- Finish the merge of kexDoomMap into FLevel

This commit is contained in:
Magnus Norddahl 2018-10-26 13:00:35 +02:00
parent be1ada81a6
commit fe9368b048
9 changed files with 618 additions and 1299 deletions

View file

@ -2,6 +2,9 @@
#pragma once
#include "framework/tarray.h"
#include "lightmap/kexlib/math/mathlib.h"
#undef MIN
#undef MAX
enum
{
@ -228,12 +231,78 @@ struct vertex_t;
struct surface_t;
struct thingLight_t;
struct FloatVertex
{
float x;
float y;
};
struct leaf_t
{
vertex_t *vertex;
FloatVertex vertex;
MapSegGLEx *seg;
};
struct lightDef_t
{
int doomednum;
float height;
float radius;
float intensity;
float falloff;
bool bCeiling;
kexVec3 rgb;
};
struct mapDef_t
{
int map;
int sunIgnoreTag;
kexVec3 sunDir;
kexVec3 sunColor;
};
struct thingLight_t
{
IntThing *mapThing;
kexVec2 origin;
kexVec3 rgb;
float intensity;
float falloff;
float height;
float radius;
bool bCeiling;
IntSector *sector;
MapSubsectorEx *ssect;
};
struct surfaceLightDef
{
int tag;
float outerCone;
float innerCone;
float falloff;
float distance;
float intensity;
bool bIgnoreFloor;
bool bIgnoreCeiling;
bool bNoCenterPoint;
kexVec3 rgb;
};
enum mapFlags_t
{
ML_BLOCKING = 1, // Solid, is an obstacle.
ML_BLOCKMONSTERS = 2, // Blocks monsters only.
ML_TWOSIDED = 4, // Backside will not be present at all if not two sided.
ML_TRANSPARENT1 = 2048, // 25% or 75% transcluency?
ML_TRANSPARENT2 = 4096 // 25% or 75% transcluency?
};
#define NO_SIDE_INDEX -1
#define NO_LINE_INDEX 0xFFFF
#define NF_SUBSECTOR 0x8000
struct FLevel
{
FLevel ();
@ -277,30 +346,34 @@ struct FLevel
// Dlight helpers
leaf_t *leafs;
uint8_t *mapPVS;
leaf_t *leafs = nullptr;
uint8_t *mapPVS = nullptr;
bool *bSkySectors;
bool *bSSectsVisibleToSky;
bool *bSkySectors = nullptr;
bool *bSSectsVisibleToSky = nullptr;
int numLeafs;
int numLeafs = 0;
int *segLeafLookup;
int *ssLeafLookup;
int *ssLeafCount;
kexBBox *ssLeafBounds;
int *segLeafLookup = nullptr;
int *ssLeafLookup = nullptr;
int *ssLeafCount = nullptr;
kexBBox *ssLeafBounds = nullptr;
kexBBox *nodeBounds;
kexBBox *nodeBounds = nullptr;
surface_t **segSurfaces[3];
surface_t **leafSurfaces[2];
surface_t **segSurfaces[3] = { nullptr, nullptr, nullptr };
surface_t **leafSurfaces[2] = { nullptr, nullptr };
TArray<thingLight_t*> thingLights;
TArray<kexLightSurface*> lightSurfaces;
void SetupDlight();
void ParseConfigFile(const char *file);
void CreateLights();
void CleanupThingLights();
const kexVec3 &GetSunColor() const;
const kexVec3 &GetSunDirection() const;
IntSideDef *GetSideDef(const MapSegGLEx *seg);
IntSector *GetFrontSector(const MapSegGLEx *seg);
IntSector *GetBackSector(const MapSegGLEx *seg);
@ -308,8 +381,20 @@ struct FLevel
MapSubsectorEx *PointInSubSector(const int x, const int y);
bool PointInsideSubSector(const float x, const float y, const MapSubsectorEx *sub);
bool LineIntersectSubSector(const kexVec3 &start, const kexVec3 &end, const MapSubsectorEx *sub, kexVec2 &out);
vertex_t *GetSegVertex(int index);
FloatVertex GetSegVertex(int index);
bool CheckPVS(MapSubsectorEx *s1, MapSubsectorEx *s2);
private:
void BuildNodeBounds();
void BuildLeafs();
void BuildPVS();
void CheckSkySectors();
TArray<lightDef_t> lightDefs;
TArray<surfaceLightDef> surfaceLightDefs;
TArray<mapDef_t> mapDefs;
mapDef_t *mapDef = nullptr;
};
const int BLOCKSIZE = 128;

View file

@ -38,6 +38,7 @@
#include "worker.h"
#include "kexlib/binFile.h"
#include "wad.h"
#include "framework/templates.h"
//#define EXPORT_TEXELS_OBJ
@ -314,7 +315,7 @@ kexVec3 kexLightmapBuilder::LightTexelSample(kexTrace &trace, const kexVec3 &ori
dir.Normalize();
float r = MAX(radius - dist, 0);
float r = MAX(radius - dist, 0.0f);
colorAdd = ((r * plane.Normal().Dot(dir)) / radius) * intensity;
kexMath::Clamp(colorAdd, 0, 1);
@ -651,11 +652,11 @@ void kexLightmapBuilder::LightSurface(const int surfid)
// and against all nearby thing lights
//
kexVec3 kexLightmapBuilder::LightCellSample(const int gridid, kexTrace &trace, const kexVec3 &origin, const mapSubSector_t *sub)
kexVec3 kexLightmapBuilder::LightCellSample(const int gridid, kexTrace &trace, const kexVec3 &origin, const MapSubsectorEx *sub)
{
kexVec3 color;
kexVec3 dir;
mapSector_t *mapSector;
IntSector *mapSector;
float intensity;
float radius;
float dist;
@ -787,7 +788,7 @@ void kexLightmapBuilder::LightGrid(const int gridid)
int gx = (int)gridBlock.x;
int gy = (int)gridBlock.y;
kexTrace trace;
mapSubSector_t *ss;
MapSubsectorEx *ss;
// convert grid id to xyz coordinates
mod = gridid;
@ -858,7 +859,7 @@ void kexLightmapBuilder::LightGrid(const int gridid)
// kexLightmapBuilder::CreateLightmaps
//
void kexLightmapBuilder::CreateLightmaps(kexDoomMap &doomMap)
void kexLightmapBuilder::CreateLightmaps(FLevel &doomMap)
{
map = &doomMap;
@ -916,7 +917,7 @@ void kexLightmapBuilder::CreateLightGrid()
// allocate data
gridMap = (gridMap_t*)Mem_Calloc(sizeof(gridMap_t) * count, hb_static);
gridSectors = (mapSubSector_t**)Mem_Calloc(sizeof(mapSubSector_t*) *
gridSectors = (MapSubsectorEx**)Mem_Calloc(sizeof(MapSubsectorEx*) *
(int)(gridBlock.x * gridBlock.y), hb_static);
// process all grid cells

View file

@ -43,7 +43,7 @@ public:
void BuildSurfaceParams(surface_t *surface);
void TraceSurface(surface_t *surface);
void CreateLightGrid();
void CreateLightmaps(kexDoomMap &doomMap);
void CreateLightmaps(FLevel &doomMap);
void LightSurface(const int surfid);
void LightGrid(const int gridid);
void WriteTexturesToTGA();
@ -62,7 +62,7 @@ private:
bool MakeRoomForBlock(const int width, const int height, int *x, int *y, int *num);
kexBBox GetBoundsFromSurface(const surface_t *surface);
kexVec3 LightTexelSample(kexTrace &trace, const kexVec3 &origin, surface_t *surface);
kexVec3 LightCellSample(const int gridid, kexTrace &trace, const kexVec3 &origin, const mapSubSector_t *sub);
kexVec3 LightCellSample(const int gridid, kexTrace &trace, const kexVec3 &origin, const MapSubsectorEx *sub);
bool EmitFromCeiling(kexTrace &trace, const surface_t *surface, const kexVec3 &origin, const kexVec3 &normal, float *dist);
void ExportTexelsToObjFile(FILE *f, const kexVec3 &org, int indices);
void WriteBlock(FILE *f, const int i, const kexVec3 &org, int indices, kexBBox &box);
@ -74,7 +74,7 @@ private:
kexVec3 color;
};
kexDoomMap *map;
FLevel *map;
kexArray<byte*> textures;
int **allocBlocks;
int numTextures;
@ -82,7 +82,7 @@ private:
int tracedTexels;
int numLightGrids;
gridMap_t *gridMap;
mapSubSector_t **gridSectors;
MapSubsectorEx **gridSectors;
kexBBox worldGrid;
kexBBox gridBound;
kexVec3 gridBlock;

View file

@ -29,21 +29,8 @@
#include "surfaces.h"
struct surfaceLightDef
{
int tag;
float outerCone;
float innerCone;
float falloff;
float distance;
float intensity;
bool bIgnoreFloor;
bool bIgnoreCeiling;
bool bNoCenterPoint;
kexVec3 rgb;
};
struct FLevel;
struct surfaceLightDef;
class kexTrace;
class kexLightSurface

View file

@ -39,22 +39,188 @@
static const kexVec3 defaultSunColor(1, 1, 1);
static const kexVec3 defaultSunDirection(0.45f, 0.3f, 0.9f);
void FLevel::SetupDlight()
{
/*
for (unsigned int i = 0; i < mapDefs.Size(); ++i)
{
if (mapDefs[i].map == wadFile.currentmap)
{
mapDef = &mapDefs[i];
break;
}
}
*/
mapDef = &mapDefs[0];
BuildNodeBounds();
BuildLeafs();
BuildPVS();
CheckSkySectors();
}
void FLevel::BuildNodeBounds()
{
int i;
int j;
kexVec3 point;
float high = -M_INFINITY;
float low = M_INFINITY;
nodeBounds = (kexBBox*)Mem_Calloc(sizeof(kexBBox) * NumGLNodes, hb_static);
for (i = 0; i < (int)Sectors.Size(); ++i)
{
if (Sectors[i].data.ceilingheight > high)
{
high = Sectors[i].data.ceilingheight;
}
if (Sectors[i].data.floorheight < low)
{
low = Sectors[i].data.floorheight;
}
}
for (i = 0; i < NumGLNodes; ++i)
{
nodeBounds[i].Clear();
for (j = 0; j < 2; ++j)
{
point.Set(GLNodes[i].bbox[j][BOXLEFT], GLNodes[i].bbox[j][BOXBOTTOM], low);
nodeBounds[i].AddPoint(point);
point.Set(GLNodes[i].bbox[j][BOXRIGHT], GLNodes[i].bbox[j][BOXTOP], high);
nodeBounds[i].AddPoint(point);
}
}
}
void FLevel::BuildLeafs()
{
MapSubsectorEx *ss;
leaf_t *lf;
int i;
int j;
kexVec3 point;
IntSector *sector;
int count;
leafs = (leaf_t*)Mem_Calloc(sizeof(leaf_t*) * Sectors.Size() * 2, hb_static);
numLeafs = NumGLSubsectors;
ss = GLSubsectors;
segLeafLookup = (int*)Mem_Calloc(sizeof(int) * Sectors.Size(), hb_static);
ssLeafLookup = (int*)Mem_Calloc(sizeof(int) * NumGLSubsectors, hb_static);
ssLeafCount = (int*)Mem_Calloc(sizeof(int) * NumGLSubsectors, hb_static);
ssLeafBounds = (kexBBox*)Mem_Calloc(sizeof(kexBBox) * NumGLSubsectors, hb_static);
count = 0;
for (i = 0; i < NumGLSubsectors; ++i, ++ss)
{
ssLeafCount[i] = ss->numlines;
ssLeafLookup[i] = ss->firstline;
ssLeafBounds[i].Clear();
sector = GetSectorFromSubSector(ss);
if (ss->numlines)
{
for (j = 0; j < (int)ss->numlines; ++j)
{
MapSegGLEx *seg = &GLSegs[ss->firstline + j];
lf = &leafs[count++];
segLeafLookup[ss->firstline + j] = i;
lf->vertex = GetSegVertex(seg->v1);
lf->seg = seg;
point.Set(lf->vertex.x, lf->vertex.y, sector->data.floorheight);
ssLeafBounds[i].AddPoint(point);
point.z = sector->data.ceilingheight;
ssLeafBounds[i].AddPoint(point);
}
}
}
}
void FLevel::BuildPVS()
{
// don't do anything if already loaded
if (mapPVS != NULL)
{
return;
}
int len = ((NumGLSubsectors + 7) / 8) * NumGLSubsectors;
mapPVS = (byte*)Mem_Malloc(len, hb_static);
memset(mapPVS, 0xff, len);
}
void FLevel::CheckSkySectors()
{
char name[9];
bSkySectors = (bool*)Mem_Calloc(sizeof(bool) * Sectors.Size(), hb_static);
bSSectsVisibleToSky = (bool*)Mem_Calloc(sizeof(bool) * NumGLSubsectors, hb_static);
for (int i = 0; i < NumGLSubsectors; ++i)
{
if (mapDef->sunIgnoreTag != 0 && Sectors[i].data.tag == mapDef->sunIgnoreTag)
{
continue;
}
strncpy(name, Sectors[i].data.ceilingpic, 8);
name[8] = 0;
if (!strncmp(name, "F_SKY001", 8))
{
bSkySectors[i] = true;
}
}
// try to early out by quickly checking which subsector can potentially
// see a sky sector
for (int i = 0; i < NumGLSubsectors; ++i)
{
for (int j = 0; j < NumGLSubsectors; ++j)
{
IntSector *sec = GetSectorFromSubSector(&GLSubsectors[j]);
if (bSkySectors[sec - &Sectors[0]] == false)
{
continue;
}
if (CheckPVS(&GLSubsectors[i], &GLSubsectors[j]))
{
bSSectsVisibleToSky[i] = true;
break;
}
}
}
}
const kexVec3 &FLevel::GetSunColor() const
{
/*if (mapDef != NULL)
if (mapDef != NULL)
{
return mapDef->sunColor;
}*/
}
return defaultSunColor;
}
const kexVec3 &FLevel::GetSunDirection() const
{
/*if (mapDef != NULL)
if (mapDef != NULL)
{
return mapDef->sunDir;
}*/
}
return defaultSunDirection;
}
@ -95,7 +261,7 @@ IntSector *FLevel::GetBackSector(const MapSegGLEx *seg)
if (line->flags & ML_TWOSIDED)
{
mapSideDef_t *backSide = &Sides[line->sidenum[seg->side ^ 1]];
IntSideDef *backSide = &Sides[line->sidenum[seg->side ^ 1]];
return &Sectors[backSide->sector];
}
@ -104,12 +270,12 @@ IntSector *FLevel::GetBackSector(const MapSegGLEx *seg)
IntSector *FLevel::GetSectorFromSubSector(const MapSubsectorEx *sub)
{
mapSector_t *sector = NULL;
IntSector *sector = NULL;
// try to find a sector that the subsector belongs to
for (int i = 0; i < (int)sub->numlines; i++)
{
glSeg_t *seg = &GLSegs[sub->firstline + i];
MapSegGLEx *seg = &GLSegs[sub->firstline + i];
if (seg->side != NO_SIDE_INDEX)
{
sector = GetFrontSector(seg);
@ -262,15 +428,17 @@ bool FLevel::LineIntersectSubSector(const kexVec3 &start, const kexVec3 &end, co
return false;
}
vertex_t *FLevel::GetSegVertex(int index)
FloatVertex FLevel::GetSegVertex(int index)
{
if (index & 0x8000)
{
index = (index & 0x7FFF) + NumGLVertices;
}
//return &GLVertices[index];
return nullptr;
FloatVertex v;
v.x = F(GLVertices[index].x);
v.y = F(GLVertices[index].y);
return v;
}
bool FLevel::CheckPVS(MapSubsectorEx *s1, MapSubsectorEx *s2)
@ -286,622 +454,13 @@ bool FLevel::CheckPVS(MapSubsectorEx *s1, MapSubsectorEx *s2)
return ((vis[n2 >> 3] & (1 << (n2 & 7))) != 0);
}
#if 0
const kexVec3 kexDoomMap::defaultSunColor(1, 1, 1);
const kexVec3 kexDoomMap::defaultSunDirection(0.45f, 0.3f, 0.9f);
//
// kexDoomMap::kexDoomMap
//
kexDoomMap::kexDoomMap()
{
this->mapLines = NULL;
this->mapVerts = NULL;
this->mapSides = NULL;
this->mapSectors = NULL;
this->mapSegs = NULL;
this->mapSSects = NULL;
this->nodes = NULL;
this->leafs = NULL;
this->segLeafLookup = NULL;
this->ssLeafLookup = NULL;
this->ssLeafCount = NULL;
this->segSurfaces[0] = NULL;
this->segSurfaces[1] = NULL;
this->segSurfaces[2] = NULL;
this->leafSurfaces[0] = NULL;
this->leafSurfaces[1] = NULL;
this->vertexes = NULL;
this->mapPVS = NULL;
this->mapDef = NULL;
this->numLeafs = 0;
this->numLines = 0;
this->numVerts = 0;
this->numSides = 0;
this->numSectors = 0;
this->numSegs = 0;
this->numSSects = 0;
this->numNodes = 0;
this->numVertexes = 0;
}
//
// kexDoomMap::~kexDoomMap
//
kexDoomMap::~kexDoomMap()
{
}
//
// kexDoomMap::BuildMapFromWad
//
void kexDoomMap::BuildMapFromWad(kexWadFile &wadFile)
{
wadFile.GetMapLump<mapThing_t>(ML_THINGS, &mapThings, &numThings);
wadFile.GetMapLump<mapVertex_t>(ML_VERTEXES, &mapVerts, &numVerts);
wadFile.GetMapLump<mapLineDef_t>(ML_LINEDEFS, &mapLines, &numLines);
wadFile.GetMapLump<mapSideDef_t>(ML_SIDEDEFS, &mapSides, &numSides);
wadFile.GetMapLump<mapSector_t>(ML_SECTORS, &mapSectors, &numSectors);
wadFile.GetGLMapLump<glSeg_t>(ML_GL_SEGS, &mapSegs, &numSegs);
wadFile.GetGLMapLump<mapSubSector_t>(ML_GL_SSECT, &mapSSects, &numSSects);
wadFile.GetGLMapLump<mapNode_t>(ML_GL_NODES, &nodes, &numNodes);
wadFile.GetGLMapLump<byte>(ML_GL_PVS, &mapPVS, 0);
if(mapSegs == NULL)
{
Error("kexDoomMap::BuildMapFromWad: SEGS lump not found\n");
return;
}
if(mapSSects == NULL)
{
Error("kexDoomMap::BuildMapFromWad: SSECTORS lump not found\n");
return;
}
if(nodes == NULL)
{
Error("kexDoomMap::BuildMapFromWad: NODES lump not found\n");
return;
}
for(unsigned int i = 0; i < mapDefs.Length(); ++i)
{
if(mapDefs[i].map == wadFile.currentmap)
{
mapDef = &mapDefs[i];
break;
}
}
printf("------------- Level Info -------------\n");
printf("Vertices: %i\n", numVerts);
printf("Segments: %i\n", numSegs);
printf("Subsectors: %i\n", numSSects);
BuildVertexes(wadFile);
BuildNodeBounds();
BuildLeafs();
BuildPVS();
CheckSkySectors();
}
//
// kexDoomMap::CheckSkySectors
//
void kexDoomMap::CheckSkySectors()
{
char name[9];
bSkySectors = (bool*)Mem_Calloc(sizeof(bool) * numSectors, hb_static);
bSSectsVisibleToSky = (bool*)Mem_Calloc(sizeof(bool) * numSSects, hb_static);
for(int i = 0; i < numSectors; ++i)
{
if(mapDef->sunIgnoreTag != 0 && mapSectors[i].tag == mapDef->sunIgnoreTag)
{
continue;
}
strncpy(name, mapSectors[i].ceilingpic, 8);
name[8] = 0;
if(!strncmp(name, "F_SKY001", 8))
{
bSkySectors[i] = true;
}
}
// try to early out by quickly checking which subsector can potentially
// see a sky sector
for(int i = 0; i < numSSects; ++i)
{
for(int j = 0; j < numSSects; ++j)
{
mapSector_t *sec = GetSectorFromSubSector(&mapSSects[j]);
if(bSkySectors[sec - mapSectors] == false)
{
continue;
}
if(CheckPVS(&mapSSects[i], &mapSSects[j]))
{
bSSectsVisibleToSky[i] = true;
break;
}
}
}
}
//
// kexDoomMap::BuildPVS
//
void kexDoomMap::BuildPVS()
{
// don't do anything if already loaded
if(mapPVS != NULL)
{
return;
}
int len = ((numSSects + 7) / 8) * numSSects;
mapPVS = (byte*)Mem_Malloc(len, hb_static);
memset(mapPVS, 0xff, len);
}
//
// kexDoomMap::CheckPVS
//
bool kexDoomMap::CheckPVS(mapSubSector_t *s1, mapSubSector_t *s2)
{
byte *vis;
int n1, n2;
n1 = s1 - mapSSects;
n2 = s2 - mapSSects;
vis = &mapPVS[(((numSSects + 7) / 8) * n1)];
return ((vis[n2 >> 3] & (1 << (n2 & 7))) != 0);
}
//
// kexDoomMap::BuildVertexes
//
void kexDoomMap::BuildVertexes(kexWadFile &wadFile)
{
byte *data;
int count;
glVert_t *verts;
lump_t *lump;
if(!(lump = wadFile.GetGLMapLump(static_cast<glMapLumps_t>(ML_GL_VERTS))))
{
Error("kexDoomMap::BuildVertexes: GL_VERTS lump not found\n");
return;
}
data = wadFile.GetLumpData(lump);
if(*((int*)data) != gNd2)
{
Error("kexDoomMap::BuildVertexes: GL_VERTS must be version 2 only");
return;
}
verts = (glVert_t*)(data + GL_VERT_OFFSET);
count = (lump->size - GL_VERT_OFFSET) / sizeof(glVert_t);
numVertexes = numVerts + count;
vertexes = (vertex_t*)Mem_Calloc(sizeof(vertex_t) * numVertexes, hb_static);
for(int i = 0; i < numVerts; i++)
{
vertexes[i].x = F(mapVerts[i].x << 16);
vertexes[i].y = F(mapVerts[i].y << 16);
}
for(int i = 0; i < count; i++)
{
vertexes[numVerts + i].x = F(verts[i].x);
vertexes[numVerts + i].y = F(verts[i].y);
}
}
//
// kexDoomMap::BuildNodeBounds
//
void kexDoomMap::BuildNodeBounds()
{
int i;
int j;
kexVec3 point;
float high = -M_INFINITY;
float low = M_INFINITY;
nodeBounds = (kexBBox*)Mem_Calloc(sizeof(kexBBox) * numNodes, hb_static);
for(i = 0; i < numSectors; ++i)
{
if(mapSectors[i].ceilingheight > high)
{
high = mapSectors[i].ceilingheight;
}
if(mapSectors[i].floorheight < low)
{
low = mapSectors[i].floorheight;
}
}
for(i = 0; i < numNodes; ++i)
{
nodeBounds[i].Clear();
for(j = 0; j < 2; ++j)
{
point.Set(nodes[i].bbox[j][BOXLEFT], nodes[i].bbox[j][BOXBOTTOM], low);
nodeBounds[i].AddPoint(point);
point.Set(nodes[i].bbox[j][BOXRIGHT], nodes[i].bbox[j][BOXTOP], high);
nodeBounds[i].AddPoint(point);
}
}
}
//
// kexDoomMap::BuildLeafs
//
void kexDoomMap::BuildLeafs()
{
mapSubSector_t *ss;
leaf_t *lf;
int i;
int j;
kexVec3 point;
mapSector_t *sector;
int count;
leafs = (leaf_t*)Mem_Calloc(sizeof(leaf_t*) * numSegs * 2, hb_static);
numLeafs = numSSects;
ss = mapSSects;
segLeafLookup = (int*)Mem_Calloc(sizeof(int) * numSegs, hb_static);
ssLeafLookup = (int*)Mem_Calloc(sizeof(int) * numSSects, hb_static);
ssLeafCount = (int*)Mem_Calloc(sizeof(int) * numSSects, hb_static);
ssLeafBounds = (kexBBox*)Mem_Calloc(sizeof(kexBBox) * numSSects, hb_static);
count = 0;
for(i = 0; i < numSSects; ++i, ++ss)
{
ssLeafCount[i] = ss->numsegs;
ssLeafLookup[i] = ss->firstseg;
ssLeafBounds[i].Clear();
sector = GetSectorFromSubSector(ss);
if(ss->numsegs)
{
for(j = 0; j < ss->numsegs; ++j)
{
glSeg_t *seg = &mapSegs[ss->firstseg + j];
lf = &leafs[count++];
segLeafLookup[ss->firstseg + j] = i;
lf->vertex = GetSegVertex(seg->v1);
lf->seg = seg;
point.Set(lf->vertex->x, lf->vertex->y, sector->floorheight);
ssLeafBounds[i].AddPoint(point);
point.z = sector->ceilingheight;
ssLeafBounds[i].AddPoint(point);
}
}
}
}
//
// kexDoomMap::GetSegVertex
//
vertex_t *kexDoomMap::GetSegVertex(int index)
{
if(index & 0x8000)
{
index = (index & 0x7FFF) + numVerts;
}
return &vertexes[index];
}
//
// kexDoomMap::GetSideDef
//
mapSideDef_t *kexDoomMap::GetSideDef(const glSeg_t *seg)
{
mapLineDef_t *line;
if(seg->linedef == NO_LINE_INDEX)
{
// skip minisegs
return NULL;
}
line = &mapLines[seg->linedef];
return &mapSides[line->sidenum[seg->side]];
}
//
// kexDoomMap::GetFrontSector
//
mapSector_t *kexDoomMap::GetFrontSector(const glSeg_t *seg)
{
mapSideDef_t *side = GetSideDef(seg);
if(side == NULL)
{
return NULL;
}
return &mapSectors[side->sector];
}
//
// kexDoomMap::GetBackSector
//
mapSector_t *kexDoomMap::GetBackSector(const glSeg_t *seg)
{
mapLineDef_t *line;
if(seg->linedef == NO_LINE_INDEX)
{
// skip minisegs
return NULL;
}
line = &mapLines[seg->linedef];
if(line->flags & ML_TWOSIDED)
{
mapSideDef_t *backSide = &mapSides[line->sidenum[seg->side^1]];
return &mapSectors[backSide->sector];
}
return NULL;
}
//
// kexDoomMap::GetSectorFromSubSector
//
mapSector_t *kexDoomMap::GetSectorFromSubSector(const mapSubSector_t *sub)
{
mapSector_t *sector = NULL;
// try to find a sector that the subsector belongs to
for(int i = 0; i < sub->numsegs; i++)
{
glSeg_t *seg = &mapSegs[sub->firstseg + i];
if(seg->side != NO_SIDE_INDEX)
{
sector = GetFrontSector(seg);
break;
}
}
return sector;
}
//
// kexDoomMap::PointInSubSector
//
mapSubSector_t *kexDoomMap::PointInSubSector(const int x, const int y)
{
mapNode_t *node;
int side;
int nodenum;
kexVec3 dp1;
kexVec3 dp2;
float d;
// single subsector is a special case
if(!numNodes)
{
return &mapSSects[0];
}
nodenum = numNodes - 1;
while(!(nodenum & NF_SUBSECTOR) )
{
node = &nodes[nodenum];
kexVec3 pt1(F(node->x << 16), F(node->y << 16), 0);
kexVec3 pt2(F(node->dx << 16), F(node->dy << 16), 0);
kexVec3 pos(F(x << 16), F(y << 16), 0);
dp1 = pt1 - pos;
dp2 = (pt2 + pt1) - pos;
d = dp1.Cross(dp2).z;
side = FLOATSIGNBIT(d);
nodenum = node->children[side ^ 1];
}
return &mapSSects[nodenum & ~NF_SUBSECTOR];
}
//
// kexDoomMap::PointInsideSubSector
//
bool kexDoomMap::PointInsideSubSector(const float x, const float y, const mapSubSector_t *sub)
{
surface_t *surf;
int i;
kexVec2 p(x, y);
kexVec2 dp1, dp2;
kexVec2 pt1, pt2;
surf = leafSurfaces[0][sub - mapSSects];
// check to see if the point is inside the subsector leaf
for(i = 0; i < surf->numVerts; i++)
{
pt1 = surf->verts[i].ToVec2();
pt2 = surf->verts[(i+1)%surf->numVerts].ToVec2();
dp1 = pt1 - p;
dp2 = pt2 - p;
if(dp1.CrossScalar(dp2) < 0)
{
continue;
}
// this point is outside the subsector leaf
return false;
}
return true;
}
//
// kexDoomMap::LineIntersectSubSector
//
bool kexDoomMap::LineIntersectSubSector(const kexVec3 &start, const kexVec3 &end,
const mapSubSector_t *sub, kexVec2 &out)
{
surface_t *surf;
kexVec2 p1, p2;
kexVec2 s1, s2;
kexVec2 pt;
kexVec2 v;
float d, u;
float newX;
float ab;
int i;
surf = leafSurfaces[0][sub - mapSSects];
p1 = start.ToVec2();
p2 = end.ToVec2();
for(i = 0; i < surf->numVerts; i++)
{
s1 = surf->verts[i].ToVec2();
s2 = surf->verts[(i+1)%surf->numVerts].ToVec2();
if((p1 == p2) || (s1 == s2))
{
// zero length
continue;
}
if((p1 == s1) || (p2 == s1) || (p1 == s2) || (p2 == s2))
{
// shares end point
continue;
}
// translate to origin
pt = p2 - p1;
s1 -= p1;
s2 -= p1;
// normalize
u = pt.UnitSq();
d = kexMath::InvSqrt(u);
v = (pt * d);
// rotate points s1 and s2 so they're on the positive x axis
newX = s1.Dot(v);
s1.y = s1.CrossScalar(v);
s1.x = newX;
newX = s2.Dot(v);
s2.y = s2.CrossScalar(v);
s2.x = newX;
if((s1.y < 0 && s2.y < 0) || (s1.y >= 0 && s2.y >= 0))
{
// s1 and s2 didn't cross
continue;
}
ab = s2.x + (s1.x - s2.x) * s2.y / (s2.y - s1.y);
if(ab < 0 || ab > (u * d))
{
// s1 and s2 crosses but outside of points p1 and p2
continue;
}
// intersected
out = p1 + (v * ab);
return true;
}
return false;
}
//
// kexDoomMap::GetSunColor
//
const kexVec3 &kexDoomMap::GetSunColor() const
{
if(mapDef != NULL)
{
return mapDef->sunColor;
}
return defaultSunColor;
}
//
// kexDoomMap::GetSunDirection
//
const kexVec3 &kexDoomMap::GetSunDirection() const
{
if(mapDef != NULL)
{
return mapDef->sunDir;
}
return defaultSunDirection;
}
//
// kexDoomMap::ParseConfigFile
//
void kexDoomMap::ParseConfigFile(const char *file)
void FLevel::ParseConfigFile(const char *file)
{
kexLexer *lexer;
if (!(lexer = parser->Open(file)))
{
Error("kexDoomMap::ParseConfigFile: %s not found\n", file);
Error("FLevel::ParseConfigFile: %s not found\n", file);
return;
}
@ -1070,13 +629,9 @@ void kexDoomMap::ParseConfigFile(const char *file)
parser->Close();
}
//
// kexDoomMap::CreateLights
//
void kexDoomMap::CreateLights()
void FLevel::CreateLights()
{
mapThing_t *thing;
IntThing *thing;
thingLight_t *thingLight;
unsigned int j;
int numSurfLights;
@ -1085,13 +640,13 @@ void kexDoomMap::CreateLights()
//
// add lights from thing sources
//
for(int i = 0; i < numThings; ++i)
for (int i = 0; i < (int)Things.Size(); ++i)
{
lightDef_t *lightDef = NULL;
thing = &mapThings[i];
thing = &Things[i];
for(j = 0; j < lightDefs.Length(); ++j)
for (j = 0; j < (int)lightDefs.Size(); ++j)
{
if (thing->type == lightDefs[j].doomednum)
{
@ -1108,7 +663,7 @@ void kexDoomMap::CreateLights()
if (lightDef->radius >= 0)
{
// ignore if all skills aren't set
if(!(thing->options & 7))
if (!(thing->flags & 7))
{
continue;
}
@ -1130,7 +685,7 @@ void kexDoomMap::CreateLights()
thingLights.Push(thingLight);
}
printf("Thing lights: %i\n", thingLights.Length());
printf("Thing lights: %i\n", thingLights.Size());
numSurfLights = 0;
@ -1141,15 +696,15 @@ void kexDoomMap::CreateLights()
{
surface_t *surface = surfaces[j];
for(unsigned int k = 0; k < surfaceLightDefs.Length(); ++k)
for (unsigned int k = 0; k < surfaceLightDefs.Size(); ++k)
{
surfaceLightDef *surfaceLightDef = &surfaceLightDefs[k];
if (surface->type >= ST_MIDDLESEG && surface->type <= ST_LOWERSEG)
{
glSeg_t *seg = (glSeg_t*)surface->data;
MapSegGLEx *seg = (MapSegGLEx*)surface->data;
if(mapLines[seg->linedef].tag == surfaceLightDef->tag)
if (Lines[seg->linedef].args[1] == surfaceLightDef->tag)
{
kexLightSurface *lightSurface = new kexLightSurface;
@ -1161,8 +716,8 @@ void kexDoomMap::CreateLights()
}
else
{
mapSubSector_t *sub = surface->subSector;
mapSector_t *sector = GetSectorFromSubSector(sub);
MapSubsectorEx *sub = surface->subSector;
IntSector *sector = GetSectorFromSubSector(sub);
if (!sector || surface->numVerts <= 0)
{
@ -1180,7 +735,7 @@ void kexDoomMap::CreateLights()
continue;
}
if(sector->tag == surfaceLightDef->tag)
if (sector->data.tag == surfaceLightDef->tag)
{
kexLightSurface *lightSurface = new kexLightSurface;
@ -1196,16 +751,10 @@ void kexDoomMap::CreateLights()
printf("Surface lights: %i\n", numSurfLights);
}
//
// kexDoomMap::CleanupThingLights
//
void kexDoomMap::CleanupThingLights()
void FLevel::CleanupThingLights()
{
for(unsigned int i = 0; i < thingLights.Length(); i++)
for (unsigned int i = 0; i < thingLights.Size(); i++)
{
delete thingLights[i];
}
}
#endif

View file

@ -29,306 +29,5 @@
#include "framework/zdray.h"
#include "level/level.h"
typedef FLevel kexDoomMap;
typedef MapSubsectorEx mapSubSector_t;
typedef MapSegGLEx glSeg_t;
typedef IntSideDef mapSideDef_t;
typedef IntSector mapSector_t;
enum mapFlags_t
{
ML_BLOCKING = 1, // Solid, is an obstacle.
ML_BLOCKMONSTERS = 2, // Blocks monsters only.
ML_TWOSIDED = 4, // Backside will not be present at all if not two sided.
ML_TRANSPARENT1 = 2048, // 25% or 75% transcluency?
ML_TRANSPARENT2 = 4096 // 25% or 75% transcluency?
};
#define NO_SIDE_INDEX -1
#define NO_LINE_INDEX 0xFFFF
#define NF_SUBSECTOR 0x8000
struct lightDef_t
{
int doomednum;
float height;
float radius;
float intensity;
float falloff;
bool bCeiling;
kexVec3 rgb;
};
struct mapDef_t
{
int map;
int sunIgnoreTag;
kexVec3 sunDir;
kexVec3 sunColor;
};
struct thingLight_t
{
IntThing *mapThing;
kexVec2 origin;
kexVec3 rgb;
float intensity;
float falloff;
float height;
float radius;
bool bCeiling;
mapSector_t *sector;
mapSubSector_t *ssect;
};
#include "surfaces.h"
#include "lightSurface.h"
#if 0
#include "wad.h"
#include "surfaces.h"
#include "lightSurface.h"
#define NO_SIDE_INDEX -1
#define NO_LINE_INDEX 0xFFFF
#define NF_SUBSECTOR 0x8000
enum
{
BOXTOP,
BOXBOTTOM,
BOXLEFT,
BOXRIGHT
};
enum mapFlags_t
{
ML_BLOCKING = 1, // Solid, is an obstacle.
ML_BLOCKMONSTERS = 2, // Blocks monsters only.
ML_TWOSIDED = 4, // Backside will not be present at all if not two sided.
ML_TRANSPARENT1 = 2048, // 25% or 75% transcluency?
ML_TRANSPARENT2 = 4096 // 25% or 75% transcluency?
};
struct mapVertex_t
{
short x;
short y;
};
struct mapSideDef_t
{
short textureoffset;
short rowoffset;
char toptexture[8];
char bottomtexture[8];
char midtexture[8];
short sector;
};
struct mapLineDef_t
{
short v1;
short v2;
short flags;
short special;
short tag;
short sidenum[2]; // sidenum[1] will be -1 if one sided
};
struct mapSector_t
{
short floorheight;
short ceilingheight;
char floorpic[8];
char ceilingpic[8];
short lightlevel;
short special;
short tag;
};
struct mapNode_t
{
// Partition line from (x,y) to x+dx,y+dy)
short x;
short y;
short dx;
short dy;
// Bounding box for each child,
// clip against view frustum.
short bbox[2][4];
// If NF_SUBSECTOR its a subsector,
// else it's a node of another subtree.
word children[2];
};
struct mapSeg_t
{
word v1;
word v2;
short angle;
word linedef;
short side;
short offset;
};
struct mapSubSector_t
{
word numsegs;
word firstseg;
};
struct mapThing_t
{
short x;
short y;
short angle;
short type;
short options;
};
struct glVert_t
{
int x;
int y;
};
struct glSeg_t
{
word v1;
word v2;
word linedef;
int16_t side;
word partner;
};
struct vertex_t
{
float x;
float y;
};
struct leaf_t
{
vertex_t *vertex;
glSeg_t *seg;
};
struct lightDef_t
{
int doomednum;
float height;
float radius;
float intensity;
float falloff;
bool bCeiling;
kexVec3 rgb;
};
struct mapDef_t
{
int map;
int sunIgnoreTag;
kexVec3 sunDir;
kexVec3 sunColor;
};
struct thingLight_t
{
mapThing_t *mapThing;
kexVec2 origin;
kexVec3 rgb;
float intensity;
float falloff;
float height;
float radius;
bool bCeiling;
mapSector_t *sector;
mapSubSector_t *ssect;
};
class kexDoomMap
{
public:
kexDoomMap();
~kexDoomMap();
void BuildMapFromWad(kexWadFile &wadFile);
mapSideDef_t *GetSideDef(const glSeg_t *seg);
mapSector_t *GetFrontSector(const glSeg_t *seg);
mapSector_t *GetBackSector(const glSeg_t *seg);
mapSector_t *GetSectorFromSubSector(const mapSubSector_t *sub);
mapSubSector_t *PointInSubSector(const int x, const int y);
bool PointInsideSubSector(const float x, const float y, const mapSubSector_t *sub);
bool LineIntersectSubSector(const kexVec3 &start, const kexVec3 &end, const mapSubSector_t *sub, kexVec2 &out);
vertex_t *GetSegVertex(int index);
bool CheckPVS(mapSubSector_t *s1, mapSubSector_t *s2);
void ParseConfigFile(const char *file);
void CreateLights();
void CleanupThingLights();
const kexVec3 &GetSunColor() const;
const kexVec3 &GetSunDirection() const;
mapThing_t *mapThings;
mapLineDef_t *mapLines;
mapVertex_t *mapVerts;
mapSideDef_t *mapSides;
mapSector_t *mapSectors;
glSeg_t *mapSegs;
mapSubSector_t *mapSSects;
mapNode_t *nodes;
leaf_t *leafs;
vertex_t *vertexes;
byte *mapPVS;
bool *bSkySectors;
bool *bSSectsVisibleToSky;
int numThings;
int numLines;
int numVerts;
int numSides;
int numSectors;
int numSegs;
int numSSects;
int numNodes;
int numLeafs;
int numVertexes;
int *segLeafLookup;
int *ssLeafLookup;
int *ssLeafCount;
kexBBox *ssLeafBounds;
kexBBox *nodeBounds;
surface_t **segSurfaces[3];
surface_t **leafSurfaces[2];
kexArray<thingLight_t*> thingLights;
kexArray<kexLightSurface*> lightSurfaces;
private:
void BuildLeafs();
void BuildNodeBounds();
void CheckSkySectors();
void BuildVertexes(kexWadFile &wadFile);
void BuildPVS();
kexArray<lightDef_t> lightDefs;
kexArray<surfaceLightDef> surfaceLightDefs;
kexArray<mapDef_t> mapDefs;
mapDef_t *mapDef;
static const kexVec3 defaultSunColor;
static const kexVec3 defaultSunDirection;
};
#endif

View file

@ -42,16 +42,14 @@ kexArray<surface_t*> surfaces;
// Surface_AllocateFromSeg
//
static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
static void Surface_AllocateFromSeg(FLevel &doomMap, MapSegGLEx *seg)
{
mapSideDef_t *side;
IntSideDef *side;
surface_t *surf;
float top, bTop;
float bottom, bBottom;
mapSector_t *front;
mapSector_t *back;
vertex_t *v1;
vertex_t *v2;
IntSector *front;
IntSector *back;
if(seg->linedef == NO_LINE_INDEX)
{
@ -65,8 +63,8 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
top = front->data.ceilingheight;
bottom = front->data.floorheight;
v1 = doomMap.GetSegVertex(seg->v1);
v2 = doomMap.GetSegVertex(seg->v2);
FloatVertex v1 = doomMap.GetSegVertex(seg->v1);
FloatVertex v2 = doomMap.GetSegVertex(seg->v2);
if(back)
{
@ -87,10 +85,10 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
surf->numVerts = 4;
surf->verts = (kexVec3*)Mem_Calloc(sizeof(kexVec3) * 4, hb_static);
surf->verts[0].x = surf->verts[2].x = v1->x;
surf->verts[0].y = surf->verts[2].y = v1->y;
surf->verts[1].x = surf->verts[3].x = v2->x;
surf->verts[1].y = surf->verts[3].y = v2->y;
surf->verts[0].x = surf->verts[2].x = v1.x;
surf->verts[0].y = surf->verts[2].y = v1.y;
surf->verts[1].x = surf->verts[3].x = v2.x;
surf->verts[1].y = surf->verts[3].y = v2.y;
surf->verts[0].z = surf->verts[1].z = bottom;
surf->verts[2].z = surf->verts[3].z = bBottom;
@ -101,7 +99,7 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
surf->subSector = &doomMap.GLSubsectors[doomMap.segLeafLookup[seg - doomMap.GLSegs]];
doomMap.segSurfaces[1][surf->typeIndex] = surf;
surf->data = (glSeg_t*)seg;
surf->data = (MapSegGLEx*)seg;
surfaces.Push(surf);
}
@ -130,10 +128,10 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
surf->numVerts = 4;
surf->verts = (kexVec3*)Mem_Calloc(sizeof(kexVec3) * 4, hb_static);
surf->verts[0].x = surf->verts[2].x = v1->x;
surf->verts[0].y = surf->verts[2].y = v1->y;
surf->verts[1].x = surf->verts[3].x = v2->x;
surf->verts[1].y = surf->verts[3].y = v2->y;
surf->verts[0].x = surf->verts[2].x = v1.x;
surf->verts[0].y = surf->verts[2].y = v1.y;
surf->verts[1].x = surf->verts[3].x = v2.x;
surf->verts[1].y = surf->verts[3].y = v2.y;
surf->verts[0].z = surf->verts[1].z = bTop;
surf->verts[2].z = surf->verts[3].z = top;
@ -145,7 +143,7 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
surf->subSector = &doomMap.GLSubsectors[doomMap.segLeafLookup[seg - doomMap.GLSegs]];
doomMap.segSurfaces[2][surf->typeIndex] = surf;
surf->data = (glSeg_t*)seg;
surf->data = (MapSegGLEx*)seg;
surfaces.Push(surf);
}
@ -161,10 +159,10 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
surf->numVerts = 4;
surf->verts = (kexVec3*)Mem_Calloc(sizeof(kexVec3) * 4, hb_static);
surf->verts[0].x = surf->verts[2].x = v1->x;
surf->verts[0].y = surf->verts[2].y = v1->y;
surf->verts[1].x = surf->verts[3].x = v2->x;
surf->verts[1].y = surf->verts[3].y = v2->y;
surf->verts[0].x = surf->verts[2].x = v1.x;
surf->verts[0].y = surf->verts[2].y = v1.y;
surf->verts[1].x = surf->verts[3].x = v2.x;
surf->verts[1].y = surf->verts[3].y = v2.y;
surf->verts[0].z = surf->verts[1].z = bottom;
surf->verts[2].z = surf->verts[3].z = top;
@ -175,7 +173,7 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
surf->subSector = &doomMap.GLSubsectors[doomMap.segLeafLookup[seg - doomMap.GLSegs]];
doomMap.segSurfaces[0][surf->typeIndex] = surf;
surf->data = (glSeg_t*)seg;
surf->data = (MapSegGLEx*)seg;
surfaces.Push(surf);
}
@ -188,11 +186,11 @@ static void Surface_AllocateFromSeg(kexDoomMap &doomMap, glSeg_t *seg)
// unless slopes are involved....
//
static void Surface_AllocateFromLeaf(kexDoomMap &doomMap)
static void Surface_AllocateFromLeaf(FLevel &doomMap)
{
surface_t *surf;
leaf_t *leaf;
mapSector_t *sector = NULL;
IntSector *sector = NULL;
int i;
int j;
@ -230,8 +228,8 @@ static void Surface_AllocateFromLeaf(kexDoomMap &doomMap)
{
leaf = &doomMap.leafs[doomMap.ssLeafLookup[i] + (surf->numVerts - 1) - j];
surf->verts[j].x = leaf->vertex->x;
surf->verts[j].y = leaf->vertex->y;
surf->verts[j].x = leaf->vertex.x;
surf->verts[j].y = leaf->vertex.y;
surf->verts[j].z = sector->data.floorheight;
}
@ -241,7 +239,7 @@ static void Surface_AllocateFromLeaf(kexDoomMap &doomMap)
surf->typeIndex = i;
doomMap.leafSurfaces[0][i] = surf;
surf->data = (mapSector_t*)sector;
surf->data = (IntSector*)sector;
surfaces.Push(surf);
@ -260,8 +258,8 @@ static void Surface_AllocateFromLeaf(kexDoomMap &doomMap)
{
leaf = &doomMap.leafs[doomMap.ssLeafLookup[i] + j];
surf->verts[j].x = leaf->vertex->x;
surf->verts[j].y = leaf->vertex->y;
surf->verts[j].x = leaf->vertex.x;
surf->verts[j].y = leaf->vertex.y;
surf->verts[j].z = sector->data.ceilingheight;
}
@ -271,7 +269,7 @@ static void Surface_AllocateFromLeaf(kexDoomMap &doomMap)
surf->typeIndex = i;
doomMap.leafSurfaces[1][i] = surf;
surf->data = (mapSector_t*)sector;
surf->data = (IntSector*)sector;
surfaces.Push(surf);
}
@ -283,7 +281,7 @@ static void Surface_AllocateFromLeaf(kexDoomMap &doomMap)
// Surface_AllocateFromMap
//
void Surface_AllocateFromMap(kexDoomMap &doomMap)
void Surface_AllocateFromMap(FLevel &doomMap)
{
doomMap.segSurfaces[0] = (surface_t**)Mem_Calloc(sizeof(surface_t*) * doomMap.NumGLSegs, hb_static);
doomMap.segSurfaces[1] = (surface_t**)Mem_Calloc(sizeof(surface_t*) * doomMap.NumGLSegs, hb_static);

View file

@ -56,7 +56,7 @@ kexTrace::~kexTrace()
// kexTrace::Init
//
void kexTrace::Init(kexDoomMap &doomMap)
void kexTrace::Init(FLevel &doomMap)
{
map = &doomMap;
}
@ -197,7 +197,7 @@ void kexTrace::TraceSurface(surface_t *surface)
void kexTrace::TraceSubSector(int num)
{
mapSubSector_t *sub;
MapSubsectorEx *sub;
int i;
int j;

View file

@ -197,7 +197,7 @@ int main(int argc, char **argv)
{
kexWadFile wadFile;
kexWadFile outWadFile;
kexDoomMap doomMap;
FLevel doomMap;
lump_t *lmLump;
kexArray<int> ignoreLumps;
kexLightmapBuilder builder;