zdray/thirdparty/ShaderCompiler/glslang/Include/Common.h
2021-10-31 18:19:26 +01:00

307 lines
9.3 KiB
C++

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2012-2013 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _COMMON_INCLUDED_
#define _COMMON_INCLUDED_
#include <algorithm>
#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <list>
#include <map>
#include <set>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#if defined(__ANDROID__) || (defined(_MSC_VER) && _MSC_VER < 1700)
#include <sstream>
namespace std {
template<typename T>
std::string to_string(const T& val) {
std::ostringstream os;
os << val;
return os.str();
}
}
#endif
#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || defined MINGW_HAS_SECURE_API
#include <basetsd.h>
#ifndef snprintf
#define snprintf sprintf_s
#endif
#define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args))
#elif defined (solaris)
#define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
#include <sys/int_types.h>
#define UINT_PTR uintptr_t
#else
#define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
#include <stdint.h>
#define UINT_PTR uintptr_t
#endif
#if defined(_MSC_VER) && _MSC_VER < 1800
#include <stdlib.h>
inline long long int strtoll (const char* str, char** endptr, int base)
{
return _strtoi64(str, endptr, base);
}
inline unsigned long long int strtoull (const char* str, char** endptr, int base)
{
return _strtoui64(str, endptr, base);
}
inline long long int atoll (const char* str)
{
return strtoll(str, NULL, 10);
}
#endif
#if defined(_MSC_VER)
#define strdup _strdup
#endif
/* windows only pragma */
#ifdef _MSC_VER
#pragma warning(disable : 4786) // Don't warn about too long identifiers
#pragma warning(disable : 4514) // unused inline method
#pragma warning(disable : 4201) // nameless union
#endif
#include "PoolAlloc.h"
//
// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
//
#define POOL_ALLOCATOR_NEW_DELETE(A) \
void* operator new(size_t s) { return (A).allocate(s); } \
void* operator new(size_t, void *_Where) { return (_Where); } \
void operator delete(void*) { } \
void operator delete(void *, void *) { } \
void* operator new[](size_t s) { return (A).allocate(s); } \
void* operator new[](size_t, void *_Where) { return (_Where); } \
void operator delete[](void*) { } \
void operator delete[](void *, void *) { }
namespace glslang {
//
// Pool version of string.
//
typedef pool_allocator<char> TStringAllocator;
typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
} // end namespace glslang
// Repackage the std::hash for use by unordered map/set with a TString key.
namespace std {
template<> struct hash<glslang::TString> {
std::size_t operator()(const glslang::TString& s) const
{
const unsigned _FNV_offset_basis = 2166136261U;
const unsigned _FNV_prime = 16777619U;
unsigned _Val = _FNV_offset_basis;
size_t _Count = s.size();
const char* _First = s.c_str();
for (size_t _Next = 0; _Next < _Count; ++_Next)
{
_Val ^= (unsigned)_First[_Next];
_Val *= _FNV_prime;
}
return _Val;
}
};
}
namespace glslang {
inline TString* NewPoolTString(const char* s)
{
void* memory = GetThreadPoolAllocator().allocate(sizeof(TString));
return new(memory) TString(s);
}
template<class T> inline T* NewPoolObject(T*)
{
return new(GetThreadPoolAllocator().allocate(sizeof(T))) T;
}
template<class T> inline T* NewPoolObject(T, int instances)
{
return new(GetThreadPoolAllocator().allocate(instances * sizeof(T))) T[instances];
}
//
// Pool allocator versions of vectors, lists, and maps
//
template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
public:
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
TVector() : std::vector<T, pool_allocator<T> >() {}
TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
TVector(size_type i) : std::vector<T, pool_allocator<T> >(i) {}
TVector(size_type i, const T& val) : std::vector<T, pool_allocator<T> >(i, val) {}
};
template <class T> class TList : public std::list<T, pool_allocator<T> > {
};
template <class K, class D, class CMP = std::less<K> >
class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<K const, D> > > {
};
template <class K, class D, class HASH = std::hash<K>, class PRED = std::equal_to<K> >
class TUnorderedMap : public std::unordered_map<K, D, HASH, PRED, pool_allocator<std::pair<K const, D> > > {
};
template <class K, class CMP = std::less<K> >
class TSet : public std::set<K, CMP, pool_allocator<K> > {
};
//
// Persistent string memory. Should only be used for strings that survive
// across compiles/links.
//
typedef std::basic_string<char> TPersistString;
//
// templatized min and max functions.
//
template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
//
// Create a TString object from an integer.
//
#if defined _MSC_VER || defined MINGW_HAS_SECURE_API
inline const TString String(const int i, const int base = 10)
{
char text[16]; // 32 bit ints are at most 10 digits in base 10
_itoa_s(i, text, sizeof(text), base);
return text;
}
#else
inline const TString String(const int i, const int /*base*/ = 10)
{
char text[16]; // 32 bit ints are at most 10 digits in base 10
// we assume base 10 for all cases
snprintf(text, sizeof(text), "%d", i);
return text;
}
#endif
struct TSourceLoc {
void init()
{
name = nullptr; string = 0; line = 0; column = 0;
}
void init(int stringNum) { init(); string = stringNum; }
// Returns the name if it exists. Otherwise, returns the string number.
std::string getStringNameOrNum(bool quoteStringName = true) const
{
if (name != nullptr) {
TString qstr = quoteStringName ? ("\"" + *name + "\"") : *name;
std::string ret_str(qstr.c_str());
return ret_str;
}
return std::to_string((long long)string);
}
const char* getFilename() const
{
if (name == nullptr)
return nullptr;
return name->c_str();
}
const char* getFilenameStr() const { return name == nullptr ? "" : name->c_str(); }
TString* name; // descriptive name for this string, when a textual name is available, otherwise nullptr
int string;
int line;
int column;
};
class TPragmaTable : public TMap<TString, TString> {
public:
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
};
const int MaxTokenLength = 1024;
template <class T> bool IsPow2(T powerOf2)
{
if (powerOf2 <= 0)
return false;
return (powerOf2 & (powerOf2 - 1)) == 0;
}
// Round number up to a multiple of the given powerOf2, which is not
// a power, just a number that must be a power of 2.
template <class T> void RoundToPow2(T& number, int powerOf2)
{
assert(IsPow2(powerOf2));
number = (number + powerOf2 - 1) & ~(powerOf2 - 1);
}
template <class T> bool IsMultipleOfPow2(T number, int powerOf2)
{
assert(IsPow2(powerOf2));
return ! (number & (powerOf2 - 1));
}
// Returns log2 of an integer power of 2.
// T should be integral.
template <class T> int IntLog2(T n)
{
assert(IsPow2(n));
int result = 0;
while ((T(1) << result) != n) {
result++;
}
return result;
}
} // end namespace glslang
#endif // _COMMON_INCLUDED_