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47475495f4
The primary reason for this is to avoid dealing with FluidSynth's rather messy compile setup. This also protects us from breaking API/ABI changes like between version 1 and 2. This still needs work for Linux/macOS to deal with glib. Windows works fine. |
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.. | ||
driver_adlib.cpp | ||
mididevice.h | ||
music_adlmidi_mididevice.cpp | ||
music_alsa_mididevice.cpp | ||
music_alsa_state.cpp | ||
music_alsa_state.h | ||
music_base_mididevice.cpp | ||
music_fluidsynth_mididevice.cpp | ||
music_opl_mididevice.cpp | ||
music_opnmidi_mididevice.cpp | ||
music_softsynth_mididevice.cpp | ||
music_timidity_mididevice.cpp | ||
music_timiditypp_mididevice.cpp | ||
music_wavewriter_mididevice.cpp | ||
music_wildmidi_mididevice.cpp | ||
music_win_mididevice.cpp |