zmusic/source/decoder/sndfile_decoder.cpp
Christoph Oelckers 47475495f4 - integrate FluidSynth directly into the project in source form.
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup.
This also protects us from breaking API/ABI changes like between version 1 and 2.

This still needs work for Linux/macOS to deal with glib. Windows works fine.
2022-07-31 12:12:11 +02:00

264 lines
7 KiB
C++

/*
** sndfile_decoder.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2010 Chris Robinson
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <algorithm>
#include "sndfile_decoder.h"
#include "loader/i_module.h"
#ifdef HAVE_SNDFILE
FModule SndFileModule{"SndFile"};
#include "sndload.h"
#ifdef _WIN32
#define SNDFILELIB "libsndfile-1.dll"
#elif defined(__APPLE__)
#define SNDFILELIB "libsndfile.1.dylib"
#else
#define SNDFILELIB "libsndfile.so.1"
#endif
extern "C" bool IsSndFilePresent()
{
#if !defined DYN_SNDFILE
return true;
#else
static bool cached_result = false;
static bool done = false;
if (!done)
{
done = true;
auto abspath = FModule_GetProgDir() + "/" SNDFILELIB;
cached_result = SndFileModule.Load({abspath.c_str(), SNDFILELIB});
}
return cached_result;
#endif
}
sf_count_t SndFileDecoder::file_get_filelen(void *user_data)
{
auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
return reader->filelength();
}
sf_count_t SndFileDecoder::file_seek(sf_count_t offset, int whence, void *user_data)
{
auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
if(reader->seek((long)offset, whence) != 0)
return -1;
return reader->tell();
}
sf_count_t SndFileDecoder::file_read(void *ptr, sf_count_t count, void *user_data)
{
auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
return reader->read(ptr, (long)count);
}
sf_count_t SndFileDecoder::file_write(const void *ptr, sf_count_t count, void *user_data)
{
return -1;
}
sf_count_t SndFileDecoder::file_tell(void *user_data)
{
auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
return reader->tell();
}
SndFileDecoder::~SndFileDecoder()
{
if(SndFile)
sf_close(SndFile);
SndFile = 0;
if (Reader) Reader->close();
Reader = nullptr;
}
bool SndFileDecoder::open(MusicIO::FileInterface *reader)
{
if (!IsSndFilePresent()) return false;
SF_VIRTUAL_IO sfio = { file_get_filelen, file_seek, file_read, file_write, file_tell };
Reader = reader;
SndInfo.format = 0;
SndFile = sf_open_virtual(&sfio, SFM_READ, &SndInfo, this);
if (SndFile)
{
if (SndInfo.channels == 1 || SndInfo.channels == 2)
return true;
sf_close(SndFile);
SndFile = 0;
}
Reader = nullptr; // need to give it back.
return false;
}
void SndFileDecoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
{
*samplerate = SndInfo.samplerate;
if(SndInfo.channels == 2)
*chans = ChannelConfig_Stereo;
else
*chans = ChannelConfig_Mono;
*type = SampleType_Int16;
}
size_t SndFileDecoder::read(char *buffer, size_t bytes)
{
short *out = (short*)buffer;
size_t frames = bytes / SndInfo.channels / 2;
size_t total = 0;
// It seems libsndfile has a bug with converting float samples from Vorbis
// to the 16-bit shorts we use, which causes some PCM samples to overflow
// and wrap, creating static. So instead, read the samples as floats and
// convert to short ourselves.
// Use a loop to convert a handful of samples at a time, avoiding a heap
// allocation for temporary storage. 64 at a time works, though maybe it
// could be more.
while(total < frames)
{
size_t todo = std::min<size_t>(frames-total, 64/SndInfo.channels);
float tmp[64];
size_t got = (size_t)sf_readf_float(SndFile, tmp, todo);
if(got < todo) frames = total + got;
for(size_t i = 0;i < got*SndInfo.channels;i++)
*out++ = (short)std::max(std::min(tmp[i] * 32767.f, 32767.f), -32768.f);
total += got;
}
return total * SndInfo.channels * 2;
}
std::vector<uint8_t> SndFileDecoder::readAll()
{
if(SndInfo.frames <= 0)
return SoundDecoder::readAll();
int framesize = 2 * SndInfo.channels;
std::vector<uint8_t> output;
output.resize((unsigned)(SndInfo.frames * framesize));
size_t got = read((char*)&output[0], output.size());
output.resize((unsigned)got);
return output;
}
bool SndFileDecoder::seek(size_t ms_offset, bool ms, bool /*mayrestart*/)
{
size_t smp_offset = ms? (size_t)((double)ms_offset / 1000. * SndInfo.samplerate) : ms_offset;
if(sf_seek(SndFile, smp_offset, SEEK_SET) < 0)
return false;
return true;
}
size_t SndFileDecoder::getSampleOffset()
{
return (size_t)sf_seek(SndFile, 0, SEEK_CUR);
}
size_t SndFileDecoder::getSampleLength()
{
return (size_t)((SndInfo.frames > 0) ? SndInfo.frames : 0);
}
// band-aid for FluidSynth, which is C, not C++ and cannot use the module interface.
#ifdef DYN_SNDFILE
#undef sf_open_virtual
extern "C" SNDFILE * sf_open_virtual(SF_VIRTUAL_IO * sfvirtual, int mode, SF_INFO * sfinfo, void* user_data)
{
return p_sf_open_virtual(sfvirtual, mode, sfinfo, user_data);
}
extern "C" const char* sf_strerror(SNDFILE * sndfile)
{
return p_sf_strerror(sndfile);
}
extern "C" sf_count_t sf_readf_short(SNDFILE * sndfile, short* ptr, sf_count_t frames)
{
return p_sf_readf_short(sndfile, ptr, frames);
}
#undef sf_close
extern "C" int sf_close(SNDFILE * sndfile)
{
return p_sf_close(sndfile);
}
#endif
#else // in case someone decided to build without sndfile support
extern "C" bool IsSndFilePresent()
{
return false;
}
extern "C" SNDFILE * sf_open_virtual(SF_VIRTUAL_IO * sfvirtual, int mode, SF_INFO * sfinfo, void* user_data)
{
return nullptr;
}
extern "C" const char* sf_strerror(SNDFILE * sndfile)
{
return "no sndfile support";
}
extern "C" sf_count_t sf_readf_short(SNDFILE * sndfile, short* ptr, sf_count_t frames)
{
return 0;
}
extern "C" int sf_close(SNDFILE * sndfile)
{
return 0;
}
#endif