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- fix wrong nodes version being built and disable multithreading
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2 changed files with 7 additions and 5 deletions
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@ -30,7 +30,9 @@
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#include <thread>
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#include <mutex>
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#define MAX_THREADS 128
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// There's a race condition in the code that causes it to sometimes fail if using multiple threads
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//#define MAX_THREADS 128
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#define MAX_THREADS 1
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class kexWorker;
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@ -106,11 +106,11 @@ bool CheckPolyobjs = true;
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bool ShowMap = false;
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bool ShowWarnings = false;
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bool NoTiming = false;
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bool CompressNodes = false;
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bool CompressGLNodes = false;
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bool ForceCompression = false;
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bool CompressNodes = true;// false;
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bool CompressGLNodes = true;// false;
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bool ForceCompression = true;// false;
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bool GLOnly = true;// false;
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bool V5GLNodes = true;// false;
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bool V5GLNodes = false;
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bool HaveSSE1, HaveSSE2;
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int SSELevel;
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