zdray/thirdparty/ShaderCompiler/glslang/MachineIndependent/InfoSink.cpp
2021-10-28 23:26:53 +02:00

113 lines
3.1 KiB
C++

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "../Include/InfoSink.h"
#include <cstring>
namespace glslang {
void TInfoSinkBase::append(const char* s)
{
if (outputStream & EString) {
if (s == nullptr)
sink.append("(null)");
else {
checkMem(strlen(s));
sink.append(s);
}
}
//#ifdef _WIN32
// if (outputStream & EDebugger)
// OutputDebugString(s);
//#endif
if (outputStream & EStdOut)
fprintf(stdout, "%s", s);
}
void TInfoSinkBase::append(int count, char c)
{
if (outputStream & EString) {
checkMem(count);
sink.append(count, c);
}
//#ifdef _WIN32
// if (outputStream & EDebugger) {
// char str[2];
// str[0] = c;
// str[1] = '\0';
// OutputDebugString(str);
// }
//#endif
if (outputStream & EStdOut)
fprintf(stdout, "%c", c);
}
void TInfoSinkBase::append(const TPersistString& t)
{
if (outputStream & EString) {
checkMem(t.size());
sink.append(t);
}
//#ifdef _WIN32
// if (outputStream & EDebugger)
// OutputDebugString(t.c_str());
//#endif
if (outputStream & EStdOut)
fprintf(stdout, "%s", t.c_str());
}
void TInfoSinkBase::append(const TString& t)
{
if (outputStream & EString) {
checkMem(t.size());
sink.append(t.c_str());
}
//#ifdef _WIN32
// if (outputStream & EDebugger)
// OutputDebugString(t.c_str());
//#endif
if (outputStream & EStdOut)
fprintf(stdout, "%s", t.c_str());
}
} // end namespace glslang