Magnus Norddahl
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0655ffd7f5
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Slightly improve performance
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2023-04-14 16:55:56 +02:00 |
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Magnus Norddahl
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74b81bc65a
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Fix crash for maps with vertices above 32768
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2023-04-12 18:00:47 +02:00 |
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Magnus Norddahl
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08be3607ce
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Fix descriptor pool allocation error on AMD cards
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2023-04-12 01:44:45 +02:00 |
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Magnus Norddahl
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c142f11248
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Upgrade to latest version of zvulkan and hook up minAccelerationStructureScratchOffsetAlignment
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2023-04-12 01:23:06 +02:00 |
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Magnus Norddahl
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b44e54743b
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Add sun direction and color to the lightmap lump
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2023-04-06 15:55:06 +02:00 |
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Magnus Norddahl
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11c4e5900c
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Fix warning: result of comparison of constant -1 with expression of type 'uint16_t' is always true
Fix warning: illegal character encoding in string literal
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2022-11-07 23:38:52 +01:00 |
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Magnus Norddahl
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1420e4f6d5
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Fix missing vector include statement
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2022-11-07 23:32:34 +01:00 |
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Magnus Norddahl
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5bf393364f
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Rewrite CMakeLists.txt
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2022-11-07 23:24:24 +01:00 |
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Magnus Norddahl
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8427e4c98d
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Switch to using zvulkan
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2022-11-07 21:36:27 +01:00 |
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Magnus Norddahl
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001a936994
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Merge pull request #51 from MrRaveYard/pr_portal_pointlights
Full Portal Light Support
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2022-10-31 14:52:25 +01:00 |
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RaveYard
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91c0871b0b
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Fix edge case where relativePosition of light is valid at 0,0,0
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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ea5b1a3cac
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Refactor light propagation
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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22f24e7993
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Fix smoothing groups causing pixels to bleed over portals
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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1a94878e4e
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Move portal stuff from levelmesh.h to portal.h
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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364d71a24a
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Group together equal portals
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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0a9c2cf131
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Implement sector groups
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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cb9416269e
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Initial implementation of recursive portal pointlight propagation
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2022-10-31 10:57:34 +01:00 |
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RaveYard
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b003565ad2
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Fix CheckAndMakePortal missing tagged sectors
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2022-10-31 10:50:24 +01:00 |
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RaveYard
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e8e339c8f7
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Fix typo in CreatePlanePortal
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2022-10-31 10:44:02 +01:00 |
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RaveYard
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0a618298a2
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Fix buffer flush
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2022-10-30 14:18:39 +01:00 |
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RaveYard
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e064c7a01a
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Fix uninitialized args in struct IntLineDef
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2022-10-29 23:34:29 +02:00 |
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Magnus Norddahl
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7503219d3e
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Merge pull request #50 from MrRaveYard/pr_portals
Initial portal support for sunlight
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2022-10-29 19:00:28 +02:00 |
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RaveYard
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e9bf098195
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Add support for Sector_SetPortal
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2022-10-29 17:23:22 +02:00 |
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RaveYard
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4605f06308
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Move line portal to its own function
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2022-10-29 16:13:09 +02:00 |
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RaveYard
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38916e7f75
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Implement basic linedef sunlight portal support
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2022-10-29 15:16:27 +02:00 |
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Magnus Norddahl
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1427ca5f35
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Merge pull request #49 from MrRaveYard/pr_renderdoc
Add RenderDoc support
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2022-10-26 17:57:06 +02:00 |
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RaveYard
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525365637c
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Fix Linux/macOS build
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2022-10-26 12:07:24 +02:00 |
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RaveYard
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bfbf97c2f6
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Add RenderDoc support
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2022-10-26 11:52:10 +02:00 |
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Magnus Norddahl
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ee0740b0eb
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Merge pull request #48 from MrRaveYard/pr_flush_cmd_buffer
Flush scene buffers if next surface is out of space
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2022-10-25 23:42:10 +02:00 |
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RaveYard
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7aff36dfb4
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Flush scene buffers if next surface is out of space
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2022-10-15 19:11:38 +02:00 |
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RaveYard
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8fb35aca7f
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Use default member initializers in IntThing
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2022-10-15 13:59:26 +02:00 |
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Magnus Norddahl
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207352f0c5
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Merge pull request #47 from MrRaveYard/pr_negative_lights
Allow use of negative color values for lights
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2022-10-15 12:36:43 +02:00 |
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RaveYard
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0a53030010
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Fix non-rtx version of TraceFirstHitTriangleT
This fixes sunlight
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2022-10-15 11:24:21 +02:00 |
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RaveYard
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67bd6c62ab
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Support negative light intensities on pointlights
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2022-10-14 20:27:28 +02:00 |
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dpjudas
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4b05dccb8a
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Fix include error
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2022-09-01 02:16:30 +02:00 |
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Magnus Norddahl
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1e62255b28
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Update the vulkan support classes and enable runtime detection for falling back to non-rayquery rendering if the device does not support it
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2022-09-01 01:04:17 +02:00 |
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Magnus Norddahl
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0c6954a767
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Add --no-rtx option for testing the non-rayquery path on hardware that can do RTX
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2022-09-01 00:10:33 +02:00 |
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Magnus Norddahl
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3202713eee
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Implement TraceFirstHitTriangle for the non-rayquery path
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2022-09-01 00:03:29 +02:00 |
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Magnus Norddahl
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d347464597
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Implement TraceAnyHit for the non-rayquery variant
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2022-08-31 23:07:31 +02:00 |
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Magnus Norddahl
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83153c9e45
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Implement the C++ side of not using ray queries
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2022-08-31 21:40:07 +02:00 |
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Magnus Norddahl
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c80f611924
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Some initial support for doing GPU ray tracing without RTX
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2022-08-31 09:54:08 +02:00 |
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Magnus Norddahl
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e225118e8e
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Remove light probes
Remove emissive surface code
Change default sample count to 16
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2022-08-31 08:48:10 +02:00 |
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Magnus Norddahl
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8dcd37691c
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Remove the CPU raytracer
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2022-08-31 08:09:12 +02:00 |
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Magnus Norddahl
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8ed96484c2
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Remove the old GPU raytracer
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2022-08-31 06:22:02 +02:00 |
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Magnus Norddahl
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59c58b75f1
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Clean up some code by moving it into functions
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2022-08-31 06:15:37 +02:00 |
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Magnus Norddahl
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66124477b2
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Some stats code for knowing how many lights are touching surfaces
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2022-08-28 21:57:42 +02:00 |
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Magnus Norddahl
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941cf6228a
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Sort surfaces into smoothing groups and render the entire group into a surface tile
Extend the raytracing of a surface tile by one to get better transitions
Fix Plane.Distance(point) not actually returning the distance to the point!
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2022-08-28 21:04:41 +02:00 |
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Magnus Norddahl
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9c43d0336d
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Add multisampling
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2022-08-27 05:38:40 +02:00 |
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Magnus Norddahl
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c53ebe8121
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Only process lights within range of a surface
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2022-08-17 16:10:10 +02:00 |
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Magnus Norddahl
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f6f11af04a
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Make the fragment shader a little more readable
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2022-08-17 02:38:05 +02:00 |
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