zdray/src/level/level.h
2018-10-27 11:34:18 +02:00

133 lines
4.3 KiB
C++

#pragma once
#include "wad/wad.h"
#include "level/doomdata.h"
#include "level/workdata.h"
#include "framework/tarray.h"
#include "nodebuilder/nodebuild.h"
#include "blockmapbuilder/blockmapbuilder.h"
#include "lightmap/lightmap.h"
#include <zlib.h>
class ZLibOut
{
public:
ZLibOut(FWadWriter &out);
~ZLibOut();
ZLibOut &operator << (BYTE);
ZLibOut &operator << (WORD);
ZLibOut &operator << (SWORD);
ZLibOut &operator << (DWORD);
ZLibOut &operator << (fixed_t);
void Write(BYTE *data, int len);
private:
enum { BUFFER_SIZE = 8192 };
z_stream Stream;
BYTE Buffer[BUFFER_SIZE];
FWadWriter &Out;
};
class FProcessor
{
public:
FProcessor(FWadReader &inwad, int lump);
void BuildNodes();
void BuildLightmaps(const char *configFile);
void Write(FWadWriter &out);
private:
void LoadUDMF();
void LoadThings();
void LoadLines();
void LoadVertices();
void LoadSides();
void LoadSectors();
void GetPolySpots();
MapNodeEx *NodesToEx(const MapNode *nodes, int count);
MapSubsectorEx *SubsectorsToEx(const MapSubsector *ssec, int count);
MapSegGLEx *SegGLsToEx(const MapSegGL *segs, int count);
BYTE *FixReject(const BYTE *oldreject);
bool CheckForFracSplitters(const MapNodeEx *nodes, int count);
void WriteLines(FWadWriter &out);
void WriteVertices(FWadWriter &out, int count);
void WriteSectors(FWadWriter &out);
void WriteSides(FWadWriter &out);
void WriteSegs(FWadWriter &out);
void WriteSSectors(FWadWriter &out) const;
void WriteNodes(FWadWriter &out) const;
void WriteBlockmap(FWadWriter &out);
void WriteReject(FWadWriter &out);
void WriteGLVertices(FWadWriter &out, bool v5);
void WriteGLSegs(FWadWriter &out, bool v5);
void WriteGLSegs5(FWadWriter &out);
void WriteGLSSect(FWadWriter &out, bool v5);
void WriteGLNodes(FWadWriter &out, bool v5);
void WriteBSPZ(FWadWriter &out, const char *label);
void WriteGLBSPZ(FWadWriter &out, const char *label);
void WriteVerticesZ(ZLibOut &out, const WideVertex *verts, int orgverts, int newverts);
void WriteSubsectorsZ(ZLibOut &out, const MapSubsectorEx *subs, int numsubs);
void WriteSegsZ(ZLibOut &out, const MapSegEx *segs, int numsegs);
void WriteGLSegsZ(ZLibOut &out, const MapSegGLEx *segs, int numsegs, int nodever);
void WriteNodesZ(ZLibOut &out, const MapNodeEx *nodes, int numnodes, int nodever);
void WriteBSPX(FWadWriter &out, const char *label);
void WriteGLBSPX(FWadWriter &out, const char *label);
void WriteVerticesX(FWadWriter &out, const WideVertex *verts, int orgverts, int newverts);
void WriteSubsectorsX(FWadWriter &out, const MapSubsectorEx *subs, int numsubs);
void WriteSegsX(FWadWriter &out, const MapSegEx *segs, int numsegs);
void WriteGLSegsX(FWadWriter &out, const MapSegGLEx *segs, int numsegs, int nodever);
void WriteNodesX(FWadWriter &out, const MapNodeEx *nodes, int numnodes, int nodever);
void WriteNodes2(FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
void WriteSSectors2(FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
void WriteNodes5(FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
void WriteSSectors5(FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
const char *ParseKey(const char *&value);
bool CheckKey(const char *&key, const char *&value);
void ParseThing(IntThing *th);
void ParseLinedef(IntLineDef *ld);
void ParseSidedef(IntSideDef *sd);
void ParseSector(IntSector *sec);
void ParseVertex(WideVertex *vt, IntVertex *vtp);
void ParseMapProperties();
void ParseTextMap(int lump);
void WriteProps(FWadWriter &out, TArray<UDMFKey> &props);
void WriteIntProp(FWadWriter &out, const char *key, int value);
void WriteThingUDMF(FWadWriter &out, IntThing *th, int num);
void WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld, int num);
void WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd, int num);
void WriteSectorUDMF(FWadWriter &out, IntSector *sec, int num);
void WriteVertexUDMF(FWadWriter &out, IntVertex *vt, int num);
void WriteTextMap(FWadWriter &out);
void WriteUDMF(FWadWriter &out);
FLevel Level;
TArray<FNodeBuilder::FPolyStart> PolyStarts;
TArray<FNodeBuilder::FPolyStart> PolyAnchors;
bool Extended;
bool isUDMF;
FWadReader &Wad;
int Lump;
bool NodesBuilt = false;
bool LightmapsBuilt = false;
kexLightmapBuilder LMBuilder;
};