cmake_minimum_required( VERSION 2.4 ) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) endif( COMMAND cmake_policy ) include( CheckFunctionExists ) include( CheckCXXCompilerFlag ) project( ZDRay ) SET( CMAKE_CXX_STANDARD 14 ) IF( NOT CMAKE_BUILD_TYPE ) SET( CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE ) ENDIF( NOT CMAKE_BUILD_TYPE ) set( SSE_MATTERS NO ) # SSE only matters on 32-bit targets. We check compiler flags to know if we can do it. if( CMAKE_SIZEOF_VOID_P MATCHES "4" ) CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH ) CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 ) if( CAN_DO_MFPMATH ) set( SSE1_ENABLE "-msse -mfpmath=sse" ) set( SSE2_ENABLE "-msse2 -mfpmath=sse" ) set( SSE_MATTERS YES ) elseif( CAN_DO_ARCHSSE2 ) set( SSE1_ENABLE -arch:SSE ) set( SSE2_ENABLE -arch:SSE2 ) set( SSE_MATTERS YES ) endif( CAN_DO_MFPMATH ) endif( CMAKE_SIZEOF_VOID_P MATCHES "4" ) if( SSE_MATTERS ) if( WIN32 ) set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) else( WIN32 ) CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT) if( HAVE_MPROTECT ) set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) else( HAVE_MPROTECT ) set( BACKPATCH 0 ) endif( HAVE_MPROTECT ) endif( WIN32 ) set( FULL_SSE2 0 CACHE BOOL "Use SSE2 math everywhere." ) set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." ) else( SSE_MATTERS ) set( BACKPATCH 0 ) endif( SSE_MATTERS ) if( CMAKE_COMPILER_IS_GNUCXX ) set( GPROF 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." ) set( PROFILE 0 CACHE INT "1=Generate profile coverage info, 2=Use it" ) endif( CMAKE_COMPILER_IS_GNUCXX ) find_package( ZLIB ) if( MSVC ) # Eliminate unreferenced functions and data # Perform identical COMDAT folding set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt" ) # String pooling # Function-level linking # Disable run-time type information # Enable C++ conformance mode set( ALL_C_FLAGS "/GF /Gy /GR- /permissive-" ) # Avoid CRT DLL dependancies in release builds set( REL_C_FLAGS "/MT" ) # Disable warnings for unsecure CRT functions from VC8+ if( MSVC_VERSION GREATER 1399 ) set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4996" ) endif( MSVC_VERSION GREATER 1399 ) # The CMake configurations set /GR and /MD by default, which conflict with our settings. string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} ) string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_MINSIZEREL} ) string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} ) string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} ) endif( MSVC ) if( CMAKE_COMPILER_IS_GNUCXX ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -ffast-math -pipe -pthread" ) if( GPROF ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -pg -g" ) else( GPROF ) set( REL_C_FLAGS "${REL_C_FLAGS} -fomit-frame-pointer" ) endif( GPROF ) if( PROFILE EQUAL 1 ) message( STATUS "Generating profile coverage information" ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -fprofile-generate" ) set( PROF_LIB "gcov" ) elseif( PROFILE EQUAL 2 ) message( STATUS "Using profile coverage information" ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -fprofile-use" ) endif( PROFILE EQUAL 1 ) endif( CMAKE_COMPILER_IS_GNUCXX ) #if( WIN32 AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) # set( ALL_C_FLAGS "${ALL_C_FLAGS} -Wno-deprecated-declarations -Wno-format" ) #endif( WIN32 AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) if( ZLIB_FOUND ) message( STATUS "Using system zlib" ) else( ZLIB_FOUND ) message( STATUS "Using internal zlib" ) add_subdirectory( zlib ) set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib ) set( ZLIB_LIBRARIES z ) set( ZLIB_LIBRARY z ) endif( ZLIB_FOUND ) if( BACKPATCH ) add_definitions( -DBACKPATCH ) endif( BACKPATCH ) CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS ) if( NOT STRICMP_EXISTS ) add_definitions( -Dstricmp=strcasecmp ) endif( NOT STRICMP_EXISTS ) CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS ) if( NOT STRNICMP_EXISTS ) add_definitions( -Dstrnicmp=strncasecmp ) endif( NOT STRNICMP_EXISTS ) set( ZDRAY_LIBS "${ZLIB_LIBRARIES}" ) set( SOURCES src/main.cpp src/commandline/getopt.c src/commandline/getopt1.c src/framework/halffloat.cpp src/framework/binfile.cpp src/framework/zstring.cpp src/framework/zstrformat.cpp src/framework/utf8.cpp src/framework/utf8.h src/blockmapbuilder/blockmapbuilder.cpp src/level/level.cpp src/level/level_udmf.cpp src/level/level_light.cpp src/parse/sc_man.cpp src/wad/wad.cpp src/nodebuilder/nodebuild.cpp src/nodebuilder/nodebuild_events.cpp src/nodebuilder/nodebuild_extract.cpp src/nodebuilder/nodebuild_gl.cpp src/nodebuilder/nodebuild_utility.cpp src/nodebuilder/nodebuild_classify_nosse2.cpp src/lightmap/pngwriter.cpp src/lightmap/surfaces.cpp src/lightmap/worker.cpp src/lightmap/collision.cpp src/lightmap/delauneytriangulator.cpp src/lightmap/delauneytriangulator.h src/lightmap/vulkandevice.cpp src/lightmap/vulkandevice.h src/lightmap/vulkanobjects.h src/lightmap/vulkanbuilders.cpp src/lightmap/vulkanbuilders.h src/lightmap/stacktrace.cpp src/lightmap/stacktrace.h src/lightmap/gpuraytracer.cpp src/lightmap/gpuraytracer.h src/lightmap/glsl_rchit_bounce.h src/lightmap/glsl_rchit_light.h src/lightmap/glsl_rchit_sun.h src/lightmap/glsl_rgen_bounce.h src/lightmap/glsl_rgen_light.h src/lightmap/glsl_rmiss_bounce.h src/lightmap/glsl_rmiss_light.h src/lightmap/glsl_rmiss_sun.h src/lightmap/cpuraytracer.cpp src/lightmap/cpuraytracer.h src/math/angle.cpp src/math/bounds.cpp src/math/mathlib.cpp src/math/matrix.cpp src/math/plane.cpp src/math/quaternion.cpp src/math/vector.cpp src/models/model.cpp src/models/model.h src/models/model_md2.h src/models/model_md3.h src/models/model_obj.h src/models/model_ue1.h src/models/modelrenderer.h src/models/models_md2.cpp src/models/models_md3.cpp src/models/models_obj.cpp src/models/models_ue1.cpp src/models/tab_anorms.h ) set( HEADERS src/commandline/getopt.h src/blockmapbuilder/blockmapbuilder.h src/nodebuilder/nodebuild.h src/level/doomdata.h src/level/level.h src/level/workdata.h src/parse/sc_man.h src/wad/wad.h src/platform/windows/resource.h src/framework/tarray.h src/framework/templates.h src/framework/zdray.h src/framework/xs_Float.h src/framework/halffloat.h src/framework/binfile.h src/lightmap/pngwriter.h src/lightmap/surfaces.h src/lightmap/worker.h src/lightmap/collision.h src/math/mathlib.h ) set(THIRDPARTY_SOURCES ../thirdparty/vk_mem_alloc/vk_mem_alloc.h ../thirdparty/vk_mem_alloc/vk_mem_alloc.cpp ../thirdparty/volk/volk.c ../thirdparty/volk/volk.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/SymbolTable.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/PoolAlloc.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Intermediate.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/gl_types.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/parseVersions.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/attribute.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Scan.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/iomapper.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseHelper.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/glslang_tab.cpp.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/SymbolTable.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/RemoveTree.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Versions.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/reflection.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/LiveTraverser.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/iomapper.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/intermOut.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Versions.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Initialize.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/linkValidate.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/InfoSink.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Constant.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/IntermTraverse.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/glslang_tab.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/ShaderLang.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/Pp.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpTokens.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpAtom.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpContext.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpTokens.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpScanner.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpContext.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/attribute.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/localintermediate.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/parseConst.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Initialize.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/limits.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseContextBase.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/RemoveTree.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseHelper.cpp ../thirdparty/ShaderCompiler/glslang/MachineIndependent/Scan.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/reflection.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/ScanContext.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/pch.h ../thirdparty/ShaderCompiler/glslang/MachineIndependent/SpirvIntrinsics.cpp ../thirdparty/ShaderCompiler/glslang/OSDependent/osinclude.h ../thirdparty/ShaderCompiler/glslang/GenericCodeGen/Link.cpp ../thirdparty/ShaderCompiler/glslang/GenericCodeGen/CodeGen.cpp ../thirdparty/ShaderCompiler/glslang/Public/ShaderLang.h ../thirdparty/ShaderCompiler/glslang/Include/ConstantUnion.h ../thirdparty/ShaderCompiler/glslang/Include/InitializeGlobals.h ../thirdparty/ShaderCompiler/glslang/Include/Common.h ../thirdparty/ShaderCompiler/glslang/Include/PoolAlloc.h ../thirdparty/ShaderCompiler/glslang/Include/arrays.h ../thirdparty/ShaderCompiler/glslang/Include/ShHandle.h ../thirdparty/ShaderCompiler/glslang/Include/InfoSink.h ../thirdparty/ShaderCompiler/glslang/Include/ResourceLimits.h ../thirdparty/ShaderCompiler/glslang/Include/Types.h ../thirdparty/ShaderCompiler/glslang/Include/BaseTypes.h ../thirdparty/ShaderCompiler/glslang/Include/intermediate.h ../thirdparty/ShaderCompiler/glslang/Include/SpirvIntrinsics.h ../thirdparty/ShaderCompiler/spirv/Logger.h ../thirdparty/ShaderCompiler/spirv/GlslangToSpv.cpp ../thirdparty/ShaderCompiler/spirv/SPVRemapper.h ../thirdparty/ShaderCompiler/spirv/GLSL.ext.EXT.h ../thirdparty/ShaderCompiler/spirv/hex_float.h ../thirdparty/ShaderCompiler/spirv/doc.cpp ../thirdparty/ShaderCompiler/spirv/disassemble.cpp ../thirdparty/ShaderCompiler/spirv/SpvPostProcess.cpp ../thirdparty/ShaderCompiler/spirv/bitutils.h ../thirdparty/ShaderCompiler/spirv/InReadableOrder.cpp ../thirdparty/ShaderCompiler/spirv/GLSL.ext.AMD.h ../thirdparty/ShaderCompiler/spirv/GLSL.ext.NV.h ../thirdparty/ShaderCompiler/spirv/SPVRemapper.cpp ../thirdparty/ShaderCompiler/spirv/SpvBuilder.h ../thirdparty/ShaderCompiler/spirv/GLSL.ext.KHR.h ../thirdparty/ShaderCompiler/spirv/disassemble.h ../thirdparty/ShaderCompiler/spirv/SpvBuilder.cpp ../thirdparty/ShaderCompiler/spirv/GlslangToSpv.h ../thirdparty/ShaderCompiler/spirv/doc.h ../thirdparty/ShaderCompiler/spirv/SpvTools.cpp ../thirdparty/ShaderCompiler/spirv/spvIR.h ../thirdparty/ShaderCompiler/spirv/Logger.cpp ../thirdparty/ShaderCompiler/spirv/SpvTools.h ../thirdparty/ShaderCompiler/spirv/GLSL.std.450.h ../thirdparty/ShaderCompiler/OGLCompilersDLL/InitializeDll.cpp ../thirdparty/ShaderCompiler/OGLCompilersDLL/InitializeDll.h ../thirdparty/vulkan/vk_sdk_platform.h ../thirdparty/vulkan/vulkan_fuchsia.h ../thirdparty/vulkan/vulkan_win32.h ../thirdparty/vulkan/vulkan_ios.h ../thirdparty/vulkan/vk_icd.h ../thirdparty/vulkan/vk_layer.h ../thirdparty/vulkan/vulkan_xcb.h ../thirdparty/vulkan/vulkan_macos.h ../thirdparty/vulkan/vk_layer_dispatch_table.h ../thirdparty/vulkan/vulkan_ggp.h ../thirdparty/vulkan/vulkan_core.h ../thirdparty/vulkan/vulkan_wayland.h ../thirdparty/vulkan/vulkan_metal.h ../thirdparty/vulkan/vulkan_android.h ../thirdparty/vulkan/vulkan_vi.h ../thirdparty/vulkan/vulkan.h ../thirdparty/vulkan/vk_platform.h ../thirdparty/vulkan/vulkan_mir.h ../thirdparty/vulkan/vulkan_xlib_xrandr.h ../thirdparty/vulkan/vulkan_xlib.h ../thirdparty/vulkan/vk_enum_string_helper.h ../thirdparty/vulkan/vulkan_beta.h ../thirdparty/vulkan/vulkan_directfb.h ../thirdparty/vulkan/vulkan_screen.h ) set(THIRDPARTY_WIN32_SOURCES ../thirdparty/ShaderCompiler/glslang/OSDependent/Windows/ossource.cpp ) set(THIRDPARTY_UNIX_SOURCES ../thirdparty/ShaderCompiler/glslang/OSDependent/Unix/ossource.cpp ) if( SSE_MATTERS ) if( FULL_SSE2 ) message( STATUS "Using SSE2 math everywhere." ) # Building everything with SSE2 is much like disabling it, in that we # need not check for its existance while running. set( ALL_C_FLAGS "${ALL_C_FLAGS} -DDISABLE_SSE ${SSE2_ENABLE}" ) else( FULL_SSE2 ) if( SSE ) message( STATUS "Using SSE math for ClassifyLine only." ) set( SOURCES ${SOURCES} src/nodebuilder/nodebuild_classify_sse1.cpp src/nodebuilder/nodebuild_classify_sse2.cpp ) set_source_files_properties( src/nodebuilder/nodebuild_classify_sse1.cpp PROPERTIES COMPILE_FLAGS "${SSE1_ENABLE}" ) set_source_files_properties( src/nodebuilder/nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" ) else( SSE ) message( STATUS "SSE math is completely disabled." ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -DDISABLE_SSE" ) endif( SSE ) endif( FULL_SSE2 ) else( SSE_MATTERS ) set( ALL_C_FLAGS "${ALL_C_FLAGS} -DDISABLE_SSE" ) endif( SSE_MATTERS ) if( WIN32 ) set( ZDRAY_LIBS ${ZDRAY_LIBS} user32 gdi32 ) if( CMAKE_COMPILER_IS_GNUCXX ) # CMake is not set up to compile and link rc files with GCC. :( add_custom_command( OUTPUT zdray-rc.o COMMAND windres -o zdray-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/resource.rc DEPENDS resource.rc ) set( SOURCES ${SOURCES} zdray-rc.o ) else( CMAKE_COMPILER_IS_GNUCXX ) set( SOURCES ${SOURCES} src/platform/windows/resource.rc ) endif( CMAKE_COMPILER_IS_GNUCXX ) set(THIRDPARTY_SOURCES ${THIRDPARTY_SOURCES} ${THIRDPARTY_WIN32_SOURCES}) else() set(THIRDPARTY_SOURCES ${THIRDPARTY_SOURCES} ${THIRDPARTY_UNIX_SOURCES}) endif( WIN32 ) if(MSVC) # Use all cores for compilation set(CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}") # Ignore warnings in third party code set_source_files_properties(${THIRDPARTY_SOURCES} PROPERTIES COMPILE_FLAGS "/wd4244 /wd4267 /wd4005 /wd4018 -D_CRT_SECURE_NO_WARNINGS") endif() if( CMAKE_COMPILER_IS_GNUCXX ) set( ZDRAY_LIBS "${ZLIB_LIBRARIES}" pthread ) endif( CMAKE_COMPILER_IS_GNUCXX ) set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" ) set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" ) add_executable( zdray ${SOURCES} ${HEADERS} ${THIRDPARTY_SOURCES} ) target_link_libraries( zdray ${ZDRAY_LIBS} ${PROF_LIB} ) include_directories( src "${ZLIB_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty" ) source_group("Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/.+") source_group("Sources\\BlockmapBuilder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/blockmapbuilder/.+") source_group("Sources\\Commandline" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/commandline/.+") source_group("Sources\\Framework" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/framework/.+") source_group("Sources\\Level" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/level/.+") source_group("Sources\\NodeBuilder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/nodebuilder/.+") source_group("Sources\\Parse" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/parse/.+") source_group("Sources\\Platform" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/platform/.+") source_group("Sources\\Platform\\Windows" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/.+") source_group("Sources\\Wad" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/wad/.+") source_group("Sources\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/math/.+") source_group("Sources\\Lightmap" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/lightmap/.+") source_group("Sources\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/src/models/.+") source_group("thirdparty" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+") source_group("thirdparty\\ShaderCompiler" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/ShaderCompiler/.+") source_group("thirdparty\\vk_mem_alloc" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/vk_mem_alloc/.+") source_group("thirdparty\\volk" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/volk/.+") source_group("thirdparty\\vulkan" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/vulkan/.+")