// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2013 LunarG, Inc. // Copyright (c) 2002-2010 The ANGLE Project Authors. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "../Include/intermediate.h" namespace glslang { // // Traverse the intermediate representation tree, and // call a node type specific function for each node. // Done recursively through the member function Traverse(). // Node types can be skipped if their function to call is 0, // but their subtree will still be traversed. // Nodes with children can have their whole subtree skipped // if preVisit is turned on and the type specific function // returns false. // // preVisit, postVisit, and rightToLeft control what order // nodes are visited in. // // // Traversal functions for terminals are straightforward.... // void TIntermMethod::traverse(TIntermTraverser*) { // Tree should always resolve all methods as a non-method. } void TIntermSymbol::traverse(TIntermTraverser *it) { it->visitSymbol(this); } void TIntermConstantUnion::traverse(TIntermTraverser *it) { it->visitConstantUnion(this); } const TString& TIntermSymbol::getAccessName() const { if (getBasicType() == EbtBlock) return getType().getTypeName(); else return getName(); } // // Traverse a binary node. // void TIntermBinary::traverse(TIntermTraverser *it) { bool visit = true; // // visit the node before children if pre-visiting. // if (it->preVisit) visit = it->visitBinary(EvPreVisit, this); // // Visit the children, in the right order. // if (visit) { it->incrementDepth(this); if (it->rightToLeft) { if (right) right->traverse(it); if (it->inVisit) visit = it->visitBinary(EvInVisit, this); if (visit && left) left->traverse(it); } else { if (left) left->traverse(it); if (it->inVisit) visit = it->visitBinary(EvInVisit, this); if (visit && right) right->traverse(it); } it->decrementDepth(); } // // Visit the node after the children, if requested and the traversal // hasn't been canceled yet. // if (visit && it->postVisit) it->visitBinary(EvPostVisit, this); } // // Traverse a unary node. Same comments in binary node apply here. // void TIntermUnary::traverse(TIntermTraverser *it) { bool visit = true; if (it->preVisit) visit = it->visitUnary(EvPreVisit, this); if (visit) { it->incrementDepth(this); operand->traverse(it); it->decrementDepth(); } if (visit && it->postVisit) it->visitUnary(EvPostVisit, this); } // // Traverse an aggregate node. Same comments in binary node apply here. // void TIntermAggregate::traverse(TIntermTraverser *it) { bool visit = true; if (it->preVisit) visit = it->visitAggregate(EvPreVisit, this); if (visit) { it->incrementDepth(this); if (it->rightToLeft) { for (TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++) { (*sit)->traverse(it); if (visit && it->inVisit) { if (*sit != sequence.front()) visit = it->visitAggregate(EvInVisit, this); } } } else { for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) { (*sit)->traverse(it); if (visit && it->inVisit) { if (*sit != sequence.back()) visit = it->visitAggregate(EvInVisit, this); } } } it->decrementDepth(); } if (visit && it->postVisit) it->visitAggregate(EvPostVisit, this); } // // Traverse a selection node. Same comments in binary node apply here. // void TIntermSelection::traverse(TIntermTraverser *it) { bool visit = true; if (it->preVisit) visit = it->visitSelection(EvPreVisit, this); if (visit) { it->incrementDepth(this); if (it->rightToLeft) { if (falseBlock) falseBlock->traverse(it); if (trueBlock) trueBlock->traverse(it); condition->traverse(it); } else { condition->traverse(it); if (trueBlock) trueBlock->traverse(it); if (falseBlock) falseBlock->traverse(it); } it->decrementDepth(); } if (visit && it->postVisit) it->visitSelection(EvPostVisit, this); } // // Traverse a loop node. Same comments in binary node apply here. // void TIntermLoop::traverse(TIntermTraverser *it) { bool visit = true; if (it->preVisit) visit = it->visitLoop(EvPreVisit, this); if (visit) { it->incrementDepth(this); if (it->rightToLeft) { if (terminal) terminal->traverse(it); if (body) body->traverse(it); if (test) test->traverse(it); } else { if (test) test->traverse(it); if (body) body->traverse(it); if (terminal) terminal->traverse(it); } it->decrementDepth(); } if (visit && it->postVisit) it->visitLoop(EvPostVisit, this); } // // Traverse a branch node. Same comments in binary node apply here. // void TIntermBranch::traverse(TIntermTraverser *it) { bool visit = true; if (it->preVisit) visit = it->visitBranch(EvPreVisit, this); if (visit && expression) { it->incrementDepth(this); expression->traverse(it); it->decrementDepth(); } if (visit && it->postVisit) it->visitBranch(EvPostVisit, this); } // // Traverse a switch node. // void TIntermSwitch::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit) visit = it->visitSwitch(EvPreVisit, this); if (visit) { it->incrementDepth(this); if (it->rightToLeft) { body->traverse(it); condition->traverse(it); } else { condition->traverse(it); body->traverse(it); } it->decrementDepth(); } if (visit && it->postVisit) it->visitSwitch(EvPostVisit, this); } } // end namespace glslang