zdray/thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.cpp
2021-10-28 23:26:53 +02:00

866 lines
40 KiB
C++

//
// Copyright (C) 2015-2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Visit the nodes in the glslang intermediate tree representation to
// propagate the 'noContraction' qualifier.
//
#include "propagateNoContraction.h"
#include <cstdlib>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include "localintermediate.h"
namespace {
// Use a string to hold the access chain information, as in most cases the
// access chain is short and may contain only one element, which is the symbol
// ID.
// Example: struct {float a; float b;} s;
// Object s.a will be represented with: <symbol ID of s>/0
// Object s.b will be represented with: <symbol ID of s>/1
// Object s will be represented with: <symbol ID of s>
// For members of vector, matrix and arrays, they will be represented with the
// same symbol ID of their container symbol objects. This is because their
// preciseness is always the same as their container symbol objects.
typedef std::string ObjectAccessChain;
// The delimiter used in the ObjectAccessChain string to separate symbol ID and
// different level of struct indices.
const char ObjectAccesschainDelimiter = '/';
// Mapping from Symbol IDs of symbol nodes, to their defining operation
// nodes.
typedef std::unordered_multimap<ObjectAccessChain, glslang::TIntermOperator*> NodeMapping;
// Mapping from object nodes to their access chain info string.
typedef std::unordered_map<glslang::TIntermTyped*, ObjectAccessChain> AccessChainMapping;
// Set of object IDs.
typedef std::unordered_set<ObjectAccessChain> ObjectAccesschainSet;
// Set of return branch nodes.
typedef std::unordered_set<glslang::TIntermBranch*> ReturnBranchNodeSet;
// A helper function to tell whether a node is 'noContraction'. Returns true if
// the node has 'noContraction' qualifier, otherwise false.
bool isPreciseObjectNode(glslang::TIntermTyped* node)
{
return node->getType().getQualifier().noContraction;
}
// Returns true if the opcode is a dereferencing one.
bool isDereferenceOperation(glslang::TOperator op)
{
switch (op) {
case glslang::EOpIndexDirect:
case glslang::EOpIndexDirectStruct:
case glslang::EOpIndexIndirect:
case glslang::EOpVectorSwizzle:
case glslang::EOpMatrixSwizzle:
return true;
default:
return false;
}
}
// Returns true if the opcode leads to an assignment operation.
bool isAssignOperation(glslang::TOperator op)
{
switch (op) {
case glslang::EOpAssign:
case glslang::EOpAddAssign:
case glslang::EOpSubAssign:
case glslang::EOpMulAssign:
case glslang::EOpVectorTimesMatrixAssign:
case glslang::EOpVectorTimesScalarAssign:
case glslang::EOpMatrixTimesScalarAssign:
case glslang::EOpMatrixTimesMatrixAssign:
case glslang::EOpDivAssign:
case glslang::EOpModAssign:
case glslang::EOpAndAssign:
case glslang::EOpLeftShiftAssign:
case glslang::EOpRightShiftAssign:
case glslang::EOpInclusiveOrAssign:
case glslang::EOpExclusiveOrAssign:
case glslang::EOpPostIncrement:
case glslang::EOpPostDecrement:
case glslang::EOpPreIncrement:
case glslang::EOpPreDecrement:
return true;
default:
return false;
}
}
// A helper function to get the unsigned int from a given constant union node.
// Note the node should only hold a uint scalar.
unsigned getStructIndexFromConstantUnion(glslang::TIntermTyped* node)
{
assert(node->getAsConstantUnion() && node->getAsConstantUnion()->isScalar());
unsigned struct_dereference_index = node->getAsConstantUnion()->getConstArray()[0].getUConst();
return struct_dereference_index;
}
// A helper function to generate symbol_label.
ObjectAccessChain generateSymbolLabel(glslang::TIntermSymbol* node)
{
ObjectAccessChain symbol_id =
std::to_string(node->getId()) + "(" + node->getName().c_str() + ")";
return symbol_id;
}
// Returns true if the operation is an arithmetic operation and valid for
// the 'NoContraction' decoration.
bool isArithmeticOperation(glslang::TOperator op)
{
switch (op) {
case glslang::EOpAddAssign:
case glslang::EOpSubAssign:
case glslang::EOpMulAssign:
case glslang::EOpVectorTimesMatrixAssign:
case glslang::EOpVectorTimesScalarAssign:
case glslang::EOpMatrixTimesScalarAssign:
case glslang::EOpMatrixTimesMatrixAssign:
case glslang::EOpDivAssign:
case glslang::EOpModAssign:
case glslang::EOpNegative:
case glslang::EOpAdd:
case glslang::EOpSub:
case glslang::EOpMul:
case glslang::EOpDiv:
case glslang::EOpMod:
case glslang::EOpVectorTimesScalar:
case glslang::EOpVectorTimesMatrix:
case glslang::EOpMatrixTimesVector:
case glslang::EOpMatrixTimesScalar:
case glslang::EOpMatrixTimesMatrix:
case glslang::EOpDot:
case glslang::EOpPostIncrement:
case glslang::EOpPostDecrement:
case glslang::EOpPreIncrement:
case glslang::EOpPreDecrement:
return true;
default:
return false;
}
}
// A helper class to help manage the populating_initial_no_contraction_ flag.
template <typename T> class StateSettingGuard {
public:
StateSettingGuard(T* state_ptr, T new_state_value)
: state_ptr_(state_ptr), previous_state_(*state_ptr)
{
*state_ptr = new_state_value;
}
StateSettingGuard(T* state_ptr) : state_ptr_(state_ptr), previous_state_(*state_ptr) {}
void setState(T new_state_value) { *state_ptr_ = new_state_value; }
~StateSettingGuard() { *state_ptr_ = previous_state_; }
private:
T* state_ptr_;
T previous_state_;
};
// A helper function to get the front element from a given ObjectAccessChain
ObjectAccessChain getFrontElement(const ObjectAccessChain& chain)
{
size_t pos_delimiter = chain.find(ObjectAccesschainDelimiter);
return pos_delimiter == std::string::npos ? chain : chain.substr(0, pos_delimiter);
}
// A helper function to get the access chain starting from the second element.
ObjectAccessChain subAccessChainFromSecondElement(const ObjectAccessChain& chain)
{
size_t pos_delimiter = chain.find(ObjectAccesschainDelimiter);
return pos_delimiter == std::string::npos ? "" : chain.substr(pos_delimiter + 1);
}
// A helper function to get the access chain after removing a given prefix.
ObjectAccessChain getSubAccessChainAfterPrefix(const ObjectAccessChain& chain,
const ObjectAccessChain& prefix)
{
size_t pos = chain.find(prefix);
if (pos != 0)
return chain;
return chain.substr(prefix.length() + sizeof(ObjectAccesschainDelimiter));
}
//
// A traverser which traverses the whole AST and populates:
// 1) A mapping from symbol nodes' IDs to their defining operation nodes.
// 2) A set of access chains of the initial precise object nodes.
//
class TSymbolDefinitionCollectingTraverser : public glslang::TIntermTraverser {
public:
TSymbolDefinitionCollectingTraverser(NodeMapping* symbol_definition_mapping,
AccessChainMapping* accesschain_mapping,
ObjectAccesschainSet* precise_objects,
ReturnBranchNodeSet* precise_return_nodes);
bool visitUnary(glslang::TVisit, glslang::TIntermUnary*) override;
bool visitBinary(glslang::TVisit, glslang::TIntermBinary*) override;
void visitSymbol(glslang::TIntermSymbol*) override;
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*) override;
bool visitBranch(glslang::TVisit, glslang::TIntermBranch*) override;
protected:
TSymbolDefinitionCollectingTraverser& operator=(const TSymbolDefinitionCollectingTraverser&);
// The mapping from symbol node IDs to their defining nodes. This should be
// populated along traversing the AST.
NodeMapping& symbol_definition_mapping_;
// The set of symbol node IDs for precise symbol nodes, the ones marked as
// 'noContraction'.
ObjectAccesschainSet& precise_objects_;
// The set of precise return nodes.
ReturnBranchNodeSet& precise_return_nodes_;
// A temporary cache of the symbol node whose defining node is to be found
// currently along traversing the AST.
ObjectAccessChain current_object_;
// A map from object node to its access chain. This traverser stores
// the built access chains into this map for each object node it has
// visited.
AccessChainMapping& accesschain_mapping_;
// The pointer to the Function Definition node, so we can get the
// preciseness of the return expression from it when we traverse the
// return branch node.
glslang::TIntermAggregate* current_function_definition_node_;
};
TSymbolDefinitionCollectingTraverser::TSymbolDefinitionCollectingTraverser(
NodeMapping* symbol_definition_mapping, AccessChainMapping* accesschain_mapping,
ObjectAccesschainSet* precise_objects,
std::unordered_set<glslang::TIntermBranch*>* precise_return_nodes)
: TIntermTraverser(true, false, false), symbol_definition_mapping_(*symbol_definition_mapping),
precise_objects_(*precise_objects), precise_return_nodes_(*precise_return_nodes),
current_object_(), accesschain_mapping_(*accesschain_mapping),
current_function_definition_node_(nullptr) {}
// Visits a symbol node, set the current_object_ to the
// current node symbol ID, and record a mapping from this node to the current
// current_object_, which is the just obtained symbol
// ID.
void TSymbolDefinitionCollectingTraverser::visitSymbol(glslang::TIntermSymbol* node)
{
current_object_ = generateSymbolLabel(node);
accesschain_mapping_[node] = current_object_;
}
// Visits an aggregate node, traverses all of its children.
bool TSymbolDefinitionCollectingTraverser::visitAggregate(glslang::TVisit,
glslang::TIntermAggregate* node)
{
// This aggregate node might be a function definition node, in which case we need to
// cache this node, so we can get the preciseness information of the return value
// of this function later.
StateSettingGuard<glslang::TIntermAggregate*> current_function_definition_node_setting_guard(
&current_function_definition_node_);
if (node->getOp() == glslang::EOpFunction) {
// This is function definition node, we need to cache this node so that we can
// get the preciseness of the return value later.
current_function_definition_node_setting_guard.setState(node);
}
// Traverse the items in the sequence.
glslang::TIntermSequence& seq = node->getSequence();
for (int i = 0; i < (int)seq.size(); ++i) {
current_object_.clear();
seq[i]->traverse(this);
}
return false;
}
bool TSymbolDefinitionCollectingTraverser::visitBranch(glslang::TVisit,
glslang::TIntermBranch* node)
{
if (node->getFlowOp() == glslang::EOpReturn && node->getExpression() &&
current_function_definition_node_ &&
current_function_definition_node_->getType().getQualifier().noContraction) {
// This node is a return node with an expression, and its function has a
// precise return value. We need to find the involved objects in its
// expression and add them to the set of initial precise objects.
precise_return_nodes_.insert(node);
node->getExpression()->traverse(this);
}
return false;
}
// Visits a unary node. This might be an implicit assignment like i++, i--. etc.
bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit */,
glslang::TIntermUnary* node)
{
current_object_.clear();
node->getOperand()->traverse(this);
if (isAssignOperation(node->getOp())) {
// We should always be able to get an access chain of the operand node.
assert(!current_object_.empty());
// If the operand node object is 'precise', we collect its access chain
// for the initial set of 'precise' objects.
if (isPreciseObjectNode(node->getOperand())) {
// The operand node is an 'precise' object node, add its
// access chain to the set of 'precise' objects. This is to collect
// the initial set of 'precise' objects.
precise_objects_.insert(current_object_);
}
// Gets the symbol ID from the object's access chain.
ObjectAccessChain id_symbol = getFrontElement(current_object_);
// Add a mapping from the symbol ID to this assignment operation node.
symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
}
// A unary node is not a dereference node, so we clear the access chain which
// is under construction.
current_object_.clear();
return false;
}
// Visits a binary node and updates the mapping from symbol IDs to the definition
// nodes. Also collects the access chains for the initial precise objects.
bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit */,
glslang::TIntermBinary* node)
{
// Traverses the left node to build the access chain info for the object.
current_object_.clear();
node->getLeft()->traverse(this);
if (isAssignOperation(node->getOp())) {
// We should always be able to get an access chain for the left node.
assert(!current_object_.empty());
// If the left node object is 'precise', it is an initial precise object
// specified in the shader source. Adds it to the initial work list to
// process later.
if (isPreciseObjectNode(node->getLeft())) {
// The left node is an 'precise' object node, add its access chain to
// the set of 'precise' objects. This is to collect the initial set
// of 'precise' objects.
precise_objects_.insert(current_object_);
}
// Gets the symbol ID from the object access chain, which should be the
// first element recorded in the access chain.
ObjectAccessChain id_symbol = getFrontElement(current_object_);
// Adds a mapping from the symbol ID to this assignment operation node.
symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
// Traverses the right node, there may be other 'assignment'
// operations in the right.
current_object_.clear();
node->getRight()->traverse(this);
} else if (isDereferenceOperation(node->getOp())) {
// The left node (parent node) is a struct type object. We need to
// record the access chain information of the current node into its
// object id.
if (node->getOp() == glslang::EOpIndexDirectStruct) {
unsigned struct_dereference_index = getStructIndexFromConstantUnion(node->getRight());
current_object_.push_back(ObjectAccesschainDelimiter);
current_object_.append(std::to_string(struct_dereference_index));
}
accesschain_mapping_[node] = current_object_;
// For a dereference node, there is no need to traverse the right child
// node as the right node should always be an integer type object.
} else {
// For other binary nodes, still traverse the right node.
current_object_.clear();
node->getRight()->traverse(this);
}
return false;
}
// Traverses the AST and returns a tuple of four members:
// 1) a mapping from symbol IDs to the definition nodes (aka. assignment nodes) of these symbols.
// 2) a mapping from object nodes in the AST to the access chains of these objects.
// 3) a set of access chains of precise objects.
// 4) a set of return nodes with precise expressions.
std::tuple<NodeMapping, AccessChainMapping, ObjectAccesschainSet, ReturnBranchNodeSet>
getSymbolToDefinitionMappingAndPreciseSymbolIDs(const glslang::TIntermediate& intermediate)
{
auto result_tuple = std::make_tuple(NodeMapping(), AccessChainMapping(), ObjectAccesschainSet(),
ReturnBranchNodeSet());
TIntermNode* root = intermediate.getTreeRoot();
if (root == 0)
return result_tuple;
NodeMapping& symbol_definition_mapping = std::get<0>(result_tuple);
AccessChainMapping& accesschain_mapping = std::get<1>(result_tuple);
ObjectAccesschainSet& precise_objects = std::get<2>(result_tuple);
ReturnBranchNodeSet& precise_return_nodes = std::get<3>(result_tuple);
// Traverses the AST and populate the results.
TSymbolDefinitionCollectingTraverser collector(&symbol_definition_mapping, &accesschain_mapping,
&precise_objects, &precise_return_nodes);
root->traverse(&collector);
return result_tuple;
}
//
// A traverser that determine whether the left node (or operand node for unary
// node) of an assignment node is 'precise', containing 'precise' or not,
// according to the access chain a given precise object which share the same
// symbol as the left node.
//
// Post-orderly traverses the left node subtree of an binary assignment node and:
//
// 1) Propagates the 'precise' from the left object nodes to this object node.
//
// 2) Builds object access chain along the traversal, and also compares with
// the access chain of the given 'precise' object along with the traversal to
// tell if the node to be defined is 'precise' or not.
//
class TNoContractionAssigneeCheckingTraverser : public glslang::TIntermTraverser {
enum DecisionStatus {
// The object node to be assigned to may contain 'precise' objects and also not 'precise' objects.
Mixed = 0,
// The object node to be assigned to is either a 'precise' object or a struct objects whose members are all 'precise'.
Precise = 1,
// The object node to be assigned to is not a 'precise' object.
NotPreicse = 2,
};
public:
TNoContractionAssigneeCheckingTraverser(const AccessChainMapping& accesschain_mapping)
: TIntermTraverser(true, false, false), accesschain_mapping_(accesschain_mapping),
precise_object_(nullptr) {}
// Checks the preciseness of a given assignment node with a precise object
// represented as access chain. The precise object shares the same symbol
// with the assignee of the given assignment node. Return a tuple of two:
//
// 1) The preciseness of the assignee node of this assignment node. True
// if the assignee contains 'precise' objects or is 'precise', false if
// the assignee is not 'precise' according to the access chain of the given
// precise object.
//
// 2) The incremental access chain from the assignee node to its nested
// 'precise' object, according to the access chain of the given precise
// object. This incremental access chain can be empty, which means the
// assignee is 'precise'. Otherwise it shows the path to the nested
// precise object.
std::tuple<bool, ObjectAccessChain>
getPrecisenessAndRemainedAccessChain(glslang::TIntermOperator* node,
const ObjectAccessChain& precise_object)
{
assert(isAssignOperation(node->getOp()));
precise_object_ = &precise_object;
ObjectAccessChain assignee_object;
if (glslang::TIntermBinary* BN = node->getAsBinaryNode()) {
// This is a binary assignment node, we need to check the
// preciseness of the left node.
assert(accesschain_mapping_.count(BN->getLeft()));
// The left node (assignee node) is an object node, traverse the
// node to let the 'precise' of nesting objects being transfered to
// nested objects.
BN->getLeft()->traverse(this);
// After traversing the left node, if the left node is 'precise',
// we can conclude this assignment should propagate 'precise'.
if (isPreciseObjectNode(BN->getLeft())) {
return make_tuple(true, ObjectAccessChain());
}
// If the preciseness of the left node (assignee node) can not
// be determined by now, we need to compare the access chain string
// of the assignee object with the given precise object.
assignee_object = accesschain_mapping_.at(BN->getLeft());
} else if (glslang::TIntermUnary* UN = node->getAsUnaryNode()) {
// This is a unary assignment node, we need to check the
// preciseness of the operand node. For unary assignment node, the
// operand node should always be an object node.
assert(accesschain_mapping_.count(UN->getOperand()));
// Traverse the operand node to let the 'precise' being propagated
// from lower nodes to upper nodes.
UN->getOperand()->traverse(this);
// After traversing the operand node, if the operand node is
// 'precise', this assignment should propagate 'precise'.
if (isPreciseObjectNode(UN->getOperand())) {
return make_tuple(true, ObjectAccessChain());
}
// If the preciseness of the operand node (assignee node) can not
// be determined by now, we need to compare the access chain string
// of the assignee object with the given precise object.
assignee_object = accesschain_mapping_.at(UN->getOperand());
} else {
// Not a binary or unary node, should not happen.
assert(false);
}
// Compare the access chain string of the assignee node with the given
// precise object to determine if this assignment should propagate
// 'precise'.
if (assignee_object.find(precise_object) == 0) {
// The access chain string of the given precise object is a prefix
// of assignee's access chain string. The assignee should be
// 'precise'.
return make_tuple(true, ObjectAccessChain());
} else if (precise_object.find(assignee_object) == 0) {
// The assignee's access chain string is a prefix of the given
// precise object, the assignee object contains 'precise' object,
// and we need to pass the remained access chain to the object nodes
// in the right.
return make_tuple(true, getSubAccessChainAfterPrefix(precise_object, assignee_object));
} else {
// The access chain strings do not match, the assignee object can
// not be labeled as 'precise' according to the given precise
// object.
return make_tuple(false, ObjectAccessChain());
}
}
protected:
TNoContractionAssigneeCheckingTraverser& operator=(const TNoContractionAssigneeCheckingTraverser&);
bool visitBinary(glslang::TVisit, glslang::TIntermBinary* node) override;
void visitSymbol(glslang::TIntermSymbol* node) override;
// A map from object nodes to their access chain string (used as object ID).
const AccessChainMapping& accesschain_mapping_;
// A given precise object, represented in it access chain string. This
// precise object is used to be compared with the assignee node to tell if
// the assignee node is 'precise', contains 'precise' object or not
// 'precise'.
const ObjectAccessChain* precise_object_;
};
// Visits a binary node. If the node is an object node, it must be a dereference
// node. In such cases, if the left node is 'precise', this node should also be
// 'precise'.
bool TNoContractionAssigneeCheckingTraverser::visitBinary(glslang::TVisit,
glslang::TIntermBinary* node)
{
// Traverses the left so that we transfer the 'precise' from nesting object
// to its nested object.
node->getLeft()->traverse(this);
// If this binary node is an object node, we should have it in the
// accesschain_mapping_.
if (accesschain_mapping_.count(node)) {
// A binary object node must be a dereference node.
assert(isDereferenceOperation(node->getOp()));
// If the left node is 'precise', this node should also be precise,
// otherwise, compare with the given precise_object_. If the
// access chain of this node matches with the given precise_object_,
// this node should be marked as 'precise'.
if (isPreciseObjectNode(node->getLeft())) {
node->getWritableType().getQualifier().noContraction = true;
} else if (accesschain_mapping_.at(node) == *precise_object_) {
node->getWritableType().getQualifier().noContraction = true;
}
}
return false;
}
// Visits a symbol node, if the symbol node ID (its access chain string) matches
// with the given precise object, this node should be 'precise'.
void TNoContractionAssigneeCheckingTraverser::visitSymbol(glslang::TIntermSymbol* node)
{
// A symbol node should always be an object node, and should have been added
// to the map from object nodes to their access chain strings.
assert(accesschain_mapping_.count(node));
if (accesschain_mapping_.at(node) == *precise_object_) {
node->getWritableType().getQualifier().noContraction = true;
}
}
//
// A traverser that only traverses the right side of binary assignment nodes
// and the operand node of unary assignment nodes.
//
// 1) Marks arithmetic operations as 'NoContraction'.
//
// 2) Find the object which should be marked as 'precise' in the right and
// update the 'precise' object work list.
//
class TNoContractionPropagator : public glslang::TIntermTraverser {
public:
TNoContractionPropagator(ObjectAccesschainSet* precise_objects,
const AccessChainMapping& accesschain_mapping)
: TIntermTraverser(true, false, false),
precise_objects_(*precise_objects), added_precise_object_ids_(),
remained_accesschain_(), accesschain_mapping_(accesschain_mapping) {}
// Propagates 'precise' in the right nodes of a given assignment node with
// access chain record from the assignee node to a 'precise' object it
// contains.
void
propagateNoContractionInOneExpression(glslang::TIntermTyped* defining_node,
const ObjectAccessChain& assignee_remained_accesschain)
{
remained_accesschain_ = assignee_remained_accesschain;
if (glslang::TIntermBinary* BN = defining_node->getAsBinaryNode()) {
assert(isAssignOperation(BN->getOp()));
BN->getRight()->traverse(this);
if (isArithmeticOperation(BN->getOp())) {
BN->getWritableType().getQualifier().noContraction = true;
}
} else if (glslang::TIntermUnary* UN = defining_node->getAsUnaryNode()) {
assert(isAssignOperation(UN->getOp()));
UN->getOperand()->traverse(this);
if (isArithmeticOperation(UN->getOp())) {
UN->getWritableType().getQualifier().noContraction = true;
}
}
}
// Propagates 'precise' in a given precise return node.
void propagateNoContractionInReturnNode(glslang::TIntermBranch* return_node)
{
remained_accesschain_ = "";
assert(return_node->getFlowOp() == glslang::EOpReturn && return_node->getExpression());
return_node->getExpression()->traverse(this);
}
protected:
TNoContractionPropagator& operator=(const TNoContractionPropagator&);
// Visits an aggregate node. The node can be a initializer list, in which
// case we need to find the 'precise' or 'precise' containing object node
// with the access chain record. In other cases, just need to traverse all
// the children nodes.
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate* node) override
{
if (!remained_accesschain_.empty() && node->getOp() == glslang::EOpConstructStruct) {
// This is a struct initializer node, and the remained
// access chain is not empty, we need to refer to the
// assignee_remained_access_chain_ to find the nested
// 'precise' object. And we don't need to visit other nodes in this
// aggregate node.
// Gets the struct dereference index that leads to 'precise' object.
ObjectAccessChain precise_accesschain_index_str =
getFrontElement(remained_accesschain_);
unsigned precise_accesschain_index = (unsigned)strtoul(precise_accesschain_index_str.c_str(), nullptr, 10);
// Gets the node pointed by the access chain index extracted before.
glslang::TIntermTyped* potential_precise_node =
node->getSequence()[precise_accesschain_index]->getAsTyped();
assert(potential_precise_node);
// Pop the front access chain index from the path, and visit the nested node.
{
ObjectAccessChain next_level_accesschain =
subAccessChainFromSecondElement(remained_accesschain_);
StateSettingGuard<ObjectAccessChain> setup_remained_accesschain_for_next_level(
&remained_accesschain_, next_level_accesschain);
potential_precise_node->traverse(this);
}
return false;
}
return true;
}
// Visits a binary node. A binary node can be an object node, e.g. a dereference node.
// As only the top object nodes in the right side of an assignment needs to be visited
// and added to 'precise' work list, this traverser won't visit the children nodes of
// an object node. If the binary node does not represent an object node, it should
// go on to traverse its children nodes and if it is an arithmetic operation node, this
// operation should be marked as 'noContraction'.
bool visitBinary(glslang::TVisit, glslang::TIntermBinary* node) override
{
if (isDereferenceOperation(node->getOp())) {
// This binary node is an object node. Need to update the precise
// object set with the access chain of this node + remained
// access chain .
ObjectAccessChain new_precise_accesschain = accesschain_mapping_.at(node);
if (remained_accesschain_.empty()) {
node->getWritableType().getQualifier().noContraction = true;
} else {
new_precise_accesschain += ObjectAccesschainDelimiter + remained_accesschain_;
}
// Cache the access chain as added precise object, so we won't add the
// same object to the work list again.
if (!added_precise_object_ids_.count(new_precise_accesschain)) {
precise_objects_.insert(new_precise_accesschain);
added_precise_object_ids_.insert(new_precise_accesschain);
}
// Only the upper-most object nodes should be visited, so do not
// visit children of this object node.
return false;
}
// If this is an arithmetic operation, marks this node as 'noContraction'.
if (isArithmeticOperation(node->getOp()) && node->getBasicType() != glslang::EbtInt) {
node->getWritableType().getQualifier().noContraction = true;
}
// As this node is not an object node, need to traverse the children nodes.
return true;
}
// Visits a unary node. A unary node can not be an object node. If the operation
// is an arithmetic operation, need to mark this node as 'noContraction'.
bool visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) override
{
// If this is an arithmetic operation, marks this with 'noContraction'
if (isArithmeticOperation(node->getOp())) {
node->getWritableType().getQualifier().noContraction = true;
}
return true;
}
// Visits a symbol node. A symbol node is always an object node. So we
// should always be able to find its in our collected mapping from object
// nodes to access chains. As an object node, a symbol node can be either
// 'precise' or containing 'precise' objects according to unused
// access chain information we have when we visit this node.
void visitSymbol(glslang::TIntermSymbol* node) override
{
// Symbol nodes are object nodes and should always have an
// access chain collected before matches with it.
assert(accesschain_mapping_.count(node));
ObjectAccessChain new_precise_accesschain = accesschain_mapping_.at(node);
// If the unused access chain is empty, this symbol node should be
// marked as 'precise'. Otherwise, the unused access chain should be
// appended to the symbol ID to build a new access chain which points to
// the nested 'precise' object in this symbol object.
if (remained_accesschain_.empty()) {
node->getWritableType().getQualifier().noContraction = true;
} else {
new_precise_accesschain += ObjectAccesschainDelimiter + remained_accesschain_;
}
// Add the new 'precise' access chain to the work list and make sure we
// don't visit it again.
if (!added_precise_object_ids_.count(new_precise_accesschain)) {
precise_objects_.insert(new_precise_accesschain);
added_precise_object_ids_.insert(new_precise_accesschain);
}
}
// A set of precise objects, represented as access chains.
ObjectAccesschainSet& precise_objects_;
// Visited symbol nodes, should not revisit these nodes.
ObjectAccesschainSet added_precise_object_ids_;
// The left node of an assignment operation might be an parent of 'precise' objects.
// This means the left node might not be an 'precise' object node, but it may contains
// 'precise' qualifier which should be propagated to the corresponding child node in
// the right. So we need the path from the left node to its nested 'precise' node to
// tell us how to find the corresponding 'precise' node in the right.
ObjectAccessChain remained_accesschain_;
// A map from node pointers to their access chains.
const AccessChainMapping& accesschain_mapping_;
};
}
namespace glslang {
void PropagateNoContraction(const glslang::TIntermediate& intermediate)
{
// First, traverses the AST, records symbols with their defining operations
// and collects the initial set of precise symbols (symbol nodes that marked
// as 'noContraction') and precise return nodes.
auto mappings_and_precise_objects =
getSymbolToDefinitionMappingAndPreciseSymbolIDs(intermediate);
// The mapping of symbol node IDs to their defining nodes. This enables us
// to get the defining node directly from a given symbol ID without
// traversing the tree again.
NodeMapping& symbol_definition_mapping = std::get<0>(mappings_and_precise_objects);
// The mapping of object nodes to their access chains recorded.
AccessChainMapping& accesschain_mapping = std::get<1>(mappings_and_precise_objects);
// The initial set of 'precise' objects which are represented as the
// access chain toward them.
ObjectAccesschainSet& precise_object_accesschains = std::get<2>(mappings_and_precise_objects);
// The set of 'precise' return nodes.
ReturnBranchNodeSet& precise_return_nodes = std::get<3>(mappings_and_precise_objects);
// Second, uses the initial set of precise objects as a work list, pops an
// access chain, extract the symbol ID from it. Then:
// 1) Check the assignee object, see if it is 'precise' object node or
// contains 'precise' object. Obtain the incremental access chain from the
// assignee node to its nested 'precise' node (if any).
// 2) If the assignee object node is 'precise' or it contains 'precise'
// objects, traverses the right side of the assignment operation
// expression to mark arithmetic operations as 'noContration' and update
// 'precise' access chain work list with new found object nodes.
// Repeat above steps until the work list is empty.
TNoContractionAssigneeCheckingTraverser checker(accesschain_mapping);
TNoContractionPropagator propagator(&precise_object_accesschains, accesschain_mapping);
// We have two initial precise work lists to handle:
// 1) precise return nodes
// 2) precise object access chains
// We should process the precise return nodes first and the involved
// objects in the return expression should be added to the precise object
// access chain set.
while (!precise_return_nodes.empty()) {
glslang::TIntermBranch* precise_return_node = *precise_return_nodes.begin();
propagator.propagateNoContractionInReturnNode(precise_return_node);
precise_return_nodes.erase(precise_return_node);
}
while (!precise_object_accesschains.empty()) {
// Get the access chain of a precise object from the work list.
ObjectAccessChain precise_object_accesschain = *precise_object_accesschains.begin();
// Get the symbol id from the access chain.
ObjectAccessChain symbol_id = getFrontElement(precise_object_accesschain);
// Get all the defining nodes of that symbol ID.
std::pair<NodeMapping::iterator, NodeMapping::iterator> range =
symbol_definition_mapping.equal_range(symbol_id);
// Visits all the assignment nodes of that symbol ID and
// 1) Check if the assignee node is 'precise' or contains 'precise'
// objects.
// 2) Propagate the 'precise' to the top layer object nodes
// in the right side of the assignment operation, update the 'precise'
// work list with new access chains representing the new 'precise'
// objects, and mark arithmetic operations as 'noContraction'.
for (NodeMapping::iterator defining_node_iter = range.first;
defining_node_iter != range.second; defining_node_iter++) {
TIntermOperator* defining_node = defining_node_iter->second;
// Check the assignee node.
auto checker_result = checker.getPrecisenessAndRemainedAccessChain(
defining_node, precise_object_accesschain);
bool& contain_precise = std::get<0>(checker_result);
ObjectAccessChain& remained_accesschain = std::get<1>(checker_result);
// If the assignee node is 'precise' or contains 'precise', propagate the
// 'precise' to the right. Otherwise just skip this assignment node.
if (contain_precise) {
propagator.propagateNoContractionInOneExpression(defining_node,
remained_accesschain);
}
}
// Remove the last processed 'precise' object from the work list.
precise_object_accesschains.erase(precise_object_accesschain);
}
}
};