nashmuhandes
|
d1b5490344
|
Print an obviously different version string to reduce confusion
|
2024-09-18 10:24:17 +08:00 |
|
Magnus Norddahl
|
83395455e6
|
Fix crash for maps with vertices above 32768
|
2024-09-17 07:20:02 +08:00 |
|
nashmuhandes
|
d7b5fbf445
|
Update the readme
|
2024-09-15 16:27:24 +08:00 |
|
nashmuhandes
|
21b7a26f24
|
Rename lm_sampledistance to lm_sampledist to match future versions of ZDRay
|
2024-09-15 16:19:29 +08:00 |
|
Magnus Norddahl
|
ee272c7ee8
|
Merge pull request #44 from MrRaveYard/pr_rectangle_pack
Use library to improve lightmap texture packing
|
2022-07-09 09:54:29 +02:00 |
|
RaveYard
|
baba15b9b5
|
Use library to improve lightmap texture packing
|
2022-07-08 22:51:41 +02:00 |
|
Magnus Norddahl
|
9b510f3e84
|
Merge pull request #43 from MrRaveYard/pr_preview_switch
Add --preview switch that significantly reduces sample count
|
2022-07-06 14:31:20 +02:00 |
|
RaveYard
|
48430fb306
|
Add --preview switch that significantly reduces sample count
|
2022-07-06 11:45:36 +02:00 |
|
RaveYard
|
e97babc617
|
Fix bad control flow in GPU sunlight normal test
|
2022-07-05 14:56:50 +02:00 |
|
RaveYard
|
4675ab5b81
|
Fix GPURayTracer::CreateTask accidentally creating useless tasks
and reserve task size in CPU for lightprobes
|
2022-07-05 09:33:44 +02:00 |
|
RaveYard
|
00ae64b79d
|
Discard traces via dot product for every light in GPU/CPU
|
2022-07-05 09:32:13 +02:00 |
|
Magnus Norddahl
|
42c1258fc9
|
Merge pull request #42 from MrRaveYard/pr_old_gpu_task_discarding
Discard trace tasks for GPURaytracer
|
2022-07-04 16:18:53 +02:00 |
|
RaveYard
|
866d02fc4a
|
Discard GPU trace tasks that are out of surface bounds
|
2022-07-04 12:26:52 +02:00 |
|
RaveYard
|
020b053398
|
Move task discard test from CPU tracer to surfaceclip.h
|
2022-07-04 12:26:05 +02:00 |
|
RaveYard
|
3a53ffeca9
|
Discard CPU sun traces via normal dot product test
|
2022-07-03 23:06:40 +02:00 |
|
Magnus Norddahl
|
ff4d4fe56d
|
Merge pull request #41 from MrRaveYard/pr_cull_tasks
Discard tasks for CPURaytracer that are not on the surface
|
2022-07-03 22:25:08 +02:00 |
|
RaveYard
|
00a4e6a73e
|
Discard trace tasks for CPURaytracer that are outside of any real geometry
|
2022-07-03 21:32:42 +02:00 |
|
Magnus Norddahl
|
bc0f419fff
|
Add ambient occlusion
|
2022-07-03 13:22:17 +02:00 |
|
Magnus Norddahl
|
b67f265c75
|
Move pipeline barrier to a more logical location
|
2022-07-03 03:10:39 +02:00 |
|
Magnus Norddahl
|
6e8757649c
|
Trace the sun
|
2022-07-03 02:57:05 +02:00 |
|
Magnus Norddahl
|
1d51bc17de
|
Fix triangle strip not covering the entire tile
|
2022-07-03 02:01:01 +02:00 |
|
Magnus Norddahl
|
65445a7b07
|
Implement enough of a ray query raytracer that it at least outputs something
|
2022-07-03 01:47:11 +02:00 |
|
Magnus Norddahl
|
12ffde80bc
|
Minor code cleanup
|
2022-07-02 05:18:08 +02:00 |
|
Magnus Norddahl
|
2898242f12
|
Remove prototype declaration missing from last commit
|
2022-07-02 01:37:32 +02:00 |
|
Magnus Norddahl
|
1bb8408b75
|
Create the output framebuffer
|
2022-07-02 01:36:28 +02:00 |
|
Magnus Norddahl
|
582cd7f7c0
|
RunAsync serves no purpose anymore as it now doesn't actually do anything in the main thread
|
2022-07-02 01:35:52 +02:00 |
|
nashmuhandes
|
496b1cb783
|
Print the hex representation of the sun color, too (might be useful for user's reference)
|
2022-07-01 14:46:02 +08:00 |
|
nashmuhandes
|
e2ff176e3a
|
Use integer for the sun color. UDB's color picker actually stores the color as an int when you save the map (despite exposing it in the UI as XXRRGGBB).
|
2022-07-01 14:34:55 +08:00 |
|
Magnus Norddahl
|
71c6552258
|
Prepare the vertex shader to draw without a vertex buffer
|
2022-06-30 23:59:37 +02:00 |
|
Magnus Norddahl
|
8ec576c3bd
|
Begin work on a new GPU raytracer that uses ray queries instead of the raytracing pipeline
|
2022-06-30 23:26:31 +02:00 |
|
RaveYard
|
04d8aabc92
|
Fix ambient occlusion pass not considering sky as a miss
|
2022-06-30 15:55:44 +02:00 |
|
RaveYard
|
443d447fcb
|
Remove unused indirect samples buffer
|
2022-06-30 12:31:28 +02:00 |
|
Magnus Norddahl
|
44b1d90968
|
Fix missing ShInitialize call
|
2022-06-30 10:42:10 +02:00 |
|
Magnus Norddahl
|
d88c2ef41c
|
Update builders to use the new form also used by the gzd backend
|
2022-06-29 20:12:36 +02:00 |
|
nashmuhandes
|
29d38a2969
|
Suffix _line to the linedef sample distance UDMF property as its naming is too close to the ZDRayInfo sample distance property
|
2022-06-29 15:04:52 +08:00 |
|
nashmuhandes
|
18e291c13a
|
Update documentation (per surface sampling distance)
|
2022-06-29 14:56:19 +08:00 |
|
RaveYard
|
023d75f879
|
Add line_horizont support
|
2022-06-24 22:39:29 +02:00 |
|
RaveYard
|
4d40108906
|
Fix top side textures not counting towards sky
I checked how GZDoom and chocolate Doom behave and it turns out that the top texture is irrelevant
but the bottom one is relevant
|
2022-06-24 22:36:42 +02:00 |
|
Magnus Norddahl
|
f87e952373
|
Merge pull request #40 from MrRaveYard/pr_mesh_export
Add --dump-mesh option and improve LevelMesh::Export
|
2022-06-24 21:07:48 +02:00 |
|
RaveYard
|
ce3060708d
|
Add --dump-mesh option and improve LevelMesh::Export
|
2022-06-24 20:53:44 +02:00 |
|
Magnus Norddahl
|
bbf4a71c1f
|
Merge pull request #39 from MrRaveYard/pr_minor_refactoring
Support sunlight from sky on the floor + fix warnings
|
2022-06-24 18:16:49 +02:00 |
|
RaveYard
|
867af9edcc
|
Update CheckSkySectors to consider floors
|
2022-06-24 16:24:03 +02:00 |
|
RaveYard
|
3e701313dc
|
Fix printf and conversion warnings
|
2022-06-24 14:00:15 +02:00 |
|
Magnus Norddahl
|
0e3340b807
|
Merge pull request #38 from MrRaveYard/pr_fix_slopes
Initial support for most common slope types
|
2022-06-23 00:53:22 +02:00 |
|
RaveYard
|
114b5c68d2
|
Fix certain broken normals
|
2022-06-22 14:30:56 +02:00 |
|
RaveYard
|
038259a590
|
Add support for most common slope types
Certain actors used to make slopes aren't still supported
|
2022-06-22 14:30:51 +02:00 |
|
Magnus Norddahl
|
fd3c6bbb9e
|
Merge pull request #37 from MrRaveYard/pr_percentage_progress
Display percentage progress instead of dots
|
2022-06-17 02:00:33 +02:00 |
|
RaveYard
|
152b5092b9
|
Display percentage progress instead of dots
|
2022-06-16 22:43:07 +02:00 |
|
Magnus Norddahl
|
cc273c5f38
|
Merge pull request #36 from MrRaveYard/pr_per_surface_sample_size
Customizable sampling distance per surface
|
2022-06-16 19:45:53 +02:00 |
|
RaveYard
|
0479d4fce3
|
Support customizable sampling distance per surface
- Fix sampleDistance UDMF
- Refactoring code
- Handle 3D floors sides via lm_sampledist_mid per each wall in the
applied sector
|
2022-06-16 15:33:28 +02:00 |
|