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- added ZMusic_GetDeviceType function to return the currently active MIDI synth.
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2 changed files with 7 additions and 0 deletions
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@ -314,6 +314,7 @@ extern "C"
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DLL_IMPORT void ZMusic_Close(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_Close(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_SetSubsong(ZMusic_MusicStream song, int subsong);
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DLL_IMPORT zmusic_bool ZMusic_SetSubsong(ZMusic_MusicStream song, int subsong);
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DLL_IMPORT zmusic_bool ZMusic_IsLooping(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_IsLooping(ZMusic_MusicStream song);
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DLL_IMPORT int ZMusic_GetDeviceType(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_IsMIDI(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_IsMIDI(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_VolumeChanged(ZMusic_MusicStream song);
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DLL_IMPORT void ZMusic_VolumeChanged(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_WriteSMF(ZMusic_MidiSource source, const char* fn, int looplimit);
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DLL_IMPORT zmusic_bool ZMusic_WriteSMF(ZMusic_MidiSource source, const char* fn, int looplimit);
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@ -440,6 +440,12 @@ DLL_EXPORT zmusic_bool ZMusic_IsLooping(MusInfo *song)
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return song->m_Looping;
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return song->m_Looping;
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}
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}
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DLL_EXPORT int ZMusic_GetDeviceType(MusInfo* song)
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{
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if (!song) return false;
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return song->GetDeviceType();
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}
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DLL_EXPORT zmusic_bool ZMusic_IsMIDI(MusInfo *song)
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DLL_EXPORT zmusic_bool ZMusic_IsMIDI(MusInfo *song)
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{
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{
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if (!song) return false;
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if (!song) return false;
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