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199 lines
4.4 KiB
C++
199 lines
4.4 KiB
C++
/*
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** v_palette.cpp
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** Automatic colormap generation for "colored lights", etc.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2001 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stddef.h>
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#include <string.h>
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#include <math.h>
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#include "templates.h"
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#include "v_video.h"
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#include "m_alloc.h"
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#include "i_video.h"
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#include "c_dispatch.h"
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FPalette GPalette;
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/* Current color blending values */
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int BlendR, BlendG, BlendB, BlendA;
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/**************************/
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/* Gamma correction stuff */
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/**************************/
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byte newgamma[256];
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CUSTOM_CVAR (Float, Gamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self == 0.f)
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{ // Gamma values of 0 are illegal.
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self = 1.f;
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return;
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}
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if (screen != NULL)
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{
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screen->SetGamma (self);
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}
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}
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/****************************/
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/* Palette management stuff */
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/****************************/
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extern "C"
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{
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byte BestColor_MMX (DWORD rgb, const DWORD *pal);
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}
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int BestColor (const DWORD *pal_in, int r, int g, int b, int first)
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{
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#if defined(USEASM) && WORKINPROGRESS
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if (UseMMX)
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{
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return BestColor_MMX ((first<<24)|(r<<16)|(g<<8)|b, pal_in);
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}
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#endif
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const PalEntry *pal = (const PalEntry *)pal_in;
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int bestcolor = first;
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int bestdist = 257*257+257*257+257*257;
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for (int color = first; color < 256; color++)
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{
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int dist = (r-pal[color].r)*(r-pal[color].r)+
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(g-pal[color].g)*(g-pal[color].g)+
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(b-pal[color].b)*(b-pal[color].b);
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if (dist < bestdist)
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{
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if (dist == 0)
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return color;
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bestdist = dist;
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bestcolor = color;
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}
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}
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return bestcolor;
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}
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FPalette::FPalette ()
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{
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}
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FPalette::FPalette (const BYTE *colors)
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{
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SetPalette (colors);
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}
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void FPalette::SetPalette (const BYTE *colors)
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{
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int i;
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for (i = 0; i < 256; i++, colors += 3)
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BaseColors[i] = PalEntry (colors[0], colors[1], colors[2]);
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GammaAdjust ();
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}
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void InitPalette ()
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{
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const BYTE *pal;
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#if WORKINPROGRESS
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pal = (BYTE *)W_MapLumpName ("PLAYPAL");
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GPalette.SetPalette (pal);
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W_UnMapLump (pal);
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ColorMatcher.SetPalette ((DWORD *)GPalette.BaseColors);
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#endif
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}
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void FPalette::GammaAdjust ()
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{
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int i;
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for (i = 0; i < 256; i++)
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{
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PalEntry color = BaseColors[i];
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Colors[i] = PalEntry (newgamma[color.r], newgamma[color.g], newgamma[color.b]);
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}
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}
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extern "C"
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{
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void STACK_ARGS DoBlending_MMX (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
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}
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void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
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{
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if (a == 0)
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{
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if (from != to)
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{
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memcpy (to, from, count * sizeof(DWORD));
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}
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}
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else if (a == 256)
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{
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DWORD t = MAKERGB(r,g,b);
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int i;
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for (i = 0; i < count; i++)
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{
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to[i] = t;
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}
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}
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#if defined(USEASM) && WORKINPROGRESS
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else if (UseMMX && !(count & 1))
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{
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DoBlending_MMX (from, to, count, r, g, b, a);
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}
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#endif
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else
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{
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int i, ia;
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ia = 256 - a;
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r *= a;
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g *= a;
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b *= a;
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for (i = count; i > 0; i--, to++, from++)
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{
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to->r = (r + from->r*ia) >> 8;
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to->g = (g + from->g*ia) >> 8;
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to->b = (b + from->b*ia) >> 8;
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}
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}
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}
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