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737 lines
31 KiB
C++
737 lines
31 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2013-2016 LunarG, Inc.
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// Copyright (C) 2015-2018 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _COMPILER_INTERFACE_INCLUDED_
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#define _COMPILER_INTERFACE_INCLUDED_
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#include "../Include/ResourceLimits.h"
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#include "../MachineIndependent/Versions.h"
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#include <cstring>
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#include <vector>
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#ifdef _WIN32
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#define C_DECL __cdecl
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//#ifdef SH_EXPORTING
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// #define SH_IMPORT_EXPORT __declspec(dllexport)
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//#else
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// #define SH_IMPORT_EXPORT __declspec(dllimport)
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//#endif
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#define SH_IMPORT_EXPORT
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#else
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#define SH_IMPORT_EXPORT
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#define C_DECL
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#endif
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//
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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//
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#ifdef __cplusplus
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extern "C" {
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#endif
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// This should always increase, as some paths to do not consume
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// a more major number.
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// It should increment by one when new functionality is added.
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#define GLSLANG_MINOR_VERSION 11
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//
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// Call before doing any other compiler/linker operations.
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//
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// (Call once per process, not once per thread.)
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//
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SH_IMPORT_EXPORT int ShInitialize();
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//
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// Call this at process shutdown to clean up memory.
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//
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SH_IMPORT_EXPORT int ShFinalize();
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//
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// Types of languages the compiler can consume.
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//
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typedef enum {
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EShLangVertex,
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EShLangTessControl,
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EShLangTessEvaluation,
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EShLangGeometry,
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EShLangFragment,
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EShLangCompute,
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EShLangRayGenNV,
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EShLangIntersectNV,
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EShLangAnyHitNV,
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EShLangClosestHitNV,
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EShLangMissNV,
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EShLangCallableNV,
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EShLangTaskNV,
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EShLangMeshNV,
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EShLangCount,
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} EShLanguage; // would be better as stage, but this is ancient now
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typedef enum {
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EShLangVertexMask = (1 << EShLangVertex),
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EShLangTessControlMask = (1 << EShLangTessControl),
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EShLangTessEvaluationMask = (1 << EShLangTessEvaluation),
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EShLangGeometryMask = (1 << EShLangGeometry),
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EShLangFragmentMask = (1 << EShLangFragment),
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EShLangComputeMask = (1 << EShLangCompute),
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EShLangRayGenNVMask = (1 << EShLangRayGenNV),
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EShLangIntersectNVMask = (1 << EShLangIntersectNV),
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EShLangAnyHitNVMask = (1 << EShLangAnyHitNV),
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EShLangClosestHitNVMask = (1 << EShLangClosestHitNV),
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EShLangMissNVMask = (1 << EShLangMissNV),
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EShLangCallableNVMask = (1 << EShLangCallableNV),
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EShLangTaskNVMask = (1 << EShLangTaskNV),
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EShLangMeshNVMask = (1 << EShLangMeshNV),
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} EShLanguageMask;
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namespace glslang {
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class TType;
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typedef enum {
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EShSourceNone,
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EShSourceGlsl,
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EShSourceHlsl,
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} EShSource; // if EShLanguage were EShStage, this could be EShLanguage instead
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typedef enum {
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EShClientNone,
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EShClientVulkan,
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EShClientOpenGL,
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} EShClient;
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typedef enum {
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EShTargetNone,
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EShTargetSpv, // preferred spelling
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EshTargetSpv = EShTargetSpv, // legacy spelling
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} EShTargetLanguage;
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typedef enum {
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EShTargetVulkan_1_0 = (1 << 22),
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EShTargetVulkan_1_1 = (1 << 22) | (1 << 12),
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EShTargetOpenGL_450 = 450,
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} EShTargetClientVersion;
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typedef EShTargetClientVersion EshTargetClientVersion;
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typedef enum {
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EShTargetSpv_1_0 = (1 << 16),
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EShTargetSpv_1_1 = (1 << 16) | (1 << 8),
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EShTargetSpv_1_2 = (1 << 16) | (2 << 8),
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EShTargetSpv_1_3 = (1 << 16) | (3 << 8),
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EShTargetSpv_1_4 = (1 << 16) | (4 << 8),
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} EShTargetLanguageVersion;
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struct TInputLanguage {
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EShSource languageFamily; // redundant information with other input, this one overrides when not EShSourceNone
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EShLanguage stage; // redundant information with other input, this one overrides when not EShSourceNone
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EShClient dialect;
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int dialectVersion; // version of client's language definition, not the client (when not EShClientNone)
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};
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struct TClient {
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EShClient client;
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EShTargetClientVersion version; // version of client itself (not the client's input dialect)
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};
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struct TTarget {
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EShTargetLanguage language;
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EShTargetLanguageVersion version; // version to target, if SPIR-V, defined by "word 1" of the SPIR-V header
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bool hlslFunctionality1; // can target hlsl_functionality1 extension(s)
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};
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// All source/client/target versions and settings.
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// Can override previous methods of setting, when items are set here.
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// Expected to grow, as more are added, rather than growing parameter lists.
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struct TEnvironment {
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TInputLanguage input; // definition of the input language
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TClient client; // what client is the overall compilation being done for?
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TTarget target; // what to generate
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};
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const char* StageName(EShLanguage);
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} // end namespace glslang
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//
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// Types of output the linker will create.
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//
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typedef enum {
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EShExVertexFragment,
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EShExFragment
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} EShExecutable;
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//
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// Optimization level for the compiler.
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//
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typedef enum {
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EShOptNoGeneration,
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EShOptNone,
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EShOptSimple, // Optimizations that can be done quickly
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EShOptFull, // Optimizations that will take more time
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} EShOptimizationLevel;
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//
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// Texture and Sampler transformation mode.
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//
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typedef enum {
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EShTexSampTransKeep, // keep textures and samplers as is (default)
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EShTexSampTransUpgradeTextureRemoveSampler, // change texture w/o embeded sampler into sampled texture and throw away all samplers
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} EShTextureSamplerTransformMode;
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//
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// Message choices for what errors and warnings are given.
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//
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enum EShMessages {
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EShMsgDefault = 0, // default is to give all required errors and extra warnings
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EShMsgRelaxedErrors = (1 << 0), // be liberal in accepting input
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EShMsgSuppressWarnings = (1 << 1), // suppress all warnings, except those required by the specification
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EShMsgAST = (1 << 2), // print the AST intermediate representation
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EShMsgSpvRules = (1 << 3), // issue messages for SPIR-V generation
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EShMsgVulkanRules = (1 << 4), // issue messages for Vulkan-requirements of GLSL for SPIR-V
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EShMsgOnlyPreprocessor = (1 << 5), // only print out errors produced by the preprocessor
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EShMsgReadHlsl = (1 << 6), // use HLSL parsing rules and semantics
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EShMsgCascadingErrors = (1 << 7), // get cascading errors; risks error-recovery issues, instead of an early exit
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EShMsgKeepUncalled = (1 << 8), // for testing, don't eliminate uncalled functions
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EShMsgHlslOffsets = (1 << 9), // allow block offsets to follow HLSL rules instead of GLSL rules
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EShMsgDebugInfo = (1 << 10), // save debug information
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EShMsgHlslEnable16BitTypes = (1 << 11), // enable use of 16-bit types in SPIR-V for HLSL
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EShMsgHlslLegalization = (1 << 12), // enable HLSL Legalization messages
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EShMsgHlslDX9Compatible = (1 << 13), // enable HLSL DX9 compatible mode (right now only for samplers)
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};
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//
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// Build a table for bindings. This can be used for locating
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// attributes, uniforms, globals, etc., as needed.
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//
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typedef struct {
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const char* name;
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int binding;
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} ShBinding;
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typedef struct {
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int numBindings;
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ShBinding* bindings; // array of bindings
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} ShBindingTable;
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//
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// ShHandle held by but opaque to the driver. It is allocated,
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// managed, and de-allocated by the compiler/linker. It's contents
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// are defined by and used by the compiler and linker. For example,
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// symbol table information and object code passed from the compiler
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// to the linker can be stored where ShHandle points.
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//
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// If handle creation fails, 0 will be returned.
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//
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typedef void* ShHandle;
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//
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// Driver calls these to create and destroy compiler/linker
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// objects.
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//
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SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
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SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
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SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
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SH_IMPORT_EXPORT void ShDestruct(ShHandle);
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//
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// The return value of ShCompile is boolean, non-zero indicating
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// success.
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//
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// The info-log should be written by ShCompile into
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// ShHandle, so it can answer future queries.
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//
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SH_IMPORT_EXPORT int ShCompile(
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const ShHandle,
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const char* const shaderStrings[],
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const int numStrings,
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const int* lengths,
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const EShOptimizationLevel,
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const TBuiltInResource *resources,
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int debugOptions,
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int defaultVersion = 110, // use 100 for ES environment, overridden by #version in shader
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bool forwardCompatible = false, // give errors for use of deprecated features
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EShMessages messages = EShMsgDefault // warnings and errors
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);
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SH_IMPORT_EXPORT int ShLinkExt(
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const ShHandle, // linker object
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const ShHandle h[], // compiler objects to link together
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const int numHandles);
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//
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// ShSetEncrpytionMethod is a place-holder for specifying
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// how source code is encrypted.
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//
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SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle);
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//
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// All the following return 0 if the information is not
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// available in the object passed down, or the object is bad.
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//
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SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle);
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SH_IMPORT_EXPORT const void* ShGetExecutable(const ShHandle);
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SH_IMPORT_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing
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SH_IMPORT_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings
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//
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// Tell the linker to never assign a vertex attribute to this list of physical attributes
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//
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SH_IMPORT_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
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//
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// Returns the location ID of the named uniform.
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// Returns -1 if error.
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//
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SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
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#ifdef __cplusplus
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} // end extern "C"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Deferred-Lowering C++ Interface
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// -----------------------------------
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//
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// Below is a new alternate C++ interface, which deprecates the above
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// opaque handle-based interface.
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//
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// The below is further designed to handle multiple compilation units per stage, where
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// the intermediate results, including the parse tree, are preserved until link time,
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// rather than the above interface which is designed to have each compilation unit
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// lowered at compile time. In the above model, linking occurs on the lowered results,
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// whereas in this model intra-stage linking can occur at the parse tree
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// (treeRoot in TIntermediate) level, and then a full stage can be lowered.
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//
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#include <list>
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#include <string>
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#include <utility>
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class TCompiler;
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class TInfoSink;
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namespace glslang {
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const char* GetEsslVersionString();
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const char* GetGlslVersionString();
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int GetKhronosToolId();
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class TIntermediate;
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class TProgram;
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class TPoolAllocator;
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// Call this exactly once per process before using anything else
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bool InitializeProcess();
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// Call once per process to tear down everything
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void FinalizeProcess();
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// Resource type for IO resolver
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enum TResourceType {
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EResSampler,
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EResTexture,
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EResImage,
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EResUbo,
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EResSsbo,
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EResUav,
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EResCount
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};
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// Make one TShader per shader that you will link into a program. Then
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// - provide the shader through setStrings() or setStringsWithLengths()
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// - optionally call setEnv*(), see below for more detail
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// - optionally use setPreamble() to set a special shader string that will be
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// processed before all others but won't affect the validity of #version
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// - call parse(): source language and target environment must be selected
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// either by correct setting of EShMessages sent to parse(), or by
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// explicitly calling setEnv*()
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// - query the info logs
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//
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// N.B.: Does not yet support having the same TShader instance being linked into
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// multiple programs.
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//
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// N.B.: Destruct a linked program *before* destructing the shaders linked into it.
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//
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class TShader {
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public:
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explicit TShader(EShLanguage);
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virtual ~TShader();
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void setStrings(const char* const* s, int n);
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void setStringsWithLengths(const char* const* s, const int* l, int n);
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void setStringsWithLengthsAndNames(
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const char* const* s, const int* l, const char* const* names, int n);
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void setPreamble(const char* s) { preamble = s; }
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void setEntryPoint(const char* entryPoint);
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void setSourceEntryPoint(const char* sourceEntryPointName);
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void addProcesses(const std::vector<std::string>&);
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// IO resolver binding data: see comments in ShaderLang.cpp
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void setShiftBinding(TResourceType res, unsigned int base);
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void setShiftSamplerBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftTextureBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftImageBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftUboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
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void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
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void setResourceSetBinding(const std::vector<std::string>& base);
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void setAutoMapBindings(bool map);
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void setAutoMapLocations(bool map);
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void addUniformLocationOverride(const char* name, int loc);
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void setUniformLocationBase(int base);
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void setInvertY(bool invert);
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void setHlslIoMapping(bool hlslIoMap);
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void setFlattenUniformArrays(bool flatten);
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void setNoStorageFormat(bool useUnknownFormat);
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void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
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// For setting up the environment (cleared to nothingness in the constructor).
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// These must be called so that parsing is done for the right source language and
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// target environment, either indirectly through TranslateEnvironment() based on
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// EShMessages et. al., or directly by the user.
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void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version)
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{
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environment.input.languageFamily = lang;
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environment.input.stage = envStage;
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environment.input.dialect = client;
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environment.input.dialectVersion = version;
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}
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void setEnvClient(EShClient client, EShTargetClientVersion version)
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{
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environment.client.client = client;
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environment.client.version = version;
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}
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void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version)
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{
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environment.target.language = lang;
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environment.target.version = version;
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}
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void setEnvTargetHlslFunctionality1() { environment.target.hlslFunctionality1 = true; }
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bool getEnvTargetHlslFunctionality1() const { return environment.target.hlslFunctionality1; }
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// Interface to #include handlers.
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//
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// To support #include, a client of Glslang does the following:
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// 1. Call setStringsWithNames to set the source strings and associated
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// names. For example, the names could be the names of the files
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// containing the shader sources.
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// 2. Call parse with an Includer.
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//
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// When the Glslang parser encounters an #include directive, it calls
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// the Includer's include method with the requested include name
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// together with the current string name. The returned IncludeResult
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// contains the fully resolved name of the included source, together
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// with the source text that should replace the #include directive
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// in the source stream. After parsing that source, Glslang will
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// release the IncludeResult object.
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class Includer {
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public:
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// An IncludeResult contains the resolved name and content of a source
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// inclusion.
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struct IncludeResult {
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IncludeResult(const std::string& headerName, const char* const headerData, const size_t headerLength, void* userData) :
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headerName(headerName), headerData(headerData), headerLength(headerLength), userData(userData) { }
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// For a successful inclusion, the fully resolved name of the requested
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// include. For example, in a file system-based includer, full resolution
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// should convert a relative path name into an absolute path name.
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// For a failed inclusion, this is an empty string.
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const std::string headerName;
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// The content and byte length of the requested inclusion. The
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// Includer producing this IncludeResult retains ownership of the
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// storage.
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// For a failed inclusion, the header
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// field points to a string containing error details.
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const char* const headerData;
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const size_t headerLength;
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// Include resolver's context.
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void* userData;
|
|
protected:
|
|
IncludeResult& operator=(const IncludeResult&);
|
|
IncludeResult();
|
|
};
|
|
|
|
// For both include methods below:
|
|
//
|
|
// Resolves an inclusion request by name, current source name,
|
|
// and include depth.
|
|
// On success, returns an IncludeResult containing the resolved name
|
|
// and content of the include.
|
|
// On failure, returns a nullptr, or an IncludeResult
|
|
// with an empty string for the headerName and error details in the
|
|
// header field.
|
|
// The Includer retains ownership of the contents
|
|
// of the returned IncludeResult value, and those contents must
|
|
// remain valid until the releaseInclude method is called on that
|
|
// IncludeResult object.
|
|
//
|
|
// Note "local" vs. "system" is not an "either/or": "local" is an
|
|
// extra thing to do over "system". Both might get called, as per
|
|
// the C++ specification.
|
|
|
|
// For the "system" or <>-style includes; search the "system" paths.
|
|
virtual IncludeResult* includeSystem(const char* /*headerName*/,
|
|
const char* /*includerName*/,
|
|
size_t /*inclusionDepth*/) { return nullptr; }
|
|
|
|
// For the "local"-only aspect of a "" include. Should not search in the
|
|
// "system" paths, because on returning a failure, the parser will
|
|
// call includeSystem() to look in the "system" locations.
|
|
virtual IncludeResult* includeLocal(const char* /*headerName*/,
|
|
const char* /*includerName*/,
|
|
size_t /*inclusionDepth*/) { return nullptr; }
|
|
|
|
// Signals that the parser will no longer use the contents of the
|
|
// specified IncludeResult.
|
|
virtual void releaseInclude(IncludeResult*) = 0;
|
|
virtual ~Includer() {}
|
|
};
|
|
|
|
// Fail all Includer searches
|
|
class ForbidIncluder : public Includer {
|
|
public:
|
|
virtual void releaseInclude(IncludeResult*) override { }
|
|
};
|
|
|
|
bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
|
|
bool forwardCompatible, EShMessages, Includer&);
|
|
|
|
bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
|
|
bool forwardCompatible, EShMessages messages)
|
|
{
|
|
TShader::ForbidIncluder includer;
|
|
return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer);
|
|
}
|
|
|
|
// Equivalent to parse() without a default profile and without forcing defaults.
|
|
bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
|
|
{
|
|
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
|
|
}
|
|
|
|
bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages,
|
|
Includer& includer)
|
|
{
|
|
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
|
|
}
|
|
|
|
// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
|
|
// is not an officially supported or fully working path.
|
|
bool preprocess(const TBuiltInResource* builtInResources,
|
|
int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
|
|
bool forwardCompatible, EShMessages message, std::string* outputString,
|
|
Includer& includer);
|
|
|
|
const char* getInfoLog();
|
|
const char* getInfoDebugLog();
|
|
EShLanguage getStage() const { return stage; }
|
|
TIntermediate* getIntermediate() const { return intermediate; }
|
|
|
|
protected:
|
|
TPoolAllocator* pool;
|
|
EShLanguage stage;
|
|
TCompiler* compiler;
|
|
TIntermediate* intermediate;
|
|
TInfoSink* infoSink;
|
|
// strings and lengths follow the standard for glShaderSource:
|
|
// strings is an array of numStrings pointers to string data.
|
|
// lengths can be null, but if not it is an array of numStrings
|
|
// integers containing the length of the associated strings.
|
|
// if lengths is null or lengths[n] < 0 the associated strings[n] is
|
|
// assumed to be null-terminated.
|
|
// stringNames is the optional names for all the strings. If stringNames
|
|
// is null, then none of the strings has name. If a certain element in
|
|
// stringNames is null, then the corresponding string does not have name.
|
|
const char* const* strings;
|
|
const int* lengths;
|
|
const char* const* stringNames;
|
|
const char* preamble;
|
|
int numStrings;
|
|
|
|
// a function in the source string can be renamed FROM this TO the name given in setEntryPoint.
|
|
std::string sourceEntryPointName;
|
|
|
|
TEnvironment environment;
|
|
|
|
friend class TProgram;
|
|
|
|
private:
|
|
TShader& operator=(TShader&);
|
|
};
|
|
|
|
class TReflection;
|
|
class TIoMapper;
|
|
|
|
// Allows to customize the binding layout after linking.
|
|
// All used uniform variables will invoke at least validateBinding.
|
|
// If validateBinding returned true then the other resolveBinding,
|
|
// resolveSet, and resolveLocation are invoked to resolve the binding
|
|
// and descriptor set index respectively.
|
|
//
|
|
// Invocations happen in a particular order:
|
|
// 1) all shader inputs
|
|
// 2) all shader outputs
|
|
// 3) all uniforms with binding and set already defined
|
|
// 4) all uniforms with binding but no set defined
|
|
// 5) all uniforms with set but no binding defined
|
|
// 6) all uniforms with no binding and no set defined
|
|
//
|
|
// mapIO will use this resolver in two phases. The first
|
|
// phase is a notification phase, calling the corresponging
|
|
// notifiy callbacks, this phase ends with a call to endNotifications.
|
|
// Phase two starts directly after the call to endNotifications
|
|
// and calls all other callbacks to validate and to get the
|
|
// bindings, sets, locations, component and color indices.
|
|
//
|
|
// NOTE: that still limit checks are applied to bindings and sets
|
|
// and may result in an error.
|
|
class TIoMapResolver
|
|
{
|
|
public:
|
|
virtual ~TIoMapResolver() {}
|
|
|
|
// Should return true if the resulting/current binding would be okay.
|
|
// Basic idea is to do aliasing binding checks with this.
|
|
virtual bool validateBinding(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return a value >= 0 if the current binding should be overridden.
|
|
// Return -1 if the current binding (including no binding) should be kept.
|
|
virtual int resolveBinding(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return a value >= 0 if the current set should be overridden.
|
|
// Return -1 if the current set (including no set) should be kept.
|
|
virtual int resolveSet(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return a value >= 0 if the current location should be overridden.
|
|
// Return -1 if the current location (including no location) should be kept.
|
|
virtual int resolveUniformLocation(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return true if the resulting/current setup would be okay.
|
|
// Basic idea is to do aliasing checks and reject invalid semantic names.
|
|
virtual bool validateInOut(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return a value >= 0 if the current location should be overridden.
|
|
// Return -1 if the current location (including no location) should be kept.
|
|
virtual int resolveInOutLocation(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return a value >= 0 if the current component index should be overridden.
|
|
// Return -1 if the current component index (including no index) should be kept.
|
|
virtual int resolveInOutComponent(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Should return a value >= 0 if the current color index should be overridden.
|
|
// Return -1 if the current color index (including no index) should be kept.
|
|
virtual int resolveInOutIndex(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Notification of a uniform variable
|
|
virtual void notifyBinding(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Notification of a in or out variable
|
|
virtual void notifyInOut(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
|
|
// Called by mapIO when it has finished the notify pass
|
|
virtual void endNotifications(EShLanguage stage) = 0;
|
|
// Called by mapIO when it starts its notify pass for the given stage
|
|
virtual void beginNotifications(EShLanguage stage) = 0;
|
|
// Called by mipIO when it starts its resolve pass for the given stage
|
|
virtual void beginResolve(EShLanguage stage) = 0;
|
|
// Called by mapIO when it has finished the resolve pass
|
|
virtual void endResolve(EShLanguage stage) = 0;
|
|
};
|
|
|
|
// Make one TProgram per set of shaders that will get linked together. Add all
|
|
// the shaders that are to be linked together. After calling shader.parse()
|
|
// for all shaders, call link().
|
|
//
|
|
// N.B.: Destruct a linked program *before* destructing the shaders linked into it.
|
|
//
|
|
class TProgram {
|
|
public:
|
|
TProgram();
|
|
virtual ~TProgram();
|
|
void addShader(TShader* shader) { stages[shader->stage].push_back(shader); }
|
|
|
|
// Link Validation interface
|
|
bool link(EShMessages);
|
|
const char* getInfoLog();
|
|
const char* getInfoDebugLog();
|
|
|
|
TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; }
|
|
|
|
// Reflection Interface
|
|
bool buildReflection(); // call first, to do liveness analysis, index mapping, etc.; returns false on failure
|
|
int getNumLiveUniformVariables() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
|
|
int getNumLiveUniformBlocks() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
|
|
const char* getUniformName(int index) const; // can be used for "name" part of glGetActiveUniform()
|
|
const char* getUniformBlockName(int blockIndex) const; // can be used for glGetActiveUniformBlockName()
|
|
int getUniformBlockSize(int blockIndex) const; // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
|
|
int getUniformIndex(const char* name) const; // can be used for glGetUniformIndices()
|
|
int getUniformBinding(int index) const; // returns the binding number
|
|
EShLanguageMask getUniformStages(int index) const; // returns Shaders Stages where a Uniform is present
|
|
int getUniformBlockBinding(int index) const; // returns the block binding number
|
|
int getUniformBlockIndex(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
|
|
int getUniformBlockCounterIndex(int index) const; // returns block index of associated counter.
|
|
int getUniformType(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
|
|
int getUniformBufferOffset(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
|
|
int getUniformArraySize(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
|
|
int getNumLiveAttributes() const; // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
|
|
unsigned getLocalSize(int dim) const; // return dim'th local size
|
|
const char *getAttributeName(int index) const; // can be used for glGetActiveAttrib()
|
|
int getAttributeType(int index) const; // can be used for glGetActiveAttrib()
|
|
const TType* getUniformTType(int index) const; // returns a TType*
|
|
const TType* getUniformBlockTType(int index) const; // returns a TType*
|
|
const TType* getAttributeTType(int index) const; // returns a TType*
|
|
|
|
void dumpReflection();
|
|
|
|
// I/O mapping: apply base offsets and map live unbound variables
|
|
// If resolver is not provided it uses the previous approach
|
|
// and respects auto assignment and offsets.
|
|
bool mapIO(TIoMapResolver* resolver = NULL);
|
|
|
|
protected:
|
|
bool linkStage(EShLanguage, EShMessages);
|
|
|
|
TPoolAllocator* pool;
|
|
std::list<TShader*> stages[EShLangCount];
|
|
TIntermediate* intermediate[EShLangCount];
|
|
bool newedIntermediate[EShLangCount]; // track which intermediate were "new" versus reusing a singleton unit in a stage
|
|
TInfoSink* infoSink;
|
|
TReflection* reflection;
|
|
TIoMapper* ioMapper;
|
|
bool linked;
|
|
|
|
private:
|
|
TProgram(TProgram&);
|
|
TProgram& operator=(TProgram&);
|
|
};
|
|
|
|
} // end namespace glslang
|
|
|
|
#endif // _COMPILER_INTERFACE_INCLUDED_
|