zduke/source/doomlayer/v_palette.cpp
Rachael Alexanderson 129a83b4e4 - import
2020-07-17 04:59:23 -04:00

199 lines
4.4 KiB
C++

/*
** v_palette.cpp
** Automatic colormap generation for "colored lights", etc.
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stddef.h>
#include <string.h>
#include <math.h>
#include "templates.h"
#include "v_video.h"
#include "m_alloc.h"
#include "i_video.h"
#include "c_dispatch.h"
FPalette GPalette;
/* Current color blending values */
int BlendR, BlendG, BlendB, BlendA;
/**************************/
/* Gamma correction stuff */
/**************************/
byte newgamma[256];
CUSTOM_CVAR (Float, Gamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self == 0.f)
{ // Gamma values of 0 are illegal.
self = 1.f;
return;
}
if (screen != NULL)
{
screen->SetGamma (self);
}
}
/****************************/
/* Palette management stuff */
/****************************/
extern "C"
{
byte BestColor_MMX (DWORD rgb, const DWORD *pal);
}
int BestColor (const DWORD *pal_in, int r, int g, int b, int first)
{
#if defined(USEASM) && WORKINPROGRESS
if (UseMMX)
{
return BestColor_MMX ((first<<24)|(r<<16)|(g<<8)|b, pal_in);
}
#endif
const PalEntry *pal = (const PalEntry *)pal_in;
int bestcolor = first;
int bestdist = 257*257+257*257+257*257;
for (int color = first; color < 256; color++)
{
int dist = (r-pal[color].r)*(r-pal[color].r)+
(g-pal[color].g)*(g-pal[color].g)+
(b-pal[color].b)*(b-pal[color].b);
if (dist < bestdist)
{
if (dist == 0)
return color;
bestdist = dist;
bestcolor = color;
}
}
return bestcolor;
}
FPalette::FPalette ()
{
}
FPalette::FPalette (const BYTE *colors)
{
SetPalette (colors);
}
void FPalette::SetPalette (const BYTE *colors)
{
int i;
for (i = 0; i < 256; i++, colors += 3)
BaseColors[i] = PalEntry (colors[0], colors[1], colors[2]);
GammaAdjust ();
}
void InitPalette ()
{
const BYTE *pal;
#if WORKINPROGRESS
pal = (BYTE *)W_MapLumpName ("PLAYPAL");
GPalette.SetPalette (pal);
W_UnMapLump (pal);
ColorMatcher.SetPalette ((DWORD *)GPalette.BaseColors);
#endif
}
void FPalette::GammaAdjust ()
{
int i;
for (i = 0; i < 256; i++)
{
PalEntry color = BaseColors[i];
Colors[i] = PalEntry (newgamma[color.r], newgamma[color.g], newgamma[color.b]);
}
}
extern "C"
{
void STACK_ARGS DoBlending_MMX (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
}
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
{
if (a == 0)
{
if (from != to)
{
memcpy (to, from, count * sizeof(DWORD));
}
}
else if (a == 256)
{
DWORD t = MAKERGB(r,g,b);
int i;
for (i = 0; i < count; i++)
{
to[i] = t;
}
}
#if defined(USEASM) && WORKINPROGRESS
else if (UseMMX && !(count & 1))
{
DoBlending_MMX (from, to, count, r, g, b, a);
}
#endif
else
{
int i, ia;
ia = 256 - a;
r *= a;
g *= a;
b *= a;
for (i = count; i > 0; i--, to++, from++)
{
to->r = (r + from->r*ia) >> 8;
to->g = (g + from->g*ia) >> 8;
to->b = (b + from->b*ia) >> 8;
}
}
}