# - Find Game Music Emulation # # GME_INCLUDE_DIR - where to find gme.h # GME_LIBRARY - Path to gme library. # GME_FOUND - True if gme found. if(GME_INCLUDE_DIR AND GME_LIBRARY) # Already in cache, be silent set(GME_FIND_QUIETLY TRUE) endif() if(NOT GME_INCLUDE_DIR) find_path(GME_INCLUDE_DIR gme.h) endif() if(NOT GME_LIBRARY) find_library(GME_LIBRARY NAMES gme) endif() # handle the QUIETLY and REQUIRED arguments and set GME_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(GME DEFAULT_MSG GME_LIBRARY GME_INCLUDE_DIR) if(GME_FOUND) add_library(gme UNKNOWN IMPORTED) set_target_properties(gme PROPERTIES IMPORTED_LOCATION "${GME_LIBRARY}" INTERFACE_INCLUDE_DIRECTORIES "${GME_INCLUDE_DIR}" ) # Legacy variables set(GME_INCLUDE_DIRS ${GME_INCLUDE_DIR}) set(GME_LIBRARIES ${GME_LIBRARY}) endif()