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181 lines
6.5 KiB
C++
181 lines
6.5 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013 LunarG, Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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/****************************************************************************\
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Copyright (c) 2002, NVIDIA Corporation.
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NVIDIA Corporation("NVIDIA") supplies this software to you in
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consideration of your agreement to the following terms, and your use,
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installation, modification or redistribution of this NVIDIA software
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constitutes acceptance of these terms. If you do not agree with these
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terms, please do not use, install, modify or redistribute this NVIDIA
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software.
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In consideration of your agreement to abide by the following terms, and
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subject to these terms, NVIDIA grants you a personal, non-exclusive
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license, under NVIDIA's copyrights in this original NVIDIA software (the
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"NVIDIA Software"), to use, reproduce, modify and redistribute the
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NVIDIA Software, with or without modifications, in source and/or binary
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forms; provided that if you redistribute the NVIDIA Software, you must
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retain the copyright notice of NVIDIA, this notice and the following
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text and disclaimers in all such redistributions of the NVIDIA Software.
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Neither the name, trademarks, service marks nor logos of NVIDIA
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Corporation may be used to endorse or promote products derived from the
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NVIDIA Software without specific prior written permission from NVIDIA.
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Except as expressly stated in this notice, no other rights or licenses
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express or implied, are granted by NVIDIA herein, including but not
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limited to any patent rights that may be infringed by your derivative
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works or by other works in which the NVIDIA Software may be
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incorporated. No hardware is licensed hereunder.
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THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
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INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
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NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
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ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
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PRODUCTS.
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IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
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INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
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OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
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NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
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TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\****************************************************************************/
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#include "PpContext.h"
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#include "PpTokens.h"
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namespace {
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using namespace glslang;
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const struct {
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int val;
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const char* str;
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} tokens[] = {
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{ PPAtomAddAssign, "+=" },
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{ PPAtomSubAssign, "-=" },
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{ PPAtomMulAssign, "*=" },
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{ PPAtomDivAssign, "/=" },
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{ PPAtomModAssign, "%=" },
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{ PpAtomRight, ">>" },
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{ PpAtomLeft, "<<" },
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{ PpAtomAnd, "&&" },
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{ PpAtomOr, "||" },
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{ PpAtomXor, "^^" },
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{ PpAtomRightAssign, ">>=" },
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{ PpAtomLeftAssign, "<<=" },
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{ PpAtomAndAssign, "&=" },
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{ PpAtomOrAssign, "|=" },
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{ PpAtomXorAssign, "^=" },
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{ PpAtomEQ, "==" },
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{ PpAtomNE, "!=" },
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{ PpAtomGE, ">=" },
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{ PpAtomLE, "<=" },
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{ PpAtomDecrement, "--" },
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{ PpAtomIncrement, "++" },
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{ PpAtomColonColon, "::" },
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{ PpAtomDefine, "define" },
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{ PpAtomUndef, "undef" },
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{ PpAtomIf, "if" },
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{ PpAtomElif, "elif" },
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{ PpAtomElse, "else" },
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{ PpAtomEndif, "endif" },
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{ PpAtomIfdef, "ifdef" },
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{ PpAtomIfndef, "ifndef" },
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{ PpAtomLine, "line" },
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{ PpAtomPragma, "pragma" },
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{ PpAtomError, "error" },
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{ PpAtomVersion, "version" },
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{ PpAtomCore, "core" },
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{ PpAtomCompatibility, "compatibility" },
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{ PpAtomEs, "es" },
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{ PpAtomExtension, "extension" },
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{ PpAtomLineMacro, "__LINE__" },
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{ PpAtomFileMacro, "__FILE__" },
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{ PpAtomVersionMacro, "__VERSION__" },
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{ PpAtomInclude, "include" },
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};
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} // end anonymous namespace
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namespace glslang {
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//
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// Initialize the atom table.
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//
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TStringAtomMap::TStringAtomMap()
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{
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badToken.assign("<bad token>");
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// Add single character tokens to the atom table:
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const char* s = "~!%^&*()-+=|,.<>/?;:[]{}#\\";
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char t[2];
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t[1] = '\0';
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while (*s) {
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t[0] = *s;
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addAtomFixed(t, s[0]);
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s++;
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}
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// Add multiple character scanner tokens :
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for (size_t ii = 0; ii < sizeof(tokens)/sizeof(tokens[0]); ii++)
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addAtomFixed(tokens[ii].str, tokens[ii].val);
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nextAtom = PpAtomLast;
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}
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} // end namespace glslang
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