zduke/source/doomlayer/c_dispatch.h

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2020-07-17 08:59:23 +00:00
/*
** c_dispatch.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __C_DISPATCH_H__
#define __C_DISPATCH_H__
#include "doomtype.h"
class FConfigFile;
#define HASH_SIZE 251 // I think this is prime
void C_ExecCmdLineParams ();
// Add commands to the console as if they were typed in. Can handle wait
// and semicolon-separated commands. This function may modify the source
// string, but the string will be restored to its original state before
// returning. Therefore, commands passed must not be in read-only memory.
void AddCommandString (char *text, int keynum=0, long clockdue=0);
// Executes all commands added with AddCommandString() that are set
// to execute on the specified clock or earlier. The game loop calls this
// periodically.
void C_DispatchCommands (long clock);
// Process a single console command. Does not handle wait. Executes immediately.
void C_DoCommand (const char *cmd, int keynum=0);
int C_ExecFile (const char *cmd, bool usePullin);
// Write out alias commands to a file for all current aliases.
void C_ArchiveAliases (FConfigFile *f);
void C_SetAlias (const char *name, const char *cmd);
// build a single string out of multiple strings
char *BuildString (int argc, char **argv);
// Class that can parse command lines
class FCommandLine
{
public:
FCommandLine (const char *commandline);
~FCommandLine ();
int argc ();
char *operator[] (int i);
const char *args () { return cmd; }
private:
const char *cmd;
int _argc;
char **_argv;
long argsize;
};
typedef void (*CCmdRun) (FCommandLine &argv, int key);
class FConsoleCommand
{
public:
FConsoleCommand (const char *name, CCmdRun RunFunc);
virtual ~FConsoleCommand ();
virtual bool IsAlias ();
void PrintCommand () { Printf ("%s\n", m_Name); }
virtual void Run (FCommandLine &args, int key);
FConsoleCommand *m_Next, **m_Prev;
char *m_Name;
protected:
FConsoleCommand ();
bool AddToHash (FConsoleCommand **table);
CCmdRun m_RunFunc;
};
#define CCMD(n) \
void Cmd_##n (FCommandLine &, int key); \
FConsoleCommand Cmd_##n##_ (#n, Cmd_##n); \
void Cmd_##n (FCommandLine &argv, int key)
const int KEY_DBLCLICKED = 0x8000;
class FConsoleAlias : public FConsoleCommand
{
public:
FConsoleAlias (const char *name, const char *command, bool noSave);
~FConsoleAlias ();
void Run (FCommandLine &args, int key);
bool IsAlias ();
void PrintAlias ();
void Archive (FConfigFile *f);
void Realias (const char *command, bool noSave);
void SafeDelete ();
protected:
char *m_Command[2];
bool bRunning;
bool bKill;
};
#include "function.h"
extern unsigned int MakeKey (const char *s);
#endif //__C_DISPATCH_H__