// // Copyright (C) 2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #pragma once #include "../Include/Common.h" #include "reflection.h" #include "localintermediate.h" #include "gl_types.h" #include #include namespace glslang { // // The traverser: mostly pass through, except // - processing function-call nodes to push live functions onto the stack of functions to process // - processing selection nodes to trim semantically dead code // // This is in the glslang namespace directly so it can be a friend of TReflection. // This can be derived from to implement reflection database traversers or // binding mappers: anything that wants to traverse the live subset of the tree. // class TLiveTraverser : public TIntermTraverser { public: TLiveTraverser(const TIntermediate& i, bool traverseAll = false, bool preVisit = true, bool inVisit = false, bool postVisit = false) : TIntermTraverser(preVisit, inVisit, postVisit), intermediate(i), traverseAll(traverseAll) { } // // Given a function name, find its subroot in the tree, and push it onto the stack of // functions left to process. // void pushFunction(const TString& name) { TIntermSequence& globals = intermediate.getTreeRoot()->getAsAggregate()->getSequence(); for (unsigned int f = 0; f < globals.size(); ++f) { TIntermAggregate* candidate = globals[f]->getAsAggregate(); if (candidate && candidate->getOp() == EOpFunction && candidate->getName() == name) { functions.push_back(candidate); break; } } } typedef std::list TFunctionStack; TFunctionStack functions; protected: // To catch which function calls are not dead, and hence which functions must be visited. virtual bool visitAggregate(TVisit, TIntermAggregate* node) { if (!traverseAll) if (node->getOp() == EOpFunctionCall) addFunctionCall(node); return true; // traverse this subtree } // To prune semantically dead paths. virtual bool visitSelection(TVisit /* visit */, TIntermSelection* node) { if (traverseAll) return true; // traverse all code TIntermConstantUnion* constant = node->getCondition()->getAsConstantUnion(); if (constant) { // cull the path that is dead if (constant->getConstArray()[0].getBConst() == true && node->getTrueBlock()) node->getTrueBlock()->traverse(this); if (constant->getConstArray()[0].getBConst() == false && node->getFalseBlock()) node->getFalseBlock()->traverse(this); return false; // don't traverse any more, we did it all above } else return true; // traverse the whole subtree } // Track live functions as well as uniforms, so that we don't visit dead functions // and only visit each function once. void addFunctionCall(TIntermAggregate* call) { // // just use the map to ensure we process each function at most once if (liveFunctions.find(call->getName()) == liveFunctions.end()) { liveFunctions.insert(call->getName()); pushFunction(call->getName()); } } const TIntermediate& intermediate; typedef std::unordered_set TLiveFunctions; TLiveFunctions liveFunctions; bool traverseAll; private: // prevent copy & copy construct TLiveTraverser(TLiveTraverser&); TLiveTraverser& operator=(TLiveTraverser&); }; } // namespace glslang