/* ** music_fluidsynth_mididevice.cpp ** Provides access to FluidSynth as a generic MIDI device. ** **--------------------------------------------------------------------------- ** Copyright 2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include #include #include "zmusic/zmusic_internal.h" #include "mididevice.h" #include "zmusic/mus2midi.h" #include "loader/i_module.h" // FluidSynth implementation of a MIDI device ------------------------------- FluidConfig fluidConfig; #include "../thirdparty/fluidsynth/include/fluidsynth.h" class FluidSynthMIDIDevice : public SoftSynthMIDIDevice { public: FluidSynthMIDIDevice(int samplerate, std::vector &config); ~FluidSynthMIDIDevice(); int OpenRenderer() override; std::string GetStats() override; void ChangeSettingInt(const char *setting, int value) override; void ChangeSettingNum(const char *setting, double value) override; void ChangeSettingString(const char *setting, const char *value) override; int GetDeviceType() const override { return MDEV_FLUIDSYNTH; } protected: void HandleEvent(int status, int parm1, int parm2) override; void HandleLongEvent(const uint8_t *data, int len) override; void ComputeOutput(float *buffer, int len) override; int LoadPatchSets(const std::vector& config); fluid_settings_t *FluidSettings; fluid_synth_t *FluidSynth; // Possible results returned by fluid_settings_...() functions // Initial values are for FluidSynth 2.x int FluidSettingsResultOk = FLUID_OK; int FluidSettingsResultFailed = FLUID_FAILED; }; // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- const char *BaseFileSearch(const char *file, const char *ext, bool lookfirstinprogdir = false); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- // CODE -------------------------------------------------------------------- //========================================================================== // // FluidSynthMIDIDevice Constructor // //========================================================================== FluidSynthMIDIDevice::FluidSynthMIDIDevice(int samplerate, std::vector &config) : SoftSynthMIDIDevice(samplerate <= 0? fluidConfig.fluid_samplerate : samplerate, 22050, 96000) { StreamBlockSize = 4; FluidSynth = NULL; FluidSettings = NULL; FluidSettings = new_fluid_settings(); if (FluidSettings == NULL) { throw std::runtime_error("Failed to create FluidSettings.\n"); } fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate); fluid_settings_setnum(FluidSettings, "synth.gain", fluidConfig.fluid_gain); fluid_settings_setint(FluidSettings, "synth.reverb.active", fluidConfig.fluid_reverb); fluid_settings_setint(FluidSettings, "synth.chorus.active", fluidConfig.fluid_chorus); fluid_settings_setint(FluidSettings, "synth.polyphony", fluidConfig.fluid_voices); fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluidConfig.fluid_threads); FluidSynth = new_fluid_synth(FluidSettings); if (FluidSynth == NULL) { delete_fluid_settings(FluidSettings); throw std::runtime_error("Failed to create FluidSynth.\n"); } fluid_synth_set_interp_method(FluidSynth, -1, fluidConfig.fluid_interp); fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping, fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level); fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level, fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type); // try loading a patch set that got specified with $mididevice. if (LoadPatchSets(config)) { return; } delete_fluid_synth(FluidSynth); delete_fluid_settings(FluidSettings); FluidSynth = nullptr; FluidSettings = nullptr; throw std::runtime_error("Failed to load any MIDI patches.\n"); } //========================================================================== // // FluidSynthMIDIDevice Destructor // //========================================================================== FluidSynthMIDIDevice::~FluidSynthMIDIDevice() { Close(); if (FluidSynth != NULL) { delete_fluid_synth(FluidSynth); } if (FluidSettings != NULL) { delete_fluid_settings(FluidSettings); } } //========================================================================== // // FluidSynthMIDIDevice :: Open // // Returns 0 on success. // //========================================================================== int FluidSynthMIDIDevice::OpenRenderer() { // Send MIDI system reset command (big red 'panic' button), turns off notes, resets controllers and restores initial basic channel configuration. //fluid_synth_system_reset(FluidSynth); return 0; } //========================================================================== // // FluidSynthMIDIDevice :: HandleEvent // // Translates a MIDI event into FluidSynth calls. // //========================================================================== void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2) { int command = status & 0xF0; int channel = status & 0x0F; switch (command) { case MIDI_NOTEOFF: fluid_synth_noteoff(FluidSynth, channel, parm1); break; case MIDI_NOTEON: fluid_synth_noteon(FluidSynth, channel, parm1, parm2); break; case MIDI_POLYPRESS: break; case MIDI_CTRLCHANGE: fluid_synth_cc(FluidSynth, channel, parm1, parm2); break; case MIDI_PRGMCHANGE: fluid_synth_program_change(FluidSynth, channel, parm1); break; case MIDI_CHANPRESS: fluid_synth_channel_pressure(FluidSynth, channel, parm1); break; case MIDI_PITCHBEND: fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7)); break; } } //========================================================================== // // FluidSynthMIDIDevice :: HandleLongEvent // // Handle SysEx messages. // //========================================================================== void FluidSynthMIDIDevice::HandleLongEvent(const uint8_t *data, int len) { if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7)) { fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0); } } //========================================================================== // // FluidSynthMIDIDevice :: ComputeOutput // //========================================================================== void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len) { fluid_synth_write_float(FluidSynth, len, buffer, 0, 2, buffer, 1, 2); } //========================================================================== // // FluidSynthMIDIDevice :: LoadPatchSets // //========================================================================== int FluidSynthMIDIDevice::LoadPatchSets(const std::vector &config) { int count = 0; for (auto& file : config) { if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, file.c_str(), count == 0)) { ZMusic_Printf(ZMUSIC_MSG_DEBUG, "Loaded patch set %s.\n", file.c_str()); count++; } else { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to load patch set %s.\n", file.c_str()); } } return count; } //========================================================================== // // FluidSynthMIDIDevice :: ChangeSettingInt // // Changes an integer setting. // //========================================================================== void FluidSynthMIDIDevice::ChangeSettingInt(const char *setting, int value) { if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11)) { return; } setting += 11; if (strcmp(setting, "synth.interpolation") == 0) { if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value)) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Setting interpolation method %d failed.\n", value); } } else if (strcmp(setting, "synth.polyphony") == 0) { if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value)) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Setting polyphony to %d failed.\n", value); } } else if (FluidSettingsResultFailed == fluid_settings_setint(FluidSettings, setting, value)) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %d.\n", setting, value); } // fluid_settings_setint succeeded; update these settings in the running synth, too else if (strcmp(setting, "synth.reverb.active") == 0) { fluid_synth_set_reverb_on(FluidSynth, value); } else if (strcmp(setting, "synth.chorus.active") == 0) { fluid_synth_set_chorus_on(FluidSynth, value); } } //========================================================================== // // FluidSynthMIDIDevice :: ChangeSettingNum // // Changes a numeric setting. // //========================================================================== void FluidSynthMIDIDevice::ChangeSettingNum(const char *setting, double value) { if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11)) { return; } setting += 11; if (strcmp(setting, "z.reverb") == 0) { fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping, fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level); } else if (strcmp(setting, "z.chorus") == 0) { fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level, fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type); } else if (FluidSettingsResultFailed == fluid_settings_setnum(FluidSettings, setting, value)) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %g.\n", setting, value); } } //========================================================================== // // FluidSynthMIDIDevice :: ChangeSettingString // // Changes a string setting. // //========================================================================== void FluidSynthMIDIDevice::ChangeSettingString(const char *setting, const char *value) { if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11)) { return; } setting += 11; if (FluidSettingsResultFailed == fluid_settings_setstr(FluidSettings, setting, value)) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Failed to set %s to %s.\n", setting, value); } } //========================================================================== // // FluidSynthMIDIDevice :: GetStats // //========================================================================== std::string FluidSynthMIDIDevice::GetStats() { if (FluidSynth == NULL || FluidSettings == NULL) { return "FluidSynth is invalid"; } int polyphony = fluid_synth_get_polyphony(FluidSynth); int voices = fluid_synth_get_active_voice_count(FluidSynth); double load = fluid_synth_get_cpu_load(FluidSynth); int chorus, reverb, maxpoly; fluid_settings_getint(FluidSettings, "synth.chorus.active", &chorus); fluid_settings_getint(FluidSettings, "synth.reverb.active", &reverb); fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly); char out[100]; snprintf(out, 100,"Voices: %3d/%3d(%3d) %6.2f%% CPU Reverb: %3s Chorus: %3s", voices, polyphony, maxpoly, load, reverb ? "yes" : "no", chorus ? "yes" : "no"); return out; } // // sndfile // //========================================================================== #ifdef _WIN32 // do this without including windows.h for this one single prototype extern "C" unsigned __stdcall GetSystemDirectoryA(char* lpBuffer, unsigned uSize); #endif // _WIN32 void Fluid_SetupConfig(const char* patches, std::vector &patch_paths, bool systemfallback) { if (*patches == 0) patches = fluidConfig.fluid_patchset.c_str(); //Resolve the paths here, the renderer will only get a final list of file names. if (musicCallbacks.PathForSoundfont) { auto info = musicCallbacks.PathForSoundfont(patches, SF_SF2); if (info) patches = info; } int count; char* wpatches = strdup(patches); char* tok; #ifdef _WIN32 const char* const delim = ";"; #else const char* const delim = ":"; #endif if (wpatches != NULL) { tok = strtok(wpatches, delim); count = 0; while (tok != NULL) { std::string path; #ifdef _WIN32 // If the path does not contain any path separators, automatically // prepend $PROGDIR to the path. if (strcspn(tok, ":/\\") == strlen(tok)) { path = FModule_GetProgDir() + "/" + tok; } else #endif { path = tok; } if (musicCallbacks.NicePath) path = musicCallbacks.NicePath(path.c_str()); if (MusicIO::fileExists(path.c_str())) { patch_paths.push_back(path); } else { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Could not find patch set %s.\n", tok); } tok = strtok(NULL, delim); } free(wpatches); if (patch_paths.size() > 0) return; } if (systemfallback) { // The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing. #ifdef __unix__ // This is the standard location on Ubuntu. Fluid_SetupConfig("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2", patch_paths, false); #endif #ifdef _WIN32 // On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default. char sysdir[260 + sizeof("\\CT4MGM.SF2")]; uint32_t filepart; if (0 != (filepart = GetSystemDirectoryA(sysdir, 260))) { strcat(sysdir, "\\CT4MGM.SF2"); if (MusicIO::fileExists(sysdir)) { patch_paths.push_back(sysdir); return; } // Try again with CT2MGM.SF2 sysdir[filepart + 3] = '2'; if (MusicIO::fileExists(sysdir)) { patch_paths.push_back(sysdir); return; } } #endif } } //========================================================================== // // // //========================================================================== MIDIDevice *CreateFluidSynthMIDIDevice(int samplerate, const char *Args) { std::vector fluid_patchset; Fluid_SetupConfig(Args, fluid_patchset, true); return new FluidSynthMIDIDevice(samplerate, fluid_patchset); }