mirror of
https://github.com/ZDoom/zduke.git
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309 lines
6.8 KiB
Text
309 lines
6.8 KiB
Text
# Microsoft Developer Studio Project File - Name="FLAC" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=FLAC - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "FLAC.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "FLAC.mak" CFG="FLAC - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "FLAC - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "FLAC - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "FLAC - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "FLAC___Win32_Release"
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# PROP BASE Intermediate_Dir "FLAC___Win32_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "FLAC___Win32_Release"
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# PROP Intermediate_Dir "FLAC___Win32_Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__SSE_OS" /D "FLAC__USE_3DNOW" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "FLAC - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "FLAC___Win32_Debug"
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# PROP BASE Intermediate_Dir "FLAC___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "FLAC___Win32_Debug"
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# PROP Intermediate_Dir "FLAC___Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__SSE_OS" /D "FLAC__USE_3DNOW" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "FLAC - Win32 Release"
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# Name "FLAC - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\bitbuffer.c
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# End Source File
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# Begin Source File
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SOURCE=.\bitmath.c
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# End Source File
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# Begin Source File
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SOURCE=.\cpu.c
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# End Source File
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# Begin Source File
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SOURCE=.\crc.c
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# End Source File
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# Begin Source File
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SOURCE=.\fixed.c
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# End Source File
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# Begin Source File
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SOURCE=.\format.c
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# End Source File
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# Begin Source File
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SOURCE=.\lpc.c
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# End Source File
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# Begin Source File
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SOURCE=.\stream_decoder.c
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# End Source File
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# Begin Source File
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SOURCE=.\stream_decoder_pp.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Group "Protected"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\protected\stream_decoder.h
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# End Source File
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# End Group
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# Begin Group "Private"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\private\bitbuffer.h
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# End Source File
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# Begin Source File
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SOURCE=.\private\bitmath.h
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# End Source File
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# Begin Source File
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SOURCE=.\private\cpu.h
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# End Source File
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# Begin Source File
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SOURCE=.\private\crc.h
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# End Source File
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# Begin Source File
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SOURCE=.\private\fixed.h
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# End Source File
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# Begin Source File
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SOURCE=.\private\format.h
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# End Source File
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# Begin Source File
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SOURCE=.\private\lpc.h
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# End Source File
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# End Group
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# Begin Group "FLAC"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\FLAC\assert.h
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# End Source File
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# Begin Source File
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SOURCE=.\FLAC\export.h
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# End Source File
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# Begin Source File
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SOURCE=.\FLAC\format.h
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# End Source File
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# Begin Source File
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SOURCE=.\FLAC\ordinals.h
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# End Source File
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# Begin Source File
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SOURCE=.\FLAC\stream_decoder.h
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# End Source File
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# End Group
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# Begin Group "FLAC++"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=".\FLAC++\decoder.h"
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# End Source File
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# Begin Source File
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SOURCE=".\FLAC++\export.h"
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# End Source File
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# End Group
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# End Group
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# Begin Group "IA32 Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\ia32\cpu_asm.nasm
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!IF "$(CFG)" == "FLAC - Win32 Release"
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# Begin Custom Build
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IntDir=.\FLAC___Win32_Release
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InputPath=.\ia32\cpu_asm.nasm
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InputName=cpu_asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "FLAC - Win32 Debug"
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# Begin Custom Build
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IntDir=.\FLAC___Win32_Debug
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InputPath=.\ia32\cpu_asm.nasm
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InputName=cpu_asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\fixed_asm.nasm
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!IF "$(CFG)" == "FLAC - Win32 Release"
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# Begin Custom Build
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IntDir=.\FLAC___Win32_Release
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InputPath=.\ia32\fixed_asm.nasm
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InputName=fixed_asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "FLAC - Win32 Debug"
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# Begin Custom Build
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IntDir=.\FLAC___Win32_Debug
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InputPath=.\ia32\fixed_asm.nasm
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InputName=fixed_asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\lpc_asm.nasm
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!IF "$(CFG)" == "FLAC - Win32 Release"
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# Begin Custom Build
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IntDir=.\FLAC___Win32_Release
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InputPath=.\ia32\lpc_asm.nasm
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InputName=lpc_asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "FLAC - Win32 Debug"
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# Begin Custom Build
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IntDir=.\FLAC___Win32_Debug
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InputPath=.\ia32\lpc_asm.nasm
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InputName=lpc_asm
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\nasm.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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