Magnus Norddahl
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df1172346d
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Remove old NV ray tracing builders
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2021-11-01 02:20:41 +01:00 |
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Magnus Norddahl
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fb86b2054c
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
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Magnus Norddahl
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5d514f8c4b
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Compile a rgen shader
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2021-10-31 18:32:55 +01:00 |
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Magnus Norddahl
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edc4b159d0
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Update shader builder to latest shader compiler version
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2021-10-31 18:32:33 +01:00 |
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Magnus Norddahl
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0e7bb52c19
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Upgrade glsl compiler to 11.6.0
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2021-10-31 18:19:26 +01:00 |
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Magnus Norddahl
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b06f1b6128
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Fix vulkan validation errors
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2021-10-31 03:05:43 +01:00 |
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Magnus Norddahl
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ce376eb558
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Update vk_mem_alloc as the old version did not support all the flags needed for ray tracing
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2021-10-31 03:05:11 +01:00 |
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Magnus Norddahl
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1b29ef02b9
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Create top level acceleration structure
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2021-10-31 01:15:49 +02:00 |
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Magnus Norddahl
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0065d91f44
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Build the bottom level acceleration structure using the KHR raytracing extension
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2021-10-30 03:21:27 +02:00 |
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Magnus Norddahl
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a294ca216a
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Add uncommitted vulkan headers
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2021-10-30 03:20:46 +02:00 |
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Magnus Norddahl
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bbdb312e10
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Update vulkan headers to 1.2.189.2
Update volk to 1.2.190
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2021-10-30 01:27:36 +02:00 |
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Magnus Norddahl
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3e11f81d5a
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Add first steps in using the GPU for the ray tracing
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2021-10-28 23:27:25 +02:00 |
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Magnus Norddahl
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410a0e0c7c
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Add vulkan thirdparty files
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2021-10-28 23:26:53 +02:00 |
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Magnus Norddahl
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47494dd3b2
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Add a new raytracer that bounces using path tracing
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2021-10-21 06:31:58 +02:00 |
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Magnus Norddahl
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f0c7e5fb9a
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-20 05:28:51 +02:00 |
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Magnus Norddahl
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fa1d2fb215
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Prepare the code for writing a new ray tracer
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2021-10-20 05:28:41 +02:00 |
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dpjudas
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fb6cf06771
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Fix compile error
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2021-10-17 03:26:48 +02:00 |
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Magnus Norddahl
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e5816c7df4
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Apply a 3x3 blur on the lightmap
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2021-10-16 04:46:53 +02:00 |
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Magnus Norddahl
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c76bf98834
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Remove sorting light probes by subsector
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2021-10-15 04:22:04 +02:00 |
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Magnus Norddahl
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539bd9fd1d
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Only create 3 probe layers per sector (covering the entire volume is too many probes)
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2021-10-15 01:26:32 +02:00 |
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Magnus Norddahl
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199d5d7043
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Remove unused function
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2021-10-14 17:20:44 +02:00 |
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Magnus Norddahl
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a647f21501
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Add the gzdoom model loaders
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2021-10-14 17:12:05 +02:00 |
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Magnus Norddahl
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8f097378d5
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
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2021-10-14 15:49:27 +02:00 |
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Magnus Norddahl
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2acec31f7d
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Merge pull request #7 from nashmuhandes/GridSizeCmd
Allow auto-probe grid size to be set on the command line
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2021-10-14 15:48:08 +02:00 |
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nashmuhandes
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f67852c9a8
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Allow auto-probe grid size to be set on the command line
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2021-10-14 16:56:04 +08:00 |
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Magnus Norddahl
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af83883b40
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-14 06:13:40 +02:00 |
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Magnus Norddahl
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4f3005de9e
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Add automatically generating a grid of light probes
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2021-10-14 06:13:31 +02:00 |
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Magnus Norddahl
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b61fbe7032
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Merge pull request #6 from nashmuhandes/SunlightEdNumProposal
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
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2021-10-05 11:20:32 +02:00 |
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nashmuhandes
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6fa8bf706e
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Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
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2021-10-05 13:11:12 +08:00 |
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Magnus Norddahl
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2f7b97854a
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Update docs
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2021-10-04 23:56:55 +02:00 |
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Magnus Norddahl
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3a1968782d
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Add SunLight thing support
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2021-10-04 23:47:19 +02:00 |
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Magnus Norddahl
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d8bf0bafc4
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Add some code exporting the lit level mesh to .obj for debugging (helps figuring out if a problem is in GZDoom or ZDRay)
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2021-10-02 22:15:57 +02:00 |
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Magnus Norddahl
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5f23b75c10
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Fix some UDMF properties getting lost after merging the code with dlight
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2021-10-02 04:26:26 +02:00 |
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Magnus Norddahl
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ef7caddb2c
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Fix light probe Z coordinate
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2021-09-25 19:55:17 +02:00 |
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Magnus Norddahl
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ba36819da9
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Seems thing.height is not a reliable value in zdray?
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2021-09-25 19:39:42 +02:00 |
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Magnus Norddahl
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53328e8f65
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Don't try link the baked light probes with the original actors as that's problematic on the gzdoom end of things
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2021-09-25 18:38:12 +02:00 |
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Magnus Norddahl
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3b57fa7f79
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Merge remote-tracking branch 'nash/master'
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2021-09-25 18:36:53 +02:00 |
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nashmuhandes
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d28ed6b9c8
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Fixed spotlight math to match GZDoom's
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2021-09-25 23:55:29 +08:00 |
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Magnus Norddahl
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fe282e6f6d
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Add light probes
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2021-09-25 17:47:21 +02:00 |
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Magnus Norddahl
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69f17efa37
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Merge pull request #4 from madame-rachelle/gcc-fix
- fix building in GCC-10
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2021-09-25 12:50:28 +02:00 |
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Rachael Alexanderson
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c0aff53de5
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- fix building in GCC-10
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2021-09-25 06:11:38 -04:00 |
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Magnus Norddahl
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aebcfe4342
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Remove light cells
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2021-09-24 17:02:40 +02:00 |
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Magnus Norddahl
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82c0837928
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Some mesh export functionality and name size changes, supposedly
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2021-09-24 16:54:33 +02:00 |
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Magnus Norddahl
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28d7bb586f
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- remove some code duplication
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2018-12-31 17:37:19 +01:00 |
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Magnus Norddahl
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d03ded7f94
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- move allocBlocks to LightmapTexture
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2018-12-31 17:23:54 +01:00 |
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Magnus Norddahl
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79d0b257e1
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- remove some old broken debug code
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2018-12-31 16:53:16 +01:00 |
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Magnus Norddahl
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8f564c9210
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- improve distribution of work between worker threads
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2018-12-31 16:43:50 +01:00 |
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Magnus Norddahl
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96d705fbef
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- change the multisample option to sample in a more predictable manner
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2018-12-31 15:03:16 +01:00 |
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Magnus Norddahl
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78a3da5b8c
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- make indirect light bounces optional (--bounce=1 to enable)
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2018-12-30 22:24:20 +01:00 |
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Christoph Oelckers
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4dd0edbd3a
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- also create 3D floor references if the tag is defined through 'moreIDs'.
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2018-12-30 10:37:52 +01:00 |
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