zduke/source/doomlayer/c_dispatch.cpp

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2020-07-17 08:59:23 +00:00
/*
** c_dispatch.cpp
** Functions for executing console commands and aliases
**
**---------------------------------------------------------------------------
** Copyright 1998-2003 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "templates.h"
#include "doomtype.h"
#include "cmdlib.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "m_argv.h"
#include "d_gui.h"
//#include "doomstat.h"
#include "m_alloc.h"
//#include "d_player.h"
//#include "configfile.h"
#include "m_crc32.h"
//#include "v_text.h"
#include "duke3d.h"
// WORKINPROGRESS
#define TEXTCOLOR_YELLOW ""
#define TEXTCOLOR_ORANGE ""
static int gamestate;
#define GS_STARTUP 0
// WORKINPROGRESS
static long ParseCommandLine (const char *args, int *argc, char **argv);
CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
// The three standard shift keys. These are automatically set before
// each command is dispatched, so trying to set them at the console
// is meaningless.
CVAR (Bool, shiftdown, false, 0);
CVAR (Bool, altdown, false, 0);
CVAR (Bool, ctrldown, false, 0);
struct FActionMap
{
unsigned int Key; // value from passing Name to MakeKey()
FButtonStatus *Button;
char Name[12];
};
struct FQueuedCommand
{
FQueuedCommand *Next;
long DispatchClock; // totalclock to execute this command on
WORD KeyNum; // key binding this command came from (0 for none)
WORD bShiftDown:1;
WORD bAltDown:1;
WORD bCtrlDown:1;
size_t MaxCommandSize; // These structs are reused, so record what size this one holds
char Command[1]; // 1+actual command size
static void QueueCommand (const char *command, int keynum, long time);
};
static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen);
static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev);
FConsoleCommand *Commands[HASH_SIZE];
FQueuedCommand *CommandQueue;
FQueuedCommand *CommandQueuePool;
FButtonStatus
gamefunc_Move_Forward,
gamefunc_Move_Backward,
gamefunc_Turn_Left,
gamefunc_Turn_Right,
gamefunc_Strafe,
gamefunc_Fire,
gamefunc_Open,
gamefunc_Run,
gamefunc_AutoRun,
gamefunc_Jump,
gamefunc_Crouch,
gamefunc_Look_Up,
gamefunc_Look_Down,
gamefunc_Look_Left,
gamefunc_Look_Right,
gamefunc_Strafe_Left,
gamefunc_Strafe_Right,
gamefunc_Aim_Up,
gamefunc_Aim_Down,
gamefunc_Weapon_1,
gamefunc_Weapon_2,
gamefunc_Weapon_3,
gamefunc_Weapon_4,
gamefunc_Weapon_5,
gamefunc_Weapon_6,
gamefunc_Weapon_7,
gamefunc_Weapon_8,
gamefunc_Weapon_9,
gamefunc_Weapon_10,
gamefunc_Inventory,
gamefunc_Inventory_Left,
gamefunc_Inventory_Right,
gamefunc_Holo_Duke,
gamefunc_Jetpack,
gamefunc_NightVision,
gamefunc_MedKit,
gamefunc_TurnAround,
gamefunc_SendMessage,
gamefunc_Map,
gamefunc_Shrink_Screen,
gamefunc_Enlarge_Screen,
gamefunc_Center_View,
gamefunc_Holster_Weapon,
gamefunc_Show_Opponents_Weapon,
gamefunc_Map_Follow_Mode,
gamefunc_See_Coop_View,
gamefunc_Mouse_Aiming,
gamefunc_Toggle_Crosshair,
gamefunc_Steroids,
gamefunc_Quick_Kick,
gamefunc_Next_Weapon,
gamefunc_Previous_Weapon;
// To add new actions, go to the console and type "key <action name>".
// This will give you the key value to use in the first column. Then
// insert your new action into this list so that the keys remain sorted
// in ascending order. No two keys can be identical. If yours matches
// an existing key, either modify MakeKey(), or (preferably) change the
// name of your action.
FActionMap ActionMaps[] =
{
{ 0x0f26fef6, &gamefunc_Run, "speed" },
//{ 0x1ccf57bf, &Button_MoveUp, "moveup" },
//{ 0x22beba5f, &Button_Klook, "klook" },
{ 0x38b09595, &gamefunc_Look_Right, "lookright" },
{ 0x47c02d3b, &gamefunc_Fire, "attack" },
{ 0x661cb595, &gamefunc_Aim_Up, "aimup" },
{ 0x6dcec137, &gamefunc_Move_Backward, "back" },
{ 0x7a67e768, &gamefunc_Turn_Left, "left" },
{ 0x8076f318, &gamefunc_Crouch, "crouch" },
{ 0x84b8789a, &gamefunc_Strafe_Left, "moveleft" },
//{ 0x8fd9bf1e, &Button_ShowScores, "showscores" },
{ 0x94b1cc4b, &gamefunc_Open, "use" },
{ 0x9f03d991, &gamefunc_Shrink_Screen, "sizeup" },
{ 0xa45c6e4b, &gamefunc_Quick_Kick, "quickkick" },
{ 0xa7b30616, &gamefunc_Jump, "jump" },
{ 0xadfe4fff, &gamefunc_Mouse_Aiming, "mlook" },
{ 0xb4ca7514, &gamefunc_Turn_Right, "right" },
{ 0xb563e265, &gamefunc_Look_Down, "lookdown" },
{ 0xb67a0835, &gamefunc_Strafe, "strafe" },
{ 0xc34f3a66, &gamefunc_Aim_Down, "aimdown" },
{ 0xd3fb9536, &gamefunc_Look_Left, "lookleft" },
{ 0xe0857e4c, &gamefunc_Enlarge_Screen, "sizedown" },
//{ 0xe2200fc9, &Button_MoveDown, "movedown" },
{ 0xe78739bb, &gamefunc_Strafe_Right, "moveright" },
{ 0xe7912f86, &gamefunc_Move_Forward, "forward" },
{ 0xf01cb105, &gamefunc_Look_Up, "lookup" },
};
#define NUM_ACTIONS (sizeof(ActionMaps)/sizeof(FActionMap))
static int ListActionCommands (const char *pattern)
{
char matcher[16];
unsigned int i;
int count = 0;
for (i = 0; i < NUM_ACTIONS; ++i)
{
if (pattern == NULL || CheckWildcards (pattern,
(sprintf (matcher, "+%s", ActionMaps[i].Name), matcher)))
{
Printf ("+%s\n", ActionMaps[i].Name);
count++;
}
if (pattern == NULL || CheckWildcards (pattern,
(sprintf (matcher, "-%s", ActionMaps[i].Name), matcher)))
{
Printf ("-%s\n", ActionMaps[i].Name);
count++;
}
}
return count;
}
unsigned int MakeKey (const char *s)
{
DWORD key = 0xffffffff;
const DWORD *table = GetCRCTable ();
while (*s)
{
key = CRC1 (key, tolower (*s++), table);
}
return key ^ 0xffffffff;
}
unsigned int MakeKey (const char *s, size_t len)
{
if (len == 0)
{
return 0xffffffff;
}
DWORD key = 0xffffffff;
const DWORD *table = GetCRCTable ();
while (len > 0)
{
key = CRC1 (key, tolower(*s++), table);
--len;
}
return key ^ 0xffffffff;
}
// FindButton scans through the actionbits[] array
// for a matching key and returns an index or -1 if
// the key could not be found. This uses binary search,
// so actionbits[] must be sorted in ascending order.
FButtonStatus *FindButton (unsigned int key)
{
const FActionMap *bit;
bit = BinarySearch<FActionMap, unsigned int>
(ActionMaps, NUM_ACTIONS, &FActionMap::Key, key);
return bit ? bit->Button : NULL;
}
void FButtonStatus::PressKey (int keynum)
{
int i, open;
keynum &= 0x0FFF;
if (keynum == 0)
{ // Issued from console instead of a key, so force on
Keys[0] = 0xffff;
for (i = MAX_KEYS-1; i > 0; --i)
{
Keys[i] = 0;
}
}
else
{
for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
{
if (Keys[i] == 0)
{
open = i;
}
else if (Keys[i] == keynum)
{ // Key is already down; do nothing
return;
}
}
if (open < 0)
{ // No free key slots, so do nothing
Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
return;
}
Keys[open] = keynum;
}
bDown = bWentDown = true;
}
void FButtonStatus::ReleaseKey (int keynum)
{
int i, numdown, match;
keynum &= 0x0FFF;
if (keynum == 0)
{ // Issued from console instead of a key, so force off
for (i = MAX_KEYS-1; i >= 0; --i)
{
Keys[i] = 0;
}
bWentUp = true;
bDown = false;
}
else
{
for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
{
if (Keys[i] != 0)
{
++numdown;
if (Keys[i] == keynum)
{
match = i;
}
}
}
if (match < 0)
{ // Key was not down; do nothing
return;
}
Keys[match] = 0;
bWentUp = true;
if (--numdown == 0)
{
bDown = false;
}
}
}
void ResetButtonTriggers ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
ActionMaps[i].Button->ResetTriggers ();
}
}
void ResetButtonStates ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
FButtonStatus *button = ActionMaps[i].Button;
if (button != &gamefunc_Mouse_Aiming/* WORKINPROGRESS && button != &Button_Klook*/)
{
button->ReleaseKey (0);
}
button->ResetTriggers ();
}
}
void C_DoCommand (const char *cmd, int keynum)
{
FConsoleCommand *com;
const char *end;
const char *beg;
// Skip any beginning whitespace
while (*cmd && *cmd <= ' ')
cmd++;
// Find end of the command name
if (*cmd == '\"')
{
for (end = beg = cmd+1; *end && *end != '\"'; ++end)
;
}
else
{
beg = cmd;
for (end = cmd+1; *end > ' '; ++end)
;
}
const int len = end - beg;
// Check if this is an action
if (*beg == '+' || *beg == '-')
{
FButtonStatus *button;
button = FindButton (MakeKey (beg + 1, end - beg - 1));
if (button != NULL)
{
if (*beg == '+')
{
button->PressKey (keynum);
}
else
{
button->ReleaseKey (keynum);
if (button == &gamefunc_Mouse_Aiming && lookspring)
{
C_DoCommand ("centerview");
}
}
return;
}
}
// Parse it as a normal command
// Checking for matching commands follows this search order:
// 1. Check the Commands[] hash table
// 2. Check the CVars list
if ( (com = FindNameInHashTable (Commands, beg, len)) )
{/*
if (gamestate != GS_STARTUP ||
(len == 3 && strnicmp (beg, "set", 3) == 0) ||
(len == 7 && strnicmp (beg, "logfile", 7) == 0) ||
(len == 9 && strnicmp (beg, "unbindall", 9) == 0) ||
(len == 4 && strnicmp (beg, "bind", 4) == 0) ||
(len == 4 && strnicmp (beg, "exec", 4) == 0) ||
(len ==10 && strnicmp (beg, "doublebind", 10) == 0)
)*/
{
FCommandLine args (beg);
com->Run (args, keynum);
}
/*
else
{
new DStoredCommand (com, beg);
}*/
}
else
{ // Check for any console vars that match the command
FBaseCVar *var = FindCVarSub (beg, len);
if (var != NULL)
{
FCommandLine args (beg);
if (args.argc() >= 2)
{ // Set the variable
var->CmdSet (args[1]);
}
else
{ // Get the variable's value
UCVarValue val = var->GetGenericRep (CVAR_String);
Printf ("\"%s\" is \"%s\"\n", var->GetName(), val.String);
}
}
else
{ // We don't know how to handle this command
char cmdname[64];
int minlen = MIN (len, 63);
memcpy (cmdname, beg, minlen);
cmdname[len] = 0;
Printf ("Unknown command \"%s\"\n", cmdname);
}
}
}
void AddCommandString (char *cmd, int keynum, long clockdue)
{
char *brkpt;
int more;
if (clockdue == 0)
{
clockdue = totalclock;
}
if (cmd)
{
while (*cmd)
{
brkpt = cmd;
while (*brkpt != ';' && *brkpt != '\0')
{
if (*brkpt == '\"')
{
brkpt++;
while (*brkpt != '\0' && (*brkpt != '\"' || *(brkpt-1) == '\\'))
brkpt++;
}
brkpt++;
}
if (*brkpt == ';')
{
*brkpt = '\0';
more = 1;
}
else
{
more = 0;
}
// Intercept wait commands here. Note: wait must be lowercase
while (*cmd && *cmd <= ' ')
{
cmd++;
}
if (*cmd)
{
if (cmd[0] == 'w' && cmd[1] == 'a' && cmd[2] == 'i' && cmd[3] == 't' &&
(cmd[4] == 0 || cmd[4] == ' '))
{
int tics;
if (cmd[4] == ' ')
{
tics = strtol (cmd + 5, NULL, 0);
}
else
{
tics = 1;
}
clockdue += tics * TICSPERFRAME;
if (more)
{
*brkpt = ';';
}
}
else
{
FQueuedCommand::QueueCommand (cmd, keynum, clockdue);
}
}
if (more)
{
*brkpt = ';';
}
cmd = brkpt + more;
}
}
}
void FQueuedCommand::QueueCommand (const char *command, int keynum, long time)
{
FQueuedCommand *probe = CommandQueuePool, **prev = &CommandQueuePool, *qcmd;
size_t cmdlen = strlen (command);
while (probe != NULL)
{
if (probe->MaxCommandSize >= cmdlen)
{
*prev = probe->Next;
break;
}
prev = &probe->Next;
probe = probe->Next;
}
if (probe == NULL)
{
// Allocate a little more than needed to make this more reusable
qcmd = (FQueuedCommand *)Malloc (sizeof(*probe) + cmdlen + 64);
qcmd->MaxCommandSize = cmdlen + 64;
}
else
{
qcmd = probe;
}
qcmd->KeyNum = keynum & 0x0FFF;
qcmd->bShiftDown = (keynum & 0x1000) != 0;
qcmd->bAltDown = (keynum & 0x2000) != 0;
qcmd->bCtrlDown = (keynum & 0x4000) != 0;
qcmd->DispatchClock = time;
memcpy (qcmd->Command, command, (cmdlen+1)*sizeof(*command));
// Insert command in order (earliest first)
probe = CommandQueue;
prev = &CommandQueue;
while (probe != NULL && probe->DispatchClock <= time)
{
prev = &probe->Next;
probe = probe->Next;
}
qcmd->Next = probe;
*prev = qcmd;
}
void C_DispatchCommands (long clock)
{
FQueuedCommand *probe = CommandQueue;
while (probe != NULL && probe->DispatchClock <= clock)
{
FQueuedCommand *next;
shiftdown = probe->bShiftDown;
altdown = probe->bAltDown;
ctrldown = probe->bCtrlDown;
C_DoCommand (probe->Command, probe->KeyNum);
next = probe->Next;
probe->Next = CommandQueuePool;
CommandQueuePool = probe;
probe = next;
}
CommandQueue = probe;
}
// ParseCommandLine
//
// Parse a command line (passed in args). If argc is non-NULL, it will
// be set to the number of arguments. If argv is non-NULL, it will be
// filled with pointers to each argument; argv[0] should be initialized
// to point to a buffer large enough to hold all the arguments. The
// return value is the necessary size of this buffer.
//
// Special processing: Inside quoted strings, \" becomes just "
// $<cvar> is replaced by the contents of <cvar>
static long ParseCommandLine (const char *args, int *argc, char **argv)
{
int count;
char *buffplace;
count = 0;
buffplace = NULL;
if (argv != NULL)
{
buffplace = argv[0];
}
for (;;)
{
while (*args <= ' ' && *args)
{ // skip white space
args++;
}
if (*args == 0)
{
break;
}
else if (*args == '\"')
{ // read quoted string
char stuff;
if (argv != NULL)
{
argv[count] = buffplace;
}
count++;
args++;
do
{
stuff = *args++;
if (stuff == '\\' && *args == '\"')
{
stuff = '\"', args++;
}
else if (stuff == '\"')
{
stuff = 0;
}
else if (stuff == 0)
{
args--;
}
if (argv != NULL)
{
*buffplace = stuff;
}
buffplace++;
} while (stuff);
}
else
{ // read unquoted string
const char *start = args++, *end;
FBaseCVar *var;
UCVarValue val;
while (*args && *args > ' ' && *args != '\"')
args++;
if (*start == '$' && (var = FindCVarSub (start+1, args-start-1)))
{
val = var->GetGenericRep (CVAR_String);
start = val.String;
end = start + strlen (start);
}
else
{
end = args;
}
if (argv != NULL)
{
argv[count] = buffplace;
while (start < end)
*buffplace++ = *start++;
*buffplace++ = 0;
}
else
{
buffplace += end - start + 1;
}
count++;
}
}
if (argc != NULL)
{
*argc = count;
}
return (long)(buffplace - (char *)0);
}
FCommandLine::FCommandLine (const char *commandline)
{
cmd = commandline;
_argc = -1;
_argv = NULL;
}
FCommandLine::~FCommandLine ()
{
if (_argv != NULL)
{
delete[] _argv;
}
}
int FCommandLine::argc ()
{
if (_argc == -1)
{
argsize = ParseCommandLine (cmd, &_argc, NULL);
}
return _argc;
}
char *FCommandLine::operator[] (int i)
{
if (_argv == NULL)
{
int count = argc();
_argv = new char *[count + (argsize+sizeof(char*)-1)/sizeof(char*)];
_argv[0] = (char *)_argv + count*sizeof(char *);
ParseCommandLine (cmd, NULL, _argv);
}
return _argv[i];
}
static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev)
{
int comp;
*prev = NULL;
while (start)
{
comp = strnicmp (start->m_Name, name, namelen);
if (comp > 0)
return NULL;
else if (comp == 0 && start->m_Name[namelen] == 0)
return start;
*prev = start;
start = start->m_Next;
}
return NULL;
}
static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen)
{
FConsoleCommand *dummy;
return ScanChainForName (table[MakeKey (name, namelen) % HASH_SIZE], name, namelen, &dummy);
}
bool FConsoleCommand::AddToHash (FConsoleCommand **table)
{
unsigned int key;
FConsoleCommand *insert, **bucket;
key = MakeKey (m_Name);
bucket = &table[key % HASH_SIZE];
if (ScanChainForName (*bucket, m_Name, strlen (m_Name), &insert))
{
return false;
}
else
{
if (insert)
{
m_Next = insert->m_Next;
if (m_Next)
m_Next->m_Prev = &m_Next;
insert->m_Next = this;
m_Prev = &insert->m_Next;
}
else
{
m_Next = *bucket;
*bucket = this;
m_Prev = bucket;
if (m_Next)
m_Next->m_Prev = &m_Next;
}
}
return true;
}
FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc)
: m_RunFunc (runFunc)
{
static bool firstTime = true;
if (firstTime)
{
char tname[16];
unsigned int i;
firstTime = false;
// Add all the action commands for tab completion
for (i = 0; i < NUM_ACTIONS; i++)
{
strcpy (&tname[1], ActionMaps[i].Name);
tname[0] = '+';
C_AddTabCommand (tname);
tname[0] = '-';
C_AddTabCommand (tname);
}
}
int ag = strcmp (name, "kill");
if (ag == 0)
ag=0;
m_Name = copystring (name);
if (!AddToHash (Commands))
Printf ("FConsoleCommand c'tor: %s exists\n", name);
else
C_AddTabCommand (name);
}
FConsoleCommand::~FConsoleCommand ()
{
*m_Prev = m_Next;
if (m_Next)
m_Next->m_Prev = m_Prev;
C_RemoveTabCommand (m_Name);
delete[] m_Name;
}
void FConsoleCommand::Run (FCommandLine &argv, int key)
{
m_RunFunc (argv, key);
}
FConsoleAlias::FConsoleAlias (const char *name, const char *command, bool noSave)
: FConsoleCommand (name, NULL),
bRunning (false), bKill (false)
{
m_Command[noSave] = copystring (command);
m_Command[!noSave] = NULL;
}
FConsoleAlias::~FConsoleAlias ()
{
for (int i = 0; i < 2; ++i)
{
if (m_Command[i] != NULL)
{
delete[] m_Command[i];
m_Command[i] = NULL;
}
}
}
char *BuildString (int argc, char **argv)
{
char temp[1024];
char *cur;
int arg;
if (argc == 1)
{
return copystring (*argv);
}
else
{
cur = temp;
for (arg = 0; arg < argc; arg++)
{
if (strchr (argv[arg], ' '))
{
cur += sprintf (cur, "\"%s\" ", argv[arg]);
}
else
{
cur += sprintf (cur, "%s ", argv[arg]);
}
}
temp[strlen (temp) - 1] = 0;
return copystring (temp);
}
}
static int DumpHash (FConsoleCommand **table, BOOL aliases, const char *pattern=NULL)
{
int bucket, count;
FConsoleCommand *cmd;
for (bucket = count = 0; bucket < HASH_SIZE; bucket++)
{
cmd = table[bucket];
while (cmd)
{
if (CheckWildcards (pattern, cmd->m_Name))
{
if (cmd->IsAlias())
{
if (aliases)
{
++count;
static_cast<FConsoleAlias *>(cmd)->PrintAlias ();
}
}
else if (!aliases)
{
++count;
cmd->PrintCommand ();
}
}
cmd = cmd->m_Next;
}
}
return count;
}
void FConsoleAlias::PrintAlias ()
{
if (m_Command[0])
{
Printf (TEXTCOLOR_YELLOW "%s : %s\n", m_Name, m_Command[0]);
}
if (m_Command[1])
{
Printf (TEXTCOLOR_ORANGE "%s : %s\n", m_Name, m_Command[1]);
}
}
void FConsoleAlias::Archive (FConfigFile *f)
{
#if WORKINPROGRESS
if (f != NULL && m_Command[0] != NULL)
{
f->SetValueForKey ("Name", m_Name, true);
f->SetValueForKey ("Command", m_Command[0], true);
}
#endif
}
void C_ArchiveAliases (FConfigFile *f)
{
int bucket;
FConsoleCommand *alias;
for (bucket = 0; bucket < HASH_SIZE; bucket++)
{
alias = Commands[bucket];
while (alias)
{
if (alias->IsAlias())
static_cast<FConsoleAlias *>(alias)->Archive (f);
alias = alias->m_Next;
}
}
}
// This is called only by the ini parser.
void C_SetAlias (const char *name, const char *cmd)
{
FConsoleCommand *prev, *alias, **chain;
chain = &Commands[MakeKey (name) % HASH_SIZE];
alias = ScanChainForName (*chain, name, strlen (name), &prev);
if (alias != NULL)
{
if (!alias->IsAlias ())
{
//Printf (PRINT_BOLD, "%s is a command and cannot be an alias.\n", name);
return;
}
delete alias;
}
new FConsoleAlias (name, cmd, false);
}
CCMD (alias)
{
FConsoleCommand *prev, *alias, **chain;
if (argv.argc() == 1)
{
Printf ("Current alias commands:\n");
DumpHash (Commands, true);
}
else
{
chain = &Commands[MakeKey (argv[1]) % HASH_SIZE];
if (argv.argc() == 2)
{ // Remove the alias
if ( (alias = ScanChainForName (*chain, argv[1], strlen (argv[1]), &prev)))
{
if (alias->IsAlias ())
{
static_cast<FConsoleAlias *> (alias)->SafeDelete ();
}
else
{
Printf ("%s is a normal command\n", alias->m_Name);
}
}
}
else
{ // Add/change the alias
alias = ScanChainForName (*chain, argv[1], strlen (argv[1]), &prev);
if (alias != NULL)
{
if (alias->IsAlias ())
{
static_cast<FConsoleAlias *> (alias)->Realias (argv[2], false);
}
else
{
Printf ("%s is a normal command\n", alias->m_Name);
alias = NULL;
}
}
else
{
alias = new FConsoleAlias (argv[1], argv[2], false);
}
}
}
}
CCMD (cmdlist)
{
int count;
const char *filter = (argv.argc() == 1 ? NULL : argv[1]);
count = ListActionCommands (filter);
count += DumpHash (Commands, false, filter);
Printf ("%d commands\n", count);
}
CCMD (key)
{
if (argv.argc() > 1)
{
int i;
for (i = 1; i < argv.argc(); ++i)
{
unsigned int key = MakeKey (argv[i]);
Printf (" 0x%08x\n", key);
}
}
}
// Execute any console commands specified on the command line.
// These all begin with '+' as opposed to '-'.
void C_ExecCmdLineParams ()
{
for (int currArg = 1; currArg < Args.NumArgs(); )
{
if (*Args.GetArg (currArg++) == '+')
{
char *cmdString;
int cmdlen = 1;
int argstart = currArg - 1;
while (currArg < Args.NumArgs())
{
if (*Args.GetArg (currArg) == '-' || *Args.GetArg (currArg) == '+')
break;
currArg++;
cmdlen++;
}
if ( (cmdString = BuildString (cmdlen, Args.GetArgList (argstart))) )
{
C_DoCommand (cmdString + 1);
delete[] cmdString;
}
}
}
}
bool FConsoleCommand::IsAlias ()
{
return false;
}
bool FConsoleAlias::IsAlias ()
{
return true;
}
void FConsoleAlias::Run (FCommandLine &args, int key)
{
if (bRunning)
{
Printf ("Alias %s tried to recurse.\n", m_Name);
return;
}
int index = m_Command[1] != NULL;
char *mycommand = m_Command[index];
m_Command[index] = NULL;
bRunning = true;
AddCommandString (mycommand, key);
bRunning = false;
if (m_Command[index] != NULL)
{ // The alias realiased itself, so delete the memory used by this command.
delete[] mycommand;
}
else
{ // The alias is unchanged, so put the command back so it can be used again.
m_Command[index] = mycommand;
}
if (bKill)
{ // The alias wants to remove itself
delete this;
}
}
void FConsoleAlias::Realias (const char *command, bool noSave)
{
if (m_Command[1] != NULL)
{
noSave = true;
}
if (m_Command[noSave] != NULL)
{
delete[] m_Command[noSave];
}
m_Command[noSave] = copystring (command);
bKill = false;
}
void FConsoleAlias::SafeDelete ()
{
if (!bRunning)
{
delete this;
}
else
{
bKill = true;
}
}
int C_ExecFile (const char *file, bool usePullin)
{
FILE *f;
char cmd[4096];
int retval = 0;
if ( (f = fopen (file, "r")) )
{
while (fgets (cmd, 4095, f))
{
// Comments begin with //
char *stop = cmd + strlen (cmd) - 1;
char *comment = cmd;
int inQuote = 0;
if (*stop == '\n')
*stop-- = 0;
while (comment < stop)
{
if (*comment == '\"')
{
inQuote ^= 1;
}
else if (!inQuote && *comment == '/' && *(comment + 1) == '/')
{
break;
}
comment++;
}
if (comment == cmd)
{ // Comment at line beginning
continue;
}
else if (comment < stop)
{ // Comment in middle of line
*comment = 0;
}
AddCommandString (cmd);
}
if (!feof (f))
{
retval = 2;
}
fclose (f);
}
else
{
retval = 1;
}
return retval;
}