RaveYard
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48430fb306
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Add --preview switch that significantly reduces sample count
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2022-07-06 11:45:36 +02:00 |
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RaveYard
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e97babc617
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Fix bad control flow in GPU sunlight normal test
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2022-07-05 14:56:50 +02:00 |
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RaveYard
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4675ab5b81
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Fix GPURayTracer::CreateTask accidentally creating useless tasks
and reserve task size in CPU for lightprobes
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2022-07-05 09:33:44 +02:00 |
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RaveYard
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00ae64b79d
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Discard traces via dot product for every light in GPU/CPU
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2022-07-05 09:32:13 +02:00 |
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Magnus Norddahl
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42c1258fc9
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Merge pull request #42 from MrRaveYard/pr_old_gpu_task_discarding
Discard trace tasks for GPURaytracer
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2022-07-04 16:18:53 +02:00 |
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RaveYard
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866d02fc4a
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Discard GPU trace tasks that are out of surface bounds
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2022-07-04 12:26:52 +02:00 |
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RaveYard
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020b053398
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Move task discard test from CPU tracer to surfaceclip.h
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2022-07-04 12:26:05 +02:00 |
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RaveYard
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3a53ffeca9
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Discard CPU sun traces via normal dot product test
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2022-07-03 23:06:40 +02:00 |
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Magnus Norddahl
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ff4d4fe56d
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Merge pull request #41 from MrRaveYard/pr_cull_tasks
Discard tasks for CPURaytracer that are not on the surface
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2022-07-03 22:25:08 +02:00 |
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RaveYard
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00a4e6a73e
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Discard trace tasks for CPURaytracer that are outside of any real geometry
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2022-07-03 21:32:42 +02:00 |
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Magnus Norddahl
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bc0f419fff
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Add ambient occlusion
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2022-07-03 13:22:17 +02:00 |
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Magnus Norddahl
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b67f265c75
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Move pipeline barrier to a more logical location
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2022-07-03 03:10:39 +02:00 |
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Magnus Norddahl
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6e8757649c
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Trace the sun
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2022-07-03 02:57:05 +02:00 |
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Magnus Norddahl
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1d51bc17de
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Fix triangle strip not covering the entire tile
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2022-07-03 02:01:01 +02:00 |
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Magnus Norddahl
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65445a7b07
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Implement enough of a ray query raytracer that it at least outputs something
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2022-07-03 01:47:11 +02:00 |
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Magnus Norddahl
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12ffde80bc
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Minor code cleanup
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2022-07-02 05:18:08 +02:00 |
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Magnus Norddahl
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2898242f12
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Remove prototype declaration missing from last commit
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2022-07-02 01:37:32 +02:00 |
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Magnus Norddahl
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1bb8408b75
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Create the output framebuffer
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2022-07-02 01:36:28 +02:00 |
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Magnus Norddahl
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582cd7f7c0
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RunAsync serves no purpose anymore as it now doesn't actually do anything in the main thread
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2022-07-02 01:35:52 +02:00 |
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nashmuhandes
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496b1cb783
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Print the hex representation of the sun color, too (might be useful for user's reference)
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2022-07-01 14:46:02 +08:00 |
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nashmuhandes
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e2ff176e3a
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Use integer for the sun color. UDB's color picker actually stores the color as an int when you save the map (despite exposing it in the UI as XXRRGGBB).
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2022-07-01 14:34:55 +08:00 |
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Magnus Norddahl
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71c6552258
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Prepare the vertex shader to draw without a vertex buffer
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2022-06-30 23:59:37 +02:00 |
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Magnus Norddahl
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8ec576c3bd
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Begin work on a new GPU raytracer that uses ray queries instead of the raytracing pipeline
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2022-06-30 23:26:31 +02:00 |
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RaveYard
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04d8aabc92
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Fix ambient occlusion pass not considering sky as a miss
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2022-06-30 15:55:44 +02:00 |
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RaveYard
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443d447fcb
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Remove unused indirect samples buffer
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2022-06-30 12:31:28 +02:00 |
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Magnus Norddahl
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44b1d90968
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Fix missing ShInitialize call
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2022-06-30 10:42:10 +02:00 |
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Magnus Norddahl
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d88c2ef41c
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Update builders to use the new form also used by the gzd backend
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2022-06-29 20:12:36 +02:00 |
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nashmuhandes
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29d38a2969
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Suffix _line to the linedef sample distance UDMF property as its naming is too close to the ZDRayInfo sample distance property
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2022-06-29 15:04:52 +08:00 |
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nashmuhandes
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18e291c13a
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Update documentation (per surface sampling distance)
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2022-06-29 14:56:19 +08:00 |
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RaveYard
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023d75f879
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Add line_horizont support
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2022-06-24 22:39:29 +02:00 |
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RaveYard
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4d40108906
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Fix top side textures not counting towards sky
I checked how GZDoom and chocolate Doom behave and it turns out that the top texture is irrelevant
but the bottom one is relevant
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2022-06-24 22:36:42 +02:00 |
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Magnus Norddahl
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f87e952373
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Merge pull request #40 from MrRaveYard/pr_mesh_export
Add --dump-mesh option and improve LevelMesh::Export
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2022-06-24 21:07:48 +02:00 |
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RaveYard
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ce3060708d
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Add --dump-mesh option and improve LevelMesh::Export
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2022-06-24 20:53:44 +02:00 |
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Magnus Norddahl
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bbf4a71c1f
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Merge pull request #39 from MrRaveYard/pr_minor_refactoring
Support sunlight from sky on the floor + fix warnings
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2022-06-24 18:16:49 +02:00 |
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RaveYard
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867af9edcc
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Update CheckSkySectors to consider floors
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2022-06-24 16:24:03 +02:00 |
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RaveYard
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3e701313dc
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Fix printf and conversion warnings
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2022-06-24 14:00:15 +02:00 |
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Magnus Norddahl
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0e3340b807
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Merge pull request #38 from MrRaveYard/pr_fix_slopes
Initial support for most common slope types
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2022-06-23 00:53:22 +02:00 |
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RaveYard
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114b5c68d2
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Fix certain broken normals
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2022-06-22 14:30:56 +02:00 |
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RaveYard
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038259a590
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Add support for most common slope types
Certain actors used to make slopes aren't still supported
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2022-06-22 14:30:51 +02:00 |
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Magnus Norddahl
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fd3c6bbb9e
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Merge pull request #37 from MrRaveYard/pr_percentage_progress
Display percentage progress instead of dots
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2022-06-17 02:00:33 +02:00 |
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RaveYard
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152b5092b9
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Display percentage progress instead of dots
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2022-06-16 22:43:07 +02:00 |
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Magnus Norddahl
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cc273c5f38
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Merge pull request #36 from MrRaveYard/pr_per_surface_sample_size
Customizable sampling distance per surface
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2022-06-16 19:45:53 +02:00 |
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RaveYard
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0479d4fce3
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Support customizable sampling distance per surface
- Fix sampleDistance UDMF
- Refactoring code
- Handle 3D floors sides via lm_sampledist_mid per each wall in the
applied sector
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2022-06-16 15:33:28 +02:00 |
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nashmuhandes
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e822dc36e3
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Fix documentation for lm_suncolor
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2022-06-16 00:31:10 +08:00 |
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nashmuhandes
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4107176f0d
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Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix.
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2022-06-15 23:32:26 +08:00 |
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nashmuhandes
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5124788013
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Strip quotes from the sun color string
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2022-06-15 19:24:43 +08:00 |
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nashmuhandes
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e0b8335937
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Remove light bounce from the readme
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2022-06-15 16:19:31 +08:00 |
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nashmuhandes
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b2b4dd4cfc
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- Moved ZDRayInfo properties back to UDMF keys... the idea to put these as thing args in the first place wasn't a good idea after all. :P
- Use a hex color string for the sun color on ZDRayInfo, because UDB's color picker usually uses strings for colors values.
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2022-06-15 15:28:40 +08:00 |
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nashmuhandes
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3a1cf7fc43
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Temporarily disable surface lights too. Same reason as previous commit
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2022-06-15 14:52:08 +08:00 |
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nashmuhandes
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5bb277ff31
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Disable light bounces for now, after some internal discussion pertaining to future improvements
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2022-06-15 14:42:02 +08:00 |
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