidi Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
zlib Overhaul CMakeLists to conform with modern CMake 2021-02-16 01:38:10 -05:00
CMakeLists.txt - integrate FluidSynth directly into the project in source form. 2022-07-31 12:12:11 +02:00
mpg123.h - initial commit 2020-01-02 17:52:30 +01:00
sndfile.h - initial commit 2020-01-02 17:52:30 +01:00