zdray/src/math
Magnus Norddahl 941cf6228a Sort surfaces into smoothing groups and render the entire group into a surface tile
Extend the raytracing of a surface tile by one to get better transitions
Fix Plane.Distance(point) not actually returning the distance to the point!
2022-08-28 21:04:41 +02:00
..
angle.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
bounds.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
mat.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
mat.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
mathlib.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
mathlib.h Fix certain broken normals 2022-06-22 14:30:56 +02:00
plane.cpp Sort surfaces into smoothing groups and render the entire group into a surface tile 2022-08-28 21:04:41 +02:00
quaternion.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
vec.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00