zdray/src
2021-10-05 13:11:12 +08:00
..
blockmapbuilder - use the standardized typedefs for sized integers 2018-11-03 17:43:42 +01:00
commandline Remove level writing code as it isn't needed 2017-08-03 22:13:30 +02:00
framework - normalize some whitespace and remove useless "documentation" comments 2018-11-09 21:46:34 +01:00
level Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic 2021-10-05 13:11:12 +08:00
lightmap Add some code exporting the lit level mesh to .obj for debugging (helps figuring out if a problem is in GZDoom or ZDRay) 2021-10-02 22:15:57 +02:00
math - rename classes and enums that used the _t typedef convention 2018-11-09 21:55:07 +01:00
nodebuilder - fix compile error when SSE is enabled 2018-11-04 18:12:05 +01:00
parse - Switch from NULL to nullptr 2018-11-03 17:47:29 +01:00
platform/windows Initial import 2017-08-03 20:25:54 +02:00
wad - Switch from NULL to nullptr 2018-11-03 17:47:29 +01:00
main.cpp - change the multisample option to sample in a more predictable manner 2018-12-31 15:03:16 +01:00