zmusic/thirdparty/adlmidi/adlmidi_opl3.cpp

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2020-01-02 16:52:30 +00:00
/*
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
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*
* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
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* ADLMIDI Library API: Copyright (c) 2015-2020 Vitaly Novichkov <admin@wohlnet.ru>
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*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
#include "adlmidi_opl3.hpp"
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#include "adlmidi_private.hpp"
#include <stdlib.h>
#include <cassert>
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
#ifndef DISABLE_EMBEDDED_BANKS
#include "wopl/wopl_file.h"
#endif
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#ifdef ADLMIDI_HW_OPL
static const unsigned OPLBase = 0x388;
#else
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
# if defined(ADLMIDI_DISABLE_NUKED_EMULATOR) && \
defined(ADLMIDI_DISABLE_DOSBOX_EMULATOR) && \
defined(ADLMIDI_DISABLE_OPAL_EMULATOR) && \
defined(ADLMIDI_DISABLE_JAVA_EMULATOR)
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# error "No emulators enabled. You must enable at least one emulator to use this library!"
# endif
// Nuked OPL3 emulator, Most accurate, but requires the powerful CPU
# ifndef ADLMIDI_DISABLE_NUKED_EMULATOR
# include "chips/nuked_opl3.h"
# include "chips/nuked_opl3_v174.h"
# endif
// DosBox 0.74 OPL3 emulator, Well-accurate and fast
# ifndef ADLMIDI_DISABLE_DOSBOX_EMULATOR
# include "chips/dosbox_opl3.h"
# endif
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
// Opal emulator
# ifndef ADLMIDI_DISABLE_OPAL_EMULATOR
# include "chips/opal_opl3.h"
# endif
// Java emulator
# ifndef ADLMIDI_DISABLE_JAVA_EMULATOR
# include "chips/java_opl3.h"
# endif
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#endif
static const unsigned adl_emulatorSupport = 0
#ifndef ADLMIDI_HW_OPL
# ifndef ADLMIDI_DISABLE_NUKED_EMULATOR
| (1u << ADLMIDI_EMU_NUKED) | (1u << ADLMIDI_EMU_NUKED_174)
# endif
# ifndef ADLMIDI_DISABLE_DOSBOX_EMULATOR
| (1u << ADLMIDI_EMU_DOSBOX)
# endif
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
# ifndef ADLMIDI_DISABLE_OPAL_EMULATOR
| (1u << ADLMIDI_EMU_OPAL)
# endif
# ifndef ADLMIDI_DISABLE_JAVA_EMULATOR
| (1u << ADLMIDI_EMU_JAVA)
# endif
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#endif
;
//! Check emulator availability
bool adl_isEmulatorAvailable(int emulator)
{
return (adl_emulatorSupport & (1u << (unsigned)emulator)) != 0;
}
//! Find highest emulator
int adl_getHighestEmulator()
{
int emu = -1;
for(unsigned m = adl_emulatorSupport; m > 0; m >>= 1)
++emu;
return emu;
}
//! Find lowest emulator
int adl_getLowestEmulator()
{
int emu = -1;
unsigned m = adl_emulatorSupport;
if(m > 0)
{
for(emu = 0; (m & 1) == 0; m >>= 1)
++emu;
}
return emu;
}
//! Per-channel and per-operator registers map
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
static const uint16_t g_operatorsMap[(NUM_OF_CHANNELS + NUM_OF_RM_CHANNELS) * 2] =
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{
// Channels 0-2
0x000, 0x003, 0x001, 0x004, 0x002, 0x005, // operators 0, 3, 1, 4, 2, 5
// Channels 3-5
0x008, 0x00B, 0x009, 0x00C, 0x00A, 0x00D, // operators 6, 9, 7,10, 8,11
// Channels 6-8
0x010, 0x013, 0x011, 0x014, 0x012, 0x015, // operators 12,15, 13,16, 14,17
// Same for second card
0x100, 0x103, 0x101, 0x104, 0x102, 0x105, // operators 18,21, 19,22, 20,23
0x108, 0x10B, 0x109, 0x10C, 0x10A, 0x10D, // operators 24,27, 25,28, 26,29
0x110, 0x113, 0x111, 0x114, 0x112, 0x115, // operators 30,33, 31,34, 32,35
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
//==For Rhythm-mode percussions
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// Channel 18
0x010, 0x013, // operators 12,15
// Channel 19
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
0xFFF, 0x014, // operator 16
// Channel 19
0x012, 0xFFF, // operator 14
// Channel 19
0xFFF, 0x015, // operator 17
// Channel 19
0x011, 0xFFF, // operator 13
//==For Rhythm-mode percussions in CMF, snare and cymbal operators has inverted!
0x010, 0x013, // operators 12,15
// Channel 19
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0x014, 0xFFF, // operator 16
// Channel 19
0x012, 0xFFF, // operator 14
// Channel 19
0x015, 0xFFF, // operator 17
// Channel 19
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
0x011, 0xFFF // operator 13
};
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//! Channel map to regoster offsets
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
static const uint16_t g_channelsMap[NUM_OF_CHANNELS] =
{
0x000, 0x001, 0x002, 0x003, 0x004, 0x005, 0x006, 0x007, 0x008, // 0..8
0x100, 0x101, 0x102, 0x103, 0x104, 0x105, 0x106, 0x107, 0x108, // 9..17 (secondary set)
0x006, 0x007, 0x008, 0x008, 0x008 // <- hw percussions, hihats and cymbals using tom-tom's channel as pitch source
};
//! Channel map to regoster offsets (separated copy for panning)
static const uint16_t g_channelsMapPan[NUM_OF_CHANNELS] =
2020-01-02 16:52:30 +00:00
{
0x000, 0x001, 0x002, 0x003, 0x004, 0x005, 0x006, 0x007, 0x008, // 0..8
0x100, 0x101, 0x102, 0x103, 0x104, 0x105, 0x106, 0x107, 0x108, // 9..17 (secondary set)
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
0x006, 0x007, 0x008, 0xFFF, 0xFFF // <- hw percussions, 0xFFF = no support for pitch/pan
};
2020-01-02 16:52:30 +00:00
/*
In OPL3 mode:
0 1 2 6 7 8 9 10 11 16 17 18
op0 op1 op2 op12 op13 op14 op18 op19 op20 op30 op31 op32
op3 op4 op5 op15 op16 op17 op21 op22 op23 op33 op34 op35
3 4 5 13 14 15
op6 op7 op8 op24 op25 op26
op9 op10 op11 op27 op28 op29
Ports:
+0 +1 +2 +10 +11 +12 +100 +101 +102 +110 +111 +112
+3 +4 +5 +13 +14 +15 +103 +104 +105 +113 +114 +115
+8 +9 +A +108 +109 +10A
+B +C +D +10B +10C +10D
Percussion:
bassdrum = op(0): 0xBD bit 0x10, operators 12 (0x10) and 15 (0x13) / channels 6, 6b
snare = op(3): 0xBD bit 0x08, operators 16 (0x14) / channels 7b
tomtom = op(4): 0xBD bit 0x04, operators 14 (0x12) / channels 8
cym = op(5): 0xBD bit 0x02, operators 17 (0x17) / channels 8b
hihat = op(2): 0xBD bit 0x01, operators 13 (0x11) / channels 7
In OPTi mode ("extended FM" in 82C924, 82C925, 82C931 chips):
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
op0 op4 op6 op10 op12 op16 op18 op22 op24 op28 op30 op34 op36 op38 op40 op42 op44 op46
op1 op5 op7 op11 op13 op17 op19 op23 op25 op29 op31 op35 op37 op39 op41 op43 op45 op47
op2 op8 op14 op20 op26 op32
op3 op9 op15 op21 op27 op33 for a total of 6 quad + 12 dual
Ports: ???
*/
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
/***************************************************************
* Volume model tables *
***************************************************************/
// Mapping from MIDI volume level to OPL level value.
static const uint_fast32_t s_dmx_volume_model[128] =
{
0, 1, 3, 5, 6, 8, 10, 11,
13, 14, 16, 17, 19, 20, 22, 23,
25, 26, 27, 29, 30, 32, 33, 34,
36, 37, 39, 41, 43, 45, 47, 49,
50, 52, 54, 55, 57, 59, 60, 61,
63, 64, 66, 67, 68, 69, 71, 72,
73, 74, 75, 76, 77, 79, 80, 81,
82, 83, 84, 84, 85, 86, 87, 88,
89, 90, 91, 92, 92, 93, 94, 95,
96, 96, 97, 98, 99, 99, 100, 101,
101, 102, 103, 103, 104, 105, 105, 106,
107, 107, 108, 109, 109, 110, 110, 111,
112, 112, 113, 113, 114, 114, 115, 115,
116, 117, 117, 118, 118, 119, 119, 120,
120, 121, 121, 122, 122, 123, 123, 123,
124, 124, 125, 125, 126, 126, 127, 127,
};
static const uint_fast32_t s_w9x_sb16_volume_model[32] =
{
80, 63, 40, 36, 32, 28, 23, 21,
19, 17, 15, 14, 13, 12, 11, 10,
9, 8, 7, 6, 5, 5, 4, 4,
3, 3, 2, 2, 1, 1, 0, 0
};
static const uint_fast32_t s_w9x_generic_fm_volume_model[32] =
{
40, 36, 32, 28, 23, 21, 19, 17,
15, 14, 13, 12, 11, 10, 9, 8,
7, 6, 5, 5, 4, 4, 3, 3,
2, 2, 1, 1, 1, 0, 0, 0
};
static const uint_fast32_t s_ail_vel_graph[16] =
{
82, 85, 88, 91, 94, 97, 100, 103,
106, 109, 112, 115, 118, 121, 124, 127
};
static const uint_fast32_t s_hmi_volume_table[64] =
{
0x3F, 0x3A, 0x35, 0x30, 0x2C, 0x29, 0x25, 0x24,
0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C,
0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x14,
0x13, 0x12, 0x11, 0x10, 0x0F, 0x0E, 0x0E, 0x0D,
0x0D, 0x0C, 0x0C, 0x0B, 0x0B, 0x0A, 0x0A, 0x09,
0x09, 0x08, 0x08, 0x07, 0x07, 0x06, 0x06, 0x06,
0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x03,
0x03, 0x03, 0x02, 0x02, 0x02, 0x01, 0x01, 0x00,
};
/***************************************************************
* Standard frequency formula *
* *************************************************************/
static inline double s_commonFreq(double tone)
{
return BEND_COEFFICIENT * std::exp(0.057762265 * tone);
}
/***************************************************************
* DMX frequency model *
* *************************************************************/
// DMX volumes table
static const int_fast32_t s_dmx_freq_table[] =
{
0x0133, 0x0133, 0x0134, 0x0134, 0x0135, 0x0136, 0x0136, 0x0137,
0x0137, 0x0138, 0x0138, 0x0139, 0x0139, 0x013A, 0x013B, 0x013B,
0x013C, 0x013C, 0x013D, 0x013D, 0x013E, 0x013F, 0x013F, 0x0140,
0x0140, 0x0141, 0x0142, 0x0142, 0x0143, 0x0143, 0x0144, 0x0144,
0x0145, 0x0146, 0x0146, 0x0147, 0x0147, 0x0148, 0x0149, 0x0149,
0x014A, 0x014A, 0x014B, 0x014C, 0x014C, 0x014D, 0x014D, 0x014E,
0x014F, 0x014F, 0x0150, 0x0150, 0x0151, 0x0152, 0x0152, 0x0153,
0x0153, 0x0154, 0x0155, 0x0155, 0x0156, 0x0157, 0x0157, 0x0158,
0x0158, 0x0159, 0x015A, 0x015A, 0x015B, 0x015B, 0x015C, 0x015D,
0x015D, 0x015E, 0x015F, 0x015F, 0x0160, 0x0161, 0x0161, 0x0162,
0x0162, 0x0163, 0x0164, 0x0164, 0x0165, 0x0166, 0x0166, 0x0167,
0x0168, 0x0168, 0x0169, 0x016A, 0x016A, 0x016B, 0x016C, 0x016C,
0x016D, 0x016E, 0x016E, 0x016F, 0x0170, 0x0170, 0x0171, 0x0172,
0x0172, 0x0173, 0x0174, 0x0174, 0x0175, 0x0176, 0x0176, 0x0177,
0x0178, 0x0178, 0x0179, 0x017A, 0x017A, 0x017B, 0x017C, 0x017C,
0x017D, 0x017E, 0x017E, 0x017F, 0x0180, 0x0181, 0x0181, 0x0182,
0x0183, 0x0183, 0x0184, 0x0185, 0x0185, 0x0186, 0x0187, 0x0188,
0x0188, 0x0189, 0x018A, 0x018A, 0x018B, 0x018C, 0x018D, 0x018D,
0x018E, 0x018F, 0x018F, 0x0190, 0x0191, 0x0192, 0x0192, 0x0193,
0x0194, 0x0194, 0x0195, 0x0196, 0x0197, 0x0197, 0x0198, 0x0199,
0x019A, 0x019A, 0x019B, 0x019C, 0x019D, 0x019D, 0x019E, 0x019F,
0x01A0, 0x01A0, 0x01A1, 0x01A2, 0x01A3, 0x01A3, 0x01A4, 0x01A5,
0x01A6, 0x01A6, 0x01A7, 0x01A8, 0x01A9, 0x01A9, 0x01AA, 0x01AB,
0x01AC, 0x01AD, 0x01AD, 0x01AE, 0x01AF, 0x01B0, 0x01B0, 0x01B1,
0x01B2, 0x01B3, 0x01B4, 0x01B4, 0x01B5, 0x01B6, 0x01B7, 0x01B8,
0x01B8, 0x01B9, 0x01BA, 0x01BB, 0x01BC, 0x01BC, 0x01BD, 0x01BE,
0x01BF, 0x01C0, 0x01C0, 0x01C1, 0x01C2, 0x01C3, 0x01C4, 0x01C4,
0x01C5, 0x01C6, 0x01C7, 0x01C8, 0x01C9, 0x01C9, 0x01CA, 0x01CB,
0x01CC, 0x01CD, 0x01CE, 0x01CE, 0x01CF, 0x01D0, 0x01D1, 0x01D2,
0x01D3, 0x01D3, 0x01D4, 0x01D5, 0x01D6, 0x01D7, 0x01D8, 0x01D8,
0x01D9, 0x01DA, 0x01DB, 0x01DC, 0x01DD, 0x01DE, 0x01DE, 0x01DF,
0x01E0, 0x01E1, 0x01E2, 0x01E3, 0x01E4, 0x01E5, 0x01E5, 0x01E6,
0x01E7, 0x01E8, 0x01E9, 0x01EA, 0x01EB, 0x01EC, 0x01ED, 0x01ED,
0x01EE, 0x01EF, 0x01F0, 0x01F1, 0x01F2, 0x01F3, 0x01F4, 0x01F5,
0x01F6, 0x01F6, 0x01F7, 0x01F8, 0x01F9, 0x01FA, 0x01FB, 0x01FC,
0x01FD, 0x01FE, 0x01FF,
0x0200, 0x0201, 0x0201, 0x0202, 0x0203, 0x0204, 0x0205, 0x0206,
0x0207, 0x0208, 0x0209, 0x020A, 0x020B, 0x020C, 0x020D, 0x020E,
0x020F, 0x0210, 0x0210, 0x0211, 0x0212, 0x0213, 0x0214, 0x0215,
0x0216, 0x0217, 0x0218, 0x0219, 0x021A, 0x021B, 0x021C, 0x021D,
0x021E, 0x021F, 0x0220, 0x0221, 0x0222, 0x0223, 0x0224, 0x0225,
0x0226, 0x0227, 0x0228, 0x0229, 0x022A, 0x022B, 0x022C, 0x022D,
0x022E, 0x022F, 0x0230, 0x0231, 0x0232, 0x0233, 0x0234, 0x0235,
0x0236, 0x0237, 0x0238, 0x0239, 0x023A, 0x023B, 0x023C, 0x023D,
0x023E, 0x023F, 0x0240, 0x0241, 0x0242, 0x0244, 0x0245, 0x0246,
0x0247, 0x0248, 0x0249, 0x024A, 0x024B, 0x024C, 0x024D, 0x024E,
0x024F, 0x0250, 0x0251, 0x0252, 0x0253, 0x0254, 0x0256, 0x0257,
0x0258, 0x0259, 0x025A, 0x025B, 0x025C, 0x025D, 0x025E, 0x025F,
0x0260, 0x0262, 0x0263, 0x0264, 0x0265, 0x0266, 0x0267, 0x0268,
0x0269, 0x026A, 0x026C, 0x026D, 0x026E, 0x026F, 0x0270, 0x0271,
0x0272, 0x0273, 0x0275, 0x0276, 0x0277, 0x0278, 0x0279, 0x027A,
0x027B, 0x027D, 0x027E, 0x027F, 0x0280, 0x0281, 0x0282, 0x0284,
0x0285, 0x0286, 0x0287, 0x0288, 0x0289, 0x028B, 0x028C, 0x028D,
0x028E, 0x028F, 0x0290, 0x0292, 0x0293, 0x0294, 0x0295, 0x0296,
0x0298, 0x0299, 0x029A, 0x029B, 0x029C, 0x029E, 0x029F, 0x02A0,
0x02A1, 0x02A2, 0x02A4, 0x02A5, 0x02A6, 0x02A7, 0x02A9, 0x02AA,
0x02AB, 0x02AC, 0x02AE, 0x02AF, 0x02B0, 0x02B1, 0x02B2, 0x02B4,
0x02B5, 0x02B6, 0x02B7, 0x02B9, 0x02BA, 0x02BB, 0x02BD, 0x02BE,
0x02BF, 0x02C0, 0x02C2, 0x02C3, 0x02C4, 0x02C5, 0x02C7, 0x02C8,
0x02C9, 0x02CB, 0x02CC, 0x02CD, 0x02CE, 0x02D0, 0x02D1, 0x02D2,
0x02D4, 0x02D5, 0x02D6, 0x02D8, 0x02D9, 0x02DA, 0x02DC, 0x02DD,
0x02DE, 0x02E0, 0x02E1, 0x02E2, 0x02E4, 0x02E5, 0x02E6, 0x02E8,
0x02E9, 0x02EA, 0x02EC, 0x02ED, 0x02EE, 0x02F0, 0x02F1, 0x02F2,
0x02F4, 0x02F5, 0x02F6, 0x02F8, 0x02F9, 0x02FB, 0x02FC, 0x02FD,
0x02FF, 0x0300, 0x0302, 0x0303, 0x0304, 0x0306, 0x0307, 0x0309,
0x030A, 0x030B, 0x030D, 0x030E, 0x0310, 0x0311, 0x0312, 0x0314,
0x0315, 0x0317, 0x0318, 0x031A, 0x031B, 0x031C, 0x031E, 0x031F,
0x0321, 0x0322, 0x0324, 0x0325, 0x0327, 0x0328, 0x0329, 0x032B,
0x032C, 0x032E, 0x032F, 0x0331, 0x0332, 0x0334, 0x0335, 0x0337,
0x0338, 0x033A, 0x033B, 0x033D, 0x033E, 0x0340, 0x0341, 0x0343,
0x0344, 0x0346, 0x0347, 0x0349, 0x034A, 0x034C, 0x034D, 0x034F,
0x0350, 0x0352, 0x0353, 0x0355, 0x0357, 0x0358, 0x035A, 0x035B,
0x035D, 0x035E, 0x0360, 0x0361, 0x0363, 0x0365, 0x0366, 0x0368,
0x0369, 0x036B, 0x036C, 0x036E, 0x0370, 0x0371, 0x0373, 0x0374,
0x0376, 0x0378, 0x0379, 0x037B, 0x037C, 0x037E, 0x0380, 0x0381,
0x0383, 0x0384, 0x0386, 0x0388, 0x0389, 0x038B, 0x038D, 0x038E,
0x0390, 0x0392, 0x0393, 0x0395, 0x0397, 0x0398, 0x039A, 0x039C,
0x039D, 0x039F, 0x03A1, 0x03A2, 0x03A4, 0x03A6, 0x03A7, 0x03A9,
0x03AB, 0x03AC, 0x03AE, 0x03B0, 0x03B1, 0x03B3, 0x03B5, 0x03B7,
0x03B8, 0x03BA, 0x03BC, 0x03BD, 0x03BF, 0x03C1, 0x03C3, 0x03C4,
0x03C6, 0x03C8, 0x03CA, 0x03CB, 0x03CD, 0x03CF, 0x03D1, 0x03D2,
0x03D4, 0x03D6, 0x03D8, 0x03DA, 0x03DB, 0x03DD, 0x03DF, 0x03E1,
0x03E3, 0x03E4, 0x03E6, 0x03E8, 0x03EA, 0x03EC, 0x03ED, 0x03EF,
0x03F1, 0x03F3, 0x03F5, 0x03F6, 0x03F8, 0x03FA, 0x03FC, 0x03FE,
0x036C
};
static inline double s_dmxFreq(double tone)
{
uint_fast32_t noteI = (uint_fast32_t)(tone);
int_fast32_t bendI = 0;
int_fast32_t outHz = 0.0;
double bendDec = tone - (int)tone;
bendI = (int_fast32_t)((bendDec * 128.0) / 2.0) + 128;
bendI = bendI >> 1;
int_fast32_t oct = 0;
int_fast32_t freqIndex = (noteI << 5) + bendI;
if(freqIndex < 0)
freqIndex = 0;
else if(freqIndex >= 284)
{
freqIndex -= 284;
oct = freqIndex / 384;
freqIndex = (freqIndex % 384) + 284;
}
outHz = s_dmx_freq_table[freqIndex];
while(oct > 1)
{
outHz *= 2;
oct -= 1;
}
return (double)outHz;
}
/***************************************************************
* Apogee Sound System frequency model *
***************************************************************/
static const int_fast32_t s_apogee_freq_table[31 + 1][12] =
{
{ 0x157, 0x16b, 0x181, 0x198, 0x1b0, 0x1ca, 0x1e5, 0x202, 0x220, 0x241, 0x263, 0x287 },
{ 0x157, 0x16b, 0x181, 0x198, 0x1b0, 0x1ca, 0x1e5, 0x202, 0x220, 0x242, 0x264, 0x288 },
{ 0x158, 0x16c, 0x182, 0x199, 0x1b1, 0x1cb, 0x1e6, 0x203, 0x221, 0x243, 0x265, 0x289 },
{ 0x158, 0x16c, 0x183, 0x19a, 0x1b2, 0x1cc, 0x1e7, 0x204, 0x222, 0x244, 0x266, 0x28a },
{ 0x159, 0x16d, 0x183, 0x19a, 0x1b3, 0x1cd, 0x1e8, 0x205, 0x223, 0x245, 0x267, 0x28b },
{ 0x15a, 0x16e, 0x184, 0x19b, 0x1b3, 0x1ce, 0x1e9, 0x206, 0x224, 0x246, 0x268, 0x28c },
{ 0x15a, 0x16e, 0x185, 0x19c, 0x1b4, 0x1ce, 0x1ea, 0x207, 0x225, 0x247, 0x269, 0x28e },
{ 0x15b, 0x16f, 0x185, 0x19d, 0x1b5, 0x1cf, 0x1eb, 0x208, 0x226, 0x248, 0x26a, 0x28f },
{ 0x15b, 0x170, 0x186, 0x19d, 0x1b6, 0x1d0, 0x1ec, 0x209, 0x227, 0x249, 0x26b, 0x290 },
{ 0x15c, 0x170, 0x187, 0x19e, 0x1b7, 0x1d1, 0x1ec, 0x20a, 0x228, 0x24a, 0x26d, 0x291 },
{ 0x15d, 0x171, 0x188, 0x19f, 0x1b7, 0x1d2, 0x1ed, 0x20b, 0x229, 0x24b, 0x26e, 0x292 },
{ 0x15d, 0x172, 0x188, 0x1a0, 0x1b8, 0x1d3, 0x1ee, 0x20c, 0x22a, 0x24c, 0x26f, 0x293 },
{ 0x15e, 0x172, 0x189, 0x1a0, 0x1b9, 0x1d4, 0x1ef, 0x20d, 0x22b, 0x24d, 0x270, 0x295 },
{ 0x15f, 0x173, 0x18a, 0x1a1, 0x1ba, 0x1d4, 0x1f0, 0x20e, 0x22c, 0x24e, 0x271, 0x296 },
{ 0x15f, 0x174, 0x18a, 0x1a2, 0x1bb, 0x1d5, 0x1f1, 0x20f, 0x22d, 0x24f, 0x272, 0x297 },
{ 0x160, 0x174, 0x18b, 0x1a3, 0x1bb, 0x1d6, 0x1f2, 0x210, 0x22e, 0x250, 0x273, 0x298 },
{ 0x161, 0x175, 0x18c, 0x1a3, 0x1bc, 0x1d7, 0x1f3, 0x211, 0x22f, 0x251, 0x274, 0x299 },
{ 0x161, 0x176, 0x18c, 0x1a4, 0x1bd, 0x1d8, 0x1f4, 0x212, 0x230, 0x252, 0x276, 0x29b },
{ 0x162, 0x176, 0x18d, 0x1a5, 0x1be, 0x1d9, 0x1f5, 0x212, 0x231, 0x254, 0x277, 0x29c },
{ 0x162, 0x177, 0x18e, 0x1a6, 0x1bf, 0x1d9, 0x1f5, 0x213, 0x232, 0x255, 0x278, 0x29d },
{ 0x163, 0x178, 0x18f, 0x1a6, 0x1bf, 0x1da, 0x1f6, 0x214, 0x233, 0x256, 0x279, 0x29e },
{ 0x164, 0x179, 0x18f, 0x1a7, 0x1c0, 0x1db, 0x1f7, 0x215, 0x235, 0x257, 0x27a, 0x29f },
{ 0x164, 0x179, 0x190, 0x1a8, 0x1c1, 0x1dc, 0x1f8, 0x216, 0x236, 0x258, 0x27b, 0x2a1 },
{ 0x165, 0x17a, 0x191, 0x1a9, 0x1c2, 0x1dd, 0x1f9, 0x217, 0x237, 0x259, 0x27c, 0x2a2 },
{ 0x166, 0x17b, 0x192, 0x1aa, 0x1c3, 0x1de, 0x1fa, 0x218, 0x238, 0x25a, 0x27e, 0x2a3 },
{ 0x166, 0x17b, 0x192, 0x1aa, 0x1c3, 0x1df, 0x1fb, 0x219, 0x239, 0x25b, 0x27f, 0x2a4 },
{ 0x167, 0x17c, 0x193, 0x1ab, 0x1c4, 0x1e0, 0x1fc, 0x21a, 0x23a, 0x25c, 0x280, 0x2a6 },
{ 0x168, 0x17d, 0x194, 0x1ac, 0x1c5, 0x1e0, 0x1fd, 0x21b, 0x23b, 0x25d, 0x281, 0x2a7 },
{ 0x168, 0x17d, 0x194, 0x1ad, 0x1c6, 0x1e1, 0x1fe, 0x21c, 0x23c, 0x25e, 0x282, 0x2a8 },
{ 0x169, 0x17e, 0x195, 0x1ad, 0x1c7, 0x1e2, 0x1ff, 0x21d, 0x23d, 0x260, 0x283, 0x2a9 },
{ 0x16a, 0x17f, 0x196, 0x1ae, 0x1c8, 0x1e3, 0x1ff, 0x21e, 0x23e, 0x261, 0x284, 0x2ab },
{ 0x16a, 0x17f, 0x197, 0x1af, 0x1c8, 0x1e4, 0x200, 0x21f, 0x23f, 0x262, 0x286, 0x2ac }
};
static inline double s_apogeeFreq(double tone)
{
uint_fast32_t noteI = (uint_fast32_t)(tone);
int_fast32_t bendI = 0;
int_fast32_t outHz = 0.0;
double bendDec = tone - (int)tone;
int_fast32_t octave;
int_fast32_t scaleNote;
bendI = (int_fast32_t)(bendDec * 32) + 32;
noteI += bendI / 32;
noteI -= 1;
scaleNote = noteI % 12;
octave = noteI / 12;
outHz = s_apogee_freq_table[bendI % 32][scaleNote];
while(octave > 1)
{
outHz *= 2;
octave -= 1;
}
return (double)outHz;
}
/***************************************************************
* Windows 9x FM drivers frequency model *
***************************************************************/
//static const double s_9x_opl_samplerate = 50000.0;
//static const double s_9x_opl_tune = 440.0;
static const uint_fast8_t s_9x_opl_pitchfrac = 8;
static const uint_fast32_t s_9x_opl_freq[12] =
{
0xAB7, 0xB5A, 0xC07, 0xCBE, 0xD80, 0xE4D, 0xF27, 0x100E, 0x1102, 0x1205, 0x1318, 0x143A
};
static const int32_t s_9x_opl_uppitch = 31;
static const int32_t s_9x_opl_downpitch = 27;
static uint_fast32_t s_9x_opl_applypitch(uint_fast32_t freq, int_fast32_t pitch)
{
int32_t diff;
if(pitch > 0)
{
diff = (pitch * s_9x_opl_uppitch) >> s_9x_opl_pitchfrac;
freq += (diff * freq) >> 15;
}
else if (pitch < 0)
{
diff = (-pitch * s_9x_opl_downpitch) >> s_9x_opl_pitchfrac;
freq -= (diff * freq) >> 15;
}
return freq;
}
static inline double s_9xFreq(double tone)
{
uint_fast32_t note = (uint_fast32_t)(tone);
int_fast32_t bend;
double bendDec = tone - (int)tone; // 0.0 ± 1.0 - one halftone
uint_fast32_t freq;
uint_fast32_t freqpitched;
uint_fast32_t octave;
uint_fast32_t bendMsb;
uint_fast32_t bendLsb;
bend = (int_fast32_t)(bendDec * 4096) + 8192; // convert to MIDI standard value
bendMsb = (bend >> 7) & 0x7F;
bendLsb = (bend & 0x7F);
bend = (bendMsb << 9) | (bendLsb << 2);
bend = (int16_t)(uint16_t)(bend + 0x8000);
octave = note / 12;
freq = s_9x_opl_freq[note % 12];
if(octave < 5)
freq >>= (5 - octave);
else if (octave > 5)
freq <<= (octave - 5);
freqpitched = s_9x_opl_applypitch(freq, bend);
freqpitched *= 2;
return (double)freqpitched;
}
/***************************************************************
* HMI Sound Operating System frequency model *
***************************************************************/
const size_t s_hmi_freqtable_size = 103;
static uint_fast32_t s_hmi_freqtable[s_hmi_freqtable_size] =
{
0x0157, 0x016B, 0x0181, 0x0198, 0x01B0, 0x01CA, 0x01E5, 0x0202, 0x0220, 0x0241, 0x0263, 0x0287,
0x0557, 0x056B, 0x0581, 0x0598, 0x05B0, 0x05CA, 0x05E5, 0x0602, 0x0620, 0x0641, 0x0663, 0x0687,
0x0957, 0x096B, 0x0981, 0x0998, 0x09B0, 0x09CA, 0x09E5, 0x0A02, 0x0A20, 0x0A41, 0x0A63, 0x0A87,
0x0D57, 0x0D6B, 0x0D81, 0x0D98, 0x0DB0, 0x0DCA, 0x0DE5, 0x0E02, 0x0E20, 0x0E41, 0x0E63, 0x0E87,
0x1157, 0x116B, 0x1181, 0x1198, 0x11B0, 0x11CA, 0x11E5, 0x1202, 0x1220, 0x1241, 0x1263, 0x1287,
0x1557, 0x156B, 0x1581, 0x1598, 0x15B0, 0x15CA, 0x15E5, 0x1602, 0x1620, 0x1641, 0x1663, 0x1687,
0x1957, 0x196B, 0x1981, 0x1998, 0x19B0, 0x19CA, 0x19E5, 0x1A02, 0x1A20, 0x1A41, 0x1A63, 0x1A87,
0x1D57, 0x1D6B, 0x1D81, 0x1D98, 0x1DB0, 0x1DCA, 0x1DE5, 0x1E02, 0x1E20, 0x1E41, 0x1E63, 0x1E87,
0x1EAE, 0x1EB7, 0x1F02, 0x1F30, 0x1F60, 0x1F94, 0x1FCA
};
const size_t s_hmi_bendtable_size = 12;
static uint_fast32_t s_hmi_bendtable[s_hmi_bendtable_size] =
{
0x144, 0x132, 0x121, 0x110, 0x101, 0xf8, 0xe5, 0xd8, 0xcc, 0xc1, 0xb6, 0xac
};
#define hmi_range_fix(formula, maxVal) \
( \
(formula) < 0 ? \
0 : \
( \
(formula) >= (int32_t)maxVal ? \
(int32_t)maxVal : \
(formula) \
)\
)
static uint_fast32_t s_hmi_bend_calc(uint_fast32_t bend, int_fast32_t note)
{
const int_fast32_t midi_bend_range = 1;
uint_fast32_t bendFactor, outFreq, fmOctave, fmFreq, newFreq, idx;
int_fast32_t noteMod12;
note -= 12;
// while(doNote >= 12) // ugly way to MOD 12
// doNote -= 12;
noteMod12 = (note % 12);
outFreq = s_hmi_freqtable[note];
fmOctave = outFreq & 0x1c00;
fmFreq = outFreq & 0x3ff;
if(bend < 64)
{
bendFactor = ((63 - bend) * 1000) >> 6;
idx = hmi_range_fix(note - midi_bend_range, s_hmi_freqtable_size);
newFreq = outFreq - s_hmi_freqtable[idx];
if(newFreq > 719)
{
newFreq = fmFreq - s_hmi_bendtable[midi_bend_range - 1];
newFreq &= 0x3ff;
}
newFreq = (newFreq * bendFactor) / 1000;
outFreq -= newFreq;
}
else
{
bendFactor = ((bend - 64) * 1000) >> 6;
idx = hmi_range_fix(note + midi_bend_range, s_hmi_freqtable_size);
newFreq = s_hmi_freqtable[idx] - outFreq;
if(newFreq > 719)
{
idx = hmi_range_fix(11 - noteMod12, s_hmi_bendtable_size);
fmFreq = s_hmi_bendtable[idx];
outFreq = (fmOctave + 1024) | fmFreq;
idx = hmi_range_fix(note + midi_bend_range, s_hmi_freqtable_size);
newFreq = s_hmi_freqtable[idx] - outFreq;
}
newFreq = (newFreq * bendFactor) / 1000;
outFreq += newFreq;
}
return outFreq;
}
#undef hmi_range_fix
static inline double s_hmiFreq(double tone)
{
int_fast32_t note = (int_fast32_t)(tone);
double bendDec = tone - (int)tone; // 0.0 ± 1.0 - one halftone
int_fast32_t bend;
uint_fast32_t inFreq;
uint_fast32_t freq;
int_fast32_t octave;
int_fast32_t octaveOffset = 0;
bend = (int_fast32_t)(bendDec * 64.0) + 64;
while(note < 12)
{
octaveOffset--;
note += 12;
}
while(note > 114)
{
octaveOffset++;
note -= 12;
}
if(bend == 64)
inFreq = s_hmi_freqtable[note - 12];
else
inFreq = s_hmi_bend_calc(bend, note);
freq = inFreq & 0x3FF;
octave = (inFreq >> 10) & 0x07;
octave += octaveOffset;
while(octave > 0)
{
freq *= 2;
octave -= 1;
}
return freq;
}
/***************************************************************
* Audio Interface Library frequency model *
***************************************************************/
static const uint_fast16_t s_ail_freqtable[] = {
0x02b2, 0x02b4, 0x02b7, 0x02b9, 0x02bc, 0x02be, 0x02c1, 0x02c3,
0x02c6, 0x02c9, 0x02cb, 0x02ce, 0x02d0, 0x02d3, 0x02d6, 0x02d8,
0x02db, 0x02dd, 0x02e0, 0x02e3, 0x02e5, 0x02e8, 0x02eb, 0x02ed,
0x02f0, 0x02f3, 0x02f6, 0x02f8, 0x02fb, 0x02fe, 0x0301, 0x0303,
0x0306, 0x0309, 0x030c, 0x030f, 0x0311, 0x0314, 0x0317, 0x031a,
0x031d, 0x0320, 0x0323, 0x0326, 0x0329, 0x032b, 0x032e, 0x0331,
0x0334, 0x0337, 0x033a, 0x033d, 0x0340, 0x0343, 0x0346, 0x0349,
0x034c, 0x034f, 0x0352, 0x0356, 0x0359, 0x035c, 0x035f, 0x0362,
0x0365, 0x0368, 0x036b, 0x036f, 0x0372, 0x0375, 0x0378, 0x037b,
0x037f, 0x0382, 0x0385, 0x0388, 0x038c, 0x038f, 0x0392, 0x0395,
0x0399, 0x039c, 0x039f, 0x03a3, 0x03a6, 0x03a9, 0x03ad, 0x03b0,
0x03b4, 0x03b7, 0x03bb, 0x03be, 0x03c1, 0x03c5, 0x03c8, 0x03cc,
0x03cf, 0x03d3, 0x03d7, 0x03da, 0x03de, 0x03e1, 0x03e5, 0x03e8,
0x03ec, 0x03f0, 0x03f3, 0x03f7, 0x03fb, 0x03fe, 0xfe01, 0xfe03,
0xfe05, 0xfe07, 0xfe08, 0xfe0a, 0xfe0c, 0xfe0e, 0xfe10, 0xfe12,
0xfe14, 0xfe16, 0xfe18, 0xfe1a, 0xfe1c, 0xfe1e, 0xfe20, 0xfe21,
0xfe23, 0xfe25, 0xfe27, 0xfe29, 0xfe2b, 0xfe2d, 0xfe2f, 0xfe31,
0xfe34, 0xfe36, 0xfe38, 0xfe3a, 0xfe3c, 0xfe3e, 0xfe40, 0xfe42,
0xfe44, 0xfe46, 0xfe48, 0xfe4a, 0xfe4c, 0xfe4f, 0xfe51, 0xfe53,
0xfe55, 0xfe57, 0xfe59, 0xfe5c, 0xfe5e, 0xfe60, 0xfe62, 0xfe64,
0xfe67, 0xfe69, 0xfe6b, 0xfe6d, 0xfe6f, 0xfe72, 0xfe74, 0xfe76,
0xfe79, 0xfe7b, 0xfe7d, 0xfe7f, 0xfe82, 0xfe84, 0xfe86, 0xfe89,
0xfe8b, 0xfe8d, 0xfe90, 0xfe92, 0xfe95, 0xfe97, 0xfe99, 0xfe9c,
0xfe9e, 0xfea1, 0xfea3, 0xfea5, 0xfea8, 0xfeaa, 0xfead, 0xfeaf
};
static const uint_fast8_t s_ail_note_octave[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07
};
static const uint_fast8_t s_ail_note_halftone[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b
};
static inline double s_ailFreq(double tone)
{
int_fast32_t note = (int_fast32_t)(tone);
double bendDec = tone - (int)tone; // 0.0 ± 1.0 - one halftone
int_fast32_t pitch;
uint_fast16_t freq;
int_fast32_t octave;
int_fast32_t octaveOffset = 0;
uint_fast8_t halftones;
pitch = (int_fast32_t)(bendDec * 4096) + 8192; // convert to MIDI standard value
pitch = ((pitch - 0x2000) / 0x20) * 2;
note -= 12;
while(note < 0)
{
octaveOffset--;
note += 12;
}
while(note > 95)
{
octaveOffset++;
note -= 12;
}
pitch += (((uint_fast8_t)note) << 8) + 8;
pitch /= 16;
while (pitch < 12 * 16) {
pitch += 12 * 16;
}
while (pitch > 96 * 16 - 1) {
pitch -= 12 * 16;
}
halftones = (s_ail_note_halftone[pitch >> 4] << 4) + (pitch & 0x0f);
freq = s_ail_freqtable[halftones];
octave = s_ail_note_octave[pitch >> 4];
if((freq & 0x8000) == 0)
{
if (octave > 0) {
octave--;
} else {
freq /= 2;
}
}
freq &= 0x3FF;
octave += octaveOffset;
while(octave > 0)
{
freq *= 2;
octave -= 1;
}
return freq;
}
enum
{
MasterVolumeDefault = 127
};
enum
{
OPL_PANNING_LEFT = 0x10,
OPL_PANNING_RIGHT = 0x20,
OPL_PANNING_BOTH = 0x30
};
static OplInstMeta makeEmptyInstrument()
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
OplInstMeta ins;
memset(&ins, 0, sizeof(OplInstMeta));
ins.flags = OplInstMeta::Flag_NoSound;
2020-01-02 16:52:30 +00:00
return ins;
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
const OplInstMeta OPL3::m_emptyInstrument = makeEmptyInstrument();
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OPL3::OPL3() :
m_numChips(1),
m_numFourOps(0),
m_deepTremoloMode(false),
m_deepVibratoMode(false),
m_rhythmMode(false),
m_softPanning(false),
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
m_masterVolume(MasterVolumeDefault),
2020-01-02 16:52:30 +00:00
m_musicMode(MODE_MIDI),
m_volumeScale(VOLUME_Generic)
{
m_insBankSetup.volumeModel = OPL3::VOLUME_Generic;
m_insBankSetup.deepTremolo = false;
m_insBankSetup.deepVibrato = false;
m_insBankSetup.scaleModulators = false;
#ifdef DISABLE_EMBEDDED_BANKS
m_embeddedBank = CustomBankTag;
#else
setEmbeddedBank(0);
#endif
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
OPL3::~OPL3()
{
#ifdef ADLMIDI_HW_OPL
silenceAll();
writeRegI(0, 0x0BD, 0);
writeRegI(0, 0x104, 0);
writeRegI(0, 0x105, 0);
silenceAll();
#endif
}
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bool OPL3::setupLocked()
{
return (m_musicMode == MODE_CMF ||
m_musicMode == MODE_IMF ||
m_musicMode == MODE_RSXX);
}
void OPL3::setEmbeddedBank(uint32_t bank)
{
#ifndef DISABLE_EMBEDDED_BANKS
m_embeddedBank = bank;
//Embedded banks are supports 128:128 GM set only
m_insBanks.clear();
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
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if(bank >= static_cast<uint32_t>(g_embeddedBanksCount))
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return;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
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const BanksDump::BankEntry &bankEntry = g_embeddedBanks[m_embeddedBank];
m_insBankSetup.deepTremolo = ((bankEntry.bankSetup >> 8) & 0x01) != 0;
m_insBankSetup.deepVibrato = ((bankEntry.bankSetup >> 8) & 0x02) != 0;
m_insBankSetup.volumeModel = (bankEntry.bankSetup & 0xFF);
m_insBankSetup.scaleModulators = false;
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
for(int ss = 0; ss < 2; ss++)
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{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
bank_count_t maxBanks = ss ? bankEntry.banksPercussionCount : bankEntry.banksMelodicCount;
bank_count_t banksOffset = ss ? bankEntry.banksOffsetPercussive : bankEntry.banksOffsetMelodic;
for(bank_count_t bankID = 0; bankID < maxBanks; bankID++)
{
size_t bankIndex = g_embeddedBanksMidiIndex[banksOffset + bankID];
const BanksDump::MidiBank &bankData = g_embeddedBanksMidi[bankIndex];
size_t bankMidiIndex = static_cast<size_t>((bankData.msb * 256) + bankData.lsb) + (ss ? static_cast<size_t>(PercussionTag) : 0);
Bank &bankTarget = m_insBanks[bankMidiIndex];
for(size_t instId = 0; instId < 128; instId++)
{
midi_bank_idx_t instIndex = bankData.insts[instId];
if(instIndex < 0)
{
bankTarget.ins[instId].flags = OplInstMeta::Flag_NoSound;
continue;
}
BanksDump::InstrumentEntry instIn = g_embeddedBanksInstruments[instIndex];
OplInstMeta &instOut = bankTarget.ins[instId];
adlFromInstrument(instIn, instOut);
}
}
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}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
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#else
ADL_UNUSED(bank);
#endif
}
void OPL3::writeReg(size_t chip, uint16_t address, uint8_t value)
{
#ifdef ADLMIDI_HW_OPL
ADL_UNUSED(chip);
unsigned o = address >> 8;
unsigned port = OPLBase + o * 2;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
# ifdef __DJGPP__
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outportb(port, address);
for(unsigned c = 0; c < 6; ++c) inportb(port);
outportb(port + 1, value);
for(unsigned c = 0; c < 35; ++c) inportb(port);
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
# endif
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
# ifdef __WATCOMC__
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outp(port, address);
for(uint16_t c = 0; c < 6; ++c) inp(port);
outp(port + 1, value);
for(uint16_t c = 0; c < 35; ++c) inp(port);
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
# endif//__WATCOMC__
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#else//ADLMIDI_HW_OPL
m_chips[chip]->writeReg(address, value);
#endif
}
void OPL3::writeRegI(size_t chip, uint32_t address, uint32_t value)
{
#ifdef ADLMIDI_HW_OPL
writeReg(chip, static_cast<uint16_t>(address), static_cast<uint8_t>(value));
#else//ADLMIDI_HW_OPL
m_chips[chip]->writeReg(static_cast<uint16_t>(address), static_cast<uint8_t>(value));
#endif
}
void OPL3::writePan(size_t chip, uint32_t address, uint32_t value)
{
#ifndef ADLMIDI_HW_OPL
m_chips[chip]->writePan(static_cast<uint16_t>(address), static_cast<uint8_t>(value));
#else
ADL_UNUSED(chip);
ADL_UNUSED(address);
ADL_UNUSED(value);
#endif
}
void OPL3::noteOff(size_t c)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
size_t chip = c / NUM_OF_CHANNELS, cc = c % NUM_OF_CHANNELS;
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(cc >= OPL3_CHANNELS_RHYTHM_BASE)
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{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
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m_regBD[chip] &= ~(0x10 >> (cc - OPL3_CHANNELS_RHYTHM_BASE));
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writeRegI(chip, 0xBD, m_regBD[chip]);
return;
}
writeRegI(chip, 0xB0 + g_channelsMap[cc], m_keyBlockFNumCache[c] & 0xDF);
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
void OPL3::noteOn(size_t c1, size_t c2, double tone)
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{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
size_t chip = c1 / NUM_OF_CHANNELS, cc1 = c1 % NUM_OF_CHANNELS, cc2 = c2 % NUM_OF_CHANNELS;
2020-01-02 16:52:30 +00:00
uint32_t octave = 0, ftone = 0, mul_offset = 0;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
// Hertz range: 0..131071
double hertz;
// Use different frequency formulas in depend on a volume model
switch(m_volumeScale)
{
case VOLUME_DMX:
case VOLUME_DMX_FIXED:
hertz = s_dmxFreq(tone);
break;
case VOLUME_APOGEE:
case VOLUME_APOGEE_FIXED:
hertz = s_apogeeFreq(tone);
break;
case VOLUME_9X:
case VOLUME_9X_GENERIC_FM:
hertz = s_9xFreq(tone);
break;
case VOLUME_HMI:
case VOLUME_HMI_OLD:
hertz = s_hmiFreq(tone);
break;
case VOLUME_AIL:
hertz = s_ailFreq(tone);
break;
default:
hertz = s_commonFreq(tone);
}
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if(hertz < 0)
return;
//Basic range until max of octaves reaching
while((hertz >= 1023.5) && (octave < 0x1C00))
{
hertz /= 2.0; // Calculate octave
octave += 0x400;
}
//Extended range, rely on frequency multiplication increment
while(hertz >= 1022.75)
{
hertz /= 2.0; // Calculate octave
mul_offset++;
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
ftone = octave + static_cast<uint32_t>(hertz /*+ 0.5*/);
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uint32_t chn = g_channelsMap[cc1];
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
const OplTimbre &patch1 = m_insCache[c1];
const OplTimbre &patch2 = m_insCache[c2 < m_insCache.size() ? c2 : 0];
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(cc1 < OPL3_CHANNELS_RHYTHM_BASE)
2020-01-02 16:52:30 +00:00
{
ftone += 0x2000u; /* Key-ON [KON] */
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
const bool natural_4op = (m_channelCategory[c1] == ChanCat_4op_First);
2020-01-02 16:52:30 +00:00
const size_t opsCount = natural_4op ? 4 : 2;
const uint16_t op_addr[4] =
{
g_operatorsMap[cc1 * 2 + 0], g_operatorsMap[cc1 * 2 + 1],
g_operatorsMap[cc2 * 2 + 0], g_operatorsMap[cc2 * 2 + 1]
};
const uint32_t ops[4] =
{
patch1.modulator_E862 & 0xFF,
patch1.carrier_E862 & 0xFF,
patch2.modulator_E862 & 0xFF,
patch2.carrier_E862 & 0xFF
};
for(size_t op = 0; op < opsCount; op++)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(op_addr[op] == 0xFFF)
continue;
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if(mul_offset > 0)
{
uint32_t dt = ops[op] & 0xF0;
uint32_t mul = ops[op] & 0x0F;
if((mul + mul_offset) > 0x0F)
{
mul_offset = 0;
mul = 0x0F;
}
writeRegI(chip, 0x20 + op_addr[op], (dt | (mul + mul_offset)) & 0xFF);
}
else
{
writeRegI(chip, 0x20 + op_addr[op], ops[op] & 0xFF);
}
}
}
if(chn != 0xFFF)
{
writeRegI(chip , 0xA0 + chn, (ftone & 0xFF));
writeRegI(chip , 0xB0 + chn, (ftone >> 8));
m_keyBlockFNumCache[c1] = (ftone >> 8);
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(cc1 >= OPL3_CHANNELS_RHYTHM_BASE)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
m_regBD[chip ] |= (0x10 >> (cc1 - OPL3_CHANNELS_RHYTHM_BASE));
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writeRegI(chip , 0x0BD, m_regBD[chip ]);
//x |= 0x800; // for test
}
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
static inline uint_fast32_t brightnessToOPL(uint_fast32_t brightness)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
double b = static_cast<double>(brightness);
double ret = ::round(127.0 * ::sqrt(b * (1.0 / 127.0))) / 2.0;
return static_cast<uint_fast32_t>(ret);
}
void OPL3::touchNote(size_t c,
uint_fast32_t velocity,
uint_fast32_t channelVolume,
uint_fast32_t channelExpression,
uint_fast32_t brightness,
bool isDrum)
{
size_t chip = c / NUM_OF_CHANNELS, cc = c % NUM_OF_CHANNELS;
const OplTimbre &adli = m_insCache[c];
size_t cmf_offset = ((m_musicMode == MODE_CMF) && cc >= OPL3_CHANNELS_RHYTHM_BASE) ? 10 : 0;
uint16_t o1 = g_operatorsMap[cc * 2 + 0 + cmf_offset];
uint16_t o2 = g_operatorsMap[cc * 2 + 1 + cmf_offset];
uint8_t srcMod = adli.modulator_40,
srcCar = adli.carrier_40;
uint32_t mode = 1; // 2-op AM
uint_fast32_t kslMod = srcMod & 0xC0;
uint_fast32_t kslCar = srcCar & 0xC0;
uint_fast32_t tlMod = srcMod & 0x3F;
uint_fast32_t tlCar = srcCar & 0x3F;
uint_fast32_t modulator;
uint_fast32_t carrier;
uint_fast32_t volume = 0;
uint_fast32_t midiVolume = 0;
bool do_modulator = false;
bool do_carrier = true;
static const bool do_ops[10][2] =
{
{ false, true }, /* 2 op FM */
{ true, true }, /* 2 op AM */
{ false, false }, /* 4 op FM-FM ops 1&2 */
{ true, false }, /* 4 op AM-FM ops 1&2 */
{ false, true }, /* 4 op FM-AM ops 1&2 */
{ true, false }, /* 4 op AM-AM ops 1&2 */
{ false, true }, /* 4 op FM-FM ops 3&4 */
{ false, true }, /* 4 op AM-FM ops 3&4 */
{ false, true }, /* 4 op FM-AM ops 3&4 */
{ true, true } /* 4 op AM-AM ops 3&4 */
};
// ------ Mix volumes and compute average ------
switch(m_volumeScale)
{
default:
case VOLUME_Generic:
{
volume = velocity * m_masterVolume *
channelVolume * channelExpression;
/* If the channel has arpeggio, the effective volume of
* *this* instrument is actually lower due to timesharing.
* To compensate, add extra volume that corresponds to the
* time this note is *not* heard.
* Empirical tests however show that a full equal-proportion
* increment sounds wrong. Therefore, using the square root.
*/
//volume = (int)(volume * std::sqrt( (double) ch[c].users.size() ));
const double c1 = 11.541560327111707;
const double c2 = 1.601379199767093e+02;
const uint_fast32_t minVolume = 1108075; // 8725 * 127
// The formula below: SOLVE(V=127^4 * 2^( (A-63.49999) / 8), A)
if(volume > minVolume)
{
double lv = std::log(static_cast<double>(volume));
volume = static_cast<uint_fast32_t>(lv * c1 - c2);
}
else
volume = 0;
}
break;
case VOLUME_NATIVE:
{
volume = velocity * channelVolume * channelExpression;
// 4096766 = (127 * 127 * 127) / 2
volume = (volume * m_masterVolume) / 4096766;
}
break;
case VOLUME_DMX:
case VOLUME_DMX_FIXED:
{
volume = (channelVolume * channelExpression * m_masterVolume) / 16129;
volume = (s_dmx_volume_model[volume] + 1) << 1;
volume = (s_dmx_volume_model[(velocity < 128) ? velocity : 127] * volume) >> 9;
}
break;
case VOLUME_APOGEE:
case VOLUME_APOGEE_FIXED:
{
midiVolume = (channelVolume * channelExpression * m_masterVolume / 16129);
}
break;
case VOLUME_9X:
{
volume = (channelVolume * channelExpression * m_masterVolume) / 16129;
volume = s_w9x_sb16_volume_model[volume >> 2];
}
break;
case VOLUME_9X_GENERIC_FM:
{
volume = (channelVolume * channelExpression * m_masterVolume) / 16129;
volume = s_w9x_generic_fm_volume_model[volume >> 2];
}
break;
case VOLUME_AIL:
{
midiVolume = (channelVolume * channelExpression) * 2;
midiVolume >>= 8;
if(midiVolume != 0)
midiVolume++;
velocity = (velocity & 0x7F) >> 3;
velocity = s_ail_vel_graph[velocity];
midiVolume = (midiVolume * velocity) * 2;
midiVolume >>= 8;
if(midiVolume != 0)
midiVolume++;
if(m_masterVolume < 127)
midiVolume = (midiVolume * m_masterVolume) / 127;
}
break;
case VOLUME_HMI:
case VOLUME_HMI_OLD:
{
volume = (channelVolume * channelExpression * m_masterVolume) / 16129;
volume = (((volume * 128) / 127) * velocity) >> 7;
volume = s_hmi_volume_table[volume >> 1];
}
break;
}
2020-01-02 16:52:30 +00:00
if(volume > 63)
volume = 63;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(midiVolume > 127)
midiVolume = 127;
2020-01-02 16:52:30 +00:00
if(m_channelCategory[c] == ChanCat_Regular ||
m_channelCategory[c] == ChanCat_Rhythm_Bass)
{
mode = adli.feedconn & 1; // 2-op FM or 2-op AM
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
else if(m_channelCategory[c] == ChanCat_4op_First ||
m_channelCategory[c] == ChanCat_4op_Second)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
const OplTimbre *i0, *i1;
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(m_channelCategory[c] == ChanCat_4op_First)
2020-01-02 16:52:30 +00:00
{
i0 = &adli;
i1 = &m_insCache[c + 3];
mode = 2; // 4-op xx-xx ops 1&2
}
else
{
i0 = &m_insCache[c - 3];
i1 = &adli;
mode = 6; // 4-op xx-xx ops 3&4
}
mode += (i0->feedconn & 1) + (i1->feedconn & 1) * 2;
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
do_modulator = do_ops[mode][0] || m_scaleModulators;
do_carrier = do_ops[mode][1] || m_scaleModulators;
// ------ Compute the total level register output data ------
2020-01-02 16:52:30 +00:00
if(m_musicMode == MODE_RSXX)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
tlCar -= volume / 2;
2020-01-02 16:52:30 +00:00
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
else if(m_volumeScale == Synth::VOLUME_APOGEE ||
m_volumeScale == Synth::VOLUME_APOGEE_FIXED)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
// volume = ((64 * (velocity + 0x80)) * volume) >> 15;
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(do_carrier)
{
tlCar = 63 - tlCar;
tlCar *= velocity + 0x80;
tlCar = (midiVolume * tlCar) >> 15;
tlCar = tlCar ^ 63;
}
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(do_modulator)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
uint_fast32_t mod = tlCar;
tlMod = 63 - tlMod;
tlMod *= velocity + 0x80;
if(m_volumeScale == Synth::VOLUME_APOGEE_FIXED || mode > 1)
mod = tlMod; // Fix the AM voices bug
// NOTE: Here is a bug of Apogee Sound System that makes modulator
// to not work properly on AM instruments. The fix of this bug, you
// need to replace the tlCar with tmMod in this formula.
// Don't do the bug on 4-op voices.
tlMod = (midiVolume * mod) >> 15;
tlMod ^= 63;
2020-01-02 16:52:30 +00:00
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
}
else if(m_volumeScale == Synth::VOLUME_DMX && mode <= 1)
{
tlCar = (63 - volume);
2020-01-02 16:52:30 +00:00
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(do_modulator)
{
if(tlMod < tlCar)
tlMod = tlCar;
}
}
else if(m_volumeScale == Synth::VOLUME_9X)
{
if(do_carrier)
tlCar += volume + s_w9x_sb16_volume_model[velocity >> 2];
if(do_modulator)
tlMod += volume + s_w9x_sb16_volume_model[velocity >> 2];
if(tlCar > 0x3F)
tlCar = 0x3F;
if(tlMod > 0x3F)
tlMod = 0x3F;
}
else if(m_volumeScale == Synth::VOLUME_9X_GENERIC_FM)
{
if(do_carrier)
tlCar += volume + s_w9x_generic_fm_volume_model[velocity >> 2];
if(do_modulator)
tlMod += volume + s_w9x_generic_fm_volume_model[velocity >> 2];
if(tlCar > 0x3F)
tlCar = 0x3F;
if(tlMod > 0x3F)
tlMod = 0x3F;
2020-01-02 16:52:30 +00:00
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
else if(m_volumeScale == Synth::VOLUME_AIL)
{
uint_fast32_t v0_val = (~srcMod) & 0x3f;
uint_fast32_t v1_val = (~srcCar) & 0x3f;
if(do_modulator)
v0_val = (v0_val * midiVolume) / 127;
if(do_carrier)
v1_val = (v1_val * midiVolume) / 127;
tlMod = (~v0_val) & 0x3F;
tlCar = (~v1_val) & 0x3F;
}
else if(m_volumeScale == Synth::VOLUME_HMI)
{
uint_fast32_t vol;
if(do_modulator)
{
vol = (64 - volume) << 1;
vol *= (64 - tlMod);
tlMod = (8192 - vol) >> 7;
}
if(do_carrier)
{
vol = (64 - volume) << 1;
vol *= (64 - tlCar);
tlCar = (8192 - vol) >> 7;
}
}
else if(m_volumeScale == Synth::VOLUME_HMI_OLD)
{
uint_fast32_t vol;
if(adli.feedconn == 0 && !isDrum)
{
vol = (channelVolume * channelExpression * 64) / 16129;
vol = (((vol * 128) / 127) * velocity) >> 7;
vol = s_hmi_volume_table[vol >> 1];
vol = (64 - vol) << 1;
vol *= (64 - tlCar);
tlMod = (8192 - vol) >> 7;
}
if(isDrum) // TODO: VERIFY A CORRECTNESS OF THIS!!!
vol = s_hmi_volume_table[velocity >> 1];
vol = (64 - volume) << 1;
vol *= (64 - tlCar);
tlCar = (8192 - vol) >> 7;
}
else
{
if(do_modulator)
tlMod = 63 - volume + (volume * tlMod) / 63;
if(do_carrier)
tlCar = 63 - volume + (volume * tlCar) / 63;
}
if(brightness != 127 && !isDrum)
{
brightness = brightnessToOPL(brightness);
if(!do_modulator)
tlMod = 63 - brightness + (brightness * tlMod) / 63;
if(!do_carrier)
tlCar = 63 - brightness + (brightness * tlCar) / 63;
}
modulator = (kslMod & 0xC0) | (tlMod & 63);
carrier = (kslCar & 0xC0) | (tlCar & 63);
if(o1 != 0xFFF)
writeRegI(chip, 0x40 + o1, modulator);
if(o2 != 0xFFF)
writeRegI(chip, 0x40 + o2, carrier);
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// Correct formula (ST3, AdPlug):
// 63-((63-(instrvol))/63)*chanvol
// Reduces to (tested identical):
// 63 - chanvol + chanvol*instrvol/63
// Also (slower, floats):
// 63 + chanvol * (instrvol / 63.0 - 1)
}
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
void OPL3::setPatch(size_t c, const OplTimbre &instrument)
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{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
size_t chip = c / NUM_OF_CHANNELS, cc = c % NUM_OF_CHANNELS;
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static const uint8_t data[4] = {0x20, 0x60, 0x80, 0xE0};
m_insCache[c] = instrument;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
size_t cmf_offset = ((m_musicMode == MODE_CMF) && (cc >= OPL3_CHANNELS_RHYTHM_BASE)) ? 10 : 0;
uint16_t o1 = g_operatorsMap[cc * 2 + 0 + cmf_offset];
uint16_t o2 = g_operatorsMap[cc * 2 + 1 + cmf_offset];
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unsigned x = instrument.modulator_E862, y = instrument.carrier_E862;
for(size_t a = 0; a < 4; ++a, x >>= 8, y >>= 8)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
if(o1 != 0xFFF)
writeRegI(chip, data[a] + o1, x & 0xFF);
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if(o2 != 0xFFF)
writeRegI(chip, data[a] + o2, y & 0xFF);
}
}
void OPL3::setPan(size_t c, uint8_t value)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
size_t chip = c / NUM_OF_CHANNELS, cc = c % NUM_OF_CHANNELS;
if(g_channelsMapPan[cc] != 0xFFF)
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{
#ifndef ADLMIDI_HW_OPL
if (m_softPanning)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
writePan(chip, g_channelsMapPan[cc], value);
writeRegI(chip, 0xC0 + g_channelsMapPan[cc], m_insCache[c].feedconn | OPL_PANNING_BOTH);
2020-01-02 16:52:30 +00:00
}
else
{
#endif
int panning = 0;
if(value < 64 + 32) panning |= OPL_PANNING_LEFT;
if(value >= 64 - 32) panning |= OPL_PANNING_RIGHT;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
writePan(chip, g_channelsMapPan[cc], 64);
writeRegI(chip, 0xC0 + g_channelsMapPan[cc], m_insCache[c].feedconn | panning);
2020-01-02 16:52:30 +00:00
#ifndef ADLMIDI_HW_OPL
}
#endif
}
}
void OPL3::silenceAll() // Silence all OPL channels.
{
for(size_t c = 0; c < m_numChannels; ++c)
{
noteOff(c);
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
touchNote(c, 0, 0, 0);
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}
}
void OPL3::updateChannelCategories()
{
const uint32_t fours = m_numFourOps;
for(uint32_t chip = 0, fours_left = fours; chip < m_numChips; ++chip)
{
m_regBD[chip] = (m_deepTremoloMode * 0x80 + m_deepVibratoMode * 0x40 + m_rhythmMode * 0x20);
writeRegI(chip, 0x0BD, m_regBD[chip]);
uint32_t fours_this_chip = std::min(fours_left, static_cast<uint32_t>(6u));
writeRegI(chip, 0x104, (1 << fours_this_chip) - 1);
fours_left -= fours_this_chip;
}
if(!m_rhythmMode)
{
for(size_t a = 0, n = m_numChips; a < n; ++a)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
for(size_t b = 0; b < NUM_OF_CHANNELS; ++b)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
m_channelCategory[a * NUM_OF_CHANNELS + b] =
(b >= OPL3_CHANNELS_RHYTHM_BASE) ? ChanCat_Rhythm_Secondary : ChanCat_Regular;
2020-01-02 16:52:30 +00:00
}
}
}
else
{
for(size_t a = 0, n = m_numChips; a < n; ++a)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
for(size_t b = 0; b < NUM_OF_CHANNELS; ++b)
2020-01-02 16:52:30 +00:00
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
m_channelCategory[a * NUM_OF_CHANNELS + b] =
(b >= OPL3_CHANNELS_RHYTHM_BASE) ? static_cast<ChanCat>(ChanCat_Rhythm_Bass + (b - OPL3_CHANNELS_RHYTHM_BASE)) :
(b >= 6 && b < 9) ? ChanCat_Rhythm_Secondary : ChanCat_Regular;
2020-01-02 16:52:30 +00:00
}
}
}
uint32_t nextfour = 0;
for(uint32_t a = 0; a < fours; ++a)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
m_channelCategory[nextfour] = ChanCat_4op_First;
m_channelCategory[nextfour + 3] = ChanCat_4op_Second;
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switch(a % 6)
{
case 0:
case 1:
nextfour += 1;
break;
case 2:
nextfour += 9 - 2;
break;
case 3:
case 4:
nextfour += 1;
break;
case 5:
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
nextfour += NUM_OF_CHANNELS - 9 - 2;
2020-01-02 16:52:30 +00:00
break;
}
}
/**/
/*
In two-op mode, channels 0..8 go as follows:
Op1[port] Op2[port]
Channel 0: 00 00 03 03
Channel 1: 01 01 04 04
Channel 2: 02 02 05 05
Channel 3: 06 08 09 0B
Channel 4: 07 09 10 0C
Channel 5: 08 0A 11 0D
Channel 6: 12 10 15 13
Channel 7: 13 11 16 14
Channel 8: 14 12 17 15
In four-op mode, channels 0..8 go as follows:
Op1[port] Op2[port] Op3[port] Op4[port]
Channel 0: 00 00 03 03 06 08 09 0B
Channel 1: 01 01 04 04 07 09 10 0C
Channel 2: 02 02 05 05 08 0A 11 0D
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
Channel 3: CHANNEL 0 SECONDARY
Channel 4: CHANNEL 1 SECONDARY
Channel 5: CHANNEL 2 SECONDARY
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Channel 6: 12 10 15 13
Channel 7: 13 11 16 14
Channel 8: 14 12 17 15
Same goes principally for channels 9-17 respectively.
*/
}
void OPL3::commitDeepFlags()
{
for(size_t chip = 0; chip < m_numChips; ++chip)
{
m_regBD[chip] = (m_deepTremoloMode * 0x80 + m_deepVibratoMode * 0x40 + m_rhythmMode * 0x20);
writeRegI(chip, 0x0BD, m_regBD[chip]);
}
}
void OPL3::setVolumeScaleModel(ADLMIDI_VolumeModels volumeModel)
{
switch(volumeModel)
{
case ADLMIDI_VolumeModel_AUTO://Do nothing until restart playing
break;
case ADLMIDI_VolumeModel_Generic:
m_volumeScale = OPL3::VOLUME_Generic;
break;
case ADLMIDI_VolumeModel_NativeOPL3:
m_volumeScale = OPL3::VOLUME_NATIVE;
break;
case ADLMIDI_VolumeModel_DMX:
m_volumeScale = OPL3::VOLUME_DMX;
break;
case ADLMIDI_VolumeModel_APOGEE:
m_volumeScale = OPL3::VOLUME_APOGEE;
break;
case ADLMIDI_VolumeModel_9X:
m_volumeScale = OPL3::VOLUME_9X;
break;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
case ADLMIDI_VolumeModel_DMX_Fixed:
m_volumeScale = OPL3::VOLUME_DMX_FIXED;
break;
case ADLMIDI_VolumeModel_APOGEE_Fixed:
m_volumeScale = OPL3::VOLUME_APOGEE_FIXED;
break;
case ADLMIDI_VolumeModel_AIL:
m_volumeScale = OPL3::VOLUME_AIL;
break;
case ADLMIDI_VolumeModel_9X_GENERIC_FM:
m_volumeScale = OPL3::VOLUME_9X_GENERIC_FM;
break;
case ADLMIDI_VolumeModel_HMI:
m_volumeScale = OPL3::VOLUME_HMI;
break;
case ADLMIDI_VolumeModel_HMI_OLD:
m_volumeScale = OPL3::VOLUME_HMI_OLD;
break;
2020-01-02 16:52:30 +00:00
}
}
ADLMIDI_VolumeModels OPL3::getVolumeScaleModel()
{
switch(m_volumeScale)
{
default:
case OPL3::VOLUME_Generic:
return ADLMIDI_VolumeModel_Generic;
case OPL3::VOLUME_NATIVE:
return ADLMIDI_VolumeModel_NativeOPL3;
case OPL3::VOLUME_DMX:
return ADLMIDI_VolumeModel_DMX;
case OPL3::VOLUME_APOGEE:
return ADLMIDI_VolumeModel_APOGEE;
case OPL3::VOLUME_9X:
return ADLMIDI_VolumeModel_9X;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
case OPL3::VOLUME_DMX_FIXED:
return ADLMIDI_VolumeModel_DMX_Fixed;
case OPL3::VOLUME_APOGEE_FIXED:
return ADLMIDI_VolumeModel_APOGEE_Fixed;
case OPL3::VOLUME_AIL:
return ADLMIDI_VolumeModel_AIL;
case OPL3::VOLUME_9X_GENERIC_FM:
return ADLMIDI_VolumeModel_9X_GENERIC_FM;
case OPL3::VOLUME_HMI:
return ADLMIDI_VolumeModel_HMI;
case OPL3::VOLUME_HMI_OLD:
return ADLMIDI_VolumeModel_HMI_OLD;
2020-01-02 16:52:30 +00:00
}
}
#ifndef ADLMIDI_HW_OPL
void OPL3::clearChips()
{
for(size_t i = 0; i < m_chips.size(); i++)
m_chips[i].reset(NULL);
m_chips.clear();
}
#endif
void OPL3::reset(int emulator, unsigned long PCM_RATE, void *audioTickHandler)
{
#ifndef ADLMIDI_HW_OPL
clearChips();
#else
(void)emulator;
(void)PCM_RATE;
#endif
#if !defined(ADLMIDI_AUDIO_TICK_HANDLER)
(void)audioTickHandler;
#endif
m_insCache.clear();
m_keyBlockFNumCache.clear();
m_regBD.clear();
#ifndef ADLMIDI_HW_OPL
m_chips.resize(m_numChips, AdlMIDI_SPtr<OPLChipBase>());
#endif
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
const struct OplTimbre defaultInsCache = { 0x1557403,0x005B381, 0x49,0x80, 0x4, +0 };
m_numChannels = m_numChips * NUM_OF_CHANNELS;
2020-01-02 16:52:30 +00:00
m_insCache.resize(m_numChannels, defaultInsCache);
m_keyBlockFNumCache.resize(m_numChannels, 0);
m_regBD.resize(m_numChips, 0);
m_channelCategory.resize(m_numChannels, 0);
for(size_t p = 0, a = 0; a < m_numChips; ++a)
{
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
for(size_t b = 0; b < OPL3_CHANNELS_RHYTHM_BASE; ++b)
m_channelCategory[p++] = ChanCat_Regular;
for(size_t b = 0; b < NUM_OF_RM_CHANNELS; ++b)
m_channelCategory[p++] = ChanCat_Rhythm_Secondary;
2020-01-02 16:52:30 +00:00
}
static const uint16_t data[] =
{
0x004, 96, 0x004, 128, // Pulse timer
0x105, 0, 0x105, 1, 0x105, 0, // Pulse OPL3 enable
0x001, 32, 0x105, 1 // Enable wave, OPL3 extensions
};
// size_t fours = m_numFourOps;
for(size_t i = 0; i < m_numChips; ++i)
{
#ifndef ADLMIDI_HW_OPL
OPLChipBase *chip;
switch(emulator)
{
default:
assert(false);
abort();
#ifndef ADLMIDI_DISABLE_NUKED_EMULATOR
case ADLMIDI_EMU_NUKED: /* Latest Nuked OPL3 */
chip = new NukedOPL3;
break;
case ADLMIDI_EMU_NUKED_174: /* Old Nuked OPL3 1.4.7 modified and optimized */
chip = new NukedOPL3v174;
break;
#endif
#ifndef ADLMIDI_DISABLE_DOSBOX_EMULATOR
case ADLMIDI_EMU_DOSBOX:
chip = new DosBoxOPL3;
break;
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
#endif
#ifndef ADLMIDI_DISABLE_OPAL_EMULATOR
case ADLMIDI_EMU_OPAL:
chip = new OpalOPL3;
break;
#endif
#ifndef ADLMIDI_DISABLE_JAVA_EMULATOR
case ADLMIDI_EMU_JAVA:
chip = new JavaOPL3;
break;
2020-01-02 16:52:30 +00:00
#endif
}
m_chips[i].reset(chip);
chip->setChipId((uint32_t)i);
chip->setRate((uint32_t)PCM_RATE);
if(m_runAtPcmRate)
chip->setRunningAtPcmRate(true);
# if defined(ADLMIDI_AUDIO_TICK_HANDLER)
chip->setAudioTickHandlerInstance(audioTickHandler);
# endif
#endif // ADLMIDI_HW_OPL
/* Clean-up channels from any playing junk sounds */
Update libADLMIDI up to 1.5.0 ## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula
2020-09-28 18:17:46 +00:00
for(size_t a = 0; a < OPL3_CHANNELS_RHYTHM_BASE; ++a)
2020-01-02 16:52:30 +00:00
writeRegI(i, 0xB0 + g_channelsMap[a], 0x00);
for(size_t a = 0; a < sizeof(data) / sizeof(*data); a += 2)
writeRegI(i, data[a], (data[a + 1]));
}
updateChannelCategories();
silenceAll();
}