zmusic/source/zmusic/sounddecoder.h
Christoph Oelckers a4eae42ec5 - initial commit
2020-01-02 17:52:30 +01:00

28 lines
807 B
C++

#pragma once
#include "zmusic_internal.h"
#include <vector>
struct SoundDecoder
{
static SoundDecoder* CreateDecoder(MusicIO::FileInterface* reader);
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
virtual size_t read(char *buffer, size_t bytes) = 0;
virtual std::vector<uint8_t> readAll();
virtual bool seek(size_t ms_offset, bool ms, bool mayrestart) = 0;
virtual size_t getSampleOffset() = 0;
virtual size_t getSampleLength() { return 0; }
virtual bool open(MusicIO::FileInterface* reader) = 0;
SoundDecoder() { }
virtual ~SoundDecoder() { }
protected:
friend class SoundRenderer;
// Make non-copyable
SoundDecoder(const SoundDecoder &rhs) = delete;
SoundDecoder& operator=(const SoundDecoder &rhs) = delete;
};