/* ** music_softsynth_mididevice.cpp ** Common base class for software synthesis MIDI devices. ** **--------------------------------------------------------------------------- ** Copyright 2008-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include #include "mididevice.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- //CVAR(Bool, synth_watch, false, 0) // CODE -------------------------------------------------------------------- //========================================================================== // // SoftSynthMIDIDevice Constructor // //========================================================================== SoftSynthMIDIDevice::SoftSynthMIDIDevice(int samplerate, int minrate, int maxrate) { Tempo = 0; Division = 0; Events = NULL; Started = false; SampleRate = samplerate; if (SampleRate < minrate || SampleRate > maxrate) SampleRate = 44100; } //========================================================================== // // SoftSynthMIDIDevice Destructor // //========================================================================== SoftSynthMIDIDevice::~SoftSynthMIDIDevice() { Close(); } //========================================================================== // // SoftSynthMIDIDevice :: GetStreamInfoEx // //========================================================================== SoundStreamInfoEx SoftSynthMIDIDevice::GetStreamInfoEx() const { int chunksize = (SampleRate / StreamBlockSize) * 4; if (!isMono) { chunksize *= 2; } return { chunksize, SampleRate, SampleType_Float32, isMono ? ChannelConfig_Mono : ChannelConfig_Stereo }; } //========================================================================== // // SoftSynthMIDIDevice :: Open // //========================================================================== int SoftSynthMIDIDevice::Open() { Tempo = 500000; Division = 100; CalcTickRate(); isOpen = true; return OpenRenderer(); } //========================================================================== // // SoftSynthMIDIDevice :: Close // //========================================================================== void SoftSynthMIDIDevice::Close() { Started = false; } //========================================================================== // // SoftSynthMIDIDevice :: IsOpen // //========================================================================== bool SoftSynthMIDIDevice::IsOpen() const { return isOpen; } //========================================================================== // // SoftSynthMIDIDevice :: GetTechnology // //========================================================================== int SoftSynthMIDIDevice::GetTechnology() const { return MIDIDEV_SWSYNTH; } //========================================================================== // // SoftSynthMIDIDevice :: SetTempo // //========================================================================== int SoftSynthMIDIDevice::SetTempo(int tempo) { Tempo = tempo; CalcTickRate(); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: SetTimeDiv // //========================================================================== int SoftSynthMIDIDevice::SetTimeDiv(int timediv) { Division = timediv; CalcTickRate(); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: CalcTickRate // // Tempo is the number of microseconds per quarter note. // Division is the number of ticks per quarter note. // //========================================================================== void SoftSynthMIDIDevice::CalcTickRate() { SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division; } //========================================================================== // // SoftSynthMIDIDevice :: Resume // //========================================================================== int SoftSynthMIDIDevice::Resume() { Started = 1; return 0; } //========================================================================== // // SoftSynthMIDIDevice :: Stop // //========================================================================== void SoftSynthMIDIDevice::Stop() { } //========================================================================== // // SoftSynthMIDIDevice :: StreamOutSync // // This version is called from the main game thread and needs to // synchronize with the player thread. // //========================================================================== int SoftSynthMIDIDevice::StreamOutSync(MidiHeader *header) { StreamOut(header); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: StreamOut // // This version is called from the player thread so does not need to // arbitrate for access to the Events pointer. // //========================================================================== int SoftSynthMIDIDevice::StreamOut(MidiHeader *header) { header->lpNext = NULL; if (Events == NULL) { Events = header; NextTickIn = SamplesPerTick * *(uint32_t *)header->lpData; Position = 0; } else { MidiHeader **p; for (p = &Events; *p != NULL; p = &(*p)->lpNext) { } *p = header; } return 0; } //========================================================================== // // SoftSynthMIDIDevice :: Pause // //========================================================================== bool SoftSynthMIDIDevice::Pause(bool paused) { return true; } //========================================================================== // // SoftSynthMIDIDevice :: PlayTick // // event[0] = delta time // event[1] = unused // event[2] = event // //========================================================================== int SoftSynthMIDIDevice::PlayTick() { uint32_t delay = 0; while (delay == 0 && Events != NULL) { uint32_t *event = (uint32_t *)(Events->lpData + Position); if (MEVENT_EVENTTYPE(event[2]) == MEVENT_TEMPO) { SetTempo(MEVENT_EVENTPARM(event[2])); } else if (MEVENT_EVENTTYPE(event[2]) == MEVENT_LONGMSG) { HandleLongEvent((uint8_t *)&event[3], MEVENT_EVENTPARM(event[2])); } else if (MEVENT_EVENTTYPE(event[2]) == 0) { // Short MIDI event int status = event[2] & 0xff; int parm1 = (event[2] >> 8) & 0x7f; int parm2 = (event[2] >> 16) & 0x7f; HandleEvent(status, parm1, parm2); #if 0 if (synth_watch) { static const char *const commands[8] = { "Note off", "Note on", "Poly press", "Ctrl change", "Prgm change", "Chan press", "Pitch bend", "SysEx" }; char buffer[128]; mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2); #ifdef _WIN32 I_DebugPrint(buffer); #else fputs(buffer, stderr); #endif } #endif } // Advance to next event. if (event[2] < 0x80000000) { // Short message Position += 12; } else { // Long message Position += 12 + ((MEVENT_EVENTPARM(event[2]) + 3) & ~3); } // Did we use up this buffer? if (Position >= Events->dwBytesRecorded) { Events = Events->lpNext; Position = 0; if (Callback != NULL) { Callback(CallbackData); } } if (Events == NULL) { // No more events. Just return something to keep the song playing // while we wait for more to be submitted. return int(Division); } delay = *(uint32_t *)(Events->lpData + Position); } return delay; } //========================================================================== // // SoftSynthMIDIDevice :: ServiceStream // //========================================================================== bool SoftSynthMIDIDevice::ServiceStream (void *buff, int numbytes) { float *samples = (float *)buff; float *samples1; int numsamples = numbytes / sizeof(float) / 2; bool res = true; samples1 = samples; memset(buff, 0, numbytes); while (Events != NULL && numsamples > 0) { double ticky = NextTickIn; int tick_in = int(NextTickIn); int samplesleft = std::min(numsamples, tick_in); if (samplesleft > 0) { ComputeOutput(samples1, samplesleft); assert(NextTickIn == ticky); NextTickIn -= samplesleft; assert(NextTickIn >= 0); numsamples -= samplesleft; samples1 += samplesleft * 2; } if (NextTickIn < 1) { int next = PlayTick(); assert(next >= 0); if (next == 0) { // end of song if (numsamples > 0) { ComputeOutput(samples1, numsamples); } res = false; break; } else { NextTickIn += SamplesPerTick * next; assert(NextTickIn >= 0); } } } if (Events == NULL) { res = false; } return res; }