/* ** Provides an ALSA implementation of a MIDI output device. ** **--------------------------------------------------------------------------- ** Copyright 2008-2010 Randy Heit ** Copyright 2020 Petr Mrazek ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #if defined __linux__ && defined HAVE_SYSTEM_MIDI #include #include #include #include "mididevice.h" #include "zmusic/m_swap.h" #include "zmusic/mus2midi.h" #include "zmusic_internal.h" #include "music_alsa_state.h" #include namespace { enum class EventType { Null, Delay, Action }; struct EventState { int ticks = 0; snd_seq_event_t data; int size_of = 0; void Clear() { ticks = 0; snd_seq_ev_clear(&data); size_of = 0; } }; class AlsaMIDIDevice : public MIDIDevice { public: AlsaMIDIDevice(int dev_id); ~AlsaMIDIDevice(); int Open() override; void Close() override; bool IsOpen() const override; int GetTechnology() const override; int SetTempo(int tempo) override; int SetTimeDiv(int timediv) override; int StreamOut(MidiHeader *data) override; int StreamOutSync(MidiHeader *data) override; int Resume() override; void Stop() override; bool FakeVolume() override { // Not sure if we even can control the volume this way with Alsa, so make it fake. return true; }; bool Pause(bool paused) override; void InitPlayback() override; bool Update() override; void PrecacheInstruments(const uint16_t *instruments, int count) override {} bool CanHandleSysex() const override { // Assume we can, let Alsa sort it out. We do not truly have full control. return true; } void SendStopEvents(); void SetExit(bool exit); bool WaitForExit(std::chrono::microseconds usec, snd_seq_queue_status_t * status); EventType PullEvent(EventState & state); void PumpEvents(); protected: AlsaSequencer &sequencer; MidiHeader *Events = nullptr; bool Started = false; uint32_t Position = 0; const static int IntendedPortId = 0; bool Connected = false; int PortId = -1; int QueueId = -1; int DestinationClientId; int DestinationPortId; int Technology; int Tempo = 480000; int TimeDiv = 480; std::thread PlayerThread; bool Exit = false; std::mutex ExitLock; std::condition_variable ExitCond; }; } AlsaMIDIDevice::AlsaMIDIDevice(int dev_id) : sequencer(AlsaSequencer::Get()) { auto & internalDevices = sequencer.GetInternalDevices(); auto & device = internalDevices.at(dev_id); DestinationClientId = device.ClientID; DestinationPortId = device.PortNumber; Technology = device.GetDeviceClass(); } AlsaMIDIDevice::~AlsaMIDIDevice() { Close(); } int AlsaMIDIDevice::Open() { if (!sequencer.IsOpen()) { return 1; } if(PortId < 0) { snd_seq_port_info_t *pinfo; snd_seq_port_info_alloca(&pinfo); snd_seq_port_info_set_port(pinfo, IntendedPortId); snd_seq_port_info_set_port_specified(pinfo, 1); snd_seq_port_info_set_name(pinfo, "GZDoom Music"); snd_seq_port_info_set_capability(pinfo, 0); snd_seq_port_info_set_type(pinfo, SND_SEQ_PORT_TYPE_MIDI_GENERIC | SND_SEQ_PORT_TYPE_APPLICATION); int err = 0; err = snd_seq_create_port(sequencer.handle, pinfo); PortId = IntendedPortId; } if (QueueId < 0) { QueueId = snd_seq_alloc_named_queue(sequencer.handle, "GZDoom Queue"); } if (!Connected) { Connected = (snd_seq_connect_to(sequencer.handle, PortId, DestinationClientId, DestinationPortId) == 0); } return 0; } void AlsaMIDIDevice::Close() { if(Connected) { snd_seq_disconnect_to(sequencer.handle, PortId, DestinationClientId, DestinationPortId); Connected = false; } if(QueueId >= 0) { snd_seq_free_queue(sequencer.handle, QueueId); QueueId = -1; } if(PortId >= 0) { snd_seq_delete_port(sequencer.handle, PortId); PortId = -1; } } bool AlsaMIDIDevice::IsOpen() const { return Connected; } int AlsaMIDIDevice::GetTechnology() const { return Technology; } int AlsaMIDIDevice::SetTempo(int tempo) { Tempo = tempo; return 0; } int AlsaMIDIDevice::SetTimeDiv(int timediv) { TimeDiv = timediv; return 0; } EventType AlsaMIDIDevice::PullEvent(EventState & state) { state.Clear(); if(!Events) { Callback(CallbackData); if(!Events) { return EventType::Null; } } if (Position >= Events->dwBytesRecorded) { Events = Events->lpNext; Position = 0; if (Callback != NULL) { Callback(CallbackData); } if(!Events) { return EventType::Null; } } uint32_t *event = (uint32_t *)(Events->lpData + Position); state.ticks = event[0]; // Advance to next event. if (event[2] < 0x80000000) { // Short message state.size_of = 12; } else { // Long message state.size_of = 12 + ((MEVENT_EVENTPARM(event[2]) + 3) & ~3); } if (MEVENT_EVENTTYPE(event[2]) == MEVENT_TEMPO) { int tempo = MEVENT_EVENTPARM(event[2]); if(Tempo != tempo) { Tempo = tempo; snd_seq_change_queue_tempo(sequencer.handle, QueueId, Tempo, &state.data); return EventType::Action; } } else if (MEVENT_EVENTTYPE(event[2]) == MEVENT_LONGMSG) { // SysEx messages... uint8_t * data = (uint8_t *)&event[3]; int len = MEVENT_EVENTPARM(event[2]); if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7)) { snd_seq_ev_set_sysex(&state.data, len, (void *)data); return EventType::Action; } } else if (MEVENT_EVENTTYPE(event[2]) == 0) { // Short MIDI event int command = event[2] & 0xF0; int channel = event[2] & 0x0F; int parm1 = (event[2] >> 8) & 0x7f; int parm2 = (event[2] >> 16) & 0x7f; switch (command) { case MIDI_NOTEOFF: snd_seq_ev_set_noteoff(&state.data, channel, parm1, parm2); return EventType::Action; case MIDI_NOTEON: snd_seq_ev_set_noteon(&state.data, channel, parm1, parm2); return EventType::Action; case MIDI_POLYPRESS: // FIXME: Seems to be missing in the Alsa sequencer implementation break; case MIDI_CTRLCHANGE: snd_seq_ev_set_controller(&state.data, channel, parm1, parm2); return EventType::Action; case MIDI_PRGMCHANGE: snd_seq_ev_set_pgmchange(&state.data, channel, parm1); return EventType::Action; case MIDI_CHANPRESS: snd_seq_ev_set_chanpress(&state.data, channel, parm1); return EventType::Action; case MIDI_PITCHBEND: { long bend = ((long)parm1 + (long)(parm2 << 7)) - 0x2000; snd_seq_ev_set_pitchbend(&state.data, channel, bend); return EventType::Action; } default: break; } } // We didn't really recognize the event, treat it as a delay return EventType::Delay; } void AlsaMIDIDevice::SetExit(bool exit) { std::unique_lock lock(ExitLock); if(exit != Exit) { Exit = exit; ExitCond.notify_all(); } } bool AlsaMIDIDevice::WaitForExit(std::chrono::microseconds usec, snd_seq_queue_status_t * status) { std::unique_lock lock(ExitLock); if(Exit) { return true; } ExitCond.wait_for(lock, usec); if(Exit) { return true; } snd_seq_get_queue_status(sequencer.handle, QueueId, status); return false; } /* * Pumps events from the input to the output in a worker thread. * It tries to keep the amount of events (time-wise) in the ALSA sequencer queue to be between 40 and 80ms by sleeping where necessary. * This means Alsa can play them safely without running out of things to do, and we have good control over the events themselves (volume, pause, etc.). */ void AlsaMIDIDevice::PumpEvents() { const std::chrono::microseconds pump_step(40000); // TODO: fill in error handling throughout this. snd_seq_queue_tempo_t *tempo; snd_seq_queue_tempo_alloca(&tempo); snd_seq_queue_tempo_set_tempo(tempo, Tempo); snd_seq_queue_tempo_set_ppq(tempo, TimeDiv); snd_seq_set_queue_tempo(sequencer.handle, QueueId, tempo); snd_seq_start_queue(sequencer.handle, QueueId, NULL); snd_seq_drain_output(sequencer.handle); int buffer_ticks = 0; EventState event; snd_seq_queue_status_t *status; snd_seq_queue_status_malloc(&status); while (true) { auto type = PullEvent(event); // if we reach the end of events, await our doom at a steady rate while looking for more events if(type == EventType::Null) { if(WaitForExit(pump_step, status)) { break; } continue; } // chomp delays as they come... if(type == EventType::Delay) { buffer_ticks += event.ticks; Position += event.size_of; continue; } // Figure out if we should sleep (the event is too far in the future for us to care), and for how long int next_event_tick = buffer_ticks + event.ticks; int queue_tick = snd_seq_queue_status_get_tick_time(status); int tick_delta = next_event_tick - queue_tick; auto usecs = std::chrono::microseconds(tick_delta * Tempo / TimeDiv); auto schedule_time = std::max(std::chrono::microseconds(0), usecs - pump_step); if(schedule_time >= pump_step) { if(WaitForExit(schedule_time, status)) { break; } continue; } if (tick_delta < 0) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Alsa sequencer underrun: %d ticks!\n", tick_delta); } // We found an event worthy of sending to the sequencer snd_seq_ev_set_source(&event.data, PortId); snd_seq_ev_set_subs(&event.data); snd_seq_ev_schedule_tick(&event.data, QueueId, false, buffer_ticks + event.ticks); int result = snd_seq_event_output(sequencer.handle, &event.data); if(result < 0) { ZMusic_Printf(ZMUSIC_MSG_ERROR, "Alsa sequencer did not accept event: error %d!\n", result); if(WaitForExit(pump_step, status)) { break;  } continue; } buffer_ticks += event.ticks; Position += event.size_of; snd_seq_drain_output(sequencer.handle); } snd_seq_queue_status_free(status); snd_seq_drop_output(sequencer.handle); // FIXME: the event source should give use these, but it doesn't. { for (int channel = 0; channel < 16; ++channel) { snd_seq_event_t ev; snd_seq_ev_clear(&ev); snd_seq_ev_set_source(&ev, PortId); snd_seq_ev_set_subs(&ev); snd_seq_ev_schedule_tick(&ev, QueueId, true, 0); snd_seq_ev_set_controller(&ev, channel, MIDI_CTL_ALL_NOTES_OFF, 0); snd_seq_event_output(sequencer.handle, &ev); snd_seq_ev_set_controller(&ev, channel, MIDI_CTL_RESET_CONTROLLERS, 0); snd_seq_event_output(sequencer.handle, &ev); } snd_seq_drain_output(sequencer.handle); snd_seq_sync_output_queue(sequencer.handle); } snd_seq_sync_output_queue(sequencer.handle); snd_seq_stop_queue(sequencer.handle, QueueId, NULL); snd_seq_drain_output(sequencer.handle); } int AlsaMIDIDevice::Resume() { if(!Connected) { return 1; } SetExit(false); PlayerThread = std::thread(&AlsaMIDIDevice::PumpEvents, this); return 0; } void AlsaMIDIDevice::InitPlayback() { SetExit(false); } void AlsaMIDIDevice::Stop() { SetExit(true); PlayerThread.join(); } bool AlsaMIDIDevice::Pause(bool paused) { // TODO: implement return false; } int AlsaMIDIDevice::StreamOut(MidiHeader *header) { header->lpNext = NULL; if (Events == NULL) { Events = header; Position = 0; } else { MidiHeader **p; for (p = &Events; *p != NULL; p = &(*p)->lpNext) { } *p = header; } return 0; } int AlsaMIDIDevice::StreamOutSync(MidiHeader *header) { return StreamOut(header); } bool AlsaMIDIDevice::Update() { return true; } MIDIDevice *CreateAlsaMIDIDevice(int mididevice) { return new AlsaMIDIDevice(mididevice); } #endif