Kevin Caccamo
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9ae145358f
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Fix GCC compilation errors
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2022-01-25 10:19:17 -05:00 |
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Magnus Norddahl
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0772f148c4
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Improve the AO pass
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2021-11-25 01:13:53 +01:00 |
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Magnus Norddahl
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bde4c60f82
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Add an ambient occlusion pass
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2021-11-24 03:37:46 +01:00 |
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Magnus Norddahl
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583f720007
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Limit the number of lights per trace to 50
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2021-11-16 02:15:14 +01:00 |
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Magnus Norddahl
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95232aedf4
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Add progress dots for CPU tracer and streamline how they look
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2021-11-16 00:57:06 +01:00 |
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Magnus Norddahl
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4cb0f59f66
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Minor file structure cleanup
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2021-11-16 00:30:54 +01:00 |
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Magnus Norddahl
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8b26826cee
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Replace zlib with miniz as that is much easier to link with and removes a linker warning
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2021-11-16 00:04:05 +01:00 |
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Magnus Norddahl
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955632f1f8
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Remove worker class
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2021-11-15 23:36:29 +01:00 |
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Magnus Norddahl
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e61f10af24
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Flip surface sort order for better lightmap packing and add some border between the surfaces
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2021-11-14 19:54:44 +01:00 |
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Magnus Norddahl
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346f71e60a
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Improve lightmap atlas and add some more error checks
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2021-11-13 04:52:13 +01:00 |
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Magnus Norddahl
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5d0fe12221
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Align the uniforms as the Nvidia 10 series requires that
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2021-11-13 01:06:36 +01:00 |
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Magnus Norddahl
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fc56a552fd
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Remove the KHR_RAY_QUERY requirement as it isn't being used anyway
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2021-11-13 00:43:53 +01:00 |
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Magnus Norddahl
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cb42f82bfc
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
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Magnus Norddahl
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6b4fef6a2b
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Fix missing normalization of the first plane vector after cross product
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2021-11-12 17:00:07 +01:00 |
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Magnus Norddahl
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2a91f530c9
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Fix some more compile errors
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2021-11-12 16:24:27 +01:00 |
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Magnus Norddahl
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e54477cb93
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
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Magnus Norddahl
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edc22ed06f
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Fix the include error
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2021-11-12 16:49:11 +01:00 |
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Magnus Norddahl
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581b87a745
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-11-12 16:17:52 +01:00 |
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Magnus Norddahl
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04b01426e6
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Add automatic fallback to CPU ray tracing if no vulkan device supports the ray tracing extension
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2021-11-12 16:17:44 +01:00 |
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dpjudas
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d407d73c36
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Remove unused code
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2021-11-12 05:11:19 +01:00 |
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dpjudas
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f44e73d8d0
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Fix error when baking a map with no lights in it
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2021-11-12 05:07:57 +01:00 |
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Magnus Norddahl
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5035f3671f
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Adjust usage print slightly
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2021-11-11 05:52:40 +01:00 |
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Magnus Norddahl
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031dc4a4db
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Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals
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2021-11-11 05:51:00 +01:00 |
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Magnus Norddahl
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cd3563759c
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Rewrite the CPU ray tracer
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2021-11-11 05:04:33 +01:00 |
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Magnus Norddahl
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96b31d8a69
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Implement light probe tracing on the GPU
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2021-11-10 02:25:03 +01:00 |
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Magnus Norddahl
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43bdb1cbca
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Improve performance by tracing all lights in one shader
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2021-11-10 00:37:56 +01:00 |
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Magnus Norddahl
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be1a94931b
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Improve tracing times and remove the map size limitation
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2021-11-09 19:53:45 +01:00 |
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Magnus Norddahl
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0c4199b281
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
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Magnus Norddahl
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8df36944eb
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Split shaders into three types (light, sun, bounce)
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2021-11-07 04:05:19 +01:00 |
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Magnus Norddahl
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9ce4c027bd
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Remove unused SurfaceLight class
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2021-11-06 03:03:07 +01:00 |
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Magnus Norddahl
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ca5c48836f
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Trace sunlight on the GPU
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2021-11-06 02:51:36 +01:00 |
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Magnus Norddahl
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b12f31f182
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Minor code clean up
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2021-11-05 23:50:19 +01:00 |
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Magnus Norddahl
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9ebe31ee72
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Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
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2021-11-05 23:42:01 +01:00 |
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Magnus Norddahl
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c7b220c2ba
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Add surface and sunlight to the new CPU ray tracer
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2021-11-05 23:31:23 +01:00 |
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Magnus Norddahl
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75798fae9b
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
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Magnus Norddahl
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973a5b28b7
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Improve direct light sampling quality
Fix command line argument bug
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2021-11-05 03:17:06 +01:00 |
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Magnus Norddahl
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2efd031fa2
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Raytrace direct light sources on the GPU
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2021-11-05 00:19:38 +01:00 |
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Magnus Norddahl
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178c918af6
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Fix closest hit and miss shaders not working
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2021-11-04 20:24:38 +01:00 |
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Magnus Norddahl
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ef4b67ea04
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Setup images for ray tracing and hook up renderdoc
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2021-11-04 18:38:33 +01:00 |
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Magnus Norddahl
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f42c515b16
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Oops, this wasn't meant to be committed
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2021-11-03 23:31:24 +01:00 |
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Magnus Norddahl
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b1a06fda5e
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Successfully call vkCmdTraceRaysKHR without validation errors
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2021-11-03 23:30:57 +01:00 |
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Magnus Norddahl
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0b9705a1d8
|
Minor adjustments
|
2021-11-01 02:55:58 +01:00 |
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Magnus Norddahl
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d573f9e907
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Create the pipeline
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2021-11-01 02:20:57 +01:00 |
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Magnus Norddahl
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df1172346d
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Remove old NV ray tracing builders
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2021-11-01 02:20:41 +01:00 |
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Magnus Norddahl
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fb86b2054c
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
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Magnus Norddahl
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5d514f8c4b
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Compile a rgen shader
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2021-10-31 18:32:55 +01:00 |
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Magnus Norddahl
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edc4b159d0
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Update shader builder to latest shader compiler version
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2021-10-31 18:32:33 +01:00 |
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Magnus Norddahl
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b06f1b6128
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Fix vulkan validation errors
|
2021-10-31 03:05:43 +01:00 |
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Magnus Norddahl
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1b29ef02b9
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Create top level acceleration structure
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2021-10-31 01:15:49 +02:00 |
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Magnus Norddahl
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0065d91f44
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Build the bottom level acceleration structure using the KHR raytracing extension
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2021-10-30 03:21:27 +02:00 |
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Magnus Norddahl
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3e11f81d5a
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Add first steps in using the GPU for the ray tracing
|
2021-10-28 23:27:25 +02:00 |
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Magnus Norddahl
|
47494dd3b2
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Add a new raytracer that bounces using path tracing
|
2021-10-21 06:31:58 +02:00 |
|
Magnus Norddahl
|
f0c7e5fb9a
|
Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-20 05:28:51 +02:00 |
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Magnus Norddahl
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fa1d2fb215
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Prepare the code for writing a new ray tracer
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2021-10-20 05:28:41 +02:00 |
|
dpjudas
|
fb6cf06771
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Fix compile error
|
2021-10-17 03:26:48 +02:00 |
|
Magnus Norddahl
|
e5816c7df4
|
Apply a 3x3 blur on the lightmap
|
2021-10-16 04:46:53 +02:00 |
|
Magnus Norddahl
|
c76bf98834
|
Remove sorting light probes by subsector
|
2021-10-15 04:22:04 +02:00 |
|
Magnus Norddahl
|
539bd9fd1d
|
Only create 3 probe layers per sector (covering the entire volume is too many probes)
|
2021-10-15 01:26:32 +02:00 |
|
Magnus Norddahl
|
199d5d7043
|
Remove unused function
|
2021-10-14 17:20:44 +02:00 |
|
Magnus Norddahl
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a647f21501
|
Add the gzdoom model loaders
|
2021-10-14 17:12:05 +02:00 |
|
Magnus Norddahl
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8f097378d5
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
|
2021-10-14 15:49:27 +02:00 |
|
nashmuhandes
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f67852c9a8
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Allow auto-probe grid size to be set on the command line
|
2021-10-14 16:56:04 +08:00 |
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Magnus Norddahl
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af83883b40
|
Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-14 06:13:40 +02:00 |
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Magnus Norddahl
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4f3005de9e
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Add automatically generating a grid of light probes
|
2021-10-14 06:13:31 +02:00 |
|
nashmuhandes
|
6fa8bf706e
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Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
|
2021-10-05 13:11:12 +08:00 |
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Magnus Norddahl
|
2f7b97854a
|
Update docs
|
2021-10-04 23:56:55 +02:00 |
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Magnus Norddahl
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3a1968782d
|
Add SunLight thing support
|
2021-10-04 23:47:19 +02:00 |
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Magnus Norddahl
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d8bf0bafc4
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Add some code exporting the lit level mesh to .obj for debugging (helps figuring out if a problem is in GZDoom or ZDRay)
|
2021-10-02 22:15:57 +02:00 |
|
Magnus Norddahl
|
5f23b75c10
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Fix some UDMF properties getting lost after merging the code with dlight
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2021-10-02 04:26:26 +02:00 |
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Magnus Norddahl
|
ef7caddb2c
|
Fix light probe Z coordinate
|
2021-09-25 19:55:17 +02:00 |
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Magnus Norddahl
|
ba36819da9
|
Seems thing.height is not a reliable value in zdray?
|
2021-09-25 19:39:42 +02:00 |
|
Magnus Norddahl
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53328e8f65
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Don't try link the baked light probes with the original actors as that's problematic on the gzdoom end of things
|
2021-09-25 18:38:12 +02:00 |
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Magnus Norddahl
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3b57fa7f79
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Merge remote-tracking branch 'nash/master'
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2021-09-25 18:36:53 +02:00 |
|
nashmuhandes
|
d28ed6b9c8
|
Fixed spotlight math to match GZDoom's
|
2021-09-25 23:55:29 +08:00 |
|
Magnus Norddahl
|
fe282e6f6d
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Add light probes
|
2021-09-25 17:47:21 +02:00 |
|
Rachael Alexanderson
|
c0aff53de5
|
- fix building in GCC-10
|
2021-09-25 06:11:38 -04:00 |
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Magnus Norddahl
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aebcfe4342
|
Remove light cells
|
2021-09-24 17:02:40 +02:00 |
|
Magnus Norddahl
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82c0837928
|
Some mesh export functionality and name size changes, supposedly
|
2021-09-24 16:54:33 +02:00 |
|
Magnus Norddahl
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28d7bb586f
|
- remove some code duplication
|
2018-12-31 17:37:19 +01:00 |
|
Magnus Norddahl
|
d03ded7f94
|
- move allocBlocks to LightmapTexture
|
2018-12-31 17:23:54 +01:00 |
|
Magnus Norddahl
|
79d0b257e1
|
- remove some old broken debug code
|
2018-12-31 16:53:16 +01:00 |
|
Magnus Norddahl
|
8f564c9210
|
- improve distribution of work between worker threads
|
2018-12-31 16:43:50 +01:00 |
|
Magnus Norddahl
|
96d705fbef
|
- change the multisample option to sample in a more predictable manner
|
2018-12-31 15:03:16 +01:00 |
|
Magnus Norddahl
|
78a3da5b8c
|
- make indirect light bounces optional (--bounce=1 to enable)
|
2018-12-30 22:24:20 +01:00 |
|
Christoph Oelckers
|
4dd0edbd3a
|
- also create 3D floor references if the tag is defined through 'moreIDs'.
|
2018-12-30 10:37:52 +01:00 |
|
Christoph Oelckers
|
72ad99fe96
|
- parse all data from the map to allow complete slope creation.
|
2018-12-30 10:18:35 +01:00 |
|
Christoph Oelckers
|
bb488236d1
|
- parse all needed fields from things for slope definition.
|
2018-12-30 09:27:28 +01:00 |
|
Christoph Oelckers
|
03a95e090f
|
- changed UDMF plane parser to use the same rules as GZDoom, namely to accept the plane only if all 4 parameters are present.
|
2018-12-30 09:04:23 +01:00 |
|
Magnus Norddahl
|
2555eec131
|
- simplify outer interface slightly
|
2018-11-10 00:47:20 +01:00 |
|
Magnus Norddahl
|
ce7074f646
|
- rename surfacelight file
|
2018-11-09 22:20:31 +01:00 |
|
Magnus Norddahl
|
b3250f4bac
|
- rename LightSurface to SurfaceLight
|
2018-11-09 22:17:36 +01:00 |
|
Magnus Norddahl
|
908c048464
|
- rename classes and enums that used the _t typedef convention
|
2018-11-09 21:55:07 +01:00 |
|
Magnus Norddahl
|
75e18b10e1
|
- normalize some whitespace and remove useless "documentation" comments
|
2018-11-09 21:46:34 +01:00 |
|
Magnus Norddahl
|
7756bba61f
|
- remove unused Pluecker and Rand classes
|
2018-11-09 21:28:03 +01:00 |
|
Magnus Norddahl
|
4ceab7cec7
|
- remove kex prefix from classes
|
2018-11-09 21:26:00 +01:00 |
|
Magnus Norddahl
|
9a84d487dc
|
- split map loading code from surface mesh code
|
2018-11-09 08:42:37 +01:00 |
|
Magnus Norddahl
|
73724c111c
|
- minor adjustments
|
2018-11-09 06:47:54 +01:00 |
|
Magnus Norddahl
|
b55a9671e5
|
- use the cheaper any hit test when possible
|
2018-11-09 06:21:25 +01:00 |
|
Magnus Norddahl
|
63715b855d
|
- add indirect light pass
|
2018-11-08 21:15:29 +01:00 |
|
Magnus Norddahl
|
ef3257e062
|
- Write light cells into the lump
|
2018-11-07 04:20:11 +01:00 |
|