zduke/source/doomlayer/v_video.h

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2020-07-17 08:59:23 +00:00
/*
** v_video.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __V_VIDEO_H__
#define __V_VIDEO_H__
#include "doomtype.h"
#include "v_palette.h"
#include "c_cvars.h"
extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;
extern int DisplayWidth, DisplayHeight, DisplayBits;
//
// VIDEO
//
class DCanvas
{
public:
DCanvas (int width, int height);
virtual ~DCanvas ();
// Member variable access
inline BYTE *GetBuffer () const { return Buffer; }
inline int GetWidth () const { return Width; }
inline int GetHeight () const { return Height; }
inline int GetPitch () const { return Pitch; }
virtual bool IsValid ();
// Access control
virtual bool Lock () = 0; // Returns true if the surface was lost since last time
virtual void Unlock () = 0;
// Copy blocks from one canvas to another
virtual void Blit (int srcx, int srcy, int srcwidth, int srcheight, DCanvas *dest, int destx, int desty, int destwidth, int destheight);
// Set an area to a specified color
virtual void Clear (int left, int top, int right, int bottom, int color) const;
// Calculate gamma table
void CalcGamma (float gamma, BYTE gammalookup[256]);
// Text drawing functions -----------------------------------------------
protected:
BYTE *Buffer;
int Width;
int Height;
int Pitch;
int LockCount;
private:
// Keep track of canvases, for automatic destruction at exit
DCanvas *Next;
static DCanvas *CanvasChain;
friend void STACK_ARGS FreeCanvasChain ();
};
// A canvas in system memory.
class DSimpleCanvas : public DCanvas
{
public:
DSimpleCanvas (int width, int height);
~DSimpleCanvas ();
bool IsValid ();
bool Lock ();
void Unlock ();
protected:
BYTE *MemBuffer;
};
// A canvas that represents the actual display. The video code is responsible
// for actually implementing this. Built on top of SimpleCanvas, because it
// needs a system memory buffer when buffered output is enabled.
class DFrameBuffer : public DSimpleCanvas
{
public:
DFrameBuffer (int width, int height);
// Force the surface to use buffered output if true is passed.
virtual bool Lock (bool buffered) = 0;
// Locks the surface, using whatever the previous buffered status was.
virtual bool Relock () = 0;
// Make the surface visible. Also implies Unlock().
virtual void Update () = 0;
// Return a pointer to 256 palette entries that can be written to.
virtual PalEntry *GetPalette () = 0;
// Stores the palette with flash blended in into 256 dwords
virtual void GetFlashedPalette (PalEntry palette[256]) = 0;
// Mark the palette as changed. It will be updated on the next Update().
virtual void UpdatePalette () = 0;
// Sets the gamma level. Returns false if the hardware does not support
// gamma changing. (Always true for now, since palettes can always be
// gamma adjusted.)
virtual bool SetGamma (float gamma) = 0;
// Sets a color flash. RGB is the color, and amount is 0-256, with 256
// being all flash and 0 being no flash. Returns false if the hardware
// does not support this. (Always true for now, since palettes can always
// be flashed.)
virtual bool SetFlash (PalEntry rgb, int amount) = 0;
// Converse of SetFlash
virtual void GetFlash (PalEntry &rgb, int &amount) = 0;
// Returns the number of video pages the frame buffer is using.
virtual int GetPageCount () = 0;
// Returns true if running fullscreen.
virtual bool IsFullscreen () = 0;
#ifdef _WIN32
virtual int QueryNewPalette () = 0;
#endif
protected:
void DrawRateStuff ();
void CopyFromBuff (BYTE *src, int srcPitch, int width, int height, BYTE *dest);
private:
DWORD LastMS, LastSec, FrameCount, LastCount, LastTic;
};
EXTERN_CVAR (Float, Gamma)
void V_Init ();
bool V_SetResolution (int width, int height, int bits);
// This is the screen updated by I_FinishUpdate.
extern DFrameBuffer *screen;
#define SCREENWIDTH (screen->GetWidth ())
#define SCREENHEIGHT (screen->GetHeight ())
#define SCREENPITCH (screen->GetPitch ())
struct brokenlines_s
{
short width;
byte nlterminated;
byte pad;
char *string;
};
typedef struct brokenlines_s brokenlines_t;
#define TEXTCOLOR_ESCAPE '\x1c'
#define TEXTCOLOR_BRICK "\x1c""A"
#define TEXTCOLOR_TAN "\x1c""B"
#define TEXTCOLOR_GRAY "\x1c""C"
#define TEXTCOLOR_GREY "\x1c""C"
#define TEXTCOLOR_GREEN "\x1c""D"
#define TEXTCOLOR_BROWN "\x1c""E"
#define TEXTCOLOR_GOLD "\x1c""F"
#define TEXTCOLOR_RED "\x1c""G"
#define TEXTCOLOR_BLUE "\x1c""H"
#define TEXTCOLOR_ORANGE "\x1c""I"
#define TEXTCOLOR_WHITE "\x1c""J"
#define TEXTCOLOR_YELLOW "\x1c""K"
#define TEXTCOLOR_NORMAL "\x1c-"
#define TEXTCOLOR_BOLD "\x1c+"
brokenlines_t *V_BreakLines (int maxwidth, const byte *str, bool keepspace=false);
void V_FreeBrokenLines (brokenlines_t *lines);
inline brokenlines_t *V_BreakLines (int maxwidth, const char *str, bool keepspace=false)
{ return V_BreakLines (maxwidth, (const byte *)str, keepspace); }
#endif // __V_VIDEO_H__