- fix wrong nodes version being built and disable multithreading

This commit is contained in:
Magnus Norddahl 2018-10-27 20:18:23 +02:00
parent 9fa22d96f7
commit fde2a69ce6
2 changed files with 7 additions and 5 deletions

View file

@ -30,7 +30,9 @@
#include <thread> #include <thread>
#include <mutex> #include <mutex>
#define MAX_THREADS 128 // There's a race condition in the code that causes it to sometimes fail if using multiple threads
//#define MAX_THREADS 128
#define MAX_THREADS 1
class kexWorker; class kexWorker;

View file

@ -106,11 +106,11 @@ bool CheckPolyobjs = true;
bool ShowMap = false; bool ShowMap = false;
bool ShowWarnings = false; bool ShowWarnings = false;
bool NoTiming = false; bool NoTiming = false;
bool CompressNodes = false; bool CompressNodes = true;// false;
bool CompressGLNodes = false; bool CompressGLNodes = true;// false;
bool ForceCompression = false; bool ForceCompression = true;// false;
bool GLOnly = true;// false; bool GLOnly = true;// false;
bool V5GLNodes = true;// false; bool V5GLNodes = false;
bool HaveSSE1, HaveSSE2; bool HaveSSE1, HaveSSE2;
int SSELevel; int SSELevel;