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src/framework/binfile.h src/blockmapbuilder/blockmapbuilder.cpp src/blockmapbuilder/blockmapbuilder.h src/level/level.cpp src/level/level_udmf.cpp src/level/level_light.cpp src/level/level_slopes.cpp src/level/doomdata.h src/level/level.h src/level/workdata.h src/parse/sc_man.cpp src/parse/sc_man.h src/wad/wad.cpp src/wad/wad.h src/nodebuilder/nodebuild.cpp src/nodebuilder/nodebuild_events.cpp src/nodebuilder/nodebuild_extract.cpp src/nodebuilder/nodebuild_gl.cpp src/nodebuilder/nodebuild_utility.cpp src/nodebuilder/nodebuild_classify_nosse2.cpp src/nodebuilder/nodebuild.h src/lightmap/pngwriter.cpp src/lightmap/pngwriter.h src/lightmap/levelmesh.cpp src/lightmap/levelmesh.h src/lightmap/lightmaptexture.cpp src/lightmap/lightmaptexture.h src/lightmap/collision.cpp src/lightmap/collision.h src/lightmap/delauneytriangulator.cpp src/lightmap/delauneytriangulator.h src/lightmap/vulkandevice.cpp src/lightmap/vulkandevice.h src/lightmap/vulkanobjects.h src/lightmap/vulkanbuilders.cpp src/lightmap/vulkanbuilders.h src/lightmap/stacktrace.cpp src/lightmap/stacktrace.h src/lightmap/gpuraytracer.cpp src/lightmap/gpuraytracer.h src/lightmap/glsl_rchit_bounce.h src/lightmap/glsl_rchit_light.h src/lightmap/glsl_rchit_sun.h src/lightmap/glsl_rchit_ambient.h src/lightmap/glsl_rgen_bounce.h src/lightmap/glsl_rgen_light.h src/lightmap/glsl_rgen_ambient.h src/lightmap/glsl_rmiss_bounce.h src/lightmap/glsl_rmiss_light.h src/lightmap/glsl_rmiss_sun.h src/lightmap/glsl_rmiss_ambient.h src/lightmap/cpuraytracer.cpp src/lightmap/cpuraytracer.h src/math/mat.cpp src/math/plane.cpp src/math/angle.cpp src/math/bounds.cpp src/math/mathlib.cpp src/math/mat.h src/math/quaternion.h src/math/vec.h src/math/mathlib.h src/models/model.cpp src/models/model.h src/models/model_md2.h src/models/model_md3.h src/models/model_obj.h src/models/model_ue1.h src/models/modelrenderer.h src/models/models_md2.cpp src/models/models_md3.cpp src/models/models_obj.cpp src/models/models_ue1.cpp 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