Magnus Norddahl
|
ca5c48836f
|
Trace sunlight on the GPU
|
2021-11-06 02:51:36 +01:00 |
|
Magnus Norddahl
|
b12f31f182
|
Minor code clean up
|
2021-11-05 23:50:19 +01:00 |
|
Magnus Norddahl
|
9ebe31ee72
|
Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
|
2021-11-05 23:42:01 +01:00 |
|
Magnus Norddahl
|
c7b220c2ba
|
Add surface and sunlight to the new CPU ray tracer
|
2021-11-05 23:31:23 +01:00 |
|
Magnus Norddahl
|
75798fae9b
|
Move glsl shader code to files
|
2021-11-05 18:23:31 +01:00 |
|
Magnus Norddahl
|
973a5b28b7
|
Improve direct light sampling quality
Fix command line argument bug
|
2021-11-05 03:17:06 +01:00 |
|
Magnus Norddahl
|
2efd031fa2
|
Raytrace direct light sources on the GPU
|
2021-11-05 00:19:38 +01:00 |
|
Magnus Norddahl
|
178c918af6
|
Fix closest hit and miss shaders not working
|
2021-11-04 20:24:38 +01:00 |
|
Magnus Norddahl
|
ef4b67ea04
|
Setup images for ray tracing and hook up renderdoc
|
2021-11-04 18:38:33 +01:00 |
|
Magnus Norddahl
|
f42c515b16
|
Oops, this wasn't meant to be committed
|
2021-11-03 23:31:24 +01:00 |
|
Magnus Norddahl
|
b1a06fda5e
|
Successfully call vkCmdTraceRaysKHR without validation errors
|
2021-11-03 23:30:57 +01:00 |
|
Magnus Norddahl
|
0b9705a1d8
|
Minor adjustments
|
2021-11-01 02:55:58 +01:00 |
|
Magnus Norddahl
|
d573f9e907
|
Create the pipeline
|
2021-11-01 02:20:57 +01:00 |
|
Magnus Norddahl
|
df1172346d
|
Remove old NV ray tracing builders
|
2021-11-01 02:20:41 +01:00 |
|
Magnus Norddahl
|
fb86b2054c
|
Move stack trace capture out of gpuraytracer.cpp
|
2021-10-31 19:20:23 +01:00 |
|
Magnus Norddahl
|
5d514f8c4b
|
Compile a rgen shader
|
2021-10-31 18:32:55 +01:00 |
|
Magnus Norddahl
|
edc4b159d0
|
Update shader builder to latest shader compiler version
|
2021-10-31 18:32:33 +01:00 |
|
Magnus Norddahl
|
0e7bb52c19
|
Upgrade glsl compiler to 11.6.0
|
2021-10-31 18:19:26 +01:00 |
|
Magnus Norddahl
|
b06f1b6128
|
Fix vulkan validation errors
|
2021-10-31 03:05:43 +01:00 |
|
Magnus Norddahl
|
ce376eb558
|
Update vk_mem_alloc as the old version did not support all the flags needed for ray tracing
|
2021-10-31 03:05:11 +01:00 |
|
Magnus Norddahl
|
1b29ef02b9
|
Create top level acceleration structure
|
2021-10-31 01:15:49 +02:00 |
|
Magnus Norddahl
|
0065d91f44
|
Build the bottom level acceleration structure using the KHR raytracing extension
|
2021-10-30 03:21:27 +02:00 |
|
Magnus Norddahl
|
a294ca216a
|
Add uncommitted vulkan headers
|
2021-10-30 03:20:46 +02:00 |
|
Magnus Norddahl
|
bbdb312e10
|
Update vulkan headers to 1.2.189.2
Update volk to 1.2.190
|
2021-10-30 01:27:36 +02:00 |
|
Magnus Norddahl
|
3e11f81d5a
|
Add first steps in using the GPU for the ray tracing
|
2021-10-28 23:27:25 +02:00 |
|
Magnus Norddahl
|
410a0e0c7c
|
Add vulkan thirdparty files
|
2021-10-28 23:26:53 +02:00 |
|
Magnus Norddahl
|
47494dd3b2
|
Add a new raytracer that bounces using path tracing
|
2021-10-21 06:31:58 +02:00 |
|
Magnus Norddahl
|
f0c7e5fb9a
|
Merge branch 'master' of https://github.com/dpjudas/ZDRay
|
2021-10-20 05:28:51 +02:00 |
|
Magnus Norddahl
|
fa1d2fb215
|
Prepare the code for writing a new ray tracer
|
2021-10-20 05:28:41 +02:00 |
|
dpjudas
|
fb6cf06771
|
Fix compile error
|
2021-10-17 03:26:48 +02:00 |
|
Magnus Norddahl
|
e5816c7df4
|
Apply a 3x3 blur on the lightmap
|
2021-10-16 04:46:53 +02:00 |
|
Magnus Norddahl
|
c76bf98834
|
Remove sorting light probes by subsector
|
2021-10-15 04:22:04 +02:00 |
|
Magnus Norddahl
|
539bd9fd1d
|
Only create 3 probe layers per sector (covering the entire volume is too many probes)
|
2021-10-15 01:26:32 +02:00 |
|
Magnus Norddahl
|
199d5d7043
|
Remove unused function
|
2021-10-14 17:20:44 +02:00 |
|
Magnus Norddahl
|
a647f21501
|
Add the gzdoom model loaders
|
2021-10-14 17:12:05 +02:00 |
|
Magnus Norddahl
|
8f097378d5
|
Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
|
2021-10-14 15:49:27 +02:00 |
|
Magnus Norddahl
|
2acec31f7d
|
Merge pull request #7 from nashmuhandes/GridSizeCmd
Allow auto-probe grid size to be set on the command line
|
2021-10-14 15:48:08 +02:00 |
|
nashmuhandes
|
f67852c9a8
|
Allow auto-probe grid size to be set on the command line
|
2021-10-14 16:56:04 +08:00 |
|
Magnus Norddahl
|
af83883b40
|
Merge branch 'master' of https://github.com/dpjudas/ZDRay
|
2021-10-14 06:13:40 +02:00 |
|
Magnus Norddahl
|
4f3005de9e
|
Add automatically generating a grid of light probes
|
2021-10-14 06:13:31 +02:00 |
|
Magnus Norddahl
|
b61fbe7032
|
Merge pull request #6 from nashmuhandes/SunlightEdNumProposal
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
|
2021-10-05 11:20:32 +02:00 |
|
nashmuhandes
|
6fa8bf706e
|
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
|
2021-10-05 13:11:12 +08:00 |
|
Magnus Norddahl
|
2f7b97854a
|
Update docs
|
2021-10-04 23:56:55 +02:00 |
|
Magnus Norddahl
|
3a1968782d
|
Add SunLight thing support
|
2021-10-04 23:47:19 +02:00 |
|
Magnus Norddahl
|
d8bf0bafc4
|
Add some code exporting the lit level mesh to .obj for debugging (helps figuring out if a problem is in GZDoom or ZDRay)
|
2021-10-02 22:15:57 +02:00 |
|
Magnus Norddahl
|
5f23b75c10
|
Fix some UDMF properties getting lost after merging the code with dlight
|
2021-10-02 04:26:26 +02:00 |
|
Magnus Norddahl
|
ef7caddb2c
|
Fix light probe Z coordinate
|
2021-09-25 19:55:17 +02:00 |
|
Magnus Norddahl
|
ba36819da9
|
Seems thing.height is not a reliable value in zdray?
|
2021-09-25 19:39:42 +02:00 |
|
Magnus Norddahl
|
53328e8f65
|
Don't try link the baked light probes with the original actors as that's problematic on the gzdoom end of things
|
2021-09-25 18:38:12 +02:00 |
|
Magnus Norddahl
|
3b57fa7f79
|
Merge remote-tracking branch 'nash/master'
|
2021-09-25 18:36:53 +02:00 |
|