Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) { gen_debug = !!gen_debug; var shader_stage_int; // EShLanguage switch (shader_stage) { case 'vertex': shader_stage_int = 0; break; case 'fragment': shader_stage_int = 4; break; case 'compute': shader_stage_int = 5; break; default: throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'."); } spirv_version = spirv_version || '1.0'; var spirv_version_int; // EShTargetLanguageVersion switch (spirv_version) { case '1.0': spirv_version_int = (1 << 16) | (0 << 8); break; case '1.1': spirv_version_int = (1 << 16) | (1 << 8); break; case '1.2': spirv_version_int = (1 << 16) | (2 << 8); break; case '1.3': spirv_version_int = (1 << 16) | (3 << 8); break; case '1.4': spirv_version_int = (1 << 16) | (4 << 8); break; case '1.5': spirv_version_int = (1 << 16) | (5 << 8); break; default: throw new Error("spirv_version must be '1.0' ~ '1.5'."); } var p_output = Module['_malloc'](4); var p_output_len = Module['_malloc'](4); var id = ccall('convert_glsl_to_spirv', 'number', ['string', 'number', 'boolean', 'number', 'number', 'number'], [glsl, shader_stage_int, gen_debug, spirv_version_int, p_output, p_output_len]); var output = getValue(p_output, 'i32'); var output_len = getValue(p_output_len, 'i32'); Module['_free'](p_output); Module['_free'](p_output_len); if (id === 0) { throw new Error('GLSL compilation failed'); } var ret = {}; var outputIndexU32 = output / 4; ret['data'] = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len); ret['free'] = function() { Module['_destroy_output_buffer'](id); }; return ret; }; Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) { var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version); var ret = compiled['data'].slice() compiled['free'](); return ret; };