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125 lines
3.5 KiB
C
125 lines
3.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// function.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#ifndef _function_public_
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#define _function_public_
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#include "doomtype.h"
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#define NUMGAMEFUNCTIONS 52 // WORKINPROGRESS
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// Actions
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struct FButtonStatus
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{
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enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
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WORD Keys[MAX_KEYS];
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BYTE bDown; // Button is down right now
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BYTE bWentDown; // Button went down this tic
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BYTE bWentUp; // Button went up this tic
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BYTE padTo16Bytes;
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void PressKey (int keynum);
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void ReleaseKey (int keynum);
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void ResetTriggers () { bWentDown = bWentUp = false; }
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};
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#define BUTTON(x) ((x).bDown)
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#define CONTROL_ClearButton(x) do{(x).ReleaseKey(0);}while(0)
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void ResetButtonTriggers (); // Call ResetTriggers for all buttons
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void ResetButtonStates (); // Same as above, but also clear bDown
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extern FButtonStatus
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gamefunc_Move_Forward,
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gamefunc_Move_Backward,
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gamefunc_Turn_Left,
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gamefunc_Turn_Right,
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gamefunc_Strafe,
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gamefunc_Fire,
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gamefunc_Open,
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gamefunc_Run,
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gamefunc_AutoRun,
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gamefunc_Jump,
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gamefunc_Crouch,
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gamefunc_Look_Up,
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gamefunc_Look_Down,
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gamefunc_Look_Left,
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gamefunc_Look_Right,
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gamefunc_Strafe_Left,
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gamefunc_Strafe_Right,
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gamefunc_Aim_Up,
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gamefunc_Aim_Down,
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gamefunc_Weapon_1,
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gamefunc_Weapon_2,
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gamefunc_Weapon_3,
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gamefunc_Weapon_4,
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gamefunc_Weapon_5,
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gamefunc_Weapon_6,
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gamefunc_Weapon_7,
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gamefunc_Weapon_8,
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gamefunc_Weapon_9,
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gamefunc_Weapon_10,
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gamefunc_Inventory,
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gamefunc_Inventory_Left,
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gamefunc_Inventory_Right,
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gamefunc_Holo_Duke,
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gamefunc_Jetpack,
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gamefunc_NightVision,
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gamefunc_MedKit,
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gamefunc_TurnAround,
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gamefunc_SendMessage,
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gamefunc_Map,
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gamefunc_Shrink_Screen,
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gamefunc_Enlarge_Screen,
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gamefunc_Center_View,
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gamefunc_Holster_Weapon,
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gamefunc_Show_Opponents_Weapon,
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gamefunc_Map_Follow_Mode,
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gamefunc_See_Coop_View,
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gamefunc_Mouse_Aiming,
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gamefunc_Toggle_Crosshair,
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gamefunc_Steroids,
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gamefunc_Quick_Kick,
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gamefunc_Next_Weapon,
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gamefunc_Previous_Weapon;
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/*
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Button_Mlook, Button_Klook, Button_Use,
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Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
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Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
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Button_Forward, Button_Right, Button_Left, Button_MoveDown,
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Button_MoveUp, Button_Jump;
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*/
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#endif
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