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collision.cpp
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
collision.h
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
cpuraytracer.cpp
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
cpuraytracer.h
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
delauneytriangulator.cpp
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Fix compile error
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2021-10-17 03:26:48 +02:00 |
delauneytriangulator.h
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
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2021-10-14 15:49:27 +02:00 |
glsl_rchit_bounce.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rchit_light.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rchit_sun.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rgen_bounce.h
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Rewrite the CPU ray tracer
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2021-11-11 05:04:33 +01:00 |
glsl_rgen_light.h
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Fix missing normalization of the first plane vector after cross product
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2021-11-12 17:00:07 +01:00 |
glsl_rmiss_bounce.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rmiss_light.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
glsl_rmiss_sun.h
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
gpuraytracer.cpp
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
gpuraytracer.h
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
pngwriter.cpp
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
pngwriter.h
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Prepare the code for writing a new ray tracer
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2021-10-20 05:28:41 +02:00 |
renderdoc_app.h
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Setup images for ray tracing and hook up renderdoc
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2021-11-04 18:38:33 +01:00 |
stacktrace.cpp
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
stacktrace.h
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
surfaces.cpp
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
surfaces.h
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
vulkanbuilders.cpp
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
vulkanbuilders.h
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Minor adjustments
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2021-11-01 02:55:58 +01:00 |
vulkandevice.cpp
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
vulkandevice.h
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Split shaders into three types (light, sun, bounce)
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2021-11-07 04:05:19 +01:00 |
vulkanobjects.h
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Fix the include error
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2021-11-12 16:49:11 +01:00 |
worker.cpp
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Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
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2021-11-05 23:42:01 +01:00 |
worker.h
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- remove kex prefix from classes
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2018-11-09 21:26:00 +01:00 |