//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //*************************************************************************** // // UTIL_LIB.C - various utils // //*************************************************************************** #ifndef _util_lib_public #define _util_lib_public void I_FatalError (const char *error, ...); void *SafeMalloc (size_t size); void SafeFree (void * ptr); void SafeRealloc (void ** ptr, size_t newsize); #ifdef __cplusplus extern "C" { #endif void RegisterShutdownFunction( void (* shutdown) (void) ); int32 SafeMallocSize (void * ptr); int16 MotoShort (int16 l); int16 IntelShort (int16 l); int32 MotoLong (int32 l); int32 IntelLong (int32 l); void HeapSort(char * base, int32 nel, int32 width, int32 (*compare)(), void (*switcher)()); #ifdef __cplusplus }; #endif #endif