// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: i_net.c,v 1.2 1997/12/29 19:50:54 pekangas Exp $ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Low-level networking code. Uses BSD sockets for UDP networking. // //----------------------------------------------------------------------------- /* [Petteri] Check if compiling for Win32: */ #if defined(__WINDOWS__) || defined(__NT__) || defined(_MSC_VER) || defined(_WIN32) #ifndef __WIN32__ # define __WIN32__ #endif #endif /* Follow #ifdef __WIN32__ marks */ #include #include #include /* [Petteri] Use Winsock for Win32: */ #ifdef __WIN32__ # define WIN32_LEAN_AND_MEAN # include # include #else # include # include # include # include # include # include # include #endif #include "doomtype.h" #include "keyboard.h" #include "i_system.h" #include "multi.h" #include "d_event.h" #include "d_gui.h" //#include "d_net.h" #include "m_argv.h" //#include "m_alloc.h" #define MAXNETNODES MAXPLAYERS /* [Petteri] Get more portable: */ #ifndef __WIN32__ typedef int SOCKET; #define SOCKET_ERROR -1 #define INVALID_SOCKET -1 #define closesocket close #define ioctlsocket ioctl #define Sleep(x) usleep (x * 1000) #define WSAEWOULDBLOCK EWOULDBLOCK #define WSAECONNRESET ECONNRESET #define WSAGetLastError() errno #endif #ifdef __WIN32__ #define IPPORT_USERRESERVED 5000 typedef int socklen_t; #endif bool CheckAbort (void); gcomtype *gcom; // // NETWORKING // static u_short DOOMPORT = (IPPORT_USERRESERVED + 0x1d); static SOCKET mysocket = INVALID_SOCKET; static sockaddr_in sendaddress[MAXNETNODES]; static BYTE sendplayer[MAXNETNODES]; static BYTE connectindextonode[MAXPLAYERS]; void (*netget) (void); void (*netsend) (void); #ifdef __WIN32__ char *neterror (void); #else #define neterror() strerror(errno) #endif enum { PRE_CONNECT, PRE_DISCONNECT, PRE_ALLHERE, PRE_CONACK, PRE_ALLHEREACK, PRE_GO, PRE_GOACK, PRE_CONSOLENUM, PRE_CONNUMACK }; struct PreGamePacket { u_short message; BYTE numnodes; BYTE consolenum; struct { u_long address; u_short port; BYTE player; BYTE pad; } machines[MAXNETNODES]; }; // // UDPsocket // SOCKET UDPsocket (void) { SOCKET s; // allocate a socket s = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s == INVALID_SOCKET) I_FatalError ("can't create socket: %s", neterror ()); return s; } // // BindToLocalPort // void BindToLocalPort (SOCKET s, u_short port) { int v; sockaddr_in address; memset (&address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(port); v = bind (s, (sockaddr *)&address, sizeof(address)); if (v == SOCKET_ERROR) I_FatalError ("BindToPort: %s", neterror ()); } int FindNode (sockaddr_in *address) { int i; // find remote node number for (i = 0; i < gcom->numplayers; i++) if (address->sin_addr.s_addr == sendaddress[i].sin_addr.s_addr && address->sin_port == sendaddress[i].sin_port) break; if (i == gcom->numplayers) { // packet is not from one of the players (new game broadcast?) i = -1; } return i; } // // PacketSend // void PacketSend (void) { int c; //printf ("sending %i\n",gametic); c = sendto (mysocket, (char *)gcom->buffer, gcom->numbytes ,0,(sockaddr *)&sendaddress[gcom->other] ,sizeof(sendaddress[gcom->other])); // if (c == -1) // I_Error ("SendPacket error: %s",strerror(errno)); } // // PacketGet // void PacketGet (void) { int c; socklen_t fromlen; sockaddr_in fromaddress; int node; fromlen = sizeof(fromaddress); c = recvfrom (mysocket, (char *)gcom->buffer, sizeof(gcom->buffer), 0 , (sockaddr *)&fromaddress, &fromlen); node = FindNode (&fromaddress); if (c == SOCKET_ERROR) { int err = WSAGetLastError(); if (err == WSAECONNRESET && node >= 0 && 0) { // The remote node aborted unexpectedly, so pretend it sent an exit packet } else if (err != WSAEWOULDBLOCK) { I_Error ("GetPacket: %s", neterror ()); } else { gcom->other = -1; return; // no packet } } gcom->other = node; gcom->numbytes = (short)c; } sockaddr_in *PreGet (void *buffer, int bufferlen, bool noabort) { static sockaddr_in fromaddress; socklen_t fromlen; int c; fromlen = sizeof(fromaddress); c = recvfrom (mysocket, (char *)buffer, bufferlen, 0, (sockaddr *)&fromaddress, &fromlen); if (c == SOCKET_ERROR) { int err = WSAGetLastError(); if (err == WSAEWOULDBLOCK || (noabort && err == WSAECONNRESET)) return NULL; // no packet I_Error ("PreGet: %s", neterror ()); } return &fromaddress; } void PreSend (const void *buffer, int bufferlen, sockaddr_in *to) { sendto (mysocket, (const char *)buffer, bufferlen, 0, (sockaddr *)to, sizeof(*to)); } void BuildAddress (sockaddr_in *address, char *name) { hostent *hostentry; // host information entry u_short port; char *portpart; bool isnamed = false; int curchar; char c; address->sin_family = AF_INET; if ( (portpart = strchr (name, ':')) ) { *portpart = 0; port = atoi (portpart + 1); if (!port) { Printf ("Weird port: %s (using %d)\n", portpart + 1, DOOMPORT); port = DOOMPORT; } } else { port = DOOMPORT; } address->sin_port = htons(port); for (curchar = 0; (c = name[curchar]) ; curchar++) { if ((c < '0' || c > '9') && c != '.') { isnamed = true; break; } } if (!isnamed) { address->sin_addr.s_addr = inet_addr (name); Printf ("Node number %d address %s\n", gcom->numplayers, name); } else { hostentry = gethostbyname (name); if (!hostentry) I_FatalError ("gethostbyname: couldn't find %s\n%s", name, neterror()); address->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0]; Printf ("Node number %d hostname %s\n", gcom->numplayers, hostentry->h_name); } if (portpart) *portpart = ':'; } void STACK_ARGS CloseNetwork (void) { if (mysocket != INVALID_SOCKET) { closesocket (mysocket); mysocket = INVALID_SOCKET; } #ifdef __WIN32__ WSACleanup (); #endif } void StartNetwork (bool autoPort) { u_long trueval = 1; #ifdef __WIN32__ WSADATA wsad; if (WSAStartup (0x0101, &wsad)) { I_FatalError ("Could not initialize Windows Sockets"); } #endif atterm (CloseNetwork); netsend = PacketSend; netget = PacketGet; // create communication socket mysocket = UDPsocket (); BindToLocalPort (mysocket, autoPort ? 0 : DOOMPORT); ioctlsocket (mysocket, FIONBIO, &trueval); } void WaitForPlayers (int i) { if (i == Args.NumArgs() - 1) I_FatalError ("Not enough parameters after -net"); StartNetwork (false); // parse player number and host list gcom->myconnectindex = (short)(Args.GetArg (i+1)[0]-'1'); Printf ("Console player number: %d\n", gcom->myconnectindex); gcom->numplayers = 1; // this node for sure i++; while (++i < Args.NumArgs() && Args.GetArg (i)[0] != '-' && Args.GetArg (i)[0] != '+') { BuildAddress (&sendaddress[gcom->numplayers], Args.GetArg (i)); gcom->numplayers++; } Printf ("Total players: %d\n", gcom->numplayers); } void STACK_ARGS SendAbort (void) { u_short dis = htons (PRE_DISCONNECT); while (--gcom->numplayers > 0) { PreSend (&dis, 2, &sendaddress[gcom->numplayers]); PreSend (&dis, 2, &sendaddress[gcom->numplayers]); PreSend (&dis, 2, &sendaddress[gcom->numplayers]); PreSend (&dis, 2, &sendaddress[gcom->numplayers]); } } void HostGame (int i) { PreGamePacket packet; int numplayers; bool gotack[MAXNETNODES]; int ackcount; sockaddr_in *from; int node; if ((i == Args.NumArgs() - 1) || !(numplayers = atoi (Args.GetArg(i+1)))) { // No player count specified, assume 2 numplayers = 2; } if (numplayers == 1) { // Special case: Only 1 player, so don't bother starting the network gcom->numplayers = 1; gcom->myconnectindex = 0; return; } StartNetwork (false); // [JC] - this computer is starting the game, therefore it should // be the Net Arbitrator. gcom->myconnectindex = 0; Printf ("Console player number: %d\n", gcom->myconnectindex); gcom->numplayers = 1; Printf ("Waiting for players...\n"); atterm (SendAbort); // Wait for numplayers-1 different connections while (gcom->numplayers < numplayers) { while (gcom->numplayers < numplayers) { if (CheckAbort ()) { SendAbort (); I_FatalError ("Network game synchronization aborted."); } while ( (from = PreGet (&packet, sizeof(packet), false)) ) { switch (ntohs (packet.message)) { case PRE_CONNECT: node = FindNode (from); if (node == -1) { node = gcom->numplayers++; sendaddress[node] = *from; } Printf ("Got connect from node %d\n", node); packet.message = htons (PRE_CONACK); packet.consolenum = node; PreSend (&packet, 4, from); break; case PRE_DISCONNECT: node = FindNode (from); if (node >= 0) { Printf ("Got disconnect from node %d\n", node); gcom->numplayers--; while (node < gcom->numplayers) { sendaddress[node] = sendaddress[node+1]; node++; } } break; } } } // It's possible somebody bailed out after all players were found. // Unfortunately, this isn't guaranteed to catch all of them. // Oh well. Better than nothing. while ( (from = PreGet (&packet, sizeof(packet), false)) ) { if (ntohs (packet.message) == PRE_DISCONNECT) { node = FindNode (from); if (node >= 0) { gcom->numplayers--; while (node < gcom->numplayers) { sendaddress[node] = sendaddress[node+1]; node++; } } break; } } } // Now inform everyone of all machines involved in the game ackcount = 0; memset (gotack, 0, sizeof(gotack)); Printf ("Sending all here\n"); while (ackcount < gcom->numplayers - 1) { packet.message = htons (PRE_ALLHERE); packet.numnodes = gcom->numplayers - 2; for (node = 1; node < gcom->numplayers; node++) { int machine, spot; if (!gotack[node]) { for (spot = 0, machine = 1; machine < gcom->numplayers; machine++) { if (node != machine) { packet.machines[spot].address = sendaddress[machine].sin_addr.s_addr; packet.machines[spot].port = sendaddress[machine].sin_port; packet.machines[spot].player = node; spot++; // fixes problem of new address replacing existing address in // array, it's supposed to increment the index before getting // and storing in the packet the next address. } } } PreSend (&packet, 4+spot*8, &sendaddress[node]); } if (CheckAbort ()) { SendAbort (); I_FatalError ("Network game synchronization aborted."); } while ( (from = PreGet (&packet, sizeof(packet), false)) ) { if (ntohs (packet.message) == PRE_ALLHEREACK) { node = FindNode (from); if (node >= 0) { if (!gotack[node]) { gotack[node] = true; ackcount++; } } PreSend (&packet, 2, from); } } } popterm (); // Now go Printf ("Go\n"); packet.message = htons (PRE_GO); for (node = 0; node < gcom->numplayers; node++) { PreSend (&packet, 2, &sendaddress[node]); PreSend (&packet, 2, &sendaddress[node]); PreSend (&packet, 2, &sendaddress[node]); PreSend (&packet, 2, &sendaddress[node]); } Printf ("Total players: %d\n", gcom->numplayers); // On the host, each player's number is the same as its node number for (i = 0; i < gcom->numplayers; ++i) { sendplayer[i] = i; connectindextonode[i] = i; } // Clear out any waiting packets while (PreGet (gcom->buffer, sizeof(gcom->buffer), false)) ; } void SendToHost (u_short message, u_short ackmess, bool abortable) { sockaddr_in *from; bool waiting = true; PreGamePacket packet; message = htons (message); ackmess = htons (ackmess); while (waiting) { if (abortable && CheckAbort ()) { SendAbort (); I_FatalError ("Network game synchronization aborted."); } // Let host know we are here PreSend (&message, 2, &sendaddress[1]); Sleep (1000); // Listen for acknowledgement while ( (from = PreGet (&packet, sizeof(packet), true)) ) { if (packet.message == ackmess) { waiting = false; gcom->myconnectindex = packet.consolenum; sendplayer[0] = packet.consolenum; connectindextonode[packet.consolenum] = 0; Printf ("Console player number: %d\n", gcom->myconnectindex); } } } } void JoinGame (int i) { sockaddr_in *from; bool waiting; PreGamePacket packet; if ((i == Args.NumArgs() - 1) || (Args.GetArg(i+1)[0] == '-') || (Args.GetArg(i+1)[0] == '+')) I_FatalError ("You need to specify the host machine's address"); StartNetwork (true); // Host is always node 1 BuildAddress (&sendaddress[1], Args.GetArg(i+1)); sendplayer[1] = 0; connectindextonode[0] = 1; // Let host know we are here SendToHost (PRE_CONNECT, PRE_CONACK, true); // Wait for everyone else to connect waiting = true; //doomcom->numnodes = 2; atterm (SendAbort); while (waiting) { if (CheckAbort ()) { SendAbort (); I_FatalError ("Network game synchronization aborted."); } while (waiting && (from = PreGet (&packet, sizeof(packet), false)) ) { Sleep (300); switch (ntohs (packet.message)) { case PRE_ALLHERE: if (gcom->numplayers == 0) { int node; packet.numnodes = packet.numnodes; gcom->numplayers = packet.numnodes + 2; for (node = 0; node < packet.numnodes; node++) { sendaddress[node+2].sin_addr.s_addr = packet.machines[node].address; sendaddress[node+2].sin_port = packet.machines[node].port; sendplayer[node+2] = packet.machines[node].player; connectindextonode[packet.machines[node].player] = node+2; // [JC] - fixes problem of games not starting due to // no address family being assigned to nodes stored in // sendaddress[] from the All Here packet. sendaddress[node+2].sin_family = AF_INET; } } Printf ("Received All Here, sending ACK\n"); packet.message = htons (PRE_ALLHEREACK); PreSend (&packet, 2, &sendaddress[1]); break; case PRE_GO: Printf ("Go\n"); waiting = false; break; case PRE_DISCONNECT: I_FatalError ("Host cancelled the game"); break; } } } popterm (); // Clear out any waiting packets while (PreGet (gcom->buffer, sizeof(gcom->buffer), false)) ; Printf ("Total players: %d\n", gcom->numplayers); } // // I_InitNetwork // void I_InitNetwork (void) { int i; char *v; gcom = new gcomtype; memset (gcom, 0, sizeof(*gcom)); // set up for network v = Args.CheckValue ("-port"); if (v) { DOOMPORT = atoi (v); Printf ("using alternate port %i\n", DOOMPORT); } // parse network game options, // -net ... // -or- // player 1: -host // player x: -join if ( (i = Args.CheckParm ("-net")) ) WaitForPlayers (i); else if ( (i = Args.CheckParm ("-host")) ) HostGame (i); else if ( (i = Args.CheckParm ("-join")) ) JoinGame (i); else { // single player game gcom->numplayers = 1; gcom->myconnectindex = 0; return; } } void I_NetCmd (void) { // I_WaitClocks (1); if (gcom->command == 1) { gcom->other = connectindextonode[gcom->other]; netsend (); } else if (gcom->command == 2) { gcom->numbytes = 0; netget (); if (gcom->other >= 0) { gcom->other = sendplayer[gcom->other]; } } else { // I_Error ("Bad net cmd: %i\n",gcom->command); } } #ifdef __WIN32__ char *neterror (void) { static char neterr[16]; int code; switch (code = WSAGetLastError ()) { case WSAEACCES: return "EACCES"; case WSAEADDRINUSE: return "EADDRINUSE"; case WSAEADDRNOTAVAIL: return "EADDRNOTAVAIL"; case WSAEAFNOSUPPORT: return "EAFNOSUPPORT"; case WSAEALREADY: return "EALREADY"; case WSAECONNABORTED: return "ECONNABORTED"; case WSAECONNREFUSED: return "ECONNREFUSED"; case WSAECONNRESET: return "ECONNRESET"; case WSAEDESTADDRREQ: return "EDESTADDRREQ"; case WSAEFAULT: return "EFAULT"; case WSAEHOSTDOWN: return "EHOSTDOWN"; case WSAEHOSTUNREACH: return "EHOSTUNREACH"; case WSAEINPROGRESS: return "EINPROGRESS"; case WSAEINTR: return "EINTR"; case WSAEINVAL: return "EINVAL"; case WSAEISCONN: return "EISCONN"; case WSAEMFILE: return "EMFILE"; case WSAEMSGSIZE: return "EMSGSIZE"; case WSAENETDOWN: return "ENETDOWN"; case WSAENETRESET: return "ENETRESET"; case WSAENETUNREACH: return "ENETUNREACH"; case WSAENOBUFS: return "ENOBUFS"; case WSAENOPROTOOPT: return "ENOPROTOOPT"; case WSAENOTCONN: return "ENOTCONN"; case WSAENOTSOCK: return "ENOTSOCK"; case WSAEOPNOTSUPP: return "EOPNOTSUPP"; case WSAEPFNOSUPPORT: return "EPFNOSUPPORT"; case WSAEPROCLIM: return "EPROCLIM"; case WSAEPROTONOSUPPORT: return "EPROTONOSUPPORT"; case WSAEPROTOTYPE: return "EPROTOTYPE"; case WSAESHUTDOWN: return "ESHUTDOWN"; case WSAESOCKTNOSUPPORT: return "ESOCKTNOSUPPORT"; case WSAETIMEDOUT: return "ETIMEDOUT"; case WSAEWOULDBLOCK: return "EWOULDBLOCK"; case WSAHOST_NOT_FOUND: return "HOST_NOT_FOUND"; case WSANOTINITIALISED: return "NOTINITIALISED"; case WSANO_DATA: return "NO_DATA"; case WSANO_RECOVERY: return "NO_RECOVERY"; case WSASYSNOTREADY: return "SYSNOTREADY"; case WSATRY_AGAIN: return "TRY_AGAIN"; case WSAVERNOTSUPPORTED: return "VERNOTSUPPORTED"; case WSAEDISCON: return "EDISCON"; default: sprintf (neterr, "%d", code); return neterr; } } #endif bool CheckAbort (void) { event_t *ev; bool res = false; // This WaitForTic is to avoid flooding the network with packets on startup. I_WaitClocks (120/4); I_StartTic (); for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) ) { ev = &events[eventtail]; if (ev->type == EV_KeyDown && ev->data1 == KEY_ESCAPE) { res = true; break; } if (ev->type == EV_GUI_Event && (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat) && ev->data1 == GK_ESCAPE) { res = true; break; } } eventhead = eventtail = 0; return res; }