Commit graph

196 commits

Author SHA1 Message Date
RaveYard
038259a590 Add support for most common slope types
Certain actors used to make slopes aren't still supported
2022-06-22 14:30:51 +02:00
RaveYard
152b5092b9 Display percentage progress instead of dots 2022-06-16 22:43:07 +02:00
RaveYard
0479d4fce3 Support customizable sampling distance per surface
- Fix sampleDistance UDMF

- Refactoring code

- Handle 3D floors sides via lm_sampledist_mid per each wall in the
  applied sector
2022-06-16 15:33:28 +02:00
nashmuhandes
4107176f0d Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix. 2022-06-15 23:32:26 +08:00
nashmuhandes
5124788013 Strip quotes from the sun color string 2022-06-15 19:24:43 +08:00
nashmuhandes
b2b4dd4cfc - Moved ZDRayInfo properties back to UDMF keys... the idea to put these as thing args in the first place wasn't a good idea after all. :P
- Use a hex color string for the sun color on ZDRayInfo, because UDB's color picker usually uses strings for colors values.
2022-06-15 15:28:40 +08:00
nashmuhandes
3a1cf7fc43 Temporarily disable surface lights too. Same reason as previous commit 2022-06-15 14:52:08 +08:00
nashmuhandes
5bb277ff31 Disable light bounces for now, after some internal discussion pertaining to future improvements 2022-06-15 14:42:02 +08:00
RaveYard
f4479a17d5 Add default auto probe grid size 2022-06-14 19:51:05 +02:00
nashmuhandes
a0935ba604 If arg0str is used for a spotlight's color, convert that string to an int and pass that value as the light color. UDB's color picker interface uses the arg0str field for spotlight color. 2022-06-03 02:55:52 +08:00
nashmuhandes
bfb23302ef - Report sun vector
- Various styling fixes to the messages
2022-02-20 08:42:30 +08:00
nashmuhandes
25345c2477 Replace Thing UDMF keys for the ZDRayInfo with args instead 2022-02-20 04:46:19 +08:00
nashmuhandes
05eed4d4a2 Add "line" suffix to the surface light keywords to clearly label their intended usage 2022-02-20 04:28:28 +08:00
nashmuhandes
f38995889d Remove 'lightintensity' UDMF key from Things, replaced it with the Thing's alpha instead 2022-02-20 04:17:45 +08:00
nashmuhandes
7f822dd250 Use ZDRayInfo's angle and pitch to determine the sun direction 2022-02-16 06:42:33 +08:00
nashmuhandes
3f191651aa For static light things, have ZDRay use args instead of UDMF keys. This aligns them with dynamic lights, and will help with UDB integration.
Only 'lightintensity' remains as a UDMF key, because there is no more free arg slots for it.

Also made constants for the various thing types to reduce coding mistakes.
2022-02-16 02:14:21 +08:00
nashmuhandes
15b31f0526 Only create lights for the actual static light things 2022-02-15 22:10:32 +08:00
Magnus Norddahl
c5d09682a0 Fix threadIndex mistakenly getting captured by reference 2022-02-15 14:35:32 +01:00
Kevin Caccamo
9ae145358f
Fix GCC compilation errors 2022-01-25 10:19:17 -05:00
Magnus Norddahl
0772f148c4 Improve the AO pass 2021-11-25 01:13:53 +01:00
Magnus Norddahl
bde4c60f82 Add an ambient occlusion pass 2021-11-24 03:37:46 +01:00
Magnus Norddahl
583f720007 Limit the number of lights per trace to 50 2021-11-16 02:15:14 +01:00
Magnus Norddahl
95232aedf4 Add progress dots for CPU tracer and streamline how they look 2021-11-16 00:57:06 +01:00
Magnus Norddahl
4cb0f59f66 Minor file structure cleanup 2021-11-16 00:30:54 +01:00
Magnus Norddahl
8b26826cee Replace zlib with miniz as that is much easier to link with and removes a linker warning 2021-11-16 00:04:05 +01:00
Magnus Norddahl
955632f1f8 Remove worker class 2021-11-15 23:36:29 +01:00
Magnus Norddahl
e61f10af24 Flip surface sort order for better lightmap packing and add some border between the surfaces 2021-11-14 19:54:44 +01:00
Magnus Norddahl
346f71e60a Improve lightmap atlas and add some more error checks 2021-11-13 04:52:13 +01:00
Magnus Norddahl
5d0fe12221 Align the uniforms as the Nvidia 10 series requires that 2021-11-13 01:06:36 +01:00
Magnus Norddahl
fc56a552fd Remove the KHR_RAY_QUERY requirement as it isn't being used anyway 2021-11-13 00:43:53 +01:00
Magnus Norddahl
cb42f82bfc Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
Magnus Norddahl
6b4fef6a2b Fix missing normalization of the first plane vector after cross product 2021-11-12 17:00:07 +01:00
Magnus Norddahl
2a91f530c9 Fix some more compile errors 2021-11-12 16:24:27 +01:00
Magnus Norddahl
e54477cb93 Fix linux compile errors 2021-11-12 17:08:15 +01:00
Magnus Norddahl
edc22ed06f Fix the include error 2021-11-12 16:49:11 +01:00
Magnus Norddahl
581b87a745 Merge branch 'master' of https://github.com/dpjudas/ZDRay 2021-11-12 16:17:52 +01:00
Magnus Norddahl
04b01426e6 Add automatic fallback to CPU ray tracing if no vulkan device supports the ray tracing extension 2021-11-12 16:17:44 +01:00
dpjudas
d407d73c36 Remove unused code 2021-11-12 05:11:19 +01:00
dpjudas
f44e73d8d0 Fix error when baking a map with no lights in it 2021-11-12 05:07:57 +01:00
Magnus Norddahl
5035f3671f Adjust usage print slightly 2021-11-11 05:52:40 +01:00
Magnus Norddahl
031dc4a4db Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals 2021-11-11 05:51:00 +01:00
Magnus Norddahl
cd3563759c Rewrite the CPU ray tracer 2021-11-11 05:04:33 +01:00
Magnus Norddahl
96b31d8a69 Implement light probe tracing on the GPU 2021-11-10 02:25:03 +01:00
Magnus Norddahl
43bdb1cbca Improve performance by tracing all lights in one shader 2021-11-10 00:37:56 +01:00
Magnus Norddahl
be1a94931b Improve tracing times and remove the map size limitation 2021-11-09 19:53:45 +01:00
Magnus Norddahl
0c4199b281 Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
Magnus Norddahl
8df36944eb Split shaders into three types (light, sun, bounce) 2021-11-07 04:05:19 +01:00
Magnus Norddahl
9ce4c027bd Remove unused SurfaceLight class 2021-11-06 03:03:07 +01:00
Magnus Norddahl
ca5c48836f Trace sunlight on the GPU 2021-11-06 02:51:36 +01:00
Magnus Norddahl
b12f31f182 Minor code clean up 2021-11-05 23:50:19 +01:00