mirror of
https://github.com/ZDoom/ZMusic.git
synced 2024-11-23 20:32:14 +00:00
47475495f4
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup. This also protects us from breaking API/ABI changes like between version 1 and 2. This still needs work for Linux/macOS to deal with glib. Windows works fine.
522 lines
16 KiB
C++
522 lines
16 KiB
C++
/*
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** music_fluidsynth_mididevice.cpp
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** Provides access to FluidSynth as a generic MIDI device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <mutex>
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#include <stdio.h>
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#include <stdlib.h>
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#include "zmusic/zmusic_internal.h"
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#include "mididevice.h"
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#include "zmusic/mus2midi.h"
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#include "loader/i_module.h"
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// FluidSynth implementation of a MIDI device -------------------------------
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FluidConfig fluidConfig;
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#include "../thirdparty/fluidsynth/include/fluidsynth.h"
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class FluidSynthMIDIDevice : public SoftSynthMIDIDevice
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{
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public:
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FluidSynthMIDIDevice(int samplerate, std::vector<std::string> &config);
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~FluidSynthMIDIDevice();
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int OpenRenderer() override;
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std::string GetStats() override;
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void ChangeSettingInt(const char *setting, int value) override;
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void ChangeSettingNum(const char *setting, double value) override;
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void ChangeSettingString(const char *setting, const char *value) override;
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int GetDeviceType() const override { return MDEV_FLUIDSYNTH; }
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protected:
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void HandleEvent(int status, int parm1, int parm2) override;
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void HandleLongEvent(const uint8_t *data, int len) override;
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void ComputeOutput(float *buffer, int len) override;
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int LoadPatchSets(const std::vector<std::string>& config);
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fluid_settings_t *FluidSettings;
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fluid_synth_t *FluidSynth;
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// Possible results returned by fluid_settings_...() functions
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// Initial values are for FluidSynth 2.x
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int FluidSettingsResultOk = FLUID_OK;
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int FluidSettingsResultFailed = FLUID_FAILED;
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};
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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const char *BaseFileSearch(const char *file, const char *ext, bool lookfirstinprogdir = false);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FluidSynthMIDIDevice Constructor
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//
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//==========================================================================
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FluidSynthMIDIDevice::FluidSynthMIDIDevice(int samplerate, std::vector<std::string> &config)
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: SoftSynthMIDIDevice(samplerate <= 0? fluidConfig.fluid_samplerate : samplerate, 22050, 96000)
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{
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StreamBlockSize = 4;
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FluidSynth = NULL;
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FluidSettings = NULL;
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FluidSettings = new_fluid_settings();
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if (FluidSettings == NULL)
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{
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throw std::runtime_error("Failed to create FluidSettings.\n");
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}
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fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate);
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fluid_settings_setnum(FluidSettings, "synth.gain", fluidConfig.fluid_gain);
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fluid_settings_setint(FluidSettings, "synth.reverb.active", fluidConfig.fluid_reverb);
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fluid_settings_setint(FluidSettings, "synth.chorus.active", fluidConfig.fluid_chorus);
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fluid_settings_setint(FluidSettings, "synth.polyphony", fluidConfig.fluid_voices);
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fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluidConfig.fluid_threads);
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FluidSynth = new_fluid_synth(FluidSettings);
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if (FluidSynth == NULL)
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{
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delete_fluid_settings(FluidSettings);
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throw std::runtime_error("Failed to create FluidSynth.\n");
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}
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fluid_synth_set_interp_method(FluidSynth, -1, fluidConfig.fluid_interp);
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fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping,
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fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level);
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fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level,
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fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type);
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// try loading a patch set that got specified with $mididevice.
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if (LoadPatchSets(config))
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{
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return;
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}
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delete_fluid_settings(FluidSettings);
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delete_fluid_synth(FluidSynth);
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FluidSynth = nullptr;
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FluidSettings = nullptr;
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throw std::runtime_error("Failed to load any MIDI patches.\n");
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice Destructor
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//
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//==========================================================================
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FluidSynthMIDIDevice::~FluidSynthMIDIDevice()
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{
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Close();
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if (FluidSynth != NULL)
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{
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delete_fluid_synth(FluidSynth);
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}
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if (FluidSettings != NULL)
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{
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delete_fluid_settings(FluidSettings);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Open
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//
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// Returns 0 on success.
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//
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//==========================================================================
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int FluidSynthMIDIDevice::OpenRenderer()
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{
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// Send MIDI system reset command (big red 'panic' button), turns off notes, resets controllers and restores initial basic channel configuration.
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//fluid_synth_system_reset(FluidSynth);
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: HandleEvent
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//
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// Translates a MIDI event into FluidSynth calls.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2)
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{
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int command = status & 0xF0;
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int channel = status & 0x0F;
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switch (command)
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{
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case MIDI_NOTEOFF:
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fluid_synth_noteoff(FluidSynth, channel, parm1);
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break;
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case MIDI_NOTEON:
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fluid_synth_noteon(FluidSynth, channel, parm1, parm2);
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break;
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case MIDI_POLYPRESS:
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break;
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case MIDI_CTRLCHANGE:
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fluid_synth_cc(FluidSynth, channel, parm1, parm2);
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break;
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case MIDI_PRGMCHANGE:
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fluid_synth_program_change(FluidSynth, channel, parm1);
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break;
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case MIDI_CHANPRESS:
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fluid_synth_channel_pressure(FluidSynth, channel, parm1);
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break;
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case MIDI_PITCHBEND:
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fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7));
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break;
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: HandleLongEvent
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//
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// Handle SysEx messages.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::HandleLongEvent(const uint8_t *data, int len)
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{
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if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7))
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{
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fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ComputeOutput
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
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{
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fluid_synth_write_float(FluidSynth, len,
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buffer, 0, 2,
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buffer, 1, 2);
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: LoadPatchSets
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//
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//==========================================================================
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int FluidSynthMIDIDevice::LoadPatchSets(const std::vector<std::string> &config)
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{
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int count = 0;
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for (auto& file : config)
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{
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if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, file.c_str(), count == 0))
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{
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ZMusic_Printf(ZMUSIC_MSG_DEBUG, "Loaded patch set %s.\n", file.c_str());
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count++;
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}
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else
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to load patch set %s.\n", file.c_str());
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}
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}
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return count;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ChangeSettingInt
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//
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// Changes an integer setting.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ChangeSettingInt(const char *setting, int value)
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{
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if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
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{
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return;
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}
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setting += 11;
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if (strcmp(setting, "synth.interpolation") == 0)
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{
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if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Setting interpolation method %d failed.\n", value);
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}
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}
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else if (strcmp(setting, "synth.polyphony") == 0)
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{
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if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Setting polyphony to %d failed.\n", value);
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}
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}
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else if (FluidSettingsResultFailed == fluid_settings_setint(FluidSettings, setting, value))
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %d.\n", setting, value);
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}
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// fluid_settings_setint succeeded; update these settings in the running synth, too
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else if (strcmp(setting, "synth.reverb.active") == 0)
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{
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fluid_synth_set_reverb_on(FluidSynth, value);
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}
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else if (strcmp(setting, "synth.chorus.active") == 0)
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{
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fluid_synth_set_chorus_on(FluidSynth, value);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ChangeSettingNum
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//
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// Changes a numeric setting.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ChangeSettingNum(const char *setting, double value)
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{
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if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
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{
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return;
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}
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setting += 11;
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if (strcmp(setting, "z.reverb") == 0)
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{
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fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping, fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level);
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}
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else if (strcmp(setting, "z.chorus") == 0)
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{
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fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level, fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type);
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}
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else if (FluidSettingsResultFailed == fluid_settings_setnum(FluidSettings, setting, value))
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %g.\n", setting, value);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ChangeSettingString
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//
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// Changes a string setting.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ChangeSettingString(const char *setting, const char *value)
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{
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if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
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{
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return;
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}
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setting += 11;
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if (FluidSettingsResultFailed == fluid_settings_setstr(FluidSettings, setting, value))
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %s.\n", setting, value);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: GetStats
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//
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//==========================================================================
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std::string FluidSynthMIDIDevice::GetStats()
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{
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if (FluidSynth == NULL || FluidSettings == NULL)
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{
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return "FluidSynth is invalid";
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}
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int polyphony = fluid_synth_get_polyphony(FluidSynth);
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int voices = fluid_synth_get_active_voice_count(FluidSynth);
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double load = fluid_synth_get_cpu_load(FluidSynth);
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int chorus, reverb, maxpoly;
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fluid_settings_getint(FluidSettings, "synth.chorus.active", &chorus);
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fluid_settings_getint(FluidSettings, "synth.reverb.active", &reverb);
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fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly);
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char out[100];
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snprintf(out, 100,"Voices: %3d/%3d(%3d) %6.2f%% CPU Reverb: %3s Chorus: %3s",
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voices, polyphony, maxpoly, load, reverb ? "yes" : "no", chorus ? "yes" : "no");
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return out;
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}
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//
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// sndfile
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//
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//==========================================================================
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#ifdef _WIN32
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// do this without including windows.h for this one single prototype
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extern "C" unsigned __stdcall GetSystemDirectoryA(char* lpBuffer, unsigned uSize);
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#endif // _WIN32
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void Fluid_SetupConfig(const char* patches, std::vector<std::string> &patch_paths, bool systemfallback)
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{
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if (*patches == 0) patches = fluidConfig.fluid_patchset.c_str();
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//Resolve the paths here, the renderer will only get a final list of file names.
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if (musicCallbacks.PathForSoundfont)
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{
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auto info = musicCallbacks.PathForSoundfont(patches, SF_SF2);
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if (info) patches = info;
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}
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int count;
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char* wpatches = strdup(patches);
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char* tok;
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#ifdef _WIN32
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const char* const delim = ";";
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#else
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const char* const delim = ":";
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#endif
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if (wpatches != NULL)
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{
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tok = strtok(wpatches, delim);
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count = 0;
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while (tok != NULL)
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{
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std::string path;
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#ifdef _WIN32
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// If the path does not contain any path separators, automatically
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// prepend $PROGDIR to the path.
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if (strcspn(tok, ":/\\") == strlen(tok))
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{
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path = FModule_GetProgDir() + "/" + tok;
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}
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else
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#endif
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{
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path = tok;
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}
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if (musicCallbacks.NicePath)
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path = musicCallbacks.NicePath(path.c_str());
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if (MusicIO::fileExists(path.c_str()))
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{
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patch_paths.push_back(path);
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}
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else
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{
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ZMusic_Printf(ZMUSIC_MSG_ERROR, "Could not find patch set %s.\n", tok);
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}
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tok = strtok(NULL, delim);
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}
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free(wpatches);
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if (patch_paths.size() > 0) return;
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}
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if (systemfallback)
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{
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// The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing.
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#ifdef __unix__
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// This is the standard location on Ubuntu.
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Fluid_SetupConfig("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2", patch_paths, false);
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#endif
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#ifdef _WIN32
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// On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default.
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char sysdir[260 + sizeof("\\CT4MGM.SF2")];
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uint32_t filepart;
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if (0 != (filepart = GetSystemDirectoryA(sysdir, 260)))
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{
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strcat(sysdir, "\\CT4MGM.SF2");
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if (MusicIO::fileExists(sysdir))
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{
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patch_paths.push_back(sysdir);
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return;
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}
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// Try again with CT2MGM.SF2
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sysdir[filepart + 3] = '2';
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if (MusicIO::fileExists(sysdir))
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{
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patch_paths.push_back(sysdir);
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return;
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}
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}
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#endif
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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MIDIDevice *CreateFluidSynthMIDIDevice(int samplerate, const char *Args)
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{
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std::vector<std::string> fluid_patchset;
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Fluid_SetupConfig(Args, fluid_patchset, true);
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return new FluidSynthMIDIDevice(samplerate, fluid_patchset);
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}
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