zmusic/source/mididevices/music_fluidsynth_mididevice.cpp
Christoph Oelckers 47475495f4 - integrate FluidSynth directly into the project in source form.
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup.
This also protects us from breaking API/ABI changes like between version 1 and 2.

This still needs work for Linux/macOS to deal with glib. Windows works fine.
2022-07-31 12:12:11 +02:00

522 lines
16 KiB
C++

/*
** music_fluidsynth_mididevice.cpp
** Provides access to FluidSynth as a generic MIDI device.
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <mutex>
#include <stdio.h>
#include <stdlib.h>
#include "zmusic/zmusic_internal.h"
#include "mididevice.h"
#include "zmusic/mus2midi.h"
#include "loader/i_module.h"
// FluidSynth implementation of a MIDI device -------------------------------
FluidConfig fluidConfig;
#include "../thirdparty/fluidsynth/include/fluidsynth.h"
class FluidSynthMIDIDevice : public SoftSynthMIDIDevice
{
public:
FluidSynthMIDIDevice(int samplerate, std::vector<std::string> &config);
~FluidSynthMIDIDevice();
int OpenRenderer() override;
std::string GetStats() override;
void ChangeSettingInt(const char *setting, int value) override;
void ChangeSettingNum(const char *setting, double value) override;
void ChangeSettingString(const char *setting, const char *value) override;
int GetDeviceType() const override { return MDEV_FLUIDSYNTH; }
protected:
void HandleEvent(int status, int parm1, int parm2) override;
void HandleLongEvent(const uint8_t *data, int len) override;
void ComputeOutput(float *buffer, int len) override;
int LoadPatchSets(const std::vector<std::string>& config);
fluid_settings_t *FluidSettings;
fluid_synth_t *FluidSynth;
// Possible results returned by fluid_settings_...() functions
// Initial values are for FluidSynth 2.x
int FluidSettingsResultOk = FLUID_OK;
int FluidSettingsResultFailed = FLUID_FAILED;
};
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
const char *BaseFileSearch(const char *file, const char *ext, bool lookfirstinprogdir = false);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FluidSynthMIDIDevice Constructor
//
//==========================================================================
FluidSynthMIDIDevice::FluidSynthMIDIDevice(int samplerate, std::vector<std::string> &config)
: SoftSynthMIDIDevice(samplerate <= 0? fluidConfig.fluid_samplerate : samplerate, 22050, 96000)
{
StreamBlockSize = 4;
FluidSynth = NULL;
FluidSettings = NULL;
FluidSettings = new_fluid_settings();
if (FluidSettings == NULL)
{
throw std::runtime_error("Failed to create FluidSettings.\n");
}
fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate);
fluid_settings_setnum(FluidSettings, "synth.gain", fluidConfig.fluid_gain);
fluid_settings_setint(FluidSettings, "synth.reverb.active", fluidConfig.fluid_reverb);
fluid_settings_setint(FluidSettings, "synth.chorus.active", fluidConfig.fluid_chorus);
fluid_settings_setint(FluidSettings, "synth.polyphony", fluidConfig.fluid_voices);
fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluidConfig.fluid_threads);
FluidSynth = new_fluid_synth(FluidSettings);
if (FluidSynth == NULL)
{
delete_fluid_settings(FluidSettings);
throw std::runtime_error("Failed to create FluidSynth.\n");
}
fluid_synth_set_interp_method(FluidSynth, -1, fluidConfig.fluid_interp);
fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping,
fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level);
fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level,
fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type);
// try loading a patch set that got specified with $mididevice.
if (LoadPatchSets(config))
{
return;
}
delete_fluid_settings(FluidSettings);
delete_fluid_synth(FluidSynth);
FluidSynth = nullptr;
FluidSettings = nullptr;
throw std::runtime_error("Failed to load any MIDI patches.\n");
}
//==========================================================================
//
// FluidSynthMIDIDevice Destructor
//
//==========================================================================
FluidSynthMIDIDevice::~FluidSynthMIDIDevice()
{
Close();
if (FluidSynth != NULL)
{
delete_fluid_synth(FluidSynth);
}
if (FluidSettings != NULL)
{
delete_fluid_settings(FluidSettings);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: Open
//
// Returns 0 on success.
//
//==========================================================================
int FluidSynthMIDIDevice::OpenRenderer()
{
// Send MIDI system reset command (big red 'panic' button), turns off notes, resets controllers and restores initial basic channel configuration.
//fluid_synth_system_reset(FluidSynth);
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: HandleEvent
//
// Translates a MIDI event into FluidSynth calls.
//
//==========================================================================
void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2)
{
int command = status & 0xF0;
int channel = status & 0x0F;
switch (command)
{
case MIDI_NOTEOFF:
fluid_synth_noteoff(FluidSynth, channel, parm1);
break;
case MIDI_NOTEON:
fluid_synth_noteon(FluidSynth, channel, parm1, parm2);
break;
case MIDI_POLYPRESS:
break;
case MIDI_CTRLCHANGE:
fluid_synth_cc(FluidSynth, channel, parm1, parm2);
break;
case MIDI_PRGMCHANGE:
fluid_synth_program_change(FluidSynth, channel, parm1);
break;
case MIDI_CHANPRESS:
fluid_synth_channel_pressure(FluidSynth, channel, parm1);
break;
case MIDI_PITCHBEND:
fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7));
break;
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: HandleLongEvent
//
// Handle SysEx messages.
//
//==========================================================================
void FluidSynthMIDIDevice::HandleLongEvent(const uint8_t *data, int len)
{
if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7))
{
fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: ComputeOutput
//
//==========================================================================
void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
{
fluid_synth_write_float(FluidSynth, len,
buffer, 0, 2,
buffer, 1, 2);
}
//==========================================================================
//
// FluidSynthMIDIDevice :: LoadPatchSets
//
//==========================================================================
int FluidSynthMIDIDevice::LoadPatchSets(const std::vector<std::string> &config)
{
int count = 0;
for (auto& file : config)
{
if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, file.c_str(), count == 0))
{
ZMusic_Printf(ZMUSIC_MSG_DEBUG, "Loaded patch set %s.\n", file.c_str());
count++;
}
else
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to load patch set %s.\n", file.c_str());
}
}
return count;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: ChangeSettingInt
//
// Changes an integer setting.
//
//==========================================================================
void FluidSynthMIDIDevice::ChangeSettingInt(const char *setting, int value)
{
if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
{
return;
}
setting += 11;
if (strcmp(setting, "synth.interpolation") == 0)
{
if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Setting interpolation method %d failed.\n", value);
}
}
else if (strcmp(setting, "synth.polyphony") == 0)
{
if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Setting polyphony to %d failed.\n", value);
}
}
else if (FluidSettingsResultFailed == fluid_settings_setint(FluidSettings, setting, value))
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %d.\n", setting, value);
}
// fluid_settings_setint succeeded; update these settings in the running synth, too
else if (strcmp(setting, "synth.reverb.active") == 0)
{
fluid_synth_set_reverb_on(FluidSynth, value);
}
else if (strcmp(setting, "synth.chorus.active") == 0)
{
fluid_synth_set_chorus_on(FluidSynth, value);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: ChangeSettingNum
//
// Changes a numeric setting.
//
//==========================================================================
void FluidSynthMIDIDevice::ChangeSettingNum(const char *setting, double value)
{
if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
{
return;
}
setting += 11;
if (strcmp(setting, "z.reverb") == 0)
{
fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping, fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level);
}
else if (strcmp(setting, "z.chorus") == 0)
{
fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level, fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type);
}
else if (FluidSettingsResultFailed == fluid_settings_setnum(FluidSettings, setting, value))
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %g.\n", setting, value);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: ChangeSettingString
//
// Changes a string setting.
//
//==========================================================================
void FluidSynthMIDIDevice::ChangeSettingString(const char *setting, const char *value)
{
if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
{
return;
}
setting += 11;
if (FluidSettingsResultFailed == fluid_settings_setstr(FluidSettings, setting, value))
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %s.\n", setting, value);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: GetStats
//
//==========================================================================
std::string FluidSynthMIDIDevice::GetStats()
{
if (FluidSynth == NULL || FluidSettings == NULL)
{
return "FluidSynth is invalid";
}
int polyphony = fluid_synth_get_polyphony(FluidSynth);
int voices = fluid_synth_get_active_voice_count(FluidSynth);
double load = fluid_synth_get_cpu_load(FluidSynth);
int chorus, reverb, maxpoly;
fluid_settings_getint(FluidSettings, "synth.chorus.active", &chorus);
fluid_settings_getint(FluidSettings, "synth.reverb.active", &reverb);
fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly);
char out[100];
snprintf(out, 100,"Voices: %3d/%3d(%3d) %6.2f%% CPU Reverb: %3s Chorus: %3s",
voices, polyphony, maxpoly, load, reverb ? "yes" : "no", chorus ? "yes" : "no");
return out;
}
//
// sndfile
//
//==========================================================================
#ifdef _WIN32
// do this without including windows.h for this one single prototype
extern "C" unsigned __stdcall GetSystemDirectoryA(char* lpBuffer, unsigned uSize);
#endif // _WIN32
void Fluid_SetupConfig(const char* patches, std::vector<std::string> &patch_paths, bool systemfallback)
{
if (*patches == 0) patches = fluidConfig.fluid_patchset.c_str();
//Resolve the paths here, the renderer will only get a final list of file names.
if (musicCallbacks.PathForSoundfont)
{
auto info = musicCallbacks.PathForSoundfont(patches, SF_SF2);
if (info) patches = info;
}
int count;
char* wpatches = strdup(patches);
char* tok;
#ifdef _WIN32
const char* const delim = ";";
#else
const char* const delim = ":";
#endif
if (wpatches != NULL)
{
tok = strtok(wpatches, delim);
count = 0;
while (tok != NULL)
{
std::string path;
#ifdef _WIN32
// If the path does not contain any path separators, automatically
// prepend $PROGDIR to the path.
if (strcspn(tok, ":/\\") == strlen(tok))
{
path = FModule_GetProgDir() + "/" + tok;
}
else
#endif
{
path = tok;
}
if (musicCallbacks.NicePath)
path = musicCallbacks.NicePath(path.c_str());
if (MusicIO::fileExists(path.c_str()))
{
patch_paths.push_back(path);
}
else
{
ZMusic_Printf(ZMUSIC_MSG_ERROR, "Could not find patch set %s.\n", tok);
}
tok = strtok(NULL, delim);
}
free(wpatches);
if (patch_paths.size() > 0) return;
}
if (systemfallback)
{
// The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing.
#ifdef __unix__
// This is the standard location on Ubuntu.
Fluid_SetupConfig("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2", patch_paths, false);
#endif
#ifdef _WIN32
// On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default.
char sysdir[260 + sizeof("\\CT4MGM.SF2")];
uint32_t filepart;
if (0 != (filepart = GetSystemDirectoryA(sysdir, 260)))
{
strcat(sysdir, "\\CT4MGM.SF2");
if (MusicIO::fileExists(sysdir))
{
patch_paths.push_back(sysdir);
return;
}
// Try again with CT2MGM.SF2
sysdir[filepart + 3] = '2';
if (MusicIO::fileExists(sysdir))
{
patch_paths.push_back(sysdir);
return;
}
}
#endif
}
}
//==========================================================================
//
//
//
//==========================================================================
MIDIDevice *CreateFluidSynthMIDIDevice(int samplerate, const char *Args)
{
std::vector<std::string> fluid_patchset;
Fluid_SetupConfig(Args, fluid_patchset, true);
return new FluidSynthMIDIDevice(samplerate, fluid_patchset);
}