2020-09-28 18:23:55 +00:00
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/* FIXME: move ugly-ass legalese somewhere where it won't be seen
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// by anyone other than lawyers. (/dev/null would be ideal but sadly
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// we live in an imperfect world). */
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/* Copyright (c) 2012/2013, Peter Barfuss
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* Quick, somewhat hacky PSG implementation. Seems to work fine in most cases.
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// Known bugs: volume *may* still be off for a lot of samples. Importantly,
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// waveform volume is too quiet but setting it at the correct volume makes
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// the noise volume too loud and vice-versa. I *think* what I have currently
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// is mostly correct (I'm basing this mostly on how good Strawberry Crisis
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// sounds with the given settings), but it's possible that more fine-tuning
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// is needed. Apart from that, this is probably the sketchiest part of all
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// of my emulator code, but then again there's a bit-exact VHDL core of
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// the YM2149F/AY-3-8910, so while I do want to make this as good
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// as the code in opna.c, it's the lowest-priority of all of the code here.
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// --bofh */
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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2023-01-01 22:24:15 +00:00
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#include <unistd.h>
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2020-09-28 18:23:55 +00:00
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#include "op.h"
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#include "psg.h"
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/* ---------------------------------------------------------------------------
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// ????
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*/
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int EmitTable[0x20] = { -1, };
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uint32_t enveloptable[16][64] = { { 0, }, };
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/* ---------------------------------------------------------------------------
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// PSG reset to power-on defaults
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*/
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void PSGReset(PSG *psg)
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{
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int i;
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for (i=0; i<14; i++)
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PSGSetReg(psg, i, 0);
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PSGSetReg(psg, 7, 0xff);
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PSGSetReg(psg, 14, 0xff);
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PSGSetReg(psg, 15, 0xff);
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}
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/* ---------------------------------------------------------------------------
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// This code is strongly inspired by some random PSG emulator code I found,
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// and is probably not the optimal way to define periods. It *is* at least
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// among the fastest, given that it uses the hilarious hack of using the
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// integer overflow on a 32-bit unsigned integer to compute ""moduli"".
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*/
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void PSGSetClock(PSG *psg, uint32_t clock, uint32_t rate)
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{
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int tmp;
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psg->tperiodbase = (uint32_t)((1 << toneshift ) / 4.0f * clock / rate);
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psg->eperiodbase = (uint32_t)((1 << envshift ) / 4.0f * clock / rate);
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tmp = ((psg->reg[0] + psg->reg[1] * 256) & 0xfff);
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psg->speriod[0] = tmp ? psg->tperiodbase / tmp : psg->tperiodbase;
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tmp = ((psg->reg[2] + psg->reg[3] * 256) & 0xfff);
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psg->speriod[1] = tmp ? psg->tperiodbase / tmp : psg->tperiodbase;
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tmp = ((psg->reg[4] + psg->reg[5] * 256) & 0xfff);
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psg->speriod[2] = tmp ? psg->tperiodbase / tmp : psg->tperiodbase;
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tmp = psg->reg[6] & 0x1f;
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psg->nperiod = tmp;
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tmp = ((psg->reg[11] + psg->reg[12] * 256) & 0xffff);
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psg->eperiod = tmp ? psg->eperiodbase / tmp : psg->eperiodbase * 2;
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}
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/* ---------------------------------------------------------------------------
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// ????????????
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*/
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static uint8_t table3[4] = { 0, 1, -1, 0 };
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void MakeEnvelopTable(void)
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{
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/* 0 lo 1 up 2 down 3 hi */
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static uint8_t table1[16*2] =
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{
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2,0, 2,0, 2,0, 2,0, 1,0, 1,0, 1,0, 1,0,
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2,2, 2,0, 2,1, 2,3, 1,1, 1,3, 1,2, 1,0,
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};
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int i, j;
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if (!enveloptable[0][0]) {
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uint32_t *ptr = enveloptable[0];
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for (i=0; i<16*2; i++) {
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uint8_t v = ((table1[i] & 0x2) ? 31 : 0);
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for (j=0; j<32; j++) {
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*ptr++ = EmitTable[v];
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v += table3[table1[i]];
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}
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}
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}
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}
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/* ---------------------------------------------------------------------------
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// Sets the channel output mask for the PSG device.
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// c is a bitvector where the 3 LSBs are set to 0 to disable a given
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// PSG channel and 1 to enable it.
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// TODO: Possibly allow enabling tone/noise output for each channel independently?
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*/
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void PSGSetChannelMask(PSG *psg, int c)
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{
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int i;
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psg->mask = c;
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for (i=0; i<3; i++)
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psg->olevel[i] = psg->mask & (1 << i) ? EmitTable[(psg->reg[8+i] & 15) * 2 + 1] : 0;
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}
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/* ---------------------------------------------------------------------------
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// PSG register set routine. Mostly just what you'd expect from reading the manual.
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// Fairly boring code overall. regnum can be 0 - 15, data can be 0x00 - 0xFF.
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// (This should not be surprising - the YM2149F *did* use an 8-bit bus, after all).
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// Interesting quirk: the task of register 7 (channel enable/disable) is basically
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// entirely duplicated by other registers, to the point where you can basically
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// just ignore any writes to register 7 entirely. I save it here in case some
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// braindead routine wants to read its value and do something based on that
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// (Another curiosity: register 7 on the PSG appears to be the only register
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// between *both* the OPNA and the PSG which is actually *read from* by
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// pmdwin.cpp and not just written to. Amusingly enough, the only reason
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// that it is ever read is so that it can then OR something with what it just read
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// and then write that back to register 7. Hilarity).
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// HACK ALERT: The output levels for channels 0 and 1 are increased by a factor of 4
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// to make them match the actual chip in loudness, but without causing the noise channel
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// to overtake everything in intensity. This is almost certainly wrong, and moreover
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// it assumes that channel 2 will be playing back Speak Board effects which usually means
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// drum kit only (for the most part, at least), and not being used as a separate tonal
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// channel in its own right. To the best of my knowledge, this does hold for all of ZUN's
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// songs, however, once you step outside that set of music, it's trivial to find
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// all sorts of counterexamples to that assumption. Therefore, this should be fixed ASAP.
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*/
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void PSGSetReg(PSG *psg, uint8_t regnum, uint8_t data)
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{
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if (regnum < 0x10)
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{
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psg->reg[regnum] = data;
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switch (regnum)
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{
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int tmp;
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case 0: /* ChA Fine Tune */
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case 1: /* ChA Coarse Tune */
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tmp = ((psg->reg[0] + psg->reg[1] * 256) & 0xfff);
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psg->speriod[0] = tmp ? psg->tperiodbase / tmp : psg->tperiodbase;
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break;
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case 2: /* ChB Fine Tune */
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case 3: /* ChB Coarse Tune */
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tmp = ((psg->reg[2] + psg->reg[3] * 256) & 0xfff);
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psg->speriod[1] = tmp ? psg->tperiodbase / tmp : psg->tperiodbase;
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break;
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case 4: /* ChC Fine Tune */
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case 5: /* ChC Coarse Tune */
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tmp = ((psg->reg[4] + psg->reg[5] * 256) & 0xfff);
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psg->speriod[2] = tmp ? psg->tperiodbase / tmp : psg->tperiodbase;
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break;
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case 6: /* Noise generator control */
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data &= 0x1f;
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psg->nperiod = data;
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break;
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case 8:
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psg->olevel[0] = psg->mask & 1 ? EmitTable[(data & 15) * 2 + 1] : 0;
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break;
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case 9:
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psg->olevel[1] = psg->mask & 2 ? EmitTable[(data & 15) * 2 + 1] : 0;
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break;
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case 10:
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psg->olevel[2] = psg->mask & 4 ? EmitTable[(data & 15) * 2 + 1] : 0;
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break;
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case 11: /* Envelope period */
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case 12:
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tmp = ((psg->reg[11] + psg->reg[12] * 256) & 0xffff);
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psg->eperiod = tmp ? psg->eperiodbase / tmp : psg->eperiodbase * 2;
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break;
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case 13: /* Envelope shape */
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psg->ecount = 0;
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psg->envelop = enveloptable[data & 15];
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break;
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}
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}
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}
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/* ---------------------------------------------------------------------------
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// Init code. Set volume to 0, reset the chip, enable all channels, seed the RNG.
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// RNG seed lifted from MAME's YM2149F emulation routine, appears to be correct.
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*/
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void PSGInit(PSG *psg)
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{
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int i;
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float base = 0x4000 / 3.0f;
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for (i=31; i>=2; i--)
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{
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EmitTable[i] = lrintf(base);
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base *= 0.840896415f; /* 1.0f / 1.189207115f */
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}
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EmitTable[1] = 0;
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EmitTable[0] = 0;
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MakeEnvelopTable();
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PSGSetChannelMask(psg, psg->mask);
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psg->rng = 14231;
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psg->ncount = 0;
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PSGReset(psg);
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psg->mask = 0x3f;
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}
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/* ---------------------------------------------------------------------------
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// The main output routine for the PSG emulation.
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// dest should be an array of size nsamples, and of type Sample
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// (one of int16_t, int32_t or float - any will work here without causing
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// clipping/precision problems).
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// Everything is implemented using some form of fixed-point arithmetic
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// that currently needs no more than 32-bits for its implementation,
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// but I'm pretty certain that you can get by with much less than that
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// and still have mostly correct-to-fully-correct emulation.
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//
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// TODO: In the future, test the veracity of the above statement. Moreover,
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// if it turns out to be correct, rewrite this routine to not use more than
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// the required precision. This is irrelevant for any PC newer than, well,
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// a 386DX/68040, but important for efficient hardware implementation.
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*/
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void PSGMix(PSG *psg, int32_t *dest, uint32_t nsamples)
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{
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uint8_t chenable[3];
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uint8_t r7 = ~psg->reg[7];
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unsigned int i, k = 0;
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int x, y, z;
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if ((r7 & 0x3f) | ((psg->reg[8] | psg->reg[9] | psg->reg[10]) & 0x1f)) {
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int noise, sample;
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uint32_t env;
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uint32_t* p1;
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uint32_t* p2;
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uint32_t* p3;
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chenable[0] = (r7 & 0x01) && (psg->speriod[0] <= (1 << toneshift));
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chenable[1] = (r7 & 0x02) && (psg->speriod[1] <= (1 << toneshift));
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chenable[2] = (r7 & 0x04) && (psg->speriod[2] <= (1 << toneshift));
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p1 = ((psg->mask & 1) && (psg->reg[ 8] & 0x10)) ? &env : &psg->olevel[0];
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p2 = ((psg->mask & 2) && (psg->reg[ 9] & 0x10)) ? &env : &psg->olevel[1];
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p3 = ((psg->mask & 4) && (psg->reg[10] & 0x10)) ? &env : &psg->olevel[2];
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#define SCOUNT(ch) (psg->scount[ch] >> toneshift)
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if (p1 != &env && p2 != &env && p3 != &env) {
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for (i=0; i<nsamples; i++) {
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psg->ncount++;
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if(psg->ncount >= psg->nperiod) {
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if(psg->rng & 1)
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psg->rng ^= 0x24000;
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psg->rng >>= 1;
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psg->ncount = 0;
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}
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noise = (psg->rng & 1);
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sample = 0;
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{
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x = ((SCOUNT(0) & chenable[0]) | ((r7 >> 3) & noise)) - 1; /* 0 or -1 */
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sample += (psg->olevel[0] + x) ^ x;
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psg->scount[0] += psg->speriod[0];
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y = ((SCOUNT(1) & chenable[1]) | ((r7 >> 4) & noise)) - 1;
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sample += (psg->olevel[1] + y) ^ y;
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psg->scount[1] += psg->speriod[1];
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/*z = ((SCOUNT(2) & chenable[2]) | ((r7 >> 5) & noise)) - 1;*/
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z = ((r7 >> 5) & noise) - 1;
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sample += (psg->olevel[2] + z) ^ z;
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psg->scount[2] += psg->speriod[2];
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}
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sample = Limit16(sample);
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dest[k++] += sample;
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dest[k++] += sample;
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}
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psg->ecount = (psg->ecount >> 8) + (psg->eperiod >> 8) * nsamples;
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if (psg->ecount >= (1 << (envshift+6-8))) {
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if ((psg->reg[0x0d] & 0x0b) != 0x0a)
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psg->ecount |= (1 << (envshift+5-8));
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psg->ecount &= (1 << (envshift+6-8)) - 1;
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}
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psg->ecount <<= 8;
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} else {
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for (i=0; i<nsamples; i++) {
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psg->ncount++;
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if(psg->ncount >= psg->nperiod) {
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if(psg->rng & 1)
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psg->rng ^= 0x24000;
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psg->rng >>= 1;
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psg->ncount = 0;
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}
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noise = (psg->rng & 1);
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sample = 0;
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{
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env = psg->envelop[psg->ecount >> envshift];
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psg->ecount += psg->eperiod;
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if (psg->ecount >= (1 << (envshift+6))) {
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|
|
|
if ((psg->reg[0x0d] & 0x0b) != 0x0a)
|
|
|
|
psg->ecount |= (1 << (envshift+5));
|
|
|
|
psg->ecount &= (1 << (envshift+6)) - 1;
|
|
|
|
}
|
|
|
|
x = ((SCOUNT(0) & chenable[0]) | ((r7 >> 3) & noise)) - 1; /* 0 or -1 */
|
|
|
|
sample += (*p1 + x) ^ x;
|
|
|
|
psg->scount[0] += psg->speriod[0];
|
|
|
|
y = ((SCOUNT(1) & chenable[1]) | ((r7 >> 4) & noise)) - 1;
|
|
|
|
sample += (*p2 + y) ^ y;
|
|
|
|
psg->scount[1] += psg->speriod[1];
|
|
|
|
/*z = ((SCOUNT(2) & chenable[2]) | ((r7 >> 5) & noise)) - 1;*/
|
|
|
|
z = ((r7 >> 5) & noise) - 1;
|
|
|
|
sample += (*p3 + z) ^ z;
|
|
|
|
psg->scount[2] += psg->speriod[2];
|
|
|
|
}
|
|
|
|
sample = Limit16(sample);
|
|
|
|
dest[k++] += sample;
|
|
|
|
dest[k++] += sample;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|