mirror of
https://github.com/ZDoom/ZMusic.git
synced 2025-03-24 11:11:56 +00:00
GZDoom's music system as a standalone library
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup. This also protects us from breaking API/ABI changes like between version 1 and 2. This still needs work for Linux/macOS to deal with glib. Windows works fine. |
||
---|---|---|
.github/workflows | ||
cmake | ||
include | ||
licenses | ||
samples/list_midi_devices | ||
source | ||
thirdparty | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
ZMusic
GZDoom's music system as a standalone library
Welcome! This repository is a library for use with the projects GZDoom, Raze, and the newer PrBoom+.
Compile instructions are pretty simple for most systems.
git clone https://github.com/coelckers/ZMusic.git
mkdir ZMusic/build
cd ZMusic/build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
On Unix/Linux you may also supply sudo make install
in the build folder to push the compiled library directly into the file system so that it can be found by the previously mentioned projects.