zdray/src/lightmap
2021-11-12 22:40:29 +01:00
..
collision.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
collision.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
cpuraytracer.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
cpuraytracer.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
delauneytriangulator.cpp Fix compile error 2021-10-17 03:26:48 +02:00
delauneytriangulator.h Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all) 2021-10-14 15:49:27 +02:00
glsl_rchit_bounce.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rchit_light.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rchit_sun.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rgen_bounce.h Rewrite the CPU ray tracer 2021-11-11 05:04:33 +01:00
glsl_rgen_light.h Fix missing normalization of the first plane vector after cross product 2021-11-12 17:00:07 +01:00
glsl_rmiss_bounce.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rmiss_light.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rmiss_sun.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
gpuraytracer.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
gpuraytracer.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
pngwriter.cpp Fix linux compile errors 2021-11-12 17:08:15 +01:00
pngwriter.h Prepare the code for writing a new ray tracer 2021-10-20 05:28:41 +02:00
renderdoc_app.h Setup images for ray tracing and hook up renderdoc 2021-11-04 18:38:33 +01:00
stacktrace.cpp Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
stacktrace.h Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
surfaces.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
surfaces.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
vulkanbuilders.cpp Move glsl shader code to files 2021-11-05 18:23:31 +01:00
vulkanbuilders.h Minor adjustments 2021-11-01 02:55:58 +01:00
vulkandevice.cpp Fix linux compile errors 2021-11-12 17:08:15 +01:00
vulkandevice.h Split shaders into three types (light, sun, bounce) 2021-11-07 04:05:19 +01:00
vulkanobjects.h Fix the include error 2021-11-12 16:49:11 +01:00
worker.cpp Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers 2021-11-05 23:42:01 +01:00
worker.h - remove kex prefix from classes 2018-11-09 21:26:00 +01:00