# GME is not currently released in a way that's conducive to using as a system # library. Nevertheless at least one person tried, and so the ability to use a # system copy exists soley to placate people following distro guidelines to the # letter without regard as to why the vendored copy is forced. # [Blzut3] Commented out per request from Graf Zahl. #option(FORCE_INTERNAL_GME "Use internal gme (it is highly unlikely this should be turned off)" ON) #mark_as_advanced(FORCE_INTERNAL_GME GME_INCLUDE_DIR GME_LIBRARY) #find_package(GME QUIET) #if(GME_FOUND AND NOT FORCE_INTERNAL_GME) # message(STATUS "Using system gme library, includes found at ${GME_INCLUDE_DIRS}") # set_property(TARGET gme PROPERTY IMPORTED_GLOBAL TRUE) # determine_package_config_dependency(ZMUSIC_PACKAGE_DEPENDENCIES TARGET gme MODULE GME) #else() # message(STATUS "Using internal gme library") # Use MAME as it's a balanced emulator: well-accurate, but doesn't eats lot of CPU # Nuked OPN2 is very accurate emulator, but it eats too much CPU for the workflow set(GME_YM2612_EMU "Nuked" CACHE STRING "Which YM2612 emulator to use: \"Nuked\" (LGPLv2.1+), \"MAME\" (GPLv2+), or \"GENS\" (LGPLv2.1+)") mark_as_advanced(GME_YM2612_EMU) add_subdirectory(game-music-emu) #endif() add_subdirectory(miniz) add_subdirectory(dumb) add_subdirectory(adlmidi) add_subdirectory(opnmidi) add_subdirectory(timidity) add_subdirectory(timidityplus) add_subdirectory(wildmidi) add_subdirectory(oplsynth) add_subdirectory(fluidsynth/src)