ZDRay baking utility for GZDoom
Find a file
Magnus Norddahl dce5c510e3 - use subdivide on line surface lights as well
- removed some dead code
2018-11-03 00:45:29 +01:00
src - use subdivide on line surface lights as well 2018-11-03 00:45:29 +01:00
zlib Initial import 2017-08-03 20:25:54 +02:00
.gitignore Initial import 2017-08-03 20:25:54 +02:00
CMakeLists.txt - remove unused stuff 2018-11-02 22:57:03 +01:00
COPYING Initial import 2017-08-03 20:25:54 +02:00
README.md - update README.md 2018-10-31 20:37:26 +01:00

ZDRay baking utility for GZDoom

ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation.

Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.

ZDRay UDMF properties

linedef
{
	lightcolor = <int> (color, default: white)
	lightintensity = <float> (default: 1)
	lightdistance = <float> (default: 0, no light)
}

thing
{
	lightcolor = <int> (color)
	lightintensity = <float> (default: 1)
	lightdistance = <float> (default: 0, no light)
	lightinnerangle = <float> (default: 180)
	lightouterangle = <float> (default: 180)
}

sector
{
	lightcolorfloor = <int> (color, default: white)
	lightintensityfloor = <float> (default: 1)
	lightdistancefloor = <float> (default: 0, no light)

	lightcolorceiling = <int> (color, default: white)
	lightintensityceiling = <float> (default: 1)
	lightdistanceceiling = <float> (default: 0, no light)
}